// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.28.1
// 	protoc        v3.21.4
// source: room_downsync_frame.proto

package protos

import (
	sharedprotos "dnmshared/sharedprotos"
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type PlayerDownsync struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Id                int32   `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
	VirtualGridX      int32   `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
	VirtualGridY      int32   `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
	DirX              int32   `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"`
	DirY              int32   `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` // "dirX" and "dirY" determines character facing
	VelX              int32   `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"`
	VelY              int32   `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"`   // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
	Speed             int32   `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
	BattleState       int32   `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"`
	JoinIndex         int32   `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
	ColliderRadius    float64 `protobuf:"fixed64,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"`
	Removed           bool    `protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty"`
	Score             int32   `protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty"`
	LastMoveGmtMillis int32   `protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
	FramesToRecover   int32   `protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"`
	Hp                int32   `protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty"`
	MaxHp             int32   `protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty"`
	CharacterState    int32   `protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty"`
	InAir             bool    `protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty"` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
	Name              string  `protobuf:"bytes,20,opt,name=name,proto3" json:"name,omitempty"`
	DisplayName       string  `protobuf:"bytes,21,opt,name=displayName,proto3" json:"displayName,omitempty"`
	Avatar            string  `protobuf:"bytes,22,opt,name=avatar,proto3" json:"avatar,omitempty"`
}

func (x *PlayerDownsync) Reset() {
	*x = PlayerDownsync{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PlayerDownsync) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PlayerDownsync) ProtoMessage() {}

func (x *PlayerDownsync) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
func (*PlayerDownsync) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{0}
}

func (x *PlayerDownsync) GetId() int32 {
	if x != nil {
		return x.Id
	}
	return 0
}

func (x *PlayerDownsync) GetVirtualGridX() int32 {
	if x != nil {
		return x.VirtualGridX
	}
	return 0
}

func (x *PlayerDownsync) GetVirtualGridY() int32 {
	if x != nil {
		return x.VirtualGridY
	}
	return 0
}

func (x *PlayerDownsync) GetDirX() int32 {
	if x != nil {
		return x.DirX
	}
	return 0
}

func (x *PlayerDownsync) GetDirY() int32 {
	if x != nil {
		return x.DirY
	}
	return 0
}

func (x *PlayerDownsync) GetVelX() int32 {
	if x != nil {
		return x.VelX
	}
	return 0
}

func (x *PlayerDownsync) GetVelY() int32 {
	if x != nil {
		return x.VelY
	}
	return 0
}

func (x *PlayerDownsync) GetSpeed() int32 {
	if x != nil {
		return x.Speed
	}
	return 0
}

func (x *PlayerDownsync) GetBattleState() int32 {
	if x != nil {
		return x.BattleState
	}
	return 0
}

func (x *PlayerDownsync) GetJoinIndex() int32 {
	if x != nil {
		return x.JoinIndex
	}
	return 0
}

func (x *PlayerDownsync) GetColliderRadius() float64 {
	if x != nil {
		return x.ColliderRadius
	}
	return 0
}

func (x *PlayerDownsync) GetRemoved() bool {
	if x != nil {
		return x.Removed
	}
	return false
}

func (x *PlayerDownsync) GetScore() int32 {
	if x != nil {
		return x.Score
	}
	return 0
}

func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
	if x != nil {
		return x.LastMoveGmtMillis
	}
	return 0
}

func (x *PlayerDownsync) GetFramesToRecover() int32 {
	if x != nil {
		return x.FramesToRecover
	}
	return 0
}

func (x *PlayerDownsync) GetHp() int32 {
	if x != nil {
		return x.Hp
	}
	return 0
}

func (x *PlayerDownsync) GetMaxHp() int32 {
	if x != nil {
		return x.MaxHp
	}
	return 0
}

func (x *PlayerDownsync) GetCharacterState() int32 {
	if x != nil {
		return x.CharacterState
	}
	return 0
}

func (x *PlayerDownsync) GetInAir() bool {
	if x != nil {
		return x.InAir
	}
	return false
}

func (x *PlayerDownsync) GetName() string {
	if x != nil {
		return x.Name
	}
	return ""
}

func (x *PlayerDownsync) GetDisplayName() string {
	if x != nil {
		return x.DisplayName
	}
	return ""
}

func (x *PlayerDownsync) GetAvatar() string {
	if x != nil {
		return x.Avatar
	}
	return ""
}

type InputFrameDecoded struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Dx        int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
	Dy        int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
	BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"`
	BtnBLevel int32 `protobuf:"varint,4,opt,name=btnBLevel,proto3" json:"btnBLevel,omitempty"`
}

func (x *InputFrameDecoded) Reset() {
	*x = InputFrameDecoded{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[1]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *InputFrameDecoded) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*InputFrameDecoded) ProtoMessage() {}

func (x *InputFrameDecoded) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[1]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use InputFrameDecoded.ProtoReflect.Descriptor instead.
func (*InputFrameDecoded) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{1}
}

func (x *InputFrameDecoded) GetDx() int32 {
	if x != nil {
		return x.Dx
	}
	return 0
}

func (x *InputFrameDecoded) GetDy() int32 {
	if x != nil {
		return x.Dy
	}
	return 0
}

func (x *InputFrameDecoded) GetBtnALevel() int32 {
	if x != nil {
		return x.BtnALevel
	}
	return 0
}

func (x *InputFrameDecoded) GetBtnBLevel() int32 {
	if x != nil {
		return x.BtnBLevel
	}
	return 0
}

type InputFrameUpsync struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	InputFrameId int32  `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
	Encoded      uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"`
}

func (x *InputFrameUpsync) Reset() {
	*x = InputFrameUpsync{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[2]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *InputFrameUpsync) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*InputFrameUpsync) ProtoMessage() {}

func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[2]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead.
func (*InputFrameUpsync) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
}

func (x *InputFrameUpsync) GetInputFrameId() int32 {
	if x != nil {
		return x.InputFrameId
	}
	return 0
}

func (x *InputFrameUpsync) GetEncoded() uint64 {
	if x != nil {
		return x.Encoded
	}
	return 0
}

type InputFrameDownsync struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	InputFrameId  int32    `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
	InputList     []uint64 `protobuf:"varint,2,rep,packed,name=inputList,proto3" json:"inputList,omitempty"`  // Indexed by "joinIndex", we try to compress the "single player input" into 1 word (64-bit for 64-bit Golang runtime) because atomic compare-and-swap only works on 1 word. Although CAS on custom struct is possible in Golang 1.19 https://pkg.go.dev/sync/atomic@go1.19.1#Value.CompareAndSwap, using a single word is still faster whenever possible.
	ConfirmedList uint64   `protobuf:"varint,3,opt,name=confirmedList,proto3" json:"confirmedList,omitempty"` // Indexed by "joinIndex", same compression concern as above
}

func (x *InputFrameDownsync) Reset() {
	*x = InputFrameDownsync{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[3]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *InputFrameDownsync) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*InputFrameDownsync) ProtoMessage() {}

func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[3]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead.
func (*InputFrameDownsync) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{3}
}

func (x *InputFrameDownsync) GetInputFrameId() int32 {
	if x != nil {
		return x.InputFrameId
	}
	return 0
}

func (x *InputFrameDownsync) GetInputList() []uint64 {
	if x != nil {
		return x.InputList
	}
	return nil
}

func (x *InputFrameDownsync) GetConfirmedList() uint64 {
	if x != nil {
		return x.ConfirmedList
	}
	return 0
}

type HeartbeatUpsync struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	ClientTimestamp int64 `protobuf:"varint,1,opt,name=clientTimestamp,proto3" json:"clientTimestamp,omitempty"`
}

func (x *HeartbeatUpsync) Reset() {
	*x = HeartbeatUpsync{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[4]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *HeartbeatUpsync) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*HeartbeatUpsync) ProtoMessage() {}

func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[4]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead.
func (*HeartbeatUpsync) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{4}
}

func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
	if x != nil {
		return x.ClientTimestamp
	}
	return 0
}

type WsReq struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	MsgId                 int32               `protobuf:"varint,1,opt,name=msgId,proto3" json:"msgId,omitempty"`
	PlayerId              int32               `protobuf:"varint,2,opt,name=playerId,proto3" json:"playerId,omitempty"`
	Act                   int32               `protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty"`
	JoinIndex             int32               `protobuf:"varint,4,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
	AckingFrameId         int32               `protobuf:"varint,5,opt,name=ackingFrameId,proto3" json:"ackingFrameId,omitempty"`
	AckingInputFrameId    int32               `protobuf:"varint,6,opt,name=ackingInputFrameId,proto3" json:"ackingInputFrameId,omitempty"`
	InputFrameUpsyncBatch []*InputFrameUpsync `protobuf:"bytes,7,rep,name=inputFrameUpsyncBatch,proto3" json:"inputFrameUpsyncBatch,omitempty"`
	Hb                    *HeartbeatUpsync    `protobuf:"bytes,8,opt,name=hb,proto3" json:"hb,omitempty"`
}

func (x *WsReq) Reset() {
	*x = WsReq{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[5]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *WsReq) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*WsReq) ProtoMessage() {}

func (x *WsReq) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[5]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use WsReq.ProtoReflect.Descriptor instead.
func (*WsReq) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{5}
}

func (x *WsReq) GetMsgId() int32 {
	if x != nil {
		return x.MsgId
	}
	return 0
}

func (x *WsReq) GetPlayerId() int32 {
	if x != nil {
		return x.PlayerId
	}
	return 0
}

func (x *WsReq) GetAct() int32 {
	if x != nil {
		return x.Act
	}
	return 0
}

func (x *WsReq) GetJoinIndex() int32 {
	if x != nil {
		return x.JoinIndex
	}
	return 0
}

func (x *WsReq) GetAckingFrameId() int32 {
	if x != nil {
		return x.AckingFrameId
	}
	return 0
}

func (x *WsReq) GetAckingInputFrameId() int32 {
	if x != nil {
		return x.AckingInputFrameId
	}
	return 0
}

func (x *WsReq) GetInputFrameUpsyncBatch() []*InputFrameUpsync {
	if x != nil {
		return x.InputFrameUpsyncBatch
	}
	return nil
}

func (x *WsReq) GetHb() *HeartbeatUpsync {
	if x != nil {
		return x.Hb
	}
	return nil
}

type WsResp struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Ret                     int32                 `protobuf:"varint,1,opt,name=ret,proto3" json:"ret,omitempty"`
	EchoedMsgId             int32                 `protobuf:"varint,2,opt,name=echoedMsgId,proto3" json:"echoedMsgId,omitempty"`
	Act                     int32                 `protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty"`
	Rdf                     *RoomDownsyncFrame    `protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty"`
	InputFrameDownsyncBatch []*InputFrameDownsync `protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty"`
	BciFrame                *BattleColliderInfo   `protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty"`
}

func (x *WsResp) Reset() {
	*x = WsResp{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[6]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *WsResp) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*WsResp) ProtoMessage() {}

func (x *WsResp) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[6]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use WsResp.ProtoReflect.Descriptor instead.
func (*WsResp) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
}

func (x *WsResp) GetRet() int32 {
	if x != nil {
		return x.Ret
	}
	return 0
}

func (x *WsResp) GetEchoedMsgId() int32 {
	if x != nil {
		return x.EchoedMsgId
	}
	return 0
}

func (x *WsResp) GetAct() int32 {
	if x != nil {
		return x.Act
	}
	return 0
}

func (x *WsResp) GetRdf() *RoomDownsyncFrame {
	if x != nil {
		return x.Rdf
	}
	return nil
}

func (x *WsResp) GetInputFrameDownsyncBatch() []*InputFrameDownsync {
	if x != nil {
		return x.InputFrameDownsyncBatch
	}
	return nil
}

func (x *WsResp) GetBciFrame() *BattleColliderInfo {
	if x != nil {
		return x.BciFrame
	}
	return nil
}

type InputsBufferSnapshot struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	RefRenderFrameId          int32                 `protobuf:"varint,1,opt,name=refRenderFrameId,proto3" json:"refRenderFrameId,omitempty"`
	UnconfirmedMask           uint64                `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"`
	ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"`
}

func (x *InputsBufferSnapshot) Reset() {
	*x = InputsBufferSnapshot{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[7]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *InputsBufferSnapshot) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*InputsBufferSnapshot) ProtoMessage() {}

func (x *InputsBufferSnapshot) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[7]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use InputsBufferSnapshot.ProtoReflect.Descriptor instead.
func (*InputsBufferSnapshot) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
}

func (x *InputsBufferSnapshot) GetRefRenderFrameId() int32 {
	if x != nil {
		return x.RefRenderFrameId
	}
	return 0
}

func (x *InputsBufferSnapshot) GetUnconfirmedMask() uint64 {
	if x != nil {
		return x.UnconfirmedMask
	}
	return 0
}

func (x *InputsBufferSnapshot) GetToSendInputFrameDownsyncs() []*InputFrameDownsync {
	if x != nil {
		return x.ToSendInputFrameDownsyncs
	}
	return nil
}

type MeleeBullet struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	// for offender
	BattleLocalId           int32               `protobuf:"varint,1,opt,name=battleLocalId,proto3" json:"battleLocalId,omitempty"`
	StartupFrames           int32               `protobuf:"varint,2,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
	ActiveFrames            int32               `protobuf:"varint,3,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
	RecoveryFrames          int32               `protobuf:"varint,4,opt,name=recoveryFrames,proto3" json:"recoveryFrames,omitempty"`
	RecoveryFramesOnBlock   int32               `protobuf:"varint,5,opt,name=recoveryFramesOnBlock,proto3" json:"recoveryFramesOnBlock,omitempty"`
	RecoveryFramesOnHit     int32               `protobuf:"varint,6,opt,name=recoveryFramesOnHit,proto3" json:"recoveryFramesOnHit,omitempty"`
	Moveforward             *sharedprotos.Vec2D `protobuf:"bytes,7,opt,name=moveforward,proto3" json:"moveforward,omitempty"`
	HitboxOffset            float64             `protobuf:"fixed64,8,opt,name=hitboxOffset,proto3" json:"hitboxOffset,omitempty"`
	HitboxSize              *sharedprotos.Vec2D `protobuf:"bytes,9,opt,name=hitboxSize,proto3" json:"hitboxSize,omitempty"`
	OriginatedRenderFrameId int32               `protobuf:"varint,10,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
	// for defender
	HitStunFrames      int32   `protobuf:"varint,11,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
	BlockStunFrames    int32   `protobuf:"varint,12,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
	Pushback           float64 `protobuf:"fixed64,13,opt,name=pushback,proto3" json:"pushback,omitempty"`
	ReleaseTriggerType int32   `protobuf:"varint,14,opt,name=releaseTriggerType,proto3" json:"releaseTriggerType,omitempty"` // 1: rising-edge, 2: falling-edge
	Damage             int32   `protobuf:"varint,15,opt,name=damage,proto3" json:"damage,omitempty"`
	OffenderJoinIndex  int32   `protobuf:"varint,16,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
	OffenderPlayerId   int32   `protobuf:"varint,17,opt,name=offenderPlayerId,proto3" json:"offenderPlayerId,omitempty"`
}

func (x *MeleeBullet) Reset() {
	*x = MeleeBullet{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[8]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *MeleeBullet) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*MeleeBullet) ProtoMessage() {}

func (x *MeleeBullet) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[8]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead.
func (*MeleeBullet) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
}

func (x *MeleeBullet) GetBattleLocalId() int32 {
	if x != nil {
		return x.BattleLocalId
	}
	return 0
}

func (x *MeleeBullet) GetStartupFrames() int32 {
	if x != nil {
		return x.StartupFrames
	}
	return 0
}

func (x *MeleeBullet) GetActiveFrames() int32 {
	if x != nil {
		return x.ActiveFrames
	}
	return 0
}

func (x *MeleeBullet) GetRecoveryFrames() int32 {
	if x != nil {
		return x.RecoveryFrames
	}
	return 0
}

func (x *MeleeBullet) GetRecoveryFramesOnBlock() int32 {
	if x != nil {
		return x.RecoveryFramesOnBlock
	}
	return 0
}

func (x *MeleeBullet) GetRecoveryFramesOnHit() int32 {
	if x != nil {
		return x.RecoveryFramesOnHit
	}
	return 0
}

func (x *MeleeBullet) GetMoveforward() *sharedprotos.Vec2D {
	if x != nil {
		return x.Moveforward
	}
	return nil
}

func (x *MeleeBullet) GetHitboxOffset() float64 {
	if x != nil {
		return x.HitboxOffset
	}
	return 0
}

func (x *MeleeBullet) GetHitboxSize() *sharedprotos.Vec2D {
	if x != nil {
		return x.HitboxSize
	}
	return nil
}

func (x *MeleeBullet) GetOriginatedRenderFrameId() int32 {
	if x != nil {
		return x.OriginatedRenderFrameId
	}
	return 0
}

func (x *MeleeBullet) GetHitStunFrames() int32 {
	if x != nil {
		return x.HitStunFrames
	}
	return 0
}

func (x *MeleeBullet) GetBlockStunFrames() int32 {
	if x != nil {
		return x.BlockStunFrames
	}
	return 0
}

func (x *MeleeBullet) GetPushback() float64 {
	if x != nil {
		return x.Pushback
	}
	return 0
}

func (x *MeleeBullet) GetReleaseTriggerType() int32 {
	if x != nil {
		return x.ReleaseTriggerType
	}
	return 0
}

func (x *MeleeBullet) GetDamage() int32 {
	if x != nil {
		return x.Damage
	}
	return 0
}

func (x *MeleeBullet) GetOffenderJoinIndex() int32 {
	if x != nil {
		return x.OffenderJoinIndex
	}
	return 0
}

func (x *MeleeBullet) GetOffenderPlayerId() int32 {
	if x != nil {
		return x.OffenderPlayerId
	}
	return 0
}

type BattleColliderInfo struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	StageName                       string                                 `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
	StrToVec2DListMap               map[string]*sharedprotos.Vec2DList     `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
	StrToPolygon2DListMap           map[string]*sharedprotos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
	StageDiscreteW                  int32                                  `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
	StageDiscreteH                  int32                                  `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
	StageTileW                      int32                                  `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
	StageTileH                      int32                                  `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
	IntervalToPing                  int32                                  `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
	WillKickIfInactiveFor           int32                                  `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
	BoundRoomId                     int32                                  `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
	BattleDurationFrames            int32                                  `protobuf:"varint,12,opt,name=battleDurationFrames,proto3" json:"battleDurationFrames,omitempty"`
	BattleDurationNanos             int64                                  `protobuf:"varint,13,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
	ServerFps                       int32                                  `protobuf:"varint,14,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
	InputDelayFrames                int32                                  `protobuf:"varint,15,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"` // in the count of render frames
	InputScaleFrames                uint32                                 `protobuf:"varint,16,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"` // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
	NstDelayFrames                  int32                                  `protobuf:"varint,17,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`     // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
	InputFrameUpsyncDelayTolerance  int32                                  `protobuf:"varint,18,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
	MaxChasingRenderFramesPerUpdate int32                                  `protobuf:"varint,19,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
	PlayerBattleState               int32                                  `protobuf:"varint,20,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
	RollbackEstimatedDtMillis       float64                                `protobuf:"fixed64,21,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
	RollbackEstimatedDtNanos        int64                                  `protobuf:"varint,22,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
	WorldToVirtualGridRatio         float64                                `protobuf:"fixed64,23,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
	VirtualGridToWorldRatio         float64                                `protobuf:"fixed64,24,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
	SpAtkLookupFrames               int32                                  `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
	RenderCacheSize                 int32                                  `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
	MeleeSkillConfig                map[int32]*MeleeBullet                 `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill
}

func (x *BattleColliderInfo) Reset() {
	*x = BattleColliderInfo{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[9]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *BattleColliderInfo) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*BattleColliderInfo) ProtoMessage() {}

func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[9]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead.
func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}

func (x *BattleColliderInfo) GetStageName() string {
	if x != nil {
		return x.StageName
	}
	return ""
}

func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*sharedprotos.Vec2DList {
	if x != nil {
		return x.StrToVec2DListMap
	}
	return nil
}

func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*sharedprotos.Polygon2DList {
	if x != nil {
		return x.StrToPolygon2DListMap
	}
	return nil
}

func (x *BattleColliderInfo) GetStageDiscreteW() int32 {
	if x != nil {
		return x.StageDiscreteW
	}
	return 0
}

func (x *BattleColliderInfo) GetStageDiscreteH() int32 {
	if x != nil {
		return x.StageDiscreteH
	}
	return 0
}

func (x *BattleColliderInfo) GetStageTileW() int32 {
	if x != nil {
		return x.StageTileW
	}
	return 0
}

func (x *BattleColliderInfo) GetStageTileH() int32 {
	if x != nil {
		return x.StageTileH
	}
	return 0
}

func (x *BattleColliderInfo) GetIntervalToPing() int32 {
	if x != nil {
		return x.IntervalToPing
	}
	return 0
}

func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 {
	if x != nil {
		return x.WillKickIfInactiveFor
	}
	return 0
}

func (x *BattleColliderInfo) GetBoundRoomId() int32 {
	if x != nil {
		return x.BoundRoomId
	}
	return 0
}

func (x *BattleColliderInfo) GetBattleDurationFrames() int32 {
	if x != nil {
		return x.BattleDurationFrames
	}
	return 0
}

func (x *BattleColliderInfo) GetBattleDurationNanos() int64 {
	if x != nil {
		return x.BattleDurationNanos
	}
	return 0
}

func (x *BattleColliderInfo) GetServerFps() int32 {
	if x != nil {
		return x.ServerFps
	}
	return 0
}

func (x *BattleColliderInfo) GetInputDelayFrames() int32 {
	if x != nil {
		return x.InputDelayFrames
	}
	return 0
}

func (x *BattleColliderInfo) GetInputScaleFrames() uint32 {
	if x != nil {
		return x.InputScaleFrames
	}
	return 0
}

func (x *BattleColliderInfo) GetNstDelayFrames() int32 {
	if x != nil {
		return x.NstDelayFrames
	}
	return 0
}

func (x *BattleColliderInfo) GetInputFrameUpsyncDelayTolerance() int32 {
	if x != nil {
		return x.InputFrameUpsyncDelayTolerance
	}
	return 0
}

func (x *BattleColliderInfo) GetMaxChasingRenderFramesPerUpdate() int32 {
	if x != nil {
		return x.MaxChasingRenderFramesPerUpdate
	}
	return 0
}

func (x *BattleColliderInfo) GetPlayerBattleState() int32 {
	if x != nil {
		return x.PlayerBattleState
	}
	return 0
}

func (x *BattleColliderInfo) GetRollbackEstimatedDtMillis() float64 {
	if x != nil {
		return x.RollbackEstimatedDtMillis
	}
	return 0
}

func (x *BattleColliderInfo) GetRollbackEstimatedDtNanos() int64 {
	if x != nil {
		return x.RollbackEstimatedDtNanos
	}
	return 0
}

func (x *BattleColliderInfo) GetWorldToVirtualGridRatio() float64 {
	if x != nil {
		return x.WorldToVirtualGridRatio
	}
	return 0
}

func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
	if x != nil {
		return x.VirtualGridToWorldRatio
	}
	return 0
}

func (x *BattleColliderInfo) GetSpAtkLookupFrames() int32 {
	if x != nil {
		return x.SpAtkLookupFrames
	}
	return 0
}

func (x *BattleColliderInfo) GetRenderCacheSize() int32 {
	if x != nil {
		return x.RenderCacheSize
	}
	return 0
}

func (x *BattleColliderInfo) GetMeleeSkillConfig() map[int32]*MeleeBullet {
	if x != nil {
		return x.MeleeSkillConfig
	}
	return nil
}

type RoomDownsyncFrame struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Id                     int32                     `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
	Players                map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
	CountdownNanos         int64                     `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
	MeleeBullets           []*MeleeBullet            `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"`                      // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
	BackendUnconfirmedMask uint64                    `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
}

func (x *RoomDownsyncFrame) Reset() {
	*x = RoomDownsyncFrame{}
	if protoimpl.UnsafeEnabled {
		mi := &file_room_downsync_frame_proto_msgTypes[10]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *RoomDownsyncFrame) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*RoomDownsyncFrame) ProtoMessage() {}

func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
	mi := &file_room_downsync_frame_proto_msgTypes[10]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
	return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
}

func (x *RoomDownsyncFrame) GetId() int32 {
	if x != nil {
		return x.Id
	}
	return 0
}

func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
	if x != nil {
		return x.Players
	}
	return nil
}

func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
	if x != nil {
		return x.CountdownNanos
	}
	return 0
}

func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
	if x != nil {
		return x.MeleeBullets
	}
	return nil
}

func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
	if x != nil {
		return x.BackendUnconfirmedMask
	}
	return 0
}

var File_room_downsync_frame_proto protoreflect.FileDescriptor

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}

var (
	file_room_downsync_frame_proto_rawDescOnce sync.Once
	file_room_downsync_frame_proto_rawDescData = file_room_downsync_frame_proto_rawDesc
)

func file_room_downsync_frame_proto_rawDescGZIP() []byte {
	file_room_downsync_frame_proto_rawDescOnce.Do(func() {
		file_room_downsync_frame_proto_rawDescData = protoimpl.X.CompressGZIP(file_room_downsync_frame_proto_rawDescData)
	})
	return file_room_downsync_frame_proto_rawDescData
}

var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 15)
var file_room_downsync_frame_proto_goTypes = []interface{}{
	(*PlayerDownsync)(nil),             // 0: protos.PlayerDownsync
	(*InputFrameDecoded)(nil),          // 1: protos.InputFrameDecoded
	(*InputFrameUpsync)(nil),           // 2: protos.InputFrameUpsync
	(*InputFrameDownsync)(nil),         // 3: protos.InputFrameDownsync
	(*HeartbeatUpsync)(nil),            // 4: protos.HeartbeatUpsync
	(*WsReq)(nil),                      // 5: protos.WsReq
	(*WsResp)(nil),                     // 6: protos.WsResp
	(*InputsBufferSnapshot)(nil),       // 7: protos.InputsBufferSnapshot
	(*MeleeBullet)(nil),                // 8: protos.MeleeBullet
	(*BattleColliderInfo)(nil),         // 9: protos.BattleColliderInfo
	(*RoomDownsyncFrame)(nil),          // 10: protos.RoomDownsyncFrame
	nil,                                // 11: protos.BattleColliderInfo.StrToVec2DListMapEntry
	nil,                                // 12: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
	nil,                                // 13: protos.BattleColliderInfo.MeleeSkillConfigEntry
	nil,                                // 14: protos.RoomDownsyncFrame.PlayersEntry
	(*sharedprotos.Vec2D)(nil),         // 15: sharedprotos.Vec2D
	(*sharedprotos.Vec2DList)(nil),     // 16: sharedprotos.Vec2DList
	(*sharedprotos.Polygon2DList)(nil), // 17: sharedprotos.Polygon2DList
}
var file_room_downsync_frame_proto_depIdxs = []int32{
	2,  // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
	4,  // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
	10, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
	3,  // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
	9,  // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
	3,  // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
	15, // 6: protos.MeleeBullet.moveforward:type_name -> sharedprotos.Vec2D
	15, // 7: protos.MeleeBullet.hitboxSize:type_name -> sharedprotos.Vec2D
	11, // 8: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
	12, // 9: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
	13, // 10: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
	14, // 11: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
	8,  // 12: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
	16, // 13: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
	17, // 14: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
	8,  // 15: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
	0,  // 16: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
	17, // [17:17] is the sub-list for method output_type
	17, // [17:17] is the sub-list for method input_type
	17, // [17:17] is the sub-list for extension type_name
	17, // [17:17] is the sub-list for extension extendee
	0,  // [0:17] is the sub-list for field type_name
}

func init() { file_room_downsync_frame_proto_init() }
func file_room_downsync_frame_proto_init() {
	if File_room_downsync_frame_proto != nil {
		return
	}
	if !protoimpl.UnsafeEnabled {
		file_room_downsync_frame_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PlayerDownsync); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*InputFrameDecoded); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*InputFrameUpsync); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*InputFrameDownsync); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*HeartbeatUpsync); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*WsReq); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*WsResp); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*InputsBufferSnapshot); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*MeleeBullet); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*BattleColliderInfo); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*RoomDownsyncFrame); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_room_downsync_frame_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   15,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_room_downsync_frame_proto_goTypes,
		DependencyIndexes: file_room_downsync_frame_proto_depIdxs,
		MessageInfos:      file_room_downsync_frame_proto_msgTypes,
	}.Build()
	File_room_downsync_frame_proto = out.File
	file_room_downsync_frame_proto_rawDesc = nil
	file_room_downsync_frame_proto_goTypes = nil
	file_room_downsync_frame_proto_depIdxs = nil
}
