94 lines
2.8 KiB
TypeScript
94 lines
2.8 KiB
TypeScript
/*
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { _decorator, Component, JsonAsset, Node } from 'cc';
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import { NavSystem } from '../../logic/navigation/navigation-system';
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import { ResCache } from '../../core/res/res-cache';
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import * as dataCore from "../../logic/data/data-core";
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import { Level } from '../../logic/level/level';
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import { Actor } from '../../logic/actor/actor';
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import { Sound } from '../../core/audio/sound';
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import { Save } from '../../logic/data/save';
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const { ccclass, property } = _decorator;
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@ccclass('TestSteeringInit')
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export class TestSteeringInit extends Component {
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@property(JsonAsset)
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jsonAsset:JsonAsset | undefined;
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@property(Node)
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enemiesNode:Node | undefined;
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//@property( { type:[Actor] } )
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//actors:Actor[] = [];
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@property( {type : Actor } )
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player:Actor | undefined;
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start() {
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NavSystem.Init(this.jsonAsset?.json);
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ResCache.Instance.load(()=>{
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const playerNode = this.node.getChildByName('player-tps');
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this.player = playerNode?.getComponent(Actor)!;
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dataCore.Init();
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Save.Instance.init();
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// Init player
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this.player?.init('data-player');
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// Set level player.
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Level.Instance._player = this.player;
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// Init sound.
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Sound.init();
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// Init enemy actors.
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const enemies = this.enemiesNode?.getComponentsInChildren(Actor)!;
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for(let i = 0; i < enemies.length; i++) {
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enemies[i].init('data-enemy_0');
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enemies[i].isReady = true;
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}
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Level.Instance.stop = false;
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});
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}
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update(deltaTime: number) {
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}
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}
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