[add] first

This commit is contained in:
2023-02-22 09:50:51 +08:00
commit 6260e95bc8
9053 changed files with 4492644 additions and 0 deletions

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{
"name":"actor-boss_0",
"brain":"brain-boss_0",
"res":"actor/actor-boss_0",
"action":"action-boss_0",
"groundIndex":0,
"sfx_walk_ground":"sfx_walk_ground",
"sfx_walk_grass":"sfx_walk_grass",
"bag_capacity":1,
"cost_jump_strength":2,
"cost_run_strength":1,
"cost_use_equip_strength":1,
"recover_ground_strength":5,
"size":1,
"size_percent":1,
"view_size": 0.8,
"strength": 100,
"max_strength": 100,
"max_hp":400,
"max_move_rate": 1,
"min_move_rate": 0.1,
"mass": 1,
"move_force": { "x":10, "y":10, "z":20 },
"jump_force_y": 4,
"cur_speed": 0,
"move_speed": { "x": 2, "y": 2, "z": 2 },
"run_speed": { "x": 0, "y": 0, "z": 3 },
"max_size":0.9,
"min_size":0.15,
"angle_speed": 50,
"inversion_control": 1,
"dizzy":0,
"hit_recover": 0,
"is_ground": false,
"is_win": false,
"is_run":false,
"is_dead": false,
"is_crouch": false,
"is_prone": false,
"is_aim": false,
"is_jump": false,
"is_attack": false,
"is_auto_fire": false,
"cards":[],
"items":[],
"equipment_name_list":[],
"current_equipment_index": -1,
"items_count":[],
"angle_vertical_max":30,
"angle_vertical_min":-40,
"hp":400,
"hp_percent":0,
"defense":1,
"defense_percent":0,
"nearest_node":-1,
"default_equip_index": 0,
"bags":["laser_gun_0"],
"weapon_bone":"weapon_root",
"cache_equipment_list":[
"laser_gun_0"
],
"ai_nearby_distance": 20,
"ai_fire_angle": 10,
"ai_wait_fire_time_range":[0.3, 0.5],
"linear_velocity_animation_rate":0.5,
"angle_velocity_animation_rate":0.05,
"angle_velocity_animation_scale":10
}

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{
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"importer": "json",
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"uuid": "5921260b-35b1-4a35-a910-d40390e8ab7f",
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],
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}

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{
"bind_camera":true,
"camera_main":{
"pipeline":"main",
"is_main_camera":true,
"is_bind_occlusion":true
},
"camera_fps":{
"pipeline":"forward",
"is_main_camera":false,
"is_bind_occlusion":false
},
"aim_point":{
"target_distance":2
},
"normal_point":{
"target_distance":4
},
"far_point": {
"target_distance":10
}
}

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{
"action":"action-handgun",
"type":"range",
"bullet_count":20,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_1",
"bullet_check_type":"physic_ray",
"atk":8
}

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}

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{
"action":"action-handgun",
"type":"range",
"bullet_count":20,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_1",
"bullet_check_type":"physic_ray",
"atk":8
}

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{
"name":"actor-enemy_0",
"brain":"brain-enemy_0",
"res":"actor/actor-enemy_0",
"action":"action-enemy_0",
"groundIndex":0,
"sfx_walk_ground":"sfx_walk_ground",
"sfx_walk_grass":"sfx_walk_grass",
"bag_capacity":1,
"cost_jump_strength":2,
"cost_run_strength":1,
"cost_use_equip_strength":1,
"recover_ground_strength":5,
"size":1,
"size_percent":1,
"view_size": 0.8,
"strength": 100,
"max_strength": 100,
"max_hp":60,
"max_move_rate": 1,
"min_move_rate": 0.1,
"mass": 1,
"move_force": { "x":10, "y":10, "z":20 },
"jump_force_y": 4,
"cur_speed": 0,
"move_speed": { "x": 2, "y": 2, "z": 2 },
"run_speed": { "x": 0, "y": 0, "z": 3 },
"max_size":0.9,
"min_size":0.15,
"angle_speed": 50,
"inversion_control": 1,
"dizzy":0,
"hit_recover": 0,
"is_ground": false,
"is_win": false,
"is_run":false,
"is_dead": false,
"is_crouch": false,
"is_prone": false,
"is_aim": false,
"is_jump": false,
"is_attack": false,
"is_auto_fire": false,
"cards":[],
"items":[],
"equipment_name_list":[],
"current_equipment_index": -1,
"items_count":[],
"angle_vertical_max":30,
"angle_vertical_min":-40,
"hp":60,
"hp_percent":0,
"defense":1,
"defense_percent":0,
"nearest_node":-1,
"default_equip_index": 0,
"bags":["laser_gun_0"],
"weapon_bone":"weapon_root",
"cache_equipment_list":[
"laser_gun_0"
],
"ai_nearby_distance": 20,
"ai_fire_angle": 10,
"ai_wait_fire_time_range":[0.3, 1.3],
"linear_velocity_animation_rate":0.5,
"angle_velocity_animation_rate":0.05,
"angle_velocity_animation_scale":10
}

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}

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{
"name":"actor-enemy_1",
"brain":"brain-enemy_1",
"res":"actor/actor-enemy_1",
"action":"action-enemy_1",
"groundIndex":0,
"sfx_walk_ground":"sfx_walk_ground",
"sfx_walk_grass":"sfx_walk_grass",
"bag_capacity":1,
"cost_jump_strength":2,
"cost_run_strength":1,
"cost_use_equip_strength":1,
"recover_ground_strength":5,
"size":1,
"size_percent":1,
"view_size": 0.8,
"strength": 100,
"max_strength": 100,
"max_hp":60,
"max_move_rate": 1,
"min_move_rate": 0.1,
"mass": 1,
"move_force": { "x":10, "y":10, "z":20 },
"jump_force_y": 4,
"cur_speed": 0,
"move_speed": { "x": 2, "y": 2, "z": 2 },
"run_speed": { "x": 0, "y": 0, "z": 3 },
"max_size":0.9,
"min_size":0.15,
"angle_speed": 50,
"inversion_control": 1,
"dizzy":0,
"hit_recover": 0,
"is_ground": false,
"is_win": false,
"is_run":false,
"is_dead": false,
"is_crouch": false,
"is_prone": false,
"is_aim": false,
"is_jump": false,
"is_attack": false,
"is_auto_fire": false,
"cards":[],
"items":[],
"equipment_name_list":[],
"current_equipment_index": -1,
"items_count":[],
"angle_vertical_max":30,
"angle_vertical_min":-40,
"hp":60,
"hp_percent":0,
"defense":1,
"defense_percent":0,
"nearest_node":-1,
"default_equip_index": 0,
"bags":["laser_gun_0"],
"weapon_bone":"weapon_root",
"cache_equipment_list":[
"laser_gun_0"
],
"ai_nearby_distance": 20,
"ai_fire_angle": 10,
"ai_wait_fire_time_range":[0.3, 1.3],
"linear_velocity_animation_rate":0.5,
"angle_velocity_animation_rate":0.05,
"angle_velocity_animation_scale":10
}

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{
"name":"actor-enemy_2",
"brain":"brain-enemy_2",
"res":"actor/actor-enemy_2",
"action":"action-enemy_2",
"groundIndex":0,
"sfx_walk_ground":"sfx_walk_ground",
"sfx_walk_grass":"sfx_walk_grass",
"bag_capacity":1,
"cost_jump_strength":2,
"cost_run_strength":1,
"cost_use_equip_strength":1,
"recover_ground_strength":5,
"size":1,
"size_percent":1,
"view_size": 0.8,
"strength": 100,
"max_strength": 100,
"max_hp":60,
"max_move_rate": 1,
"min_move_rate": 0.1,
"mass": 1,
"move_force": { "x":10, "y":10, "z":20 },
"jump_force_y": 4,
"cur_speed": 0,
"move_speed": { "x": 2, "y": 2, "z": 2 },
"run_speed": { "x": 0, "y": 0, "z": 3 },
"max_size":0.9,
"min_size":0.15,
"angle_speed": 50,
"inversion_control": 1,
"dizzy":0,
"hit_recover": 0,
"is_ground": false,
"is_win": false,
"is_run":false,
"is_dead": false,
"is_crouch": false,
"is_prone": false,
"is_aim": false,
"is_jump": false,
"is_attack": false,
"is_auto_fire": false,
"cards":[],
"items":[],
"equipment_name_list":[],
"current_equipment_index": -1,
"items_count":[],
"angle_vertical_max":30,
"angle_vertical_min":-40,
"hp":60,
"hp_percent":0,
"defense":1,
"defense_percent":0,
"nearest_node":-1,
"default_equip_index": 0,
"bags":["laser_gun_0"],
"weapon_bone":"weapon_root",
"cache_equipment_list":[
"laser_gun_0"
],
"ai_nearby_distance": 20,
"ai_fire_angle": 10,
"ai_wait_fire_time_range":[0.3, 1.3],
"linear_velocity_animation_rate":0.5,
"angle_velocity_animation_rate":0.05,
"angle_velocity_animation_scale":10
}

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}

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{
"handgun_0":{
"type":"range",
"bullet_clip_count":99999999,
"bullet_count":20,
"stackable":false,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_0",
"bullet_check_type":"physic_ray",
"action":"action-handgun_0",
"drop_effect_index":1,
"stable_max_value":1,
"stable_min_value": 0.4,
"stable_smooth": 2,
"fov":45,
"bag_slot":0,
"bag_size":0.7,
"recoil_x":[-0.7, 0.7],
"recoil_y":[0.4, -1.4],
"recoil_aim_rate":0.3,
"auto_fire":false,
"damage":{
"distance": 50,
"range":1,
"cooling": 0.4,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal",
"notify": "Hit_Metal"
}
}
},
"handgun_1":{
"type":"range",
"bullet_count":20,
"stackable":false,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_0",
"bullet_check_type":"physic_ray",
"action":"action-handgun_0",
"drop_effect_index":1,
"stable_max_value":1,
"stable_min_value": 0.4,
"stable_smooth": 2,
"fov":45,
"bag_slot":0,
"bag_size":0.7,
"recoil_x":[-0.7, 0.7],
"recoil_y":[0.4, -1.4],
"recoil_aim_rate":0.3,
"auto_fire":false,
"damage":{
"distance": 50,
"range":1,
"cooling": 0.4,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal",
"notify": "Hit_Metal"
}
}
},
"machine_gun_0":{
"type":"range",
"bullet_count":20,
"stackable":false,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_1",
"bullet_check_type":"physic_ray",
"action":"action-machine_gun_0",
"drop_effect_index":2,
"stable_max_value":1,
"stable_min_value": 0.4,
"stable_smooth": 2,
"fov":48,
"bag_slot":3,
"bag_size":1,
"recoil_x":[-0.7, 0.7],
"recoil_y":[0.7, -1.7],
"recoil_aim_rate":0.3,
"auto_fire":true,
"damage":{
"distance": 50,
"range":1,
"cooling": 0.1,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal"
}
}
},
"machine_gun_1":{
"type":"range",
"bullet_count":20,
"stackable":false,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_1",
"bullet_check_type":"physic_ray",
"action":"action-machine_gun_1",
"drop_effect_index":2,
"stable_max_value":1,
"stable_min_value": 0.4,
"stable_smooth": 2,
"fov":60,
"bag_slot":3,
"bag_size":1,
"recoil_x":[-0.7, 0.7],
"recoil_y":[0.7, -1.7],
"recoil_aim_rate":0.3,
"auto_fire":true,
"damage":{
"distance": 50,
"range":1,
"cooling": 0.1,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal"
}
}
},
"grenade_0":{
"type":"range",
"bullet_count":1,
"stackable":true,
"bind_bone":"bone_point_hand",
"bullet_check_type":"projectile",
"action":"action-grenade_0",
"drop_effect_index":0,
"stable_max_value":0,
"projectile_res":"projectile_grenade_0",
"sound_explode":"sfx_grenade_explode",
"fov":45,
"bag_slot":1,
"bag_size":1,
"auto_fire":false,
"damage":{
"distance":15,
"range": 5,
"cooling": 1,
"fire_count":5,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal"
}
}
},
"grenade_1":{
"type":"range",
"bullet_count":1,
"bind_bone":"bone_point_hand",
"bullet_check_type":"projectile",
"stackable":true,
"action":"action-grenade_1",
"drop_effect_index":0,
"stable_max_value":0,
"projectile_res":"projectile_grenade_1",
"sound_explode":"sfx_grenade_explode",
"fov":45,
"bag_slot":1,
"bag_size":1,
"auto_fire":false,
"damage":{
"distance": 15,
"range": 5,
"cooling": 1,
"fire_count":5,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal"
}
}
},
"axe_0":{
"type":"melee",
"bind_bone":"bone_point_hand",
"bullet_count":-1,
"stackable":false,
"action":"action-axe_0",
"drop_effect_index":0,
"stable_max_value":0,
"fov":45,
"bag_slot":2,
"bag_size":1,
"auto_fire":false,
"damage":{
"distance": 3,
"range": 5,
"cooling": 0.8,
"fire_count":5,
"head": 100,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_axe_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_axe_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_axe_hit_metal",
"sfx": "sfx_axe_hit_metal"
}
}
},
"bullet_0":{
"type":"bullet",
"stackable":true,
"bullet_count": 20,
"drop_effect_index":1
},
"bullet_1":{
"type":"bullet",
"stackable":true,
"bullet_count": 20,
"drop_effect_index":1
},
"bullet_2":{
"type":"bullet",
"stackable":true,
"bullet_count": 20,
"drop_effect_index":1
},
"bullet_3":{
"type":"bullet",
"stackable":true,
"bullet_count": 20,
"drop_effect_index":1
},
"medkit":{
"type":"medkit",
"stackable":true,
"drop_effect_index":3
},
"bullet_box":{
"type":"medkit",
"stackable":true,
"drop_effect_index":2
},
"laser_gun_0":{
"type":"range",
"bullet_clip_count":100000,
"bullet_count":20,
"stackable":false,
"bind_bone":"bone_point_hand",
"bullet_type":"bullet_0",
"bullet_check_type":"physic_ray",
"action":"action-laser_gun_0",
"stable_max_value":1,
"stable_min_value": 0.4,
"stable_smooth": 2,
"bag_slot":0,
"bag_size":0.7,
"recoil_x":[-0.7, 0.7],
"recoil_y":[0.4, -1.4],
"recoil_aim_rate":0.3,
"auto_fire":false,
"damage":{
"distance": 50,
"range":1,
"cooling": 0.4,
"head": 20,
"body": 20,
"hand": 10,
"leg": 10,
"other": 5,
"hit_body":{
"fx": "fx_hit_body",
"sfx": "sfx_hit_body",
"notify": "Hit body"
},
"hit_wall":{
"fx": "fx_hit_wall",
"sfx": "sfx_hit_wall",
"notify": "Hit_wall"
},
"hit_metal":{
"fx": "fx_hit_metal",
"sfx": "sfx_hit_metal",
"notify": "Hit_Metal"
}
}
}
}

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{
"name":"FPS_Project",
"fps":60,
"start_node":"logo",
"action_data":"action-game",
"version":"version:202302101904",
"count_picked_info": 5,
"count_bag_count": 8,
"max_history_statistics":100,
"sensitivity_select_weapon":1,
"show_collider":false,
"next_save_time": 20,
"res_ui_root":"ui/",
"ui_order":{
"ui_logo":1,
"ui_level":1,
"ui_menu":1,
"ui_joystick":2,
"ui_level_win":3,
"ui_warning":4,
"ui_upgrade":6,
"ui_select_equip":7,
"ui_settings":8,
"ui_level_end":9,
"ui_fx":15,
"ui_loading": 20
},
"events":[
{ "name": "btn_start", "event": "next" },
{ "name": "btn_start_level", "event": "push", "data": "level" },
{ "name": "btn_replay", "event": "push", "data": "replay" },
{ "name": "btn_home", "event": "push", "data": "menu" },
{ "name": "btn_close", "event": "back" },
{ "name": "btn_settings", "event": "", "data": "settings"},
{ "name": "btn_next_language", "event": "next_language" },
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