import { _decorator, Component, Node, Camera, director, game, MeshRenderer } from 'cc'; import { EDITOR } from 'cc/env'; const { ccclass, property } = _decorator; @ccclass('SpawnsGroup') export class SpawnsGroup extends Component { onEnable() { this.node.children.forEach(child => { const meshRender = child.getComponent(MeshRenderer); if (meshRender) meshRender.enabled = false; }); } start() { } update(deltaTime: number) { } }