26 lines
1.0 KiB
TypeScript
26 lines
1.0 KiB
TypeScript
import { _decorator, Component, Node, geometry, PhysicsSystem, PhysicsRayResult } from 'cc';
|
|
import { fx } from '../../core/effect/fx';
|
|
import { ActorEquipBase } from './actor-equip-base';
|
|
import { ActorPart } from './actor-part';
|
|
import { calculateDamage } from './damage-core';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('ActorAxe')
|
|
export class ActorAxe extends ActorEquipBase {
|
|
onFire() {
|
|
this._bagData!.bulletCount--;
|
|
const forwardNode = this._actor!._forwardNode;
|
|
const origin = forwardNode.worldPosition;
|
|
const dir = forwardNode.forward;
|
|
let ray = new geometry.Ray(origin.x, origin.y, origin.z, dir.x, dir.y , dir.z);
|
|
const mask = 1 << 3 | 1 << 4;
|
|
const distance = this._data.damage.distance;
|
|
let hit:PhysicsRayResult | undefined = undefined;
|
|
if (PhysicsSystem.instance.raycastClosest(ray, mask, distance)) {
|
|
hit = PhysicsSystem.instance.raycastClosestResult;
|
|
}
|
|
calculateDamage(this._data, hit);
|
|
}
|
|
}
|
|
|