mirror of
https://github.com/kirikayakazuto/CocosCreator_ECS
synced 2024-12-25 11:19:17 +00:00
78 lines
2.1 KiB
TypeScript
78 lines
2.1 KiB
TypeScript
const {ccclass, property} = cc._decorator;
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@ccclass('FrameConfig')
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class FrameConfig {
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@property(cc.Integer) frames: number = 0; //
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@property(cc.Integer) frameInterval = 1; // 帧数
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offsetFrame = 0; // 偏移量
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}
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@ccclass
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export default class FrameAnimation extends cc.Component {
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@property(cc.Sprite) sprite: cc.Sprite = null;
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@property(cc.SpriteAtlas) spriteAtlas: cc.SpriteAtlas = null;
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@property(FrameConfig) frameConfigs: FrameConfig[] = [];
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@property(cc.Boolean) playOnLoad = false;
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@property(cc.Boolean) loop = false;
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@property(cc.Integer) defaultConfig = 0;
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private _passInterval = 0;
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private _currFrame = 0;
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private _currFrameConfig: FrameConfig = null;
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private _playing = false;
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private _loop = false;
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private _callback: Function;
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start () {
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if(!this.sprite) this.sprite = this.getComponent(cc.Sprite);
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let offset = 0;
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for(const config of this.frameConfigs) {
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config.offsetFrame += offset;
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offset += config.frames;
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}
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this._loop = this.loop;
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if(this.playOnLoad) {
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this._currFrameConfig = this.frameConfigs[this.defaultConfig];
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this._playing = true;
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}
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}
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play(configIdx: number, loop: boolean, callback?: Function) {
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this._currFrameConfig = this.frameConfigs[configIdx];
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this._loop = loop;
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this._currFrame = 0;
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this._playing = true;
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this._callback = callback;
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}
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stop() {
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this._playing = false;
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}
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update (dt: number) {
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if(!this._playing) return ;
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this._passInterval ++;
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if(this._passInterval < this._currFrameConfig.frameInterval) return ;
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this._passInterval = 0;
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this.sprite.spriteFrame = this.spriteAtlas.getSpriteFrames()[this._currFrameConfig.offsetFrame + this._currFrame];
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this._currFrame ++;
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if(this._currFrame < this._currFrameConfig.frames) return ;
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if(this._loop) this._currFrame = 0;
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else {
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this._playing = false;
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this._callback && this._callback();
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}
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}
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}
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