Drafted attack trigger logic in OfflineMap.

This commit is contained in:
genxium
2022-11-22 17:12:51 +08:00
parent 9b29edaaa1
commit 024d527f3d
9 changed files with 1707 additions and 534 deletions

View File

@@ -266,8 +266,8 @@ func (pR *Room) ChooseStage() error {
panic(err)
}
// Obtain the content of `gidBoundariesMapInB2World`.
gidBoundariesMapInB2World := make(map[int]StrToPolygon2DListMap, 0)
// Obtain the content of `gidBoundariesMap`.
gidBoundariesMap := make(map[int]StrToPolygon2DListMap, 0)
for _, tileset := range pTmxMapIns.Tilesets {
relativeTsxFilePath := fmt.Sprintf("%s/%s", filepath.Join(pwd, relativePathForChosenStage), tileset.Source) // Note that "TmxTileset.Source" can be a string of "relative path".
absTsxFilePath, err := filepath.Abs(relativeTsxFilePath)
@@ -283,10 +283,10 @@ func (pR *Room) ChooseStage() error {
panic(err)
}
DeserializeTsxToColliderDict(pTmxMapIns, byteArrOfTsxFile, int(tileset.FirstGid), gidBoundariesMapInB2World)
DeserializeTsxToColliderDict(pTmxMapIns, byteArrOfTsxFile, int(tileset.FirstGid), gidBoundariesMap)
}
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, strToVec2DListMap, strToPolygon2DListMap, err := ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMapInB2World)
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, strToVec2DListMap, strToPolygon2DListMap, err := ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMap)
if nil != err {
panic(err)
}

View File

@@ -260,9 +260,13 @@ type PlayerDownsync struct {
Removed bool `protobuf:"varint,9,opt,name=removed,proto3" json:"removed,omitempty"`
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,11,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
Name string `protobuf:"bytes,12,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,13,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,14,opt,name=avatar,proto3" json:"avatar,omitempty"`
FramesToRecover int32 `protobuf:"varint,12,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"`
Hp int32 `protobuf:"varint,13,opt,name=hp,proto3" json:"hp,omitempty"`
MaxHp int32 `protobuf:"varint,14,opt,name=maxHp,proto3" json:"maxHp,omitempty"`
CharacterState int32 `protobuf:"varint,15,opt,name=characterState,proto3" json:"characterState,omitempty"`
Name string `protobuf:"bytes,16,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,17,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,18,opt,name=avatar,proto3" json:"avatar,omitempty"`
}
func (x *PlayerDownsync) Reset() {
@@ -374,6 +378,34 @@ func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
return 0
}
func (x *PlayerDownsync) GetFramesToRecover() int32 {
if x != nil {
return x.FramesToRecover
}
return 0
}
func (x *PlayerDownsync) GetHp() int32 {
if x != nil {
return x.Hp
}
return 0
}
func (x *PlayerDownsync) GetMaxHp() int32 {
if x != nil {
return x.MaxHp
}
return 0
}
func (x *PlayerDownsync) GetCharacterState() int32 {
if x != nil {
return x.CharacterState
}
return 0
}
func (x *PlayerDownsync) GetName() string {
if x != nil {
return x.Name
@@ -623,69 +655,6 @@ func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
return 0
}
type RoomDownsyncFrame struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
}
func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *RoomDownsyncFrame) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
}
func (x *RoomDownsyncFrame) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
if x != nil {
return x.Players
}
return nil
}
func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
if x != nil {
return x.CountdownNanos
}
return 0
}
type WsReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -704,7 +673,7 @@ type WsReq struct {
func (x *WsReq) Reset() {
*x = WsReq{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[7]
mi := &file_room_downsync_frame_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@@ -717,7 +686,7 @@ func (x *WsReq) String() string {
func (*WsReq) ProtoMessage() {}
func (x *WsReq) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[7]
mi := &file_room_downsync_frame_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@@ -730,7 +699,7 @@ func (x *WsReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use WsReq.ProtoReflect.Descriptor instead.
func (*WsReq) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
}
func (x *WsReq) GetMsgId() int32 {
@@ -805,7 +774,7 @@ type WsResp struct {
func (x *WsResp) Reset() {
*x = WsResp{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
mi := &file_room_downsync_frame_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@@ -818,7 +787,7 @@ func (x *WsResp) String() string {
func (*WsResp) ProtoMessage() {}
func (x *WsResp) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
mi := &file_room_downsync_frame_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@@ -831,7 +800,7 @@ func (x *WsResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use WsResp.ProtoReflect.Descriptor instead.
func (*WsResp) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
}
func (x *WsResp) GetRet() int32 {
@@ -876,6 +845,246 @@ func (x *WsResp) GetBciFrame() *BattleColliderInfo {
return nil
}
type MeleeBullet struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// for offender
BattleLocalId int32 `protobuf:"varint,1,opt,name=battleLocalId,proto3" json:"battleLocalId,omitempty"`
StartupFrames int32 `protobuf:"varint,2,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
ActiveFrames int32 `protobuf:"varint,3,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
RecoveryFrames int32 `protobuf:"varint,4,opt,name=recoveryFrames,proto3" json:"recoveryFrames,omitempty"`
RecoveryFramesOnBlock int32 `protobuf:"varint,5,opt,name=recoveryFramesOnBlock,proto3" json:"recoveryFramesOnBlock,omitempty"`
RecoveryFramesOnHit int32 `protobuf:"varint,6,opt,name=recoveryFramesOnHit,proto3" json:"recoveryFramesOnHit,omitempty"`
Moveforward *sharedprotos.Vec2D `protobuf:"bytes,7,opt,name=moveforward,proto3" json:"moveforward,omitempty"`
HitboxOffset *sharedprotos.Vec2D `protobuf:"bytes,8,opt,name=hitboxOffset,proto3" json:"hitboxOffset,omitempty"`
HitboxSize *sharedprotos.Vec2D `protobuf:"bytes,9,opt,name=hitboxSize,proto3" json:"hitboxSize,omitempty"`
OffenderJoinIndex int32 `protobuf:"varint,10,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
OriginatedRenderFrameId int32 `protobuf:"varint,11,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
// for defender
HitStunFrames int32 `protobuf:"varint,12,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
BlockStunFrames int32 `protobuf:"varint,13,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
Pushback float64 `protobuf:"fixed64,14,opt,name=pushback,proto3" json:"pushback,omitempty"`
ReleaseTriggerType int32 `protobuf:"varint,15,opt,name=releaseTriggerType,proto3" json:"releaseTriggerType,omitempty"` // 1: rising-edge, 2: falling-edge
Damage int32 `protobuf:"varint,16,opt,name=damage,proto3" json:"damage,omitempty"`
}
func (x *MeleeBullet) Reset() {
*x = MeleeBullet{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *MeleeBullet) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*MeleeBullet) ProtoMessage() {}
func (x *MeleeBullet) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead.
func (*MeleeBullet) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
}
func (x *MeleeBullet) GetBattleLocalId() int32 {
if x != nil {
return x.BattleLocalId
}
return 0
}
func (x *MeleeBullet) GetStartupFrames() int32 {
if x != nil {
return x.StartupFrames
}
return 0
}
func (x *MeleeBullet) GetActiveFrames() int32 {
if x != nil {
return x.ActiveFrames
}
return 0
}
func (x *MeleeBullet) GetRecoveryFrames() int32 {
if x != nil {
return x.RecoveryFrames
}
return 0
}
func (x *MeleeBullet) GetRecoveryFramesOnBlock() int32 {
if x != nil {
return x.RecoveryFramesOnBlock
}
return 0
}
func (x *MeleeBullet) GetRecoveryFramesOnHit() int32 {
if x != nil {
return x.RecoveryFramesOnHit
}
return 0
}
func (x *MeleeBullet) GetMoveforward() *sharedprotos.Vec2D {
if x != nil {
return x.Moveforward
}
return nil
}
func (x *MeleeBullet) GetHitboxOffset() *sharedprotos.Vec2D {
if x != nil {
return x.HitboxOffset
}
return nil
}
func (x *MeleeBullet) GetHitboxSize() *sharedprotos.Vec2D {
if x != nil {
return x.HitboxSize
}
return nil
}
func (x *MeleeBullet) GetOffenderJoinIndex() int32 {
if x != nil {
return x.OffenderJoinIndex
}
return 0
}
func (x *MeleeBullet) GetOriginatedRenderFrameId() int32 {
if x != nil {
return x.OriginatedRenderFrameId
}
return 0
}
func (x *MeleeBullet) GetHitStunFrames() int32 {
if x != nil {
return x.HitStunFrames
}
return 0
}
func (x *MeleeBullet) GetBlockStunFrames() int32 {
if x != nil {
return x.BlockStunFrames
}
return 0
}
func (x *MeleeBullet) GetPushback() float64 {
if x != nil {
return x.Pushback
}
return 0
}
func (x *MeleeBullet) GetReleaseTriggerType() int32 {
if x != nil {
return x.ReleaseTriggerType
}
return 0
}
func (x *MeleeBullet) GetDamage() int32 {
if x != nil {
return x.Damage
}
return 0
}
type RoomDownsyncFrame struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
}
func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *RoomDownsyncFrame) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *RoomDownsyncFrame) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
if x != nil {
return x.Players
}
return nil
}
func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
if x != nil {
return x.CountdownNanos
}
return 0
}
func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
if x != nil {
return x.MeleeBullets
}
return nil
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{
@@ -970,7 +1179,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -993,34 +1202,123 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1029,50 +1327,18 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (
@@ -1087,7 +1353,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
return file_room_downsync_frame_proto_rawDescData
}
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
@@ -1095,34 +1361,40 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
(*WsReq)(nil), // 7: protos.WsReq
(*WsResp)(nil), // 8: protos.WsResp
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
(*sharedprotos.Direction)(nil), // 12: sharedprotos.Direction
(*sharedprotos.Vec2DList)(nil), // 13: sharedprotos.Vec2DList
(*sharedprotos.Polygon2DList)(nil), // 14: sharedprotos.Polygon2DList
(*WsReq)(nil), // 6: protos.WsReq
(*WsResp)(nil), // 7: protos.WsResp
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
(*RoomDownsyncFrame)(nil), // 9: protos.RoomDownsyncFrame
nil, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry
nil, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 12: protos.RoomDownsyncFrame.PlayersEntry
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
(*sharedprotos.Vec2D)(nil), // 14: sharedprotos.Vec2D
(*sharedprotos.Vec2DList)(nil), // 15: sharedprotos.Vec2DList
(*sharedprotos.Polygon2DList)(nil), // 16: sharedprotos.Polygon2DList
}
var file_room_downsync_frame_proto_depIdxs = []int32{
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
12, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
3, // 4: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
5, // 5: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
6, // 6: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
4, // 7: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
0, // 8: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
13, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
14, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
1, // 11: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
12, // [12:12] is the sub-list for extension extendee
0, // [0:12] is the sub-list for field type_name
10, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
11, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
3, // 3: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
5, // 4: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
9, // 5: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
4, // 6: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
0, // 7: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
14, // 8: protos.MeleeBullet.moveforward:type_name -> sharedprotos.Vec2D
14, // 9: protos.MeleeBullet.hitboxOffset:type_name -> sharedprotos.Vec2D
14, // 10: protos.MeleeBullet.hitboxSize:type_name -> sharedprotos.Vec2D
12, // 11: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
8, // 12: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
15, // 13: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
16, // 14: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
1, // 15: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
16, // [16:16] is the sub-list for method output_type
16, // [16:16] is the sub-list for method input_type
16, // [16:16] is the sub-list for extension type_name
16, // [16:16] is the sub-list for extension extendee
0, // [0:16] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }
@@ -1204,18 +1476,6 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*WsReq); i {
case 0:
return &v.state
@@ -1227,7 +1487,7 @@ func file_room_downsync_frame_proto_init() {
return nil
}
}
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*WsResp); i {
case 0:
return &v.state
@@ -1239,6 +1499,30 @@ func file_room_downsync_frame_proto_init() {
return nil
}
}
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MeleeBullet); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@@ -1246,7 +1530,7 @@ func file_room_downsync_frame_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0,
NumMessages: 12,
NumMessages: 13,
NumExtensions: 0,
NumServices: 0,
},