mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-27 12:08:21 +00:00
265 lines
5.1 KiB
Go
265 lines
5.1 KiB
Go
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package battle
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// CharacterConfig
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func (c *CharacterConfig) GetSpeed() int32 {
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return c.Speed
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}
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func (c *CharacterConfig) GetSpeciesId() int {
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return c.SpeciesId
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}
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func (c *CharacterConfig) GetSpeciesName() string {
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return c.SpeciesName
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}
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// InputFrameDownsync
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func (ifd *InputFrameDownsync) GetInputFrameId() int32 {
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return ifd.InputFrameId
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}
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func (ifd *InputFrameDownsync) GetInputList() []uint64 {
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return ifd.InputList
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}
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func (ifd *InputFrameDownsync) GetConfirmedList() uint64 {
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return ifd.ConfirmedList
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}
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// PlayerDownsync
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func (p *PlayerDownsync) GetId() int32 {
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return p.Id
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}
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func (p *PlayerDownsync) GetJoinIndex() int32 {
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return p.JoinIndex
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}
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func (p *PlayerDownsync) GetVirtualGridX() int32 {
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return p.VirtualGridX
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}
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func (p *PlayerDownsync) GetVirtualGridY() int32 {
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return p.VirtualGridY
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}
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func (p *PlayerDownsync) GetDirX() int32 {
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return p.DirX
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}
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func (p *PlayerDownsync) GetDirY() int32 {
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return p.DirY
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}
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func (p *PlayerDownsync) GetVelX() int32 {
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return p.VelX
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}
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func (p *PlayerDownsync) GetVelY() int32 {
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return p.VelY
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}
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func (p *PlayerDownsync) GetSpeed() int32 {
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return p.Speed
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}
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func (p *PlayerDownsync) GetHp() int32 {
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return p.Hp
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}
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func (p *PlayerDownsync) GetMaxHp() int32 {
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return p.MaxHp
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}
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func (p *PlayerDownsync) GetCharacterState() int32 {
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return p.CharacterState
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}
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func (p *PlayerDownsync) GetFramesToRecover() int32 {
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return p.FramesToRecover
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}
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func (p *PlayerDownsync) GetFramesInChState() int32 {
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return p.FramesInChState
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}
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func (p *PlayerDownsync) GetInAir() bool {
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return p.InAir
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}
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func (p *PlayerDownsync) GetOnWall() bool {
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return p.OnWall
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}
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func (p *PlayerDownsync) GetOnWallNormX() int32 {
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return p.OnWallNormX
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}
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func (p *PlayerDownsync) GetColliderRadius() int32 {
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return p.ColliderRadius
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}
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// MeleeBullet
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func (b *MeleeBullet) GetBlState() int32 {
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return b.BlState
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}
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func (b *MeleeBullet) GetFramesInBlState() int32 {
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return b.FramesInBlState
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}
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func (b *MeleeBullet) GetBulletLocalId() int32 {
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return b.BattleAttr.BulletLocalId
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}
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func (b *MeleeBullet) GetOffenderJoinIndex() int32 {
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return b.BattleAttr.OffenderJoinIndex
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}
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func (b *MeleeBullet) GetOriginatedRenderFrameId() int32 {
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return b.BattleAttr.OriginatedRenderFrameId
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}
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func (b *MeleeBullet) GetStartupFrames() int32 {
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return b.Bullet.StartupFrames
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}
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func (b *MeleeBullet) GetActiveFrames() int32 {
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return b.Bullet.ActiveFrames
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}
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func (b *MeleeBullet) GetHitboxSizeX() int32 {
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return b.Bullet.HitboxSizeX
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}
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func (b *MeleeBullet) GetHitboxSizeY() int32 {
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return b.Bullet.HitboxSizeY
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}
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func (b *MeleeBullet) GetHitboxOffsetX() int32 {
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return b.Bullet.HitboxOffsetX
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}
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func (b *MeleeBullet) GetHitboxOffsetY() int32 {
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return b.Bullet.HitboxOffsetY
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}
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func (b *MeleeBullet) GetExplosionFrames() int32 {
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return b.Bullet.ExplosionFrames
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}
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func (b *MeleeBullet) GetSpeciesId() int32 {
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return b.Bullet.SpeciesId
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}
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// FireballBullet
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func (p *FireballBullet) GetVirtualGridX() int32 {
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return p.VirtualGridX
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}
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func (p *FireballBullet) GetVirtualGridY() int32 {
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return p.VirtualGridY
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}
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func (p *FireballBullet) GetDirX() int32 {
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return p.DirX
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}
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func (p *FireballBullet) GetDirY() int32 {
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return p.DirY
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}
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func (p *FireballBullet) GetVelX() int32 {
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return p.VelX
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}
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func (p *FireballBullet) GetVelY() int32 {
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return p.VelY
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}
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func (p *FireballBullet) GetSpeed() int32 {
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return p.Speed
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}
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func (b *FireballBullet) GetBlState() int32 {
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return b.BlState
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}
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func (b *FireballBullet) GetFramesInBlState() int32 {
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return b.FramesInBlState
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}
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func (b *FireballBullet) GetBulletLocalId() int32 {
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return b.BattleAttr.BulletLocalId
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}
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func (b *FireballBullet) GetOffenderJoinIndex() int32 {
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return b.BattleAttr.OffenderJoinIndex
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}
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func (b *FireballBullet) GetOriginatedRenderFrameId() int32 {
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return b.BattleAttr.OriginatedRenderFrameId
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}
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func (b *FireballBullet) GetStartupFrames() int32 {
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return b.Bullet.StartupFrames
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}
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func (b *FireballBullet) GetActiveFrames() int32 {
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return b.Bullet.ActiveFrames
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}
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func (b *FireballBullet) GetHitboxSizeX() int32 {
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return b.Bullet.HitboxSizeX
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}
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func (b *FireballBullet) GetHitboxSizeY() int32 {
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return b.Bullet.HitboxSizeY
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}
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func (b *FireballBullet) GetHitboxOffsetX() int32 {
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return b.Bullet.HitboxOffsetX
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}
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func (b *FireballBullet) GetHitboxOffsetY() int32 {
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return b.Bullet.HitboxOffsetY
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}
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func (b *FireballBullet) GetExplosionFrames() int32 {
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return b.Bullet.ExplosionFrames
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}
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func (b *FireballBullet) GetSpeciesId() int32 {
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return b.Bullet.SpeciesId
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}
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// RoomDownsyncFrame
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func (r *RoomDownsyncFrame) GetId() int32 {
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return r.Id
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}
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func (r *RoomDownsyncFrame) GetCountdownNanos() int64 {
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return r.CountdownNanos
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}
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func (r *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
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return r.BackendUnconfirmedMask
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}
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func (r *RoomDownsyncFrame) GetBulletLocalIdCounter() int32 {
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return r.BulletLocalIdCounter
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}
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func (r *RoomDownsyncFrame) GetShouldForceResync() bool {
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return r.ShouldForceResync
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}
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func (r *RoomDownsyncFrame) GetPlayersArr() []*PlayerDownsync {
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return r.PlayersArr
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}
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func (r *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
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return r.MeleeBullets
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}
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func (r *RoomDownsyncFrame) GetFireballBullets() []*FireballBullet {
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return r.FireballBullets
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}
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