mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
Drafted attack trigger logic in OfflineMap.
This commit is contained in:
parent
9b29edaaa1
commit
024d527f3d
@ -266,8 +266,8 @@ func (pR *Room) ChooseStage() error {
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panic(err)
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}
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// Obtain the content of `gidBoundariesMapInB2World`.
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gidBoundariesMapInB2World := make(map[int]StrToPolygon2DListMap, 0)
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// Obtain the content of `gidBoundariesMap`.
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gidBoundariesMap := make(map[int]StrToPolygon2DListMap, 0)
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for _, tileset := range pTmxMapIns.Tilesets {
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relativeTsxFilePath := fmt.Sprintf("%s/%s", filepath.Join(pwd, relativePathForChosenStage), tileset.Source) // Note that "TmxTileset.Source" can be a string of "relative path".
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absTsxFilePath, err := filepath.Abs(relativeTsxFilePath)
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@ -283,10 +283,10 @@ func (pR *Room) ChooseStage() error {
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panic(err)
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}
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DeserializeTsxToColliderDict(pTmxMapIns, byteArrOfTsxFile, int(tileset.FirstGid), gidBoundariesMapInB2World)
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DeserializeTsxToColliderDict(pTmxMapIns, byteArrOfTsxFile, int(tileset.FirstGid), gidBoundariesMap)
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}
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stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, strToVec2DListMap, strToPolygon2DListMap, err := ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMapInB2World)
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stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, strToVec2DListMap, strToPolygon2DListMap, err := ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMap)
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if nil != err {
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panic(err)
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}
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@ -260,9 +260,13 @@ type PlayerDownsync struct {
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Removed bool `protobuf:"varint,9,opt,name=removed,proto3" json:"removed,omitempty"`
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Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
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LastMoveGmtMillis int32 `protobuf:"varint,11,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
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Name string `protobuf:"bytes,12,opt,name=name,proto3" json:"name,omitempty"`
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DisplayName string `protobuf:"bytes,13,opt,name=displayName,proto3" json:"displayName,omitempty"`
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Avatar string `protobuf:"bytes,14,opt,name=avatar,proto3" json:"avatar,omitempty"`
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FramesToRecover int32 `protobuf:"varint,12,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"`
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Hp int32 `protobuf:"varint,13,opt,name=hp,proto3" json:"hp,omitempty"`
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MaxHp int32 `protobuf:"varint,14,opt,name=maxHp,proto3" json:"maxHp,omitempty"`
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CharacterState int32 `protobuf:"varint,15,opt,name=characterState,proto3" json:"characterState,omitempty"`
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Name string `protobuf:"bytes,16,opt,name=name,proto3" json:"name,omitempty"`
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DisplayName string `protobuf:"bytes,17,opt,name=displayName,proto3" json:"displayName,omitempty"`
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Avatar string `protobuf:"bytes,18,opt,name=avatar,proto3" json:"avatar,omitempty"`
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}
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func (x *PlayerDownsync) Reset() {
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@ -374,6 +378,34 @@ func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
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return 0
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}
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func (x *PlayerDownsync) GetFramesToRecover() int32 {
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if x != nil {
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return x.FramesToRecover
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}
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return 0
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}
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func (x *PlayerDownsync) GetHp() int32 {
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if x != nil {
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return x.Hp
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}
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return 0
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}
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func (x *PlayerDownsync) GetMaxHp() int32 {
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if x != nil {
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return x.MaxHp
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}
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return 0
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}
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func (x *PlayerDownsync) GetCharacterState() int32 {
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if x != nil {
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return x.CharacterState
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}
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return 0
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}
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func (x *PlayerDownsync) GetName() string {
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if x != nil {
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return x.Name
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@ -623,69 +655,6 @@ func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
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return 0
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}
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type RoomDownsyncFrame struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
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Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
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CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
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}
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func (x *RoomDownsyncFrame) Reset() {
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*x = RoomDownsyncFrame{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[6]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *RoomDownsyncFrame) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*RoomDownsyncFrame) ProtoMessage() {}
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func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[6]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
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func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
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}
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func (x *RoomDownsyncFrame) GetId() int32 {
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if x != nil {
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return x.Id
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}
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return 0
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}
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func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
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if x != nil {
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return x.Players
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}
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return nil
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}
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func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
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if x != nil {
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return x.CountdownNanos
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}
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return 0
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}
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type WsReq struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -704,7 +673,7 @@ type WsReq struct {
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func (x *WsReq) Reset() {
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*x = WsReq{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[7]
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mi := &file_room_downsync_frame_proto_msgTypes[6]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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@ -717,7 +686,7 @@ func (x *WsReq) String() string {
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func (*WsReq) ProtoMessage() {}
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func (x *WsReq) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[7]
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mi := &file_room_downsync_frame_proto_msgTypes[6]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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@ -730,7 +699,7 @@ func (x *WsReq) ProtoReflect() protoreflect.Message {
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// Deprecated: Use WsReq.ProtoReflect.Descriptor instead.
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func (*WsReq) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
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}
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func (x *WsReq) GetMsgId() int32 {
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@ -805,7 +774,7 @@ type WsResp struct {
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func (x *WsResp) Reset() {
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*x = WsResp{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[8]
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mi := &file_room_downsync_frame_proto_msgTypes[7]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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@ -818,7 +787,7 @@ func (x *WsResp) String() string {
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func (*WsResp) ProtoMessage() {}
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func (x *WsResp) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[8]
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mi := &file_room_downsync_frame_proto_msgTypes[7]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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@ -831,7 +800,7 @@ func (x *WsResp) ProtoReflect() protoreflect.Message {
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// Deprecated: Use WsResp.ProtoReflect.Descriptor instead.
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func (*WsResp) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
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}
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func (x *WsResp) GetRet() int32 {
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@ -876,6 +845,246 @@ func (x *WsResp) GetBciFrame() *BattleColliderInfo {
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return nil
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}
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type MeleeBullet struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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// for offender
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BattleLocalId int32 `protobuf:"varint,1,opt,name=battleLocalId,proto3" json:"battleLocalId,omitempty"`
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StartupFrames int32 `protobuf:"varint,2,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
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ActiveFrames int32 `protobuf:"varint,3,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
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RecoveryFrames int32 `protobuf:"varint,4,opt,name=recoveryFrames,proto3" json:"recoveryFrames,omitempty"`
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RecoveryFramesOnBlock int32 `protobuf:"varint,5,opt,name=recoveryFramesOnBlock,proto3" json:"recoveryFramesOnBlock,omitempty"`
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RecoveryFramesOnHit int32 `protobuf:"varint,6,opt,name=recoveryFramesOnHit,proto3" json:"recoveryFramesOnHit,omitempty"`
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Moveforward *sharedprotos.Vec2D `protobuf:"bytes,7,opt,name=moveforward,proto3" json:"moveforward,omitempty"`
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HitboxOffset *sharedprotos.Vec2D `protobuf:"bytes,8,opt,name=hitboxOffset,proto3" json:"hitboxOffset,omitempty"`
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HitboxSize *sharedprotos.Vec2D `protobuf:"bytes,9,opt,name=hitboxSize,proto3" json:"hitboxSize,omitempty"`
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OffenderJoinIndex int32 `protobuf:"varint,10,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
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OriginatedRenderFrameId int32 `protobuf:"varint,11,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
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// for defender
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HitStunFrames int32 `protobuf:"varint,12,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
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BlockStunFrames int32 `protobuf:"varint,13,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
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Pushback float64 `protobuf:"fixed64,14,opt,name=pushback,proto3" json:"pushback,omitempty"`
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ReleaseTriggerType int32 `protobuf:"varint,15,opt,name=releaseTriggerType,proto3" json:"releaseTriggerType,omitempty"` // 1: rising-edge, 2: falling-edge
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Damage int32 `protobuf:"varint,16,opt,name=damage,proto3" json:"damage,omitempty"`
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}
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func (x *MeleeBullet) Reset() {
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*x = MeleeBullet{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[8]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *MeleeBullet) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*MeleeBullet) ProtoMessage() {}
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func (x *MeleeBullet) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[8]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead.
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func (*MeleeBullet) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
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}
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func (x *MeleeBullet) GetBattleLocalId() int32 {
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if x != nil {
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return x.BattleLocalId
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}
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return 0
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}
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func (x *MeleeBullet) GetStartupFrames() int32 {
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if x != nil {
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return x.StartupFrames
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}
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return 0
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}
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func (x *MeleeBullet) GetActiveFrames() int32 {
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if x != nil {
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return x.ActiveFrames
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}
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return 0
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}
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func (x *MeleeBullet) GetRecoveryFrames() int32 {
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if x != nil {
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return x.RecoveryFrames
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}
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return 0
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}
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func (x *MeleeBullet) GetRecoveryFramesOnBlock() int32 {
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if x != nil {
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return x.RecoveryFramesOnBlock
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}
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return 0
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}
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func (x *MeleeBullet) GetRecoveryFramesOnHit() int32 {
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if x != nil {
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return x.RecoveryFramesOnHit
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}
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return 0
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}
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func (x *MeleeBullet) GetMoveforward() *sharedprotos.Vec2D {
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if x != nil {
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return x.Moveforward
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}
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return nil
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}
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func (x *MeleeBullet) GetHitboxOffset() *sharedprotos.Vec2D {
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if x != nil {
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return x.HitboxOffset
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}
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return nil
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}
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func (x *MeleeBullet) GetHitboxSize() *sharedprotos.Vec2D {
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if x != nil {
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return x.HitboxSize
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}
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return nil
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}
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func (x *MeleeBullet) GetOffenderJoinIndex() int32 {
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if x != nil {
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return x.OffenderJoinIndex
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}
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return 0
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}
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func (x *MeleeBullet) GetOriginatedRenderFrameId() int32 {
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if x != nil {
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return x.OriginatedRenderFrameId
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}
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return 0
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}
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func (x *MeleeBullet) GetHitStunFrames() int32 {
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if x != nil {
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return x.HitStunFrames
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}
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return 0
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}
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func (x *MeleeBullet) GetBlockStunFrames() int32 {
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if x != nil {
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return x.BlockStunFrames
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}
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return 0
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}
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func (x *MeleeBullet) GetPushback() float64 {
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if x != nil {
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return x.Pushback
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}
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return 0
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}
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func (x *MeleeBullet) GetReleaseTriggerType() int32 {
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if x != nil {
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return x.ReleaseTriggerType
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}
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return 0
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}
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func (x *MeleeBullet) GetDamage() int32 {
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if x != nil {
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return x.Damage
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}
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return 0
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}
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type RoomDownsyncFrame struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
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Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
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CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
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MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
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}
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func (x *RoomDownsyncFrame) Reset() {
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*x = RoomDownsyncFrame{}
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if protoimpl.UnsafeEnabled {
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mi := &file_room_downsync_frame_proto_msgTypes[9]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *RoomDownsyncFrame) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*RoomDownsyncFrame) ProtoMessage() {}
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func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
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mi := &file_room_downsync_frame_proto_msgTypes[9]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
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func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
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return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
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}
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func (x *RoomDownsyncFrame) GetId() int32 {
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if x != nil {
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return x.Id
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}
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return 0
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}
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func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
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if x != nil {
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return x.Players
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}
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return nil
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}
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func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
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if x != nil {
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return x.CountdownNanos
|
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}
|
||||
return 0
|
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}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
|
||||
if x != nil {
|
||||
return x.MeleeBullets
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_room_downsync_frame_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_room_downsync_frame_proto_rawDesc = []byte{
|
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@ -970,7 +1179,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -993,34 +1202,123 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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0x6c, 0x65, 0x74, 0x52, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74,
|
||||
0x73, 0x1a, 0x52, 0x0a, 0x0c, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72,
|
||||
0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03,
|
||||
0x6b, 0x65, 0x79, 0x12, 0x2c, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01,
|
||||
0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6c, 0x61, 0x79,
|
||||
0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75,
|
||||
0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f,
|
||||
0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -1087,7 +1353,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
|
||||
return file_room_downsync_frame_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||
var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
|
||||
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
|
||||
@ -1095,34 +1361,40 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
|
||||
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
|
||||
(*WsReq)(nil), // 7: protos.WsReq
|
||||
(*WsResp)(nil), // 8: protos.WsResp
|
||||
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
|
||||
(*sharedprotos.Direction)(nil), // 12: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 13: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 14: sharedprotos.Polygon2DList
|
||||
(*WsReq)(nil), // 6: protos.WsReq
|
||||
(*WsResp)(nil), // 7: protos.WsResp
|
||||
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
|
||||
(*RoomDownsyncFrame)(nil), // 9: protos.RoomDownsyncFrame
|
||||
nil, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayersEntry
|
||||
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2D)(nil), // 14: sharedprotos.Vec2D
|
||||
(*sharedprotos.Vec2DList)(nil), // 15: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 16: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
12, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
3, // 4: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
5, // 5: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
|
||||
6, // 6: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 7: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 8: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
13, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
14, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 11: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
12, // [12:12] is the sub-list for method output_type
|
||||
12, // [12:12] is the sub-list for method input_type
|
||||
12, // [12:12] is the sub-list for extension type_name
|
||||
12, // [12:12] is the sub-list for extension extendee
|
||||
0, // [0:12] is the sub-list for field type_name
|
||||
10, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
11, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
3, // 3: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
5, // 4: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
|
||||
9, // 5: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 6: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 7: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
14, // 8: protos.MeleeBullet.moveforward:type_name -> sharedprotos.Vec2D
|
||||
14, // 9: protos.MeleeBullet.hitboxOffset:type_name -> sharedprotos.Vec2D
|
||||
14, // 10: protos.MeleeBullet.hitboxSize:type_name -> sharedprotos.Vec2D
|
||||
12, // 11: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
8, // 12: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
|
||||
15, // 13: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
16, // 14: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 15: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
16, // [16:16] is the sub-list for method output_type
|
||||
16, // [16:16] is the sub-list for method input_type
|
||||
16, // [16:16] is the sub-list for extension type_name
|
||||
16, // [16:16] is the sub-list for extension extendee
|
||||
0, // [0:16] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_room_downsync_frame_proto_init() }
|
||||
@ -1204,18 +1476,6 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*RoomDownsyncFrame); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*WsReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -1227,7 +1487,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*WsResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -1239,6 +1499,30 @@ func file_room_downsync_frame_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*MeleeBullet); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*RoomDownsyncFrame); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
@ -1246,7 +1530,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 12,
|
||||
NumMessages: 13,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -45,10 +45,14 @@ message PlayerDownsync {
|
||||
bool removed = 9;
|
||||
int32 score = 10;
|
||||
int32 lastMoveGmtMillis = 11;
|
||||
int32 framesToRecover = 12;
|
||||
int32 hp = 13;
|
||||
int32 maxHp = 14;
|
||||
int32 characterState = 15;
|
||||
|
||||
string name = 12;
|
||||
string displayName = 13;
|
||||
string avatar = 14;
|
||||
string name = 16;
|
||||
string displayName = 17;
|
||||
string avatar = 18;
|
||||
}
|
||||
|
||||
message InputFrameDecoded {
|
||||
@ -72,12 +76,6 @@ message HeartbeatUpsync {
|
||||
int64 clientTimestamp = 1;
|
||||
}
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
int32 id = 1;
|
||||
map<int32, PlayerDownsync> players = 2;
|
||||
int64 countdownNanos = 3;
|
||||
}
|
||||
|
||||
message WsReq {
|
||||
int32 msgId = 1;
|
||||
int32 playerId = 2;
|
||||
@ -97,3 +95,36 @@ message WsResp {
|
||||
repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
|
||||
BattleColliderInfo bciFrame = 6;
|
||||
}
|
||||
|
||||
message MeleeBullet {
|
||||
// Jargon reference https://www.thegamer.com/fighting-games-frame-data-explained/
|
||||
// ALL lengths are in world coordinate
|
||||
|
||||
// for offender
|
||||
int32 battleLocalId = 1;
|
||||
int32 startupFrames = 2;
|
||||
int32 activeFrames = 3;
|
||||
int32 recoveryFrames = 4;
|
||||
int32 recoveryFramesOnBlock = 5;
|
||||
int32 recoveryFramesOnHit = 6;
|
||||
sharedprotos.Vec2D moveforward = 7;
|
||||
sharedprotos.Vec2D hitboxOffset = 8;
|
||||
sharedprotos.Vec2D hitboxSize = 9;
|
||||
int32 offenderJoinIndex = 10;
|
||||
int32 originatedRenderFrameId = 11;
|
||||
|
||||
// for defender
|
||||
int32 hitStunFrames = 12;
|
||||
int32 blockStunFrames = 13;
|
||||
double pushback = 14;
|
||||
|
||||
int32 releaseTriggerType = 15; // 1: rising-edge, 2: falling-edge
|
||||
int32 damage = 16;
|
||||
}
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
int32 id = 1;
|
||||
map<int32, PlayerDownsync> players = 2;
|
||||
int64 countdownNanos = 3;
|
||||
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
|
||||
}
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.4441731196186,
|
||||
216.50635094610968,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -453,7 +453,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.4441731196186,
|
||||
216.50635094610968,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -22,6 +22,9 @@ cc.Class({
|
||||
|
||||
ctor() {
|
||||
this.speciesName = null;
|
||||
this.hp = 100;
|
||||
this.maxHp = 100;
|
||||
this.framesToRecover = 0;
|
||||
},
|
||||
|
||||
setSpecies(speciesName) {
|
||||
|
@ -300,6 +300,7 @@ cc.Class({
|
||||
// Clearing previous info of all players. [ENDS]
|
||||
|
||||
self.renderFrameId = 0; // After battle started
|
||||
self.bulletBattleLocalIdCounter = 0;
|
||||
self.lastAllConfirmedRenderFrameId = -1;
|
||||
self.lastAllConfirmedInputFrameId = -1;
|
||||
self.lastUpsyncInputFrameId = -1;
|
||||
@ -313,6 +314,7 @@ cc.Class({
|
||||
self.collisionSys = new collisions.Collisions();
|
||||
|
||||
self.collisionBarrierIndexPrefix = (1 << 16); // For tracking the movements of barriers, though not yet actually used
|
||||
self.collisionBulletIndexPrefix = (1 << 15); // For tracking the movements of bullets
|
||||
self.collisionSysMap = new Map();
|
||||
|
||||
self.transitToState(ALL_MAP_STATES.VISUAL);
|
||||
@ -408,19 +410,7 @@ cc.Class({
|
||||
/** Init required prefab ended. */
|
||||
|
||||
window.handleBattleColliderInfo = function(parsedBattleColliderInfo) {
|
||||
self.inputDelayFrames = parsedBattleColliderInfo.inputDelayFrames;
|
||||
self.inputScaleFrames = parsedBattleColliderInfo.inputScaleFrames;
|
||||
self.inputFrameUpsyncDelayTolerance = parsedBattleColliderInfo.inputFrameUpsyncDelayTolerance;
|
||||
|
||||
self.battleDurationNanos = parsedBattleColliderInfo.battleDurationNanos;
|
||||
self.rollbackEstimatedDt = parsedBattleColliderInfo.rollbackEstimatedDt;
|
||||
self.rollbackEstimatedDtMillis = parsedBattleColliderInfo.rollbackEstimatedDtMillis;
|
||||
self.rollbackEstimatedDtNanos = parsedBattleColliderInfo.rollbackEstimatedDtNanos;
|
||||
self.maxChasingRenderFramesPerUpdate = parsedBattleColliderInfo.maxChasingRenderFramesPerUpdate;
|
||||
self.spAtkLookupFrames = parsedBattleColliderInfo.spAtkLookupFrames;
|
||||
|
||||
self.worldToVirtualGridRatio = parsedBattleColliderInfo.worldToVirtualGridRatio;
|
||||
self.virtualGridToWorldRatio = parsedBattleColliderInfo.virtualGridToWorldRatio;
|
||||
Object.assign(self, parsedBattleColliderInfo);
|
||||
|
||||
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
||||
|
||||
@ -758,7 +748,7 @@ cc.Class({
|
||||
playerScriptIns.joinIndex = joinIndex;
|
||||
|
||||
if (1 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierElf");
|
||||
playerScriptIns.setSpecies("SoldierWaterGhost");
|
||||
} else if (2 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierFireGhost");
|
||||
if (0 == playerRichInfo.dir.dx && 0 == playerRichInfo.dir.dy) {
|
||||
@ -1045,7 +1035,6 @@ cc.Class({
|
||||
|
||||
const decodedInput = self.ctrl.decodeInput(inputList[joinIndex - 1]);
|
||||
|
||||
// console.log(`Got non-zero inputs for playerId=${playerId}, decodedInput=${JSON.stringify(decodedInput)} @currRenderFrame.id=${currRenderFrame.id}, delayedInputFrame.id=${delayedInputFrame.id}`);
|
||||
/*
|
||||
Reset "position" of players in "collisionSys" according to "virtual grid position". The easy part is that we don't have path-dependent-integrals to worry about like that of thermal dynamics.
|
||||
*/
|
||||
|
@ -3,6 +3,34 @@ i18n.init(window.language); // languageID should be equal to the one we input in
|
||||
|
||||
const OnlineMap = require('./Map');
|
||||
|
||||
const PunchAtkConfig = {
|
||||
// for offender
|
||||
startupFrames: 2,
|
||||
activeFrames: 2,
|
||||
recoveryFrames: 4, // usually but not always "startupFrames+activeFrames"
|
||||
recoveryFramesOnBlock: 4, // usually but not always the same as "recoveryFrames"
|
||||
recoveryFramesOnHit: 4, // usually but not always the same as "recoveryFrames"
|
||||
moveforward: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
},
|
||||
hitboxOffset: {
|
||||
x: 24.0, // should be about the radius of the PlayerCollider
|
||||
y: 0,
|
||||
},
|
||||
hitboxSize: {
|
||||
x: 24.0,
|
||||
y: 24.0,
|
||||
},
|
||||
|
||||
// for defender
|
||||
hitStunFrames: 0,
|
||||
blockStunFrames: 0,
|
||||
pushback: 10.0,
|
||||
releaseTriggerType: 1, // 1: rising-edge, 2: falling-edge
|
||||
damage: 5
|
||||
};
|
||||
|
||||
cc.Class({
|
||||
extends: OnlineMap,
|
||||
|
||||
@ -162,8 +190,8 @@ cc.Class({
|
||||
11: {
|
||||
id: 11,
|
||||
joinIndex: 2,
|
||||
virtualGridX: 80*self.worldToVirtualGridRatio,
|
||||
virtualGridY: 40*self.worldToVirtualGridRatio,
|
||||
virtualGridX: 80 * self.worldToVirtualGridRatio,
|
||||
virtualGridY: 40 * self.worldToVirtualGridRatio,
|
||||
speed: 2 * self.worldToVirtualGridRatio,
|
||||
colliderRadius: 12,
|
||||
dir: {
|
||||
@ -213,4 +241,141 @@ cc.Class({
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// Overriding this function to test experimental dynamics
|
||||
applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputFrame, currRenderFrame, collisionSys, collisionSysMap) {
|
||||
const self = this;
|
||||
const nextRenderFramePlayers = {}
|
||||
for (let playerId in currRenderFrame.players) {
|
||||
const currPlayerDownsync = currRenderFrame.players[playerId];
|
||||
nextRenderFramePlayers[playerId] = {
|
||||
id: playerId,
|
||||
virtualGridX: currPlayerDownsync.virtualGridX,
|
||||
virtualGridY: currPlayerDownsync.virtualGridY,
|
||||
dir: {
|
||||
dx: currPlayerDownsync.dir.dx,
|
||||
dy: currPlayerDownsync.dir.dy,
|
||||
},
|
||||
speed: currPlayerDownsync.speed,
|
||||
battleState: currPlayerDownsync.battleState,
|
||||
score: currPlayerDownsync.score,
|
||||
removed: currPlayerDownsync.removed,
|
||||
joinIndex: currPlayerDownsync.joinIndex,
|
||||
framesToRecover: (0 < currPlayerDownsync.framesToRecover ? currPlayerDownsync.framesToRecover - 1 : 0),
|
||||
hp: currPlayerDownsync.hp,
|
||||
maxHp: currPlayerDownsync.maxHp,
|
||||
};
|
||||
}
|
||||
|
||||
const toRet = {
|
||||
id: currRenderFrame.id + 1,
|
||||
players: nextRenderFramePlayers,
|
||||
meleeBullets: []
|
||||
};
|
||||
|
||||
if (null != delayedInputFrame) {
|
||||
const delayedInputFrameForPrevRenderFrame = self.getCachedInputFrameDownsyncWithPrediction(self._convertToInputFrameId(currRenderFrame.id - 1, self.inputDelayFrames));
|
||||
const inputList = delayedInputFrame.inputList;
|
||||
const effPushbacks = new Array(self.playerRichInfoArr.length); // Guaranteed determinism regardless of traversal order
|
||||
for (let j in self.playerRichInfoArr) {
|
||||
const joinIndex = parseInt(j) + 1;
|
||||
effPushbacks[joinIndex - 1] = [0.0, 0.0];
|
||||
const playerRichInfo = self.playerRichInfoArr[j];
|
||||
const playerId = playerRichInfo.id;
|
||||
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
|
||||
const player = currRenderFrame.players[playerId];
|
||||
|
||||
const decodedInput = self.ctrl.decodeInput(inputList[joinIndex - 1]);
|
||||
|
||||
const prevDecodedInput = (null == delayedInputFrameForPrevRenderFrame ? null : self.ctrl.decodeInput(delayedInputFrameForPrevRenderFrame.inputList[joinIndex - 1]));
|
||||
const prevBtnALevel = (null == prevDecodedInput ? 0 : prevDecodedInput.btnALevel);
|
||||
if (1 == decodedInput.btnALevel && 0 == prevBtnALevel) {
|
||||
console.log(`playerId=${playerId} triggered a rising-edge of btnA at renderFrame.id=${currRenderFrame.id}, delayedInputFrame.id=${delayedInputFrame.inputFrameId}`);
|
||||
if (0 == player.framesToRecover) {
|
||||
nextRenderFramePlayers[playerId].framesToRecover = PunchAtkConfig.recoveryFrames;
|
||||
const punch = window.pb.protos.MeleeBullet.create(PunchAtkConfig);
|
||||
punch.battleLocalId = self.bulletBattleLocalIdCounter++;
|
||||
punch.offenderJoinIndex = joinIndex;
|
||||
punch.originatedRenderFrameId = currRenderFrame.id;
|
||||
toRet.meleeBullets.push(punch);
|
||||
console.log(`A rising-edge of meleeBullet=${JSON.stringify(punch)} is created at renderFrame.id=${currRenderFrame.id}, delayedInputFrame.id=${delayedInputFrame.inputFrameId}`);
|
||||
}
|
||||
} else if (0 == decodedInput.btnALevel && 1 == prevBtnALevel) {
|
||||
console.log(`playerId=${playerId} triggered a falling-edge of btnA at renderFrame.id=${currRenderFrame.id}, delayedInputFrame.id=${delayedInputFrame.inputFrameId}`);
|
||||
}
|
||||
|
||||
/*
|
||||
Reset "position" of players in "collisionSys" according to "virtual grid position". The easy part is that we don't have path-dependent-integrals to worry about like that of thermal dynamics.
|
||||
*/
|
||||
const newVx = player.virtualGridX + (decodedInput.dx + player.speed * decodedInput.dx);
|
||||
const newVy = player.virtualGridY + (decodedInput.dy + player.speed * decodedInput.dy);
|
||||
const newCpos = self.virtualGridToPlayerColliderPos(newVx, newVy, self.playerRichInfoArr[joinIndex - 1]);
|
||||
playerCollider.x = newCpos[0];
|
||||
playerCollider.y = newCpos[1];
|
||||
if (0 != decodedInput.dx || 0 != decodedInput.dy) {
|
||||
// Update directions and thus would eventually update moving animation accordingly
|
||||
nextRenderFramePlayers[playerId].dir.dx = decodedInput.dx;
|
||||
nextRenderFramePlayers[playerId].dir.dy = decodedInput.dy;
|
||||
}
|
||||
}
|
||||
|
||||
for (let k in currRenderFrame.meleeBullets) {
|
||||
const meleeBullet = currRenderFrame.meleeBullets[k];
|
||||
if (meleeBullet.originatedRenderFrameId + meleeBullet.startupFrames + meleeBullet.activeFrames > currRenderFrame.id) {
|
||||
// Won't cause any collision
|
||||
const collisionBulletIndex = self.collisionBulletIndexPrefix + meleeBullet.battleLocalId;
|
||||
const bulletCollider = collisionSysMap.get(collisionBulletIndex);
|
||||
if (null != bulletCollider) {
|
||||
console.log(`A rising-edge of meleeBullet=${JSON.stringify(meleeBullet)} is removed from collisionSys at renderFrame.id=${currRenderFrame.id} as active frames ended`);
|
||||
bulletCollider.remove();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (meleeBullet.originatedRenderFrameId + meleeBullet.startupFrames == currRenderFrame.id) {
|
||||
// Add meleeBullet to collisionSys (shall we just remove all bullets at the end of `applyInputFrameDownsyncDynamicsOnSingleRenderFrame` considering that we might be doing the calculation during rollback?
|
||||
const collisionBulletIndex = self.collisionBulletIndexPrefix + melee.battleLocalId;
|
||||
const collisionOffenderIndex = self.collisionPlayerIndexPrefix + melee.offenderJoinIndex;
|
||||
const offenderCollider = collisionSysMap.get(collisionOffenderIndex);
|
||||
const x0 = offenderCollider.x + meleeBullet.hitboxOffset.x,
|
||||
y0 = offenderCollider.y + meleeBullet.hitboxOffset.y;
|
||||
const pts = [[0, 0], [meleeBullet.hitboxSize.x, 0], [meleeBullet.hitboxSize.x, meleeBullet.hitboxSize.y], [0, meleeBullet.hitboxSize.y]];
|
||||
const newBulletCollider = collisionSys.createPolygon(x0, y0, pts);
|
||||
collisionSysMap.set(collisionBulletIndex, newBulletCollider);
|
||||
console.log(`A rising-edge of meleeBullet=${JSON.stringify(meleeBullet)} is added to collisionSys at renderFrame.id=${currRenderFrame.id} as start-up frames ended`);
|
||||
}
|
||||
toRet.meleeBullets.push(meleeBullet);
|
||||
}
|
||||
|
||||
collisionSys.update();
|
||||
const result = collisionSys.createResult(); // Can I reuse a "self.collisionSysResult" object throughout the whole battle?
|
||||
|
||||
for (let j in self.playerRichInfoArr) {
|
||||
const joinIndex = parseInt(j) + 1;
|
||||
const playerId = self.playerRichInfoArr[j].id;
|
||||
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
|
||||
const potentials = playerCollider.potentials();
|
||||
for (const potential of potentials) {
|
||||
// Test if the player collides with the wall
|
||||
if (!playerCollider.collides(potential, result)) continue;
|
||||
// Push the player out of the wall
|
||||
effPushbacks[joinIndex - 1][0] += result.overlap * result.overlap_x;
|
||||
effPushbacks[joinIndex - 1][1] += result.overlap * result.overlap_y;
|
||||
}
|
||||
}
|
||||
|
||||
for (let j in self.playerRichInfoArr) {
|
||||
const joinIndex = parseInt(j) + 1;
|
||||
const playerId = self.playerRichInfoArr[j].id;
|
||||
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
|
||||
const newVpos = self.playerColliderAnchorToVirtualGridPos(playerCollider.x - effPushbacks[joinIndex - 1][0], playerCollider.y - effPushbacks[joinIndex - 1][1], self.playerRichInfoArr[j]);
|
||||
nextRenderFramePlayers[playerId].virtualGridX = newVpos[0];
|
||||
nextRenderFramePlayers[playerId].virtualGridY = newVpos[1];
|
||||
}
|
||||
}
|
||||
|
||||
return toRet;
|
||||
},
|
||||
});
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user