mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-29 04:58:08 +00:00
98 lines
3.1 KiB
JavaScript
98 lines
3.1 KiB
JavaScript
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const Polyglot = require('polyglot.min');
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let polyInst = null;
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if (!window.i18n) {
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window.i18n = {
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languages: {},
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curLang:''
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};
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}
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if (CC_EDITOR) {
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Editor.Profile.load('profile://project/i18n.json', (err, profile) => {
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window.i18n.curLang = profile.data['default_language'];
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if (polyInst) {
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let data = loadLanguageData(window.i18n.curLang) || {};
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initPolyglot(data);
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}
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});
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}
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function loadLanguageData (language) {
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return window.i18n.languages[language];
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}
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function initPolyglot (data) {
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if (data) {
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if (polyInst) {
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polyInst.replace(data);
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} else {
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polyInst = new Polyglot({ phrases: data, allowMissing: true });
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}
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}
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}
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module.exports = {
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/**
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* This method allow you to switch language during runtime, language argument should be the same as your data file name
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* such as when language is 'zh', it will load your 'zh.js' data source.
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* @method init
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* @param language - the language specific data file name, such as 'zh' to load 'zh.js'
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*/
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init (language) {
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if (language === window.i18n.curLang) {
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return;
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}
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let data = loadLanguageData(language) || {};
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window.i18n.curLang = language;
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initPolyglot(data);
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this.inst = polyInst;
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},
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/**
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* this method takes a text key as input, and return the localized string
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* Please read https://github.com/airbnb/polyglot.js for details
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* @method t
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* @return {String} localized string
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* @example
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*
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* var myText = i18n.t('MY_TEXT_KEY');
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*
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* // if your data source is defined as
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* // {"hello_name": "Hello, %{name}"}
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* // you can use the following to interpolate the text
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* var greetingText = i18n.t('hello_name', {name: 'nantas'}); // Hello, nantas
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*/
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t (key, opt) {
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if (polyInst) {
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return polyInst.t(key, opt);
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}
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},
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inst: polyInst,
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updateSceneRenderers () { // very costly iterations
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let rootNodes = cc.director.getScene().children;
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// walk all nodes with localize label and update
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let allLocalizedLabels = [];
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for (let i = 0; i < rootNodes.length; ++i) {
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let labels = rootNodes[i].getComponentsInChildren('LocalizedLabel');
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Array.prototype.push.apply(allLocalizedLabels, labels);
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}
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for (let i = 0; i < allLocalizedLabels.length; ++i) {
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let label = allLocalizedLabels[i];
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if(!label.node.active)continue;
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label.updateLabel();
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}
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// walk all nodes with localize sprite and update
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let allLocalizedSprites = [];
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for (let i = 0; i < rootNodes.length; ++i) {
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let sprites = rootNodes[i].getComponentsInChildren('LocalizedSprite');
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Array.prototype.push.apply(allLocalizedSprites, sprites);
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}
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for (let i = 0; i < allLocalizedSprites.length; ++i) {
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let sprite = allLocalizedSprites[i];
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if(!sprite.node.active)continue;
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sprite.updateSprite(window.i18n.curLang);
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}
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}
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};
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