CocosCyberpunk/assets/scripts/logic/actor/actor-melee-weapon.ts

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2023-02-22 09:50:51 +08:00
import { _decorator, geometry, PhysicsSystem, PhysicsRayResult } from 'cc';
import { ActorEquipBase } from './actor-equip-base';
import { calculateDamage } from './damage-core';
const { ccclass, property } = _decorator;
@ccclass('ActorMeleeWeapon')
export class ActorMeleeWeapon extends ActorEquipBase {
onFire() {
this._bagData!.bulletCount--;
const forwardNode = this._actor!._forwardNode!;
const origin = forwardNode.worldPosition;
const dir = forwardNode.forward;
let ray = new geometry.Ray(origin.x, origin.y, origin.z, dir.x, dir.y , dir.z);
const mask = 1 << 3 | 1 << 4;
const distance = this._data.damage.distance;
let hit:PhysicsRayResult | undefined = undefined;
if (PhysicsSystem.instance.raycastClosest(ray, mask, distance)) {
hit = PhysicsSystem.instance.raycastClosestResult;
}
calculateDamage(this._data, hit, this._actor);
}
}