mirror of
https://github.com/szrpf/DataBoardDemo.git
synced 2025-11-02 20:35:35 +00:00
create project
This commit is contained in:
101
library/imports/0e/0e42ba95-1fa1-46aa-b2cf-143cd1bcee2c.json
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101
library/imports/0e/0e42ba95-1fa1-46aa-b2cf-143cd1bcee2c.json
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[
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{
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"__type__": "cc.Prefab",
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"_name": "tiledtile",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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"asyncLoadAssets": false,
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"readonly": false
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},
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{
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"__type__": "cc.Node",
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"_name": "New TiledTile",
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"_objFlags": 0,
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"_parent": null,
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"_children": [],
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"_active": true,
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"_level": 1,
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"_components": [
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{
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"__id__": 2
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}
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],
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"_prefab": {
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"__id__": 3
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},
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 0,
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"height": 0
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_skewX": 0,
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"_skewY": 0,
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"_localZOrder": 45,
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"groupIndex": 0,
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"_id": "",
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_trs": {
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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]
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}
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},
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{
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"__type__": "cc.TiledTile",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"_x": 0,
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"_y": 0,
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"_gid": 6,
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"_layer": null,
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"_id": "39h1tJvWtC8oLyzYKulleV"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"asset": {
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"__uuid__": "0e42ba95-1fa1-46aa-b2cf-143cd1bcee2c"
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},
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"fileId": "fb1JS09SVFapQy1+PoRN4F",
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"sync": false
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}
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]
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125
library/imports/0e/0e93aeaa-0b53-4e40-b8e0-6268b4e07bd7.json
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125
library/imports/0e/0e93aeaa-0b53-4e40-b8e0-6268b4e07bd7.json
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{
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"__type__": "cc.EffectAsset",
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"_name": "builtin-2d-spine",
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"_objFlags": 0,
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"_native": "",
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"properties": null,
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"techniques": [
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{
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"passes": [
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{
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"blendState": {
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"targets": [
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{
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"blend": true
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}
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]
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},
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"rasterizerState": {
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"cullMode": 0
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},
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"properties": {
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"texture": {
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"value": "white",
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"type": 29
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},
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"alphaThreshold": {
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"value": [
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0.5
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],
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"type": 13
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}
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},
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"program": "builtin-2d-spine|vs|fs"
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}
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]
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}
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],
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"shaders": [
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{
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"hash": 3550530479,
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\n#if USE_TINT\n in vec4 a_color0;\n#endif\nin vec2 a_uv0;\nout vec2 v_uv0;\nout vec4 v_light;\n#if USE_TINT\n out vec4 v_dark;\n#endif\nvoid main () {\n mat4 mvp;\n #if CC_USE_MODEL\n mvp = cc_matViewProj * cc_matWorld;\n #else\n mvp = cc_matViewProj;\n #endif\n v_uv0 = a_uv0;\n v_light = a_color;\n #if USE_TINT\n v_dark = a_color0;\n #endif\n gl_Position = mvp * vec4(a_position, 1);\n}",
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"frag": "\nprecision highp float;\nuniform sampler2D texture;\nin vec2 v_uv0;\nin vec4 v_light;\n#if USE_TINT\n in vec4 v_dark;\n#endif\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvoid main () {\n vec4 texColor = vec4(1.0);\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n texColor.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n texColor.a *= texture_tmp.a;\n #else\n texColor *= texture_tmp;\n #endif\n vec4 finalColor;\n #if USE_TINT\n finalColor.a = v_light.a * texColor.a;\n finalColor.rgb = ((texColor.a - 1.0) * v_dark.a + 1.0 - texColor.rgb) * v_dark.rgb + texColor.rgb * v_light.rgb;\n #else\n finalColor = texColor * v_light;\n #endif\n ALPHA_TEST(finalColor);\n gl_FragColor = finalColor;\n}"
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},
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\n#if USE_TINT\n attribute vec4 a_color0;\n#endif\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nvarying vec4 v_light;\n#if USE_TINT\n varying vec4 v_dark;\n#endif\nvoid main () {\n mat4 mvp;\n #if CC_USE_MODEL\n mvp = cc_matViewProj * cc_matWorld;\n #else\n mvp = cc_matViewProj;\n #endif\n v_uv0 = a_uv0;\n v_light = a_color;\n #if USE_TINT\n v_dark = a_color0;\n #endif\n gl_Position = mvp * vec4(a_position, 1);\n}",
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"frag": "\nprecision highp float;\nuniform sampler2D texture;\nvarying vec2 v_uv0;\nvarying vec4 v_light;\n#if USE_TINT\n varying vec4 v_dark;\n#endif\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvoid main () {\n vec4 texColor = vec4(1.0);\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n texColor.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n texColor.a *= texture_tmp.a;\n #else\n texColor *= texture_tmp;\n #endif\n vec4 finalColor;\n #if USE_TINT\n finalColor.a = v_light.a * texColor.a;\n finalColor.rgb = ((texColor.a - 1.0) * v_dark.a + 1.0 - texColor.rgb) * v_dark.rgb + texColor.rgb * v_light.rgb;\n #else\n finalColor = texColor * v_light;\n #endif\n ALPHA_TEST(finalColor);\n gl_FragColor = finalColor;\n}"
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},
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"builtins": {
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"globals": {
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"blocks": [
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{
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"name": "CCGlobal",
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"defines": []
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}
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],
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"samplers": []
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},
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"locals": {
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"blocks": [
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{
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"name": "CCLocal",
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"defines": []
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}
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],
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"samplers": []
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}
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},
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"defines": [
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{
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"name": "USE_TINT",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "CC_USE_MODEL",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "USE_ALPHA_TEST",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "CC_USE_ALPHA_ATLAS_texture",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "INPUT_IS_GAMMA",
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"type": "boolean",
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"defines": []
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}
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],
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"blocks": [
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{
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"name": "ALPHA_TEST",
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"members": [
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{
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"name": "alphaThreshold",
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"type": 13,
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"count": 1
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}
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],
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"defines": [
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"USE_ALPHA_TEST"
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],
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"binding": 0
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}
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],
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"samplers": [
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{
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"name": "texture",
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"type": 29,
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"count": 1,
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"defines": [],
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"binding": 30
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}
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],
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"record": null,
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"name": "builtin-2d-spine|vs|fs"
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}
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]
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}
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