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Fixes for melee attack sync.
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@@ -272,6 +272,7 @@ func Serve(c *gin.Context) {
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SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
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RenderCacheSize: pRoom.RenderCacheSize,
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MeleeSkillConfig: pRoom.MeleeSkillConfig,
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}
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resp := &pb.WsResp{
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