[add] first

This commit is contained in:
2023-02-22 09:50:51 +08:00
commit 6260e95bc8
9053 changed files with 4492644 additions and 0 deletions

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import { _decorator, Component, error, Node, randomRange, Vec3 } from 'cc';
import { Res } from '../../core/res/res';
import { fun } from '../../core/util/fun';
const { ccclass, property } = _decorator;
@ccclass('FxBulletTracer')
export class FxBulletTracer extends Component {
@property
poolCount = 5;
@property
segment = 5;
@property
hiddenTime = 0.05;
pool:Array<Node> | undefined;
__preload() {
this.node.on('init', this.init, this);
}
init() {
this.pool = new Array(this.poolCount);
const firstChild = this.node.children[0];
this.pool[0] = firstChild;
firstChild.active = false;
for(let i = 1; i < this.poolCount; i++) {
this.pool[i] = Res.instNode(firstChild, this.node);
}
this.node.on('setTracer', this.setTracer, this);
}
onDestroy() {
this.node.off('init', this.init, this);
this.node.off('setTracer', this.setTracer, this);
}
public setTracer(start:Vec3, end:Vec3) {
const endPosition = end.clone();
const direction = end.clone().subtract(start).normalize();
const length = endPosition.subtract(start).length();
const eachSegment = length/this.poolCount;
const count = this.calculateSegment(length);
const startPosition = start.clone();
for(let i = 0; i < count; i++) {
const currentLength = eachSegment;
const currentNode = this.pool![i];
currentNode.active = true;
currentNode.setPosition(startPosition);
currentNode.lookAt(end);
currentNode.setScale(0.3, 1, randomRange(0.3, currentLength));
startPosition.add(direction.clone().multiplyScalar(currentLength));
}
fun.delay(this.hiddenLines.bind(this), this.hiddenTime);
}
calculateSegment(length:number):number {
let count = Math.round(length / this.segment);
if(count > this.poolCount) count = this.poolCount;
return count;
}
hiddenLines() {
for(let i = 0; i < this.poolCount; i++) this.pool![i].active = false;
}
}

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"importer": "typescript",
"imported": true,
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import { _decorator, Component, Node, randomRange } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('FxCarRandomMove')
export class FxCarRandomMove extends Component {
@property
offsetY = 54;
@property
intervalTime = 0;
@property
count = 5;
@property
minTime = 3;
@property
maxTime = 10;
start () {
this.intervalTime = randomRange(this.minTime, this.maxTime);
this.node.setPosition(0, this.offsetY, 0);
}
update (deltaTime: number) {
this.intervalTime -= deltaTime;
if (this.intervalTime < 0) {
this.intervalTime = randomRange(this.minTime, this.maxTime);
for (let i = 0; i < this.node.children.length; i++) {
this.node.children[i].emit('msg_node_fly_car');
}
}
}
}

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import { _decorator, Component, Animation, randomRange, randomRangeInt, random } from 'cc';
import { Sound } from '../../core/audio/sound';
const { ccclass, property } = _decorator;
@ccclass('FxFlyCar')
export class FxFlyCar extends Component {
@property
maxTime = 5;
@property
minTime = 1;
animation: Animation | undefined | null;
waitTime = 0;
start () {
this.animation = this.node.children[0].getComponent(Animation);
this.node.on('msg_node_fly_car', () => {
this.waitTime = randomRange(this.minTime, this.maxTime);
})
}
update (deltaTime: number) {
this.waitTime -= deltaTime;
if (this.waitTime < 0) {
this.waitTime = 9999999999;
this.node.setRotationFromEuler(0, randomRange(0, 360), 0);
const y = randomRangeInt(0, 5);
this.node.setPosition(0, y, 0);
this.animation?.stop();
this.animation?.play();
this.animation!.defaultClip!.speed = randomRange(0.2, 0.6);
if (random() > 0.5 && y < 7) Sound.on('sfx_car_fly', randomRange(0.3, 1));
}
}
}

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"importer": "typescript",
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import { _decorator, Component, Node, SkinnedMeshRenderer, v4, v3, Vec3, clamp01, Material } from 'cc';
import { UtilVec3 } from '../../core/util/util';
import { TestColliderMeshSwitch } from '../../test/test-collider-mesh-switch';
const { ccclass, property } = _decorator;
@ccclass('FxGhostVertex')
export class FxGhostVertex extends Component {
@property
intensity = 4;
private materials: Array<Material> = [];
private directionUniform = v4();
private direction: Vec3 = v3();
private currentPosition: Vec3 | undefined;
private lastPosition: Vec3 | undefined;
private t = 0;
start() {
this.currentPosition = this.node.position.clone();
this.lastPosition = this.currentPosition.clone();
let components = this.node.getComponentsInChildren(SkinnedMeshRenderer);
components.forEach(
(comp) => {
this.materials.push(comp.material!);
}
);
}
update(deltaTime: number) {
UtilVec3.copy(this.currentPosition!, this.node.worldPosition);
if (this.currentPosition!.equals(this.lastPosition!)) {
this.t = 0;
}
this.t += deltaTime;
this.t = clamp01(this.t);
Vec3.lerp(this.lastPosition!, this.lastPosition!, this.currentPosition!, this.t);
Vec3.subtract(this.direction, this.lastPosition!, this.currentPosition!).multiplyScalar(this.intensity);
this.materials.forEach(
(material: Material) => {
let handle = material.passes[0].getHandle("direction")
material.passes[0].getUniform(handle, this.directionUniform);
this.directionUniform.set(
this.direction.x,
this.direction.y,
this.direction.z,
this.directionUniform.w,
);
material.passes[0].setUniform(handle, this.directionUniform);
}
);
}
}

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"importer": "typescript",
"imported": true,
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"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, Component, Node, MeshRenderer, Mesh, SkinnedMeshRenderer } from 'cc';
import { Res } from '../../core/res/res';
import { UtilNode } from '../../core/util/util';
const { ccclass, property } = _decorator;
@ccclass('FxGhost')
export class FxGhost extends Component {
@property
count = 5;
@property(Node)
target:Node|undefined;
@property
simpleTime = 1;
meshRenders:SkinnedMeshRenderer[] | undefined;
_intervalTime = 0;
_ghostItems:GhostNode[] = [];
_eachCount = 0;
_index = 0;
_total = 0;
start() {
this.meshRenders = this.target!.getComponentsInChildren(SkinnedMeshRenderer);
console.log(this.meshRenders);
this._eachCount = this.meshRenders.length;
const total = this.count * this._eachCount;
this._total = total;
this._ghostItems = Array<GhostNode>(total);
const itemNode = this.node!.children[0];
this._ghostItems[0] = {
node:itemNode,
meshRender:UtilNode.getComponent(itemNode, MeshRenderer),
}
for(let i = 1; i < total; i++) {
const newNode = Res.instNode(itemNode, this.node);
this._ghostItems[i] = {
node:newNode,
meshRender:UtilNode.getComponent(newNode, MeshRenderer),
}
}
console.log(this.meshRenders, this._ghostItems);
}
update(deltaTime: number) {
this._intervalTime -= deltaTime;
if(this._intervalTime < 0) {
this.simpleMeshInfo();
this._intervalTime = this.simpleTime;
}
}
simpleMeshInfo() {
for(let i = 0; i < this._eachCount; i++) {
const mesh = this.meshRenders![i].mesh;
const node = this.meshRenders![i].node;
if(mesh != null) {
const copyMesh = Object.assign(mesh);
const ghost = this._ghostItems[this._index];
ghost.meshRender.mesh = copyMesh;
ghost.node.setPosition(this._index, node.worldPosition.y, node.worldPosition.z);
ghost.node.setWorldRotation(node.getWorldRotation());
this._index++;
console.log(this._index);
if(this._index >= this._total) this._index = 0;
}else{
console.warn(`${this.meshRenders![i].node.name} Can not find mesh`)
}
}
}
}
export type GhostNode = {
node: Node,
meshRender: MeshRenderer,
}

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import { _decorator, Color, Component, Material, math, MeshRenderer, Node, randomRange, randomRangeInt } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('FxLightFlash')
export class FxLightFlash extends Component {
matLight:Material | undefined | null;
lightColor:Color = new Color(255, 255, 255, 255);
lightValueMax = 10;
lightValueMin = 200;
length = 0;
flashTimes = 3;
value = 0;
t = 0;
smooth = 10;
isFlash = false;
start() {
this.matLight = this.node.getComponent(MeshRenderer)?.materials[0];
this.onFlash();
}
onFlash() {
this.flashTimes = randomRangeInt(1, 5);
this.lightValueMax = 255;
this.lightValueMin = randomRangeInt(180, 200);
this.length = this.lightValueMax - this.lightValueMin;
this.value = this.lightValueMax;
}
update(deltaTime: number) {
this.t += deltaTime;
this.value = math.pingPong(this.t * this.smooth, this.length) + this.lightValueMin;
this.lightColor.a = this.value;
this.lightColor.g = this.value;
this.lightColor.b = this.value;
this.matLight?.setProperty('emissive', this.lightColor);
}
}

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import { _decorator, Component, Node, v3, Vec2, Vec3 } from 'cc';
import { UtilVec3 } from '../../core/util/util';
const { ccclass, property } = _decorator;
@ccclass('FxRayLine')
export class FxRayLine extends Component {
direction:Vec3 = v3(0, 0, 0);
public setRayLine(start:Vec3, end:Vec3) {
UtilVec3.copy(this.direction, end);
this.direction.subtract(start);
const length = this.direction.length();
//this.node.lookAt(this.direction);
this.node.setScale(0.1, 1, length);
}
}

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"importer": "typescript",
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"userData": {}
}

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/*
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
import { _decorator, Component, Node, Vec2, Vec3, CCFloat } from 'cc';
import { Res } from '../../core/res/res';
import { Msg } from '../../core/msg/msg';
const { ccclass, property } = _decorator;
@ccclass('GunTracerPool')
export class GunTracerPool extends Component {
//The depth of the object pool.
@property({ type: CCFloat, tooltip: 'The depth of the object pool.' })
poolCount = 20;
// A collection of arrays that store object pools.
pool: Array<Node> | undefined;
// The usage index of the object pool.
index = 0;
start () {
// Create an array of objects based on the object pool depth.
this.pool = new Array(this.poolCount);
// Get the base object of the object pool.
const poolItem = this.node.children[0];
// Set the base object as the first element of the object pool.
this.pool[0] = poolItem;
// Starting from one, generate an object pool in a loop.
for (let i = 1; i < this.poolCount; i++) {
// Instantiates a new object from the base object. And map to the current object pool index object.
this.pool[i] = Res.instNode(poolItem, this.node);
// Initialize this newly generated object.
this.pool[i].emit('init');
}
// Initialize the base object.
poolItem.emit('init');
// Register an external access message executor
Msg.on('msg_set_tracer', this.setTracer.bind(this));
}
/**
* Set start and end positions
* @param data set data.
*/
setTracer (data: { start: Vec3, end: Vec3 }) {
// Get a ray from the object pool.
this.pool![this.index].emit('setTracer', data.start, data.end);
// The object pool index add one.
this.index++;
// If the index exceeds the maximum length, set the index to start from 0.
if (this.index >= this.poolCount) this.index = 0;
}
}

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"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b37075c6-b5bd-4e80-8e09-00a546a3bcdf",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
import { _decorator, AudioSource, Component, math, Node } from 'cc';
import { Msg } from '../../core/msg/msg';
import { Level } from '../level/level';
import { Sound } from '../../core/audio/sound';
const { ccclass, property } = _decorator;
@ccclass('SfxHeart')
export class SfxHeart extends Component {
_sfxAudio: AudioSource | undefined
volume = 0;
currentVolume = 0;
sceneVolume = 1;
currentSceneVolume = 1;
isLow = false;
start() {
this._sfxAudio = this.getComponent(AudioSource)!;
this._sfxAudio.volume = 0;
this._sfxAudio.loop = true;
this._sfxAudio.play();
}
update(deltaTime: number) {
const player = Level.Instance._player;
if(!player) return;
if(player && player?._data?.is_low_hp && !player.is_dead) {
if(this.isLow == false) {
this.isLow = true;
Msg.emit('msg_ui_fx_open', 'effect_low_hp');
}
this.currentVolume = Sound.volumeSound;
this.currentSceneVolume = 0.1;
}else{
if(this.isLow){
this.isLow = false;
Msg.emit('msg_ui_fx_close', 'effect_low_hp');
}
this.currentVolume = 0;
this.currentSceneVolume = 1;
}
this.volume = math.lerp(this.volume, this.currentVolume, deltaTime);
this.sceneVolume = math.lerp(this.sceneVolume, this.currentSceneVolume, deltaTime);
this._sfxAudio!.volume = this.volume;
Sound.sceneMusicPercent = this.sceneVolume;
Sound.updateBGM();
}
}

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