DataBoardDemo/library/imports/30/30682f87-9f0d-4f17-8a44-72863791461b.json
2023-04-22 02:25:25 +08:00

102 lines
4.4 KiB
JSON

{
"__type__": "cc.EffectAsset",
"_name": "builtin-2d-graphics",
"_objFlags": 0,
"_native": "",
"properties": null,
"techniques": [
{
"passes": [
{
"blendState": {
"targets": [
{
"blend": true,
"blendSrc": 1,
"blendDst": 771,
"blendSrcAlpha": 1,
"blendDstAlpha": 771
}
]
},
"rasterizerState": {
"cullMode": 0
},
"properties": {
"alphaThreshold": {
"value": [
0.5
],
"type": 13
}
},
"program": "builtin-2d-graphics|vs|fs"
}
]
}
],
"shaders": [
{
"hash": 550349795,
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\nin float a_dist;\nout float v_dist;\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n v_color = a_color;\n v_dist = a_dist;\n gl_Position = pos;\n}",
"frag": "\n#if CC_SUPPORT_standard_derivatives\n #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\nin float v_dist;\nvoid main () {\n vec4 o = v_color;\n ALPHA_TEST(o);\n #if CC_SUPPORT_standard_derivatives\n float aa = fwidth(v_dist);\n #else\n float aa = 0.05;\n #endif\n float alpha = 1. - smoothstep(-aa, 0., abs(v_dist) - 1.0);\n o.rgb *= o.a;\n o *= alpha;\n gl_FragColor = o;\n}"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\nattribute float a_dist;\nvarying float v_dist;\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n v_color = a_color;\n v_dist = a_dist;\n gl_Position = pos;\n}",
"frag": "\n#if CC_SUPPORT_standard_derivatives\n #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\nvarying float v_dist;\nvoid main () {\n vec4 o = v_color;\n ALPHA_TEST(o);\n #if CC_SUPPORT_standard_derivatives\n float aa = fwidth(v_dist);\n #else\n float aa = 0.05;\n #endif\n float alpha = 1. - smoothstep(-aa, 0., abs(v_dist) - 1.0);\n o.rgb *= o.a;\n o *= alpha;\n gl_FragColor = o;\n}"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
}
],
"samplers": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
}
],
"samplers": []
}
},
"defines": [
{
"name": "CC_SUPPORT_standard_derivatives",
"type": "boolean",
"defines": []
},
{
"name": "USE_ALPHA_TEST",
"type": "boolean",
"defines": []
}
],
"blocks": [
{
"name": "ALPHA_TEST",
"members": [
{
"name": "alphaThreshold",
"type": 13,
"count": 1
}
],
"defines": [
"USE_ALPHA_TEST"
],
"binding": 0
}
],
"samplers": [],
"record": null,
"name": "builtin-2d-graphics|vs|fs"
}
]
}