import { _decorator, Component, MeshRenderer } from 'cc'; import { DataGameInst } from '../logic/data/data-core'; const { ccclass, property } = _decorator; @ccclass('TestColliderMeshSwitch') export class TestColliderMeshSwitch extends Component { @property meshRenderState:boolean = false; start() { this.meshRenderState = DataGameInst._data.show_collider; console.log("meshRenderState:", this.meshRenderState); const meshRenders = this.getComponentsInChildren(MeshRenderer); for (let i = 0; i < meshRenders.length; i++) { meshRenders[i].enabled = this.meshRenderState; } } }