Reverted input scale.

This commit is contained in:
genxium 2023-02-04 21:41:21 +08:00
parent 917fca2bcd
commit 03828db6ff
2 changed files with 2 additions and 2 deletions

File diff suppressed because one or more lines are too long

View File

@ -23,7 +23,7 @@ const (
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
INPUT_DELAY_FRAMES = int32(6) // in the count of render frames INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
INPUT_SCALE_FRAMES = uint32(1) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames) INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
SP_ATK_LOOKUP_FRAMES = int32(5) SP_ATK_LOOKUP_FRAMES = int32(5)