mirror of
https://github.com/szrpf/DataBoardDemo.git
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1 line
30 KiB
Plaintext
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* 创建: 2022年11月23日\n * 作者: 水煮肉片饭(27185709@qq.com)\n * 描述: 数据看板\n * 节点挂上该组件,就可以在游戏运行过程中,直观看到节点任意属性(包括节点脚本中的属性)\n * 可以图形化展示以下四种数据:\n * 轮廓盒子: 随节点旋转,代表节点的实时矩形\n * 碰撞盒子: 不随节点旋转,一般代表碰撞范围\n * 自定义参数: 节点自身属性,以及节点任意脚本中的属性\n * 锚点: 锚点位置会显示一个小红点\n * 自定义参数(配置想监控的数据):\n * wp: 世界坐标\n * radian: 节点弧度(单位:π)\n * matrix: 变换矩阵\n * 自身属性: x,y,parent,children等\n * 脚本属性: 脚本实例对象的属性\n * ↓↓参数可以用3种分隔符隔开↓↓\n * 英文逗号、英文冒号、空格\n * ————————————————————————举个栗子————————————————————————\n * 脚本: Hero\n * 参数: wp,scale,angle,#angle,#hp\n * 显示结果:世界坐标,节点scale,节点angle,Hero对象的angle,Hero对象的hp\n * ————————————————————————温馨提示————————————————————————\n * 初始化的时候,设置全局变量window['DATABOARD'] = false可屏蔽本项目所有DataBoard,不会产生任何额外开销\\n\n*******************************************************************************/\nwindow['DATABOARD'] = true;\nconst ANCHOR_SIZE = 20; //锚点的大小\nconst LINEHEIGHT = 1.2; //行高是字体大小的多少倍\nconst { ccclass, property, executeInEditMode, menu } = cc._decorator;\n@ccclass\n@executeInEditMode\n@menu('Comp/DataBoard')\nexport default class DataBoard extends cc.Component {\n @property\n private _isOutlineBoxActive: boolean = false;\n @property({ displayName: CC_DEV && '轮廓盒子', tooltip: CC_DEV && '随节点旋转,代表实时轮廓' })\n private get isOutlineBoxActive() { return this._isOutlineBoxActive };\n private set isOutlineBoxActive(value: boolean) {\n this._isOutlineBoxActive = value;\n this.outlineBoxNode.active = value;\n }\n @property\n private _outlineBoxColor: cc.Color = new cc.Color(Math.random() * 255, Math.random() * 255, Math.random() * 255);\n @property({ displayName: CC_DEV && '······颜色', visible() { return this.isOutlineBoxActive } })\n private get outlineBoxColor() { return this._outlineBoxColor };\n private set outlineBoxColor(value: cc.Color) {\n this._outlineBoxColor = value;\n this.outlineBoxNode.color = value;\n }\n @property\n private _outlineBoxOpacity: number = 100;\n @property({ min: 0, max: 255, step: 1, slide: true, displayName: CC_DEV && '······透明度', visible() { return this.isOutlineBoxActive } })\n private get outlineBoxOpacity() { return this._outlineBoxOpacity };\n private set outlineBoxOpacity(value: number) {\n this._outlineBoxOpacity = value;\n this.outlineBoxNode.opacity = value;\n }\n @property\n private _isCollideBoxActive: boolean = true;\n @property({ displayName: CC_DEV && '碰撞盒子', tooltip: CC_DEV && '不随节点旋转,代表碰撞范围' })\n private get isCollideBoxActive() { return this._isCollideBoxActive };\n private set isCollideBoxActive(value: boolean) {\n this._isCollideBoxActive = value;\n this.collideBoxNode.active = value;\n }\n @property\n private _collideBoxColor: cc.Color = new cc.Color(Math.random() * 255, Math.random() * 255, Math.random() * 255);\n @property({ displayName: CC_DEV && '······颜色', visible() { return this.isCollideBoxActive } })\n private get collideBoxColor() { return this._collideBoxColor };\n private set collideBoxColor(value: cc.Color) {\n this._collideBoxColor = value;\n this.collideBoxNode.color = value;\n }\n @property\n private _collideBoxOpacity: number = 100;\n @property({ min: 0, max: 255, step: 1, slide: true, displayName: CC_DEV && '······透明度', visible() { return this.isCollideBoxActive } })\n private get collideBoxOpacity() { return this._collideBoxOpacity };\n private set collideBoxOpacity(value: number) {\n this._collideBoxOpacity = value;\n this.collideBoxNode.opacity = value;\n }\n @property\n private _isCustomLabelActive: boolean = true;\n @property({ displayName: CC_DEV && '自定义参数', tooltip: CC_DEV && '配置显示的属性内容' })\n private get isCustomLabelActive() { return this._isCustomLabelActive };\n private set isCustomLabelActive(value: boolean) {\n this._isCustomLabelActive = value;\n this.customLabelNode.active = value;\n }\n @property({ displayName: CC_DEV && '······脚本', tooltip: CC_DEV && '监控哪个脚本', visible() { return this.isCustomLabelActive; } })\n private customComponentName: string = '';\n @property\n private _customLabelString: string = 'x,y';\n @property({ multiline: true, displayName: CC_DEV && '······参数', tooltip: CC_DEV && \"—————支持的参数————\\nwp:世界坐标\\nradian:节点弧度(单位:π)\\nmatrix:变换矩阵\\n自身属性:x,y,parent,children等\\n脚本属性:脚本实例对象的属性\\n↓↓参数可以用3种分隔符隔开↓↓\\n英文逗号、英文冒号、空格\\n————举个栗子————\\n脚本:Hero\\n参数:wp,scale,angle,#angle,#hp\\n显示结果:\\n世界坐标,节点scale,节点angle,Hero对象的angle,Hero对象的hp\\n————温馨提示————\\n初始化的时候,设置全局变量\\nwindow['DATABOARD'] = false\\n可屏蔽本项目所有DataBoard,不会产生任何额外开销\", visible() { return this.isCustomLabelActive } })\n private get customLabelString() { return this._customLabelString };\n private set customLabelString(value: string) {\n this._customLabelString = value;\n this.customLabelStringSplit = value\n .replace(/,/g, '_~_').replace(/:/g, '_!_').replace(/ /g, '_@_')\n .replace(/_*\\n_*/g, '_\\n_').split('_');\n }\n @property\n private _customLabelOffset: cc.Vec2 = cc.v2(0, 100);\n @property({ displayName: CC_DEV && '······偏移', visible() { return this.isCustomLabelActive } })\n private get customLabelOffset() { return this._customLabelOffset };\n private set customLabelOffset(value: cc.Vec2) {\n this._customLabelOffset = value;\n this.customLabelNode.x = value.x;\n this.customLabelNode.y = value.y;\n }\n @property\n private _customLabelColor: cc.Color = new cc.Color(255, 255, 0);\n @property({ displayName: CC_DEV && '······颜色', visible() { return this.isCustomLabelActive } })\n private get customLabelColor() { return this._customLabelColor };\n private set customLabelColor(value: cc.Color) {\n this._customLabelColor = value;\n this.customLabelNode.color = value;\n }\n @property\n private _customLabelSize: number = 60;\n @property({ displayName: CC_DEV && '······大小', visible() { return this.isCustomLabelActive } })\n private get customLabelSize() { return this._customLabelSize };\n private set customLabelSize(value: number) {\n this._customLabelSize = value;\n this.customLabel.fontSize = value;\n this.customLabel.lineHeight = value * LINEHEIGHT;\n this.customLabelNode.getComponent(cc.LabelOutline).width = value * 0.1;\n }\n @property\n private _customLabelDigit: number = 0;\n @property({ min: 0, max: 10, step: 1, slide: true, displayName: CC_DEV && '······小数位数', visible() { return this.isCustomLabelActive } })\n private get customLabelDigit() { return this._customLabelDigit };\n private set customLabelDigit(value: number) {\n this._customLabelDigit = value;\n }\n private boardNode: cc.Node = null;\n private outlineBoxNode: cc.Node = null;\n private collideBoxNode: cc.Node = null;\n private anchorPointNode: cc.Node = null;\n private customLabelNode: cc.Node = null;\n private customLabel: cc.Label = null;\n private customLabelStringSplit: string[] = null;\n private monitorComp: cc.Component = null;\n\n protected onLoad() {\n if (!CC_EDITOR && !window['DATABOARD']) {\n this.destroy();\n return;\n }\n this.boardNode = this.node.getChildByName('DataBoard');\n if (cc.isValid(this.boardNode)) {\n this.boardNode.removeFromParent();\n this.boardNode.destroy();\n }\n let texture = new cc.Texture2D();\n texture.initWithData(new Uint8Array([255, 255, 255]), cc.Texture2D.PixelFormat.RGB888, 1, 1);\n\n this.boardNode = new cc.Node('DataBoard');\n this.boardNode.setParent(this.node);\n this.boardNode.x = this.boardNode.y = 0;\n this.boardNode.zIndex = cc.macro.MAX_ZINDEX;\n this.boardNode['_objFlags'] |= cc.Object['Flags'].HideInHierarchy;\n this.boardNode['_objFlags'] |= cc.Object['Flags'].LockedInEditor;\n\n this.outlineBoxNode = new cc.Node('OutlineBox');\n this.outlineBoxNode.setParent(this.boardNode);\n this.outlineBoxNode.addComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture);\n this.outlineBoxNode.active = this.isOutlineBoxActive;\n this.outlineBoxNode.color = this.outlineBoxColor;\n this.outlineBoxNode.opacity = this.outlineBoxOpacity;\n\n this.collideBoxNode = new cc.Node('CollideBox');\n this.collideBoxNode.setParent(this.boardNode);\n this.collideBoxNode.addComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture);\n this.collideBoxNode.active = this.isCollideBoxActive;\n this.collideBoxNode.color = this.collideBoxColor;\n this.collideBoxNode.opacity = this.collideBoxOpacity;\n\n this.anchorPointNode = new cc.Node('AnchorPoint');\n this.anchorPointNode.setParent(this.boardNode);\n this.anchorPointNode.addComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture);\n this.anchorPointNode.color = cc.color(255, 0, 0);\n this.anchorPointNode.width = ANCHOR_SIZE;\n this.anchorPointNode.height = ANCHOR_SIZE;\n\n this.customLabelNode = new cc.Node('CustomLabel');\n this.customLabelNode.setParent(this.boardNode);\n this.customLabel = this.customLabelNode.addComponent(cc.Label);\n this.customLabelNode.addComponent(cc.LabelOutline).color = cc.color(0, 0, 0);\n this.customLabelNode.active = this.isCustomLabelActive;\n this.customLabelString = this._customLabelString;\n this.customLabelNode.x = this.customLabelOffset.x;\n this.customLabelNode.y = this.customLabelOffset.y;\n this.customLabelNode.color = this.customLabelColor;\n this.customLabelSize = this._customLabelSize;\n\n this.updateAngle();\n this.updateScale();\n this.updateAnchor();\n this.updateSize();\n this.node.on(cc.Node.EventType.ROTATION_CHANGED, this.updateAngle, this);\n this.node.on(cc.Node.EventType.SCALE_CHANGED, this.updateScale, this);\n this.node.on(cc.Node.EventType.ANCHOR_CHANGED, this.updateAnchor, this);\n this.node.on(cc.Node.EventType.SIZE_CHANGED, this.updateSize, this);\n }\n\n private updateAngle() {\n this.collideBoxNode.angle = -this.node.angle;\n this.customLabelNode.angle = -this.node.angle;\n }\n\n private updateScale() {\n this.boardNode.scaleX = 1 / this.node.scaleX;\n this.boardNode.scaleY = 1 / this.node.scaleY;\n this.outlineBoxNode.scaleX = this.node.scaleX;\n this.outlineBoxNode.scaleY = this.node.scaleY;\n this.collideBoxNode.scaleX = this.node.scaleX;\n this.collideBoxNode.scaleY = this.node.scaleY;\n }\n\n private updateAnchor() {\n this.outlineBoxNode.anchorX = this.node.anchorX;\n this.outlineBoxNode.anchorY = this.node.anchorY;\n this.collideBoxNode.anchorX = this.node.anchorX;\n this.collideBoxNode.anchorY = this.node.anchorY;\n }\n\n private updateSize() {\n this.outlineBoxNode.width = this.node.width;\n this.outlineBoxNode.height = this.node.height;\n this.collideBoxNode.width = this.node.width;\n this.collideBoxNode.height = this.node.height;\n }\n\n protected update() {\n if (!this.isCustomLabelActive) return;\n if (!this.customLabelStringSplit) return;\n let str = '';\n let strs = this.customLabelStringSplit;\n if (!this.monitorComp && this.customComponentName) {\n this.monitorComp = this.node.getComponent(this.customComponentName);\n }\n for (let i = 0, len = strs.length; i < len; ++i) {\n let tmp = null;\n switch (strs[i]) {\n case 'wp':\n let matrix = this.node['_worldMatrix'].m;\n tmp = `${matrix[12].toFixed(this.customLabelDigit)},\\t${matrix[13].toFixed(this.customLabelDigit)}`;\n break;\n case 'angle':\n tmp = this.node.angle.toFixed(this.customLabelDigit) + '°';\n break;\n case 'radian':\n tmp = (this.node.angle / 180).toFixed(this.customLabelDigit) + 'π';\n break;\n case 'matrix':\n matrix = this.node['_worldMatrix'].m;\n tmp = '';\n for (let i = 0; i < 4; ++i) {\n for (let j = 0; j < 4; ++j) {\n let m = matrix[j * 4 + i];\n tmp += (m < 0 ? '\\t\\t' : '\\t\\t\\t') + m.toFixed(this.customLabelDigit);\n }\n i !== 3 && (tmp += '\\n');\n }\n break;\n case 'children':\n tmp = '';\n for (let i = 0, len = this.node.childrenCount; i < len; ++i) {\n tmp += `\\t\\t\\t${i}:${this.node.children[i].name}`;\n i !== len - 1 && (tmp += '\\n');\n }\n break;\n case '~': tmp = ',\\t'; break;\n case '!': tmp = ':\\t'; break;\n case '@': tmp = '\\t\\t'; break;\n default:\n if (this.node[strs[i]] !== undefined) {\n tmp = this.node[strs[i]];\n } else if (strs[i].startsWith('#') && this.monitorComp !== null) {\n tmp = this.parseString(strs[i].substring(1));\n } else {\n tmp = strs[i];\n }\n if (typeof tmp === 'number') {\n tmp = tmp.toFixed(this.customLabelDigit);\n } else if (tmp.name) {\n tmp = tmp.name;\n }\n break;\n }\n str += tmp;\n }\n this.customLabel.string = str;\n }\n\n private parseString(str: string) {\n let strs = str.split('.');\n let ret = this.monitorComp[strs[0]] || `#${strs[0]}`;\n for (let i = 1, len = strs.length; i < len; ++i) {\n if (ret[strs[i]] === undefined) {\n return `${ret.name ? ret.name : ret}.${strs[i]}`;\n }\n ret = ret[strs[i]];\n }\n return ret;\n }\n\n protected onDestroy() {\n if (cc.isValid(this.boardNode)) {\n this.boardNode.removeFromParent();\n this.boardNode.destroy();\n };\n this.node.targetOff(this);\n }\n}"]} |