26 lines
955 B
TypeScript
26 lines
955 B
TypeScript
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import { _decorator, geometry, PhysicsSystem, PhysicsRayResult } from 'cc';
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import { ActorEquipBase } from './actor-equip-base';
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import { calculateDamage } from './damage-core';
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const { ccclass, property } = _decorator;
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@ccclass('ActorMeleeWeapon')
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export class ActorMeleeWeapon extends ActorEquipBase {
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onFire() {
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this._bagData!.bulletCount--;
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const forwardNode = this._actor!._forwardNode!;
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const origin = forwardNode.worldPosition;
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const dir = forwardNode.forward;
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let ray = new geometry.Ray(origin.x, origin.y, origin.z, dir.x, dir.y , dir.z);
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const mask = 1 << 3 | 1 << 4;
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const distance = this._data.damage.distance;
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let hit:PhysicsRayResult | undefined = undefined;
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if (PhysicsSystem.instance.raycastClosest(ray, mask, distance)) {
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hit = PhysicsSystem.instance.raycastClosestResult;
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}
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calculateDamage(this._data, hit, this._actor);
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}
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}
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