mirror of
https://github.com/szrpf/DataBoardDemo.git
synced 2024-12-26 11:48:34 +00:00
653 lines
27 KiB
JSON
653 lines
27 KiB
JSON
{
|
|
"__type__": "cc.EffectAsset",
|
|
"_name": "builtin-3d-trail",
|
|
"_objFlags": 0,
|
|
"_native": "",
|
|
"properties": null,
|
|
"techniques": [
|
|
{
|
|
"name": "add",
|
|
"passes": [
|
|
{
|
|
"rasterizerState": {
|
|
"cullMode": 0
|
|
},
|
|
"blendState": {
|
|
"targets": [
|
|
{
|
|
"blend": true,
|
|
"blendSrc": 770,
|
|
"blendDst": 1,
|
|
"blendSrcAlpha": 770,
|
|
"blendDstAlpha": 1
|
|
}
|
|
]
|
|
},
|
|
"depthStencilState": {
|
|
"depthTest": true,
|
|
"depthWrite": false
|
|
},
|
|
"properties": {
|
|
"mainTexture": {
|
|
"value": "grey",
|
|
"type": 29
|
|
},
|
|
"mainTiling_Offset": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"frameTile_velLenScale": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"tintColor": {
|
|
"value": [
|
|
0.5,
|
|
0.5,
|
|
0.5,
|
|
0.5
|
|
],
|
|
"inspector": {
|
|
"type": "color"
|
|
},
|
|
"type": 16
|
|
}
|
|
},
|
|
"program": "builtin-3d-trail|particle-trail:vs_main|tinted-fs:add"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "alpha-blend",
|
|
"passes": [
|
|
{
|
|
"rasterizerState": {
|
|
"cullMode": 0
|
|
},
|
|
"blendState": {
|
|
"targets": [
|
|
{
|
|
"blend": true,
|
|
"blendSrc": 1,
|
|
"blendDst": 771,
|
|
"blendSrcAlpha": 1,
|
|
"blendDstAlpha": 771
|
|
}
|
|
]
|
|
},
|
|
"depthStencilState": {
|
|
"depthTest": true,
|
|
"depthWrite": false
|
|
},
|
|
"properties": {
|
|
"mainTexture": {
|
|
"value": "grey",
|
|
"type": 29
|
|
},
|
|
"mainTiling_Offset": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"frameTile_velLenScale": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"tintColor": {
|
|
"value": [
|
|
0.5,
|
|
0.5,
|
|
0.5,
|
|
0.5
|
|
],
|
|
"inspector": {
|
|
"type": "color"
|
|
},
|
|
"type": 16
|
|
}
|
|
},
|
|
"program": "builtin-3d-trail|particle-trail:vs_main|tinted-fs:add"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "add-multiply",
|
|
"passes": [
|
|
{
|
|
"rasterizerState": {
|
|
"cullMode": 0
|
|
},
|
|
"blendState": {
|
|
"targets": [
|
|
{
|
|
"blend": true,
|
|
"blendSrc": 1,
|
|
"blendDst": 771,
|
|
"blendSrcAlpha": 1,
|
|
"blendDstAlpha": 771
|
|
}
|
|
]
|
|
},
|
|
"depthStencilState": {
|
|
"depthTest": true,
|
|
"depthWrite": false
|
|
},
|
|
"properties": {
|
|
"mainTexture": {
|
|
"value": "grey",
|
|
"type": 29
|
|
},
|
|
"mainTiling_Offset": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"frameTile_velLenScale": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"tintColor": {
|
|
"value": [
|
|
0.5,
|
|
0.5,
|
|
0.5,
|
|
0.5
|
|
],
|
|
"inspector": {
|
|
"type": "color"
|
|
},
|
|
"type": 16
|
|
}
|
|
},
|
|
"program": "builtin-3d-trail|particle-trail:vs_main|tinted-fs:multiply"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "add-smooth",
|
|
"passes": [
|
|
{
|
|
"rasterizerState": {
|
|
"cullMode": 0
|
|
},
|
|
"blendState": {
|
|
"targets": [
|
|
{
|
|
"blend": true,
|
|
"blendSrc": 1,
|
|
"blendDst": 771,
|
|
"blendSrcAlpha": 1,
|
|
"blendDstAlpha": 771
|
|
}
|
|
]
|
|
},
|
|
"depthStencilState": {
|
|
"depthTest": true,
|
|
"depthWrite": false
|
|
},
|
|
"properties": {
|
|
"mainTexture": {
|
|
"value": "grey",
|
|
"type": 29
|
|
},
|
|
"mainTiling_Offset": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"frameTile_velLenScale": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
}
|
|
},
|
|
"program": "builtin-3d-trail|particle-trail:vs_main|no-tint-fs:addSmooth"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "premultiply-blend",
|
|
"passes": [
|
|
{
|
|
"rasterizerState": {
|
|
"cullMode": 0
|
|
},
|
|
"blendState": {
|
|
"targets": [
|
|
{
|
|
"blend": true,
|
|
"blendSrc": 1,
|
|
"blendDst": 771,
|
|
"blendSrcAlpha": 1,
|
|
"blendDstAlpha": 771
|
|
}
|
|
]
|
|
},
|
|
"depthStencilState": {
|
|
"depthTest": true,
|
|
"depthWrite": false
|
|
},
|
|
"properties": {
|
|
"mainTexture": {
|
|
"value": "grey",
|
|
"type": 29
|
|
},
|
|
"mainTiling_Offset": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
},
|
|
"frameTile_velLenScale": {
|
|
"value": [
|
|
1,
|
|
1,
|
|
0,
|
|
0
|
|
],
|
|
"type": 16
|
|
}
|
|
},
|
|
"program": "builtin-3d-trail|particle-trail:vs_main|no-tint-fs:premultiplied"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"shaders": [
|
|
{
|
|
"hash": 2929688198,
|
|
"glsl3": {
|
|
"vert": "\nprecision mediump float;\nuniform Constants{\n vec4 mainTiling_Offset;\n vec4 frameTile_velLenScale;\n vec4 scale;\n};\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nout vec2 uv;\nout vec4 color;\nin vec3 a_position;\nin vec4 a_texCoord;\nin vec3 a_texCoord1;\nin vec3 a_texCoord2;\nin vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n out vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nin vec2 uv;\nin vec4 color;\n#if CC_DRAW_WIRE_FRAME\n in vec3 vBarycentric;\n#endif\nuniform sampler2D mainTexture;\nuniform FragConstants {\n vec4 tintColor;\n};\nvec4 add () {\n vec4 col = 2.0 * color * tintColor * texture(mainTexture, uv);\n #if CC_DRAW_WIRE_FRAME\n if (any(lessThan(vBarycentric, vec3(0.02)))) {\n col = vec4(0., 1., 1., 1.);\n }\n #endif\n return CCFragOutput(col);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = add(); }"
|
|
},
|
|
"glsl1": {
|
|
"vert": "\nprecision mediump float;\nuniform vec4 mainTiling_Offset;\nuniform mat4 cc_matViewProj;\nuniform vec4 cc_cameraPos;\nuniform mat4 cc_matWorld;\nvarying vec2 uv;\nvarying vec4 color;\nattribute vec3 a_position;\nattribute vec4 a_texCoord;\nattribute vec3 a_texCoord1;\nattribute vec3 a_texCoord2;\nattribute vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n varying vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nvarying vec2 uv;\nvarying vec4 color;\n#if CC_DRAW_WIRE_FRAME\n varying vec3 vBarycentric;\n#endif\nuniform sampler2D mainTexture;\nuniform vec4 tintColor;\nvec4 add () {\n vec4 col = 2.0 * color * tintColor * texture2D(mainTexture, uv);\n #if CC_DRAW_WIRE_FRAME\n if (any(lessThan(vBarycentric, vec3(0.02)))) {\n col = vec4(0., 1., 1., 1.);\n }\n #endif\n return CCFragOutput(col);\n}\nvoid main() { gl_FragColor = add(); }"
|
|
},
|
|
"builtins": {
|
|
"globals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCGlobal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
},
|
|
"locals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCLocal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
}
|
|
},
|
|
"defines": [
|
|
{
|
|
"name": "CC_DRAW_WIRE_FRAME",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "CC_USE_WORLD_SPACE",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "OUTPUT_TO_GAMMA",
|
|
"type": "boolean",
|
|
"defines": []
|
|
}
|
|
],
|
|
"blocks": [
|
|
{
|
|
"name": "Constants",
|
|
"members": [
|
|
{
|
|
"name": "mainTiling_Offset",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "frameTile_velLenScale",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "scale",
|
|
"type": 16,
|
|
"count": 1
|
|
}
|
|
],
|
|
"defines": [],
|
|
"binding": 0
|
|
},
|
|
{
|
|
"name": "FragConstants",
|
|
"members": [
|
|
{
|
|
"name": "tintColor",
|
|
"type": 16,
|
|
"count": 1
|
|
}
|
|
],
|
|
"defines": [],
|
|
"binding": 1
|
|
}
|
|
],
|
|
"samplers": [
|
|
{
|
|
"name": "mainTexture",
|
|
"type": 29,
|
|
"count": 1,
|
|
"defines": [],
|
|
"binding": 30
|
|
}
|
|
],
|
|
"record": null,
|
|
"name": "builtin-3d-trail|particle-trail:vs_main|tinted-fs:add"
|
|
},
|
|
{
|
|
"hash": 4224037318,
|
|
"glsl3": {
|
|
"vert": "\nprecision mediump float;\nuniform Constants{\n vec4 mainTiling_Offset;\n vec4 frameTile_velLenScale;\n vec4 scale;\n};\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nout vec2 uv;\nout vec4 color;\nin vec3 a_position;\nin vec4 a_texCoord;\nin vec3 a_texCoord1;\nin vec3 a_texCoord2;\nin vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n out vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nin vec2 uv;\nin vec4 color;\n#if CC_DRAW_WIRE_FRAME\n in vec3 vBarycentric;\n#endif\nuniform sampler2D mainTexture;\nuniform FragConstants {\n vec4 tintColor;\n};\nvec4 multiply () {\n vec4 col;\n vec4 texColor = texture(mainTexture, uv);\n col.rgb = tintColor.rgb * texColor.rgb * color.rgb * vec3(2.0);\n col.a = (1.0 - texColor.a) * (tintColor.a * color.a * 2.0);\n #if CC_DRAW_WIRE_FRAME\n if (any(lessThan(vBarycentric, vec3(0.02)))) {\n col = vec4(0., 1., 1., col.a);\n }\n #endif\n return CCFragOutput(col);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = multiply(); }"
|
|
},
|
|
"glsl1": {
|
|
"vert": "\nprecision mediump float;\nuniform vec4 mainTiling_Offset;\nuniform mat4 cc_matViewProj;\nuniform vec4 cc_cameraPos;\nuniform mat4 cc_matWorld;\nvarying vec2 uv;\nvarying vec4 color;\nattribute vec3 a_position;\nattribute vec4 a_texCoord;\nattribute vec3 a_texCoord1;\nattribute vec3 a_texCoord2;\nattribute vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n varying vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nvarying vec2 uv;\nvarying vec4 color;\n#if CC_DRAW_WIRE_FRAME\n varying vec3 vBarycentric;\n#endif\nuniform sampler2D mainTexture;\nuniform vec4 tintColor;\nvec4 multiply () {\n vec4 col;\n vec4 texColor = texture2D(mainTexture, uv);\n col.rgb = tintColor.rgb * texColor.rgb * color.rgb * vec3(2.0);\n col.a = (1.0 - texColor.a) * (tintColor.a * color.a * 2.0);\n #if CC_DRAW_WIRE_FRAME\n if (any(lessThan(vBarycentric, vec3(0.02)))) {\n col = vec4(0., 1., 1., col.a);\n }\n #endif\n return CCFragOutput(col);\n}\nvoid main() { gl_FragColor = multiply(); }"
|
|
},
|
|
"builtins": {
|
|
"globals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCGlobal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
},
|
|
"locals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCLocal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
}
|
|
},
|
|
"defines": [
|
|
{
|
|
"name": "CC_DRAW_WIRE_FRAME",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "CC_USE_WORLD_SPACE",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "OUTPUT_TO_GAMMA",
|
|
"type": "boolean",
|
|
"defines": []
|
|
}
|
|
],
|
|
"blocks": [
|
|
{
|
|
"name": "Constants",
|
|
"members": [
|
|
{
|
|
"name": "mainTiling_Offset",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "frameTile_velLenScale",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "scale",
|
|
"type": 16,
|
|
"count": 1
|
|
}
|
|
],
|
|
"defines": [],
|
|
"binding": 0
|
|
},
|
|
{
|
|
"name": "FragConstants",
|
|
"members": [
|
|
{
|
|
"name": "tintColor",
|
|
"type": 16,
|
|
"count": 1
|
|
}
|
|
],
|
|
"defines": [],
|
|
"binding": 1
|
|
}
|
|
],
|
|
"samplers": [
|
|
{
|
|
"name": "mainTexture",
|
|
"type": 29,
|
|
"count": 1,
|
|
"defines": [],
|
|
"binding": 30
|
|
}
|
|
],
|
|
"record": null,
|
|
"name": "builtin-3d-trail|particle-trail:vs_main|tinted-fs:multiply"
|
|
},
|
|
{
|
|
"hash": 1704877102,
|
|
"glsl3": {
|
|
"vert": "\nprecision mediump float;\nuniform Constants{\n vec4 mainTiling_Offset;\n vec4 frameTile_velLenScale;\n vec4 scale;\n};\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nout vec2 uv;\nout vec4 color;\nin vec3 a_position;\nin vec4 a_texCoord;\nin vec3 a_texCoord1;\nin vec3 a_texCoord2;\nin vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n out vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nin vec2 uv;\nin vec4 color;\nuniform sampler2D mainTexture;\nvec4 addSmooth () {\n vec4 col = color * texture(mainTexture, uv);\n col.rgb *= col.a;\n return CCFragOutput(col);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = addSmooth(); }"
|
|
},
|
|
"glsl1": {
|
|
"vert": "\nprecision mediump float;\nuniform vec4 mainTiling_Offset;\nuniform mat4 cc_matViewProj;\nuniform vec4 cc_cameraPos;\nuniform mat4 cc_matWorld;\nvarying vec2 uv;\nvarying vec4 color;\nattribute vec3 a_position;\nattribute vec4 a_texCoord;\nattribute vec3 a_texCoord1;\nattribute vec3 a_texCoord2;\nattribute vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n varying vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nvarying vec2 uv;\nvarying vec4 color;\nuniform sampler2D mainTexture;\nvec4 addSmooth () {\n vec4 col = color * texture2D(mainTexture, uv);\n col.rgb *= col.a;\n return CCFragOutput(col);\n}\nvoid main() { gl_FragColor = addSmooth(); }"
|
|
},
|
|
"builtins": {
|
|
"globals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCGlobal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
},
|
|
"locals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCLocal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
}
|
|
},
|
|
"defines": [
|
|
{
|
|
"name": "CC_DRAW_WIRE_FRAME",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "CC_USE_WORLD_SPACE",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "OUTPUT_TO_GAMMA",
|
|
"type": "boolean",
|
|
"defines": []
|
|
}
|
|
],
|
|
"blocks": [
|
|
{
|
|
"name": "Constants",
|
|
"members": [
|
|
{
|
|
"name": "mainTiling_Offset",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "frameTile_velLenScale",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "scale",
|
|
"type": 16,
|
|
"count": 1
|
|
}
|
|
],
|
|
"defines": [],
|
|
"binding": 0
|
|
}
|
|
],
|
|
"samplers": [
|
|
{
|
|
"name": "mainTexture",
|
|
"type": 29,
|
|
"count": 1,
|
|
"defines": [],
|
|
"binding": 30
|
|
}
|
|
],
|
|
"record": null,
|
|
"name": "builtin-3d-trail|particle-trail:vs_main|no-tint-fs:addSmooth"
|
|
},
|
|
{
|
|
"hash": 2717357054,
|
|
"glsl3": {
|
|
"vert": "\nprecision mediump float;\nuniform Constants{\n vec4 mainTiling_Offset;\n vec4 frameTile_velLenScale;\n vec4 scale;\n};\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nout vec2 uv;\nout vec4 color;\nin vec3 a_position;\nin vec4 a_texCoord;\nin vec3 a_texCoord1;\nin vec3 a_texCoord2;\nin vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n out vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nin vec2 uv;\nin vec4 color;\nuniform sampler2D mainTexture;\nvec4 premultiplied () {\n vec4 col = color * texture(mainTexture, uv) * color.a;\n return CCFragOutput(col);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = premultiplied(); }"
|
|
},
|
|
"glsl1": {
|
|
"vert": "\nprecision mediump float;\nuniform vec4 mainTiling_Offset;\nuniform mat4 cc_matViewProj;\nuniform vec4 cc_cameraPos;\nuniform mat4 cc_matWorld;\nvarying vec2 uv;\nvarying vec4 color;\nattribute vec3 a_position;\nattribute vec4 a_texCoord;\nattribute vec3 a_texCoord1;\nattribute vec3 a_texCoord2;\nattribute vec4 a_color;\n#if CC_DRAW_WIRE_FRAME\n varying vec3 vBarycentric;\n#endif\nvec4 vs_main() {\n highp vec4 pos = vec4(a_position, 1);\n vec4 velocity = vec4(a_texCoord1.xyz, 0);\n#if !CC_USE_WORLD_SPACE\n pos = cc_matWorld * pos;\n velocity = cc_matWorld * velocity;\n#endif\n float vertOffset = (a_texCoord.x - 0.5) * a_texCoord.y;\n vec3 camUp = normalize(cross(pos.xyz - cc_cameraPos.xyz, velocity.xyz));\n pos.xyz += camUp * vertOffset;\n pos = cc_matViewProj * pos;\n uv = a_texCoord.zw * mainTiling_Offset.xy + mainTiling_Offset.zw;;\n color = a_color;\n#if CC_DRAW_WIRE_FRAME\n vBarycentric = a_texCoord2;\n#endif\n return pos;\n}\nvoid main() { gl_Position = vs_main(); }",
|
|
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nvarying vec2 uv;\nvarying vec4 color;\nuniform sampler2D mainTexture;\nvec4 premultiplied () {\n vec4 col = color * texture2D(mainTexture, uv) * color.a;\n return CCFragOutput(col);\n}\nvoid main() { gl_FragColor = premultiplied(); }"
|
|
},
|
|
"builtins": {
|
|
"globals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCGlobal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
},
|
|
"locals": {
|
|
"blocks": [
|
|
{
|
|
"name": "CCLocal",
|
|
"defines": []
|
|
}
|
|
],
|
|
"samplers": []
|
|
}
|
|
},
|
|
"defines": [
|
|
{
|
|
"name": "CC_DRAW_WIRE_FRAME",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "CC_USE_WORLD_SPACE",
|
|
"type": "boolean",
|
|
"defines": []
|
|
},
|
|
{
|
|
"name": "OUTPUT_TO_GAMMA",
|
|
"type": "boolean",
|
|
"defines": []
|
|
}
|
|
],
|
|
"blocks": [
|
|
{
|
|
"name": "Constants",
|
|
"members": [
|
|
{
|
|
"name": "mainTiling_Offset",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "frameTile_velLenScale",
|
|
"type": 16,
|
|
"count": 1
|
|
},
|
|
{
|
|
"name": "scale",
|
|
"type": 16,
|
|
"count": 1
|
|
}
|
|
],
|
|
"defines": [],
|
|
"binding": 0
|
|
}
|
|
],
|
|
"samplers": [
|
|
{
|
|
"name": "mainTexture",
|
|
"type": 29,
|
|
"count": 1,
|
|
"defines": [],
|
|
"binding": 30
|
|
}
|
|
],
|
|
"record": null,
|
|
"name": "builtin-3d-trail|particle-trail:vs_main|no-tint-fs:premultiplied"
|
|
}
|
|
]
|
|
} |