mirror of
https://github.com/kirikayakazuto/CocosCreator_ECS
synced 2024-12-25 03:09:21 +00:00
update
This commit is contained in:
parent
91e741a895
commit
c7d30bc03b
@ -263,9 +263,9 @@
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 27,
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"g": 38,
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"b": 46,
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"r": 135,
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"g": 135,
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"b": 135,
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"a": 255
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},
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"_contentSize": {
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@ -1,4 +1,5 @@
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import { ComAttackable } from "../ECS/components/ComAttackable";
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import { ComBeAttacked } from "../ECS/components/ComBeAttacked";
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import { ComCocosNode } from "../ECS/components/ComCocosNode";
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import { ComMonitor } from "../ECS/components/ComMonitor";
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import { ComMovable } from "../ECS/components/ComMovable";
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@ -43,7 +44,8 @@ export namespace BT {
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/** 节点类型 */
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export enum NodeType {
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// 组合节点
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Sequence, // 顺序节点
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LockedSequence, // 锁状态顺序节点
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Sequence, //
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Selector, // 选择节点
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RandomSelector, // 随机选择节点
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Parallel, // 并行节点
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@ -64,8 +66,12 @@ export namespace BT {
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Monitor, // 监视
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Attack,
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EnoughAttr, // 死亡
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GoDeath, // 检查是否
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EnoughAttr, // 足够的属性
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WillBeAttacked, // 即将收到攻击
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Avoid, // 闪避
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RunAway, // 逃跑
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InAttacking
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}
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export class NodeBase {
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@ -87,7 +93,6 @@ export namespace BT {
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}
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}
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/** 依次执行子节点, 遇到执行失败的则退出并返回失败, 全部执行成功则返回成功 */
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export class SequenceNode extends CombineNode {
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public currIdx = 0;
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public ignoreFailure = false;
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@ -98,6 +103,17 @@ export namespace BT {
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}
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}
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/** 依次执行子节点, 遇到执行失败的则退出并返回失败, 全部执行成功则返回成功 */
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export class LockedSequenceNode extends CombineNode {
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public currIdx = 0;
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public ignoreFailure = false;
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constructor(children: NodeBase[], ignoreFailture = false) {
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super(NodeType.LockedSequence, children);
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this.ignoreFailure = ignoreFailture;
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}
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}
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/** 依次执行子节点, 遇到执行成功的则退出并返回成功, 全部执行失败则返回失败 */
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export class SelectorNode extends CombineNode {
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public currIdx:number = -1;
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@ -226,7 +242,7 @@ export namespace BT {
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}
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export class AttackNode extends NodeBase {
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constructor(waitSeconds: number) {
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constructor() {
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super(NodeType.Attack);
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}
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}
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@ -243,12 +259,29 @@ export namespace BT {
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}
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}
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export class GoDeathNode extends NodeBase {
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public waitSeconds: number;
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public countDown: number;
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constructor(waitSeconds: number) {
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super(NodeType.GoDeath);
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this.waitSeconds = waitSeconds;
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export class WillBeAttackedNode extends NodeBase {
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constructor() {
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super(NodeType.WillBeAttacked);
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}
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}
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export class AvoidNode extends NodeBase {
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public speed: number;
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constructor(speed: number) {
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super(NodeType.Avoid);
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this.speed = speed;
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}
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}
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export class RunAwayNode extends NodeBase {
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constructor() {
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super(NodeType.RunAway);
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}
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}
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export class InAttackingNode extends NodeBase {
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constructor() {
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super(NodeType.InAttacking);
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}
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}
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@ -267,6 +300,43 @@ export namespace BT {
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node.state = NodeState.Executing;
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},
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onUpdate(node: SequenceNode, context: ExecuteContext) : void {
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if(node.currIdx < 0 || node.currIdx >= node.children.length) {
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// 越界了, 不应该发生, 直接认为是失败了
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node.state = NodeState.Fail;
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return;
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}
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// 检查前置条件是否满足
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for(let i=0; i<node.currIdx; i++) {
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context.executor.updateBTNode(node.children[i], context);
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if(node.children[i].state !== NodeState.Success) return;
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}
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context.executor.updateBTNode(node.children[node.currIdx], context);
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let state = node.children[node.currIdx].state;
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if(state == NodeState.Executing) return;
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if(state === NodeState.Fail && !node.ignoreFailure) {
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node.state = NodeState.Fail;
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return;
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}
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if(state === NodeState.Success && node.currIdx == node.children.length-1) {
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node.state = NodeState.Success;
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return ;
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}
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context.executor.onEnterBTNode(node.children[++node.currIdx], context);
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}
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};
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/** LockedSequence node */
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NodeHandlers[NodeType.LockedSequence] = {
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onEnter(node: LockedSequenceNode, context: ExecuteContext) : void {
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node.currIdx = 0;
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context.executor.onEnterBTNode(node.children[node.currIdx], context);
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node.state = NodeState.Executing;
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},
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onUpdate(node: LockedSequenceNode, context: ExecuteContext) : void {
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if(node.state !== NodeState.Executing) return ;
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if(node.currIdx < 0 || node.currIdx >= node.children.length) {
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// 越界了, 不应该发生, 直接认为是失败了
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@ -495,6 +565,7 @@ export namespace BT {
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comMovable.points.push(cc.v2(comTrans.x, comTrans.y), node.targetPos);
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comMovable.speed = node.speed;
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comMovable.speedDirty = true;
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comMovable.keepDir = false;
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node.state = NodeState.Executing;
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comMovable.running = false;
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},
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@ -519,6 +590,7 @@ export namespace BT {
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comMovable.points.push(cc.v2(comTrans.x, comTrans.y), cc.v2(targetX, targetY));
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comMovable.speed = node.speed;
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comMovable.speedDirty = true;
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comMovable.keepDir = false;
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node.state = NodeState.Executing;
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comMovable.running = false;
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},
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@ -539,12 +611,13 @@ export namespace BT {
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let comMonitor = context.world.getComponent(context.entity, ComMonitor);
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if(comMonitor.others.length <= 0) return ;
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let target = context.world.getComponent(comMonitor.others[0], ComTransform);
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let xOffdet = Math.sign(comTrans.x - target.x) * 10;
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let xOffdet = Math.sign(comTrans.x - target.x) * 80;
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comMovable.pointIdx = 0;
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comMovable.points.length = 0;
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comMovable.points.push(cc.v2(comTrans.x, comTrans.y), cc.v2(target.x + xOffdet, target.y));
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comMovable.speed = node.speed;
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comMovable.speedDirty = true;
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comMovable.keepDir = false;
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node.state = NodeState.Executing;
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comMovable.running = false;
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@ -555,6 +628,9 @@ export namespace BT {
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let comMonitor = context.world.getComponent(context.entity, ComMonitor);
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let comMovable = context.world.getComponent(context.entity, ComMovable);
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if(comMovable.points.length == 0 || comMovable.pointIdx < 0 || comMovable.pointIdx >= comMovable.points.length) {
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let target = context.world.getComponent(comMonitor.others[0], ComTransform);
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comTrans.dir.x = Math.abs(comTrans.dir.x) * -Math.sign(comTrans.x - target.x)
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node.state = BT.NodeState.Success;
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return ;
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}
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@ -563,7 +639,7 @@ export namespace BT {
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return ;
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}
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let target = context.world.getComponent(comMonitor.others[0], ComTransform);
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let xOffdet = Math.sign(comTrans.x - target.x) * 10;
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let xOffdet = Math.sign(comTrans.x - target.x) * 80;
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comMovable.points[1].x = target.x + xOffdet;
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comMovable.points[1].y = target.y;
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}
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@ -592,13 +668,18 @@ export namespace BT {
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comCocosNode.events.push(new (EventAttack));
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let comAttackable = context.world.getComponent(context.entity, ComAttackable);
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comAttackable.duration = 1.2;
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comAttackable.countDown = comAttackable.duration;
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comAttackable.dirty = true;
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comAttackable.hurtArea = cc.v2(20, 10);
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comAttackable.debugInfo = null;
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comAttackable.willHurtFrame = 0.8;
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comAttackable.willHurtFrameCompleted = false;
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comAttackable.hurtFrame = 0.5;
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comAttackable.mustAttackFrame = 0.6;
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comAttackable.attack = 10;
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comAttackable.hurtFrameCompleted = false;
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},
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onUpdate(node: AttackNode, context: ExecuteContext) : void {
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if(node.state !== NodeState.Executing) return ;
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@ -624,21 +705,72 @@ export namespace BT {
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}
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};
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/** GoDeath node */
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NodeHandlers[NodeType.GoDeath] = {
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onEnter(node: GoDeathNode, context: ExecuteContext) : void {
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node.countDown = node.waitSeconds;
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/** WillBeAttacked node */
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NodeHandlers[NodeType.WillBeAttacked] = {
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onEnter(node: WillBeAttackedNode, context: ExecuteContext) : void {
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let comBeAttacked = context.world.getComponent(context.entity, ComBeAttacked);
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if(!comBeAttacked) return ;
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node.state = NodeState.Executing;
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},
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onUpdate(node: GoDeathNode, context: ExecuteContext) : void {
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if(node.countDown <= 0) {
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node.state = NodeState.Success;
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onUpdate(node: WillBeAttackedNode, context: ExecuteContext) : void {
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let comBeAttacked = context.world.getComponent(context.entity, ComBeAttacked);
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let comMonitor = context.world.getComponent(context.entity, ComMonitor);
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let monitor = comMonitor.others && comMonitor.others.indexOf(comBeAttacked.attacker) !== -1;
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if(!comBeAttacked) return ;
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node.state = (monitor && comBeAttacked.attacker !== -1 && Math.random() > 0.8) ? NodeState.Success : NodeState.Fail;
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}
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};
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/** Avoid node */
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NodeHandlers[NodeType.Avoid] = {
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onEnter(node: AvoidNode, context: ExecuteContext) : void {
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let comTrans = context.world.getComponent(context.entity, ComTransform);
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let comMovable = context.world.getComponent(context.entity, ComMovable);
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comMovable.pointIdx = 0;
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comMovable.points.length = 0;
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let selfPoint = cc.v2(comTrans.x, comTrans.y);
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comMovable.points.push(selfPoint, selfPoint.sub(cc.v2(50 * Math.sign(comTrans.dir.x), 0)));
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comMovable.speed = node.speed;
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comMovable.speedDirty = true;
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comMovable.running = false;
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comMovable.keepDir = true;
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node.state = NodeState.Executing;
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},
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onUpdate(node: AvoidNode, context: ExecuteContext) : void {
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if(node.state !== NodeState.Executing) return ;
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let comMovable = context.world.getComponent(context.entity, ComMovable);
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if(!comMovable) {
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node.state = BT.NodeState.Fail;
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return ;
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}
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if(comMovable.points.length == 0 || comMovable.pointIdx < 0 || comMovable.pointIdx >= comMovable.points.length) {
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node.state = BT.NodeState.Success;
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}
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}
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};
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/** NotInAttack node */
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NodeHandlers[NodeType.InAttacking] = {
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onEnter(node: InAttackingNode, context: ExecuteContext) : void {
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let comAttackable = context.world.getComponent(context.entity, ComAttackable);
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if(!comAttackable) return ;
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node.state = NodeState.Executing;
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},
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onUpdate(node: InAttackingNode, context: ExecuteContext) : void {
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let comAttackable = context.world.getComponent(context.entity, ComAttackable);
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if(!comAttackable) return ;
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node.state = (comAttackable.countDown > 0 && comAttackable.countDown < comAttackable.duration-0.2) ? NodeState.Success : NodeState.Fail;
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}
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};
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}
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@ -30,24 +30,36 @@ export class ECSController<T extends ECSWorld> {
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let comBehavior = this.world.addComponent(entity, ComBehaviorTree);
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let view = cc.view.getVisibleSize();
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let patrol = new BT.SequenceNode([
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new BT.WaitNode(2),
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new BT.WalkToRandomPosNode(100, cc.size(view.width - 200, view.height - 200)),
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]);
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let follow = new BT.SequenceNode([
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new BT.WalkToTargetNode(250),
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new BT.AttackNode(1.2)
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]);
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let mainBehavior = new BT.SelectorNode([
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let root = new BT.RepeaterNode(
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new BT.SelectorNode([
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new BT.ParallelNode([
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new BT.InverterNode(new BT.SequenceNode([
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new BT.WillBeAttackedNode(),
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new BT.InverterNode(new BT.InAttackingNode())
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])),
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new BT.SelectorNode([
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new BT.ParallelNode([
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new BT.InverterNode(new BT.MonitorNode()),
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patrol
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new BT.LockedSequenceNode([
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new BT.WaitNode(1.5),
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new BT.WalkToRandomPosNode(100, cc.size(view.width - 200, view.height - 200)),
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])
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], true),
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follow
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]);
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let root = new BT.RepeaterNode(mainBehavior, 9999);
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new BT.LockedSequenceNode([
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new BT.WalkToTargetNode(250),
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new BT.AttackNode(),
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new BT.WaitNode(0.8)
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])
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])
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], true),
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new BT.LockedSequenceNode([
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new BT.AvoidNode(500),
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new BT.WaitNode(1),
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])
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])
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, 9999);
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comBehavior.root = root;
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@ -56,9 +68,10 @@ export class ECSController<T extends ECSWorld> {
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comMovable.running = false;
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let comMonitor = this.world.addComponent(entity, ComMonitor);
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comMonitor.lookLen = 350;
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comMonitor.lookSize = 300;
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comMonitor.aroundLen = 100;
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comMonitor.lookLen = 200;
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comMonitor.lookWidth = 160;
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comMonitor.outLen = 100;
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comMonitor.aroundLen = 0;
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let comRoleConfig = this.world.addComponent(entity, ComRoleConfig);
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comRoleConfig.maxHP = 100;
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@ -69,9 +82,13 @@ export class ECSController<T extends ECSWorld> {
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let comAttackable = this.world.addComponent(entity, ComAttackable);
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comAttackable.dirty = false;
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comAttackable.duration = 1.2;
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comAttackable.countDown = 0;
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comAttackable.hurtArea = cc.v2(90, 30);
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comAttackable.attack = 10;
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let comBeAttack = this.world.addComponent(entity, ComBeAttacked);
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let comBeAttacked = this.world.addComponent(entity, ComBeAttacked);
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comBeAttacked.attacker = -1;
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return entity;
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@ -1,6 +1,5 @@
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import CocosHelper from "../Common/CocosHelper";
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import FrameAnimation from "../Common/FrameAnimation";
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import { EventBase, EventDeath, EventHPChange, EventType } from "../Struct/NodeEvent";
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import { EventBase, EventDeath, EventGraphicsDraw, EventHPChange, EventType } from "../Struct/NodeEvent";
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import { EventProcess } from "./EventProcess";
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const {ccclass, property} = cc._decorator;
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@ -10,8 +9,9 @@ export default class RoleEventProcess extends EventProcess {
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@property(cc.Animation) anim: cc.Animation = null;
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private graphics: cc.Graphics = null;
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start () {
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this.graphics = this.getComponent(cc.Graphics);
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}
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onAttach(): void {
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@ -36,7 +36,12 @@ export default class RoleEventProcess extends EventProcess {
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this.anim.play('run');
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break;
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case EventType.Attack:
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if(Math.random() > 0.5) {
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this.anim.play('punch');
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}else {
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this.anim.play('attack');
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}
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_reset('stand');
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break;
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case EventType.Hurt:
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@ -53,6 +58,10 @@ export default class RoleEventProcess extends EventProcess {
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this._changeHP(event as EventHPChange);
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break;
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case EventType.GraphicsDraw:
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this._graphicsDraw(event as EventGraphicsDraw);
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break;
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}
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}
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@ -64,6 +73,26 @@ export default class RoleEventProcess extends EventProcess {
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CocosHelper.tweenFloat(from, to, 0.2, (v) => {
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progressBar.progress = v;
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});
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}
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private _graphicsDraw(event: EventGraphicsDraw) {
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if(event.points.length <= 0) {
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this.graphics.clear();
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return ;
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}
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for(const p of event.points) {
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p.subSelf(this.node.getPosition());
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}
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this.graphics.strokeColor = event.color;
|
||||
this.graphics.moveTo(event.points[0].x, event.points[0].y);
|
||||
for(let i=1; i<event.points.length; i++) {
|
||||
this.graphics.lineTo(event.points[i].x, event.points[i].y);
|
||||
}
|
||||
this.graphics.lineTo(event.points[0].x, event.points[0].y);
|
||||
this.graphics.stroke();
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -71,7 +100,7 @@ export default class RoleEventProcess extends EventProcess {
|
||||
this.node.x = x;
|
||||
this.node.y = y;
|
||||
this.node.getChildByName('sp').scaleX = dir.x >= 0 ? 3 : -3;
|
||||
this.node.getChildByName('HP').x = dir.x >= 0 ? -30 : 30;
|
||||
//this.node.getChildByName('HP').x = dir.x >= 0 ? -30 : 30;
|
||||
}
|
||||
|
||||
// update (dt) {}
|
||||
|
@ -5,11 +5,19 @@ import { ECSComponent } from "../lib/ECSComponent";
|
||||
export class ComAttackable {
|
||||
public duration: number; // 攻击持续时间
|
||||
public countDown: number; // 攻击剩余时间
|
||||
public hurtFrame: number; // 攻击帧
|
||||
public mustAttackFrame: number;
|
||||
public hurted: boolean;
|
||||
public dirty: boolean; //
|
||||
public attack: number; // 攻击力
|
||||
|
||||
public willHurtFrame: number; // 即将攻击
|
||||
public willHurtFrameCompleted: boolean; // 即将攻击完成
|
||||
|
||||
public hurtFrame: number; // 攻击
|
||||
public hurtFrameCompleted: boolean; // 攻击完成
|
||||
|
||||
|
||||
public attack: number; // 攻击力
|
||||
public hurtArea: cc.Vec2; // 攻击区域
|
||||
|
||||
public debugInfo: any;
|
||||
|
||||
public willHurts: number[] = [];
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
import { ComType } from "../lib/Const";
|
||||
import { ComType, EntityIndex } from "../lib/Const";
|
||||
import { ECSComponent } from "../lib/ECSComponent";
|
||||
|
||||
@ECSComponent(ComType.ComBeAttacked)
|
||||
export class ComBeAttacked {
|
||||
|
||||
public attacker: EntityIndex = -1;
|
||||
}
|
@ -4,7 +4,9 @@ import { ECSComponent } from "../lib/ECSComponent";
|
||||
@ECSComponent(ComType.ComMonitor)
|
||||
export class ComMonitor {
|
||||
public lookLen = 0;
|
||||
public lookSize = 0;
|
||||
public lookWidth = 0;
|
||||
public outLen = 0;
|
||||
public aroundLen = 0;
|
||||
public others: EntityIndex[] = [];
|
||||
public debugInfo: any;
|
||||
}
|
@ -8,5 +8,7 @@ export class ComMovable {
|
||||
public points: cc.Vec2[] = [];
|
||||
public pointIdx = 0;
|
||||
|
||||
public keepDir = false;
|
||||
|
||||
public speedDirty = false;
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
import { ComAttackable } from "../components/ComAttackable";
|
||||
import { ComBeAttacked } from "../components/ComBeAttacked";
|
||||
import { ComMonitor } from "../components/ComMonitor";
|
||||
import { ComRoleConfig } from "../components/ComRoleConfig";
|
||||
import { ComTransform } from "../components/ComTransform";
|
||||
import { ECSSystem } from "../lib/ECSSystem";
|
||||
@ -31,20 +32,61 @@ export class SysAttack extends ECSSystem {
|
||||
let comTransSelf = world.getComponent(entity, ComTransform);
|
||||
let comAttackable = world.getComponent(entity, ComAttackable);
|
||||
let comRoleConfigSelf = world.getComponent(entity, ComRoleConfig);
|
||||
if(comAttackable.countDown <= 0) return ;
|
||||
comAttackable.countDown -= dt;
|
||||
if(!comAttackable.dirty) return ;
|
||||
|
||||
if(comAttackable.mustAttackFrame)
|
||||
if(comAttackable.dirty && comAttackable.countDown <= comAttackable.hurtFrame) {
|
||||
comAttackable.countDown -= dt;
|
||||
if(comAttackable.countDown <= 0) {
|
||||
comAttackable.dirty = false;
|
||||
world.getFilter(FILTER_BEATTACKED).walk((entityOther: number) => {
|
||||
let comRoleConfigOther = world.getComponent(entityOther, ComRoleConfig);
|
||||
let comTransOther = world.getComponent(entityOther, ComTransform);
|
||||
if(!comRoleConfigOther || comRoleConfigOther.team == comRoleConfigSelf.team) return ;
|
||||
let xDiff = comTransOther.x - comTransSelf.x;
|
||||
if(xDiff * Math.sign(xDiff) >= comAttackable.hurtArea.x || Math.abs(comTransOther.y - comTransSelf.y) >= comAttackable.hurtArea.y) {
|
||||
return ;
|
||||
for(const entityOther of comAttackable.willHurts) {
|
||||
let comBeAttacked = world.getComponent(entityOther, ComBeAttacked);
|
||||
if(comBeAttacked && comBeAttacked.attacker == entity) comBeAttacked.attacker = -1;
|
||||
}
|
||||
comAttackable.willHurts.length = 0;
|
||||
}
|
||||
|
||||
let limitX = comTransSelf.x + Math.sign(comTransSelf.dir.x) * comAttackable.hurtArea.x;
|
||||
let minX = Math.min(comTransSelf.x, limitX);
|
||||
let maxX = Math.max(comTransSelf.x, limitX);
|
||||
let minY = comTransSelf.y - comAttackable.hurtArea.y;
|
||||
let maxY = comTransSelf.y + comAttackable.hurtArea.y;
|
||||
|
||||
let _checkBeAttack = (entityOther: number) => {
|
||||
if(entity == entityOther) return false;
|
||||
let comRoleConfigOther = world.getComponent(entityOther, ComRoleConfig);
|
||||
if(!comRoleConfigOther || comRoleConfigOther.team == comRoleConfigSelf.team) return false;
|
||||
let comTransOther = world.getComponent(entityOther, ComTransform);
|
||||
if(comTransOther.x < minX || comTransOther.x > maxX || Math.abs(comTransOther.y - comTransSelf.y) >= comAttackable.hurtArea.y) {
|
||||
return false;
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
comAttackable.debugInfo = {
|
||||
points: [cc.v2(minX, minY), cc.v2(maxX, minY), cc.v2(maxX, maxY), cc.v2(minX, maxY)],
|
||||
color: cc.Color.RED,
|
||||
};
|
||||
|
||||
// 即将攻击未完成, 并且处于即将攻击时间段
|
||||
if(!comAttackable.willHurtFrameCompleted && comAttackable.countDown <= comAttackable.willHurtFrame) {
|
||||
comAttackable.willHurtFrameCompleted = true;
|
||||
world.getFilter(FILTER_BEATTACKED).walk((entityOther: number) => {
|
||||
if(!_checkBeAttack(entityOther)) return ;
|
||||
let comBeAttackedOther = world.getComponent(entityOther, ComBeAttacked);
|
||||
comBeAttackedOther.attacker = entity;
|
||||
comAttackable.willHurts.push(entityOther)
|
||||
|
||||
return false;
|
||||
})
|
||||
}
|
||||
|
||||
if(!comAttackable.hurtFrameCompleted && comAttackable.countDown <= comAttackable.hurtFrame) {
|
||||
comAttackable.hurtFrameCompleted = true;
|
||||
world.getFilter(FILTER_BEATTACKED).walk((entityOther: number) => {
|
||||
let comBeAttacked = world.getComponent(entityOther, ComBeAttacked);
|
||||
if(comBeAttacked && comBeAttacked.attacker == entity) comBeAttacked.attacker = -1;
|
||||
if(!_checkBeAttack(entityOther)) return ;
|
||||
|
||||
let comRoleConfigOther = world.getComponent(entityOther, ComRoleConfig);
|
||||
|
||||
// 扣血
|
||||
if(!comRoleConfigOther || comRoleConfigOther.nowHP <= 0) return ;
|
||||
@ -55,11 +97,13 @@ export class SysAttack extends ECSSystem {
|
||||
// 打断对方的攻击动作
|
||||
let comAttackableOther = world.getComponent(entityOther, ComAttackable);
|
||||
if(!comAttackableOther || comAttackableOther.countDown <= 0) return ;
|
||||
if(comAttackableOther.countDown >= comAttackableOther.mustAttackFrame) {
|
||||
comAttackableOther.dirty = false;
|
||||
}
|
||||
comAttackableOther.hurtFrameCompleted = true;
|
||||
comAttackableOther.countDown = 0.25;
|
||||
|
||||
comAttackable.countDown = 0.25;
|
||||
let comMonitorOther = world.getComponent(entityOther, ComMonitor);
|
||||
if(comMonitorOther.others.indexOf(entity) == -1) {
|
||||
comMonitorOther.others[0] = entity;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
@ -41,27 +41,31 @@ export class SysMonitor extends ECSSystem {
|
||||
let comTrans = world.getComponent(entity, ComTransform);
|
||||
let comRoleConfig = world.getComponent(entity, ComRoleConfig);
|
||||
|
||||
let a = cc.v2(comTrans.x, comTrans.y);
|
||||
let centerPoint = a.add(comTrans.dir.mul(comMonitor.lookLen));
|
||||
let b = centerPoint.add(cc.v2(comTrans.dir.y, -comTrans.dir.x).mul(comMonitor.lookWidth));
|
||||
let c = centerPoint.add(cc.v2(-comTrans.dir.y, comTrans.dir.x).mul(comMonitor.lookWidth));
|
||||
let d = centerPoint.add(comTrans.dir.mul(comMonitor.outLen));
|
||||
comMonitor.debugInfo = {
|
||||
points: [a, b, d, c],
|
||||
color: cc.Color.BLUE,
|
||||
};
|
||||
|
||||
// 判断当前monitor是否
|
||||
filter.entities.forEach((value: boolean, otherEntity: number) => {
|
||||
let comTransOther = world.getComponent(otherEntity, ComTransform);
|
||||
let comRoleConfigOther = world.getComponent(otherEntity, ComRoleConfig);
|
||||
if(entity == otherEntity || !comRoleConfigOther || comRoleConfigOther.team == comRoleConfig.team) return ;
|
||||
|
||||
let a = cc.v2(comTrans.x, comTrans.y);
|
||||
|
||||
let centerPoint = a.add(comTrans.dir.mul(comMonitor.lookLen));
|
||||
let b = centerPoint.add(cc.v2(comTrans.dir.y, -comTrans.dir.x).mul(comMonitor.lookSize));
|
||||
let c = centerPoint.add(cc.v2(-comTrans.dir.y, comTrans.dir.x).mul(comMonitor.lookSize));
|
||||
|
||||
let _check = (com: ComTransform) => {
|
||||
return (a.sub(cc.v2(com.x, com.y)).len() < comMonitor.aroundLen || isInTriangle(cc.v2(com.x, com.y), a, b, c))
|
||||
}
|
||||
for(let i=comMonitor.others.length-1; i>=0; i--) {
|
||||
const com = world.getComponent(comMonitor.others[i], ComTransform);
|
||||
if(!com || !_check(com)) {
|
||||
comMonitor.others.splice(i, 1);
|
||||
}
|
||||
return (a.sub(cc.v2(com.x, com.y)).len() < comMonitor.aroundLen || isInTriangle(cc.v2(com.x, com.y), a, b, c) || isInTriangle(cc.v2(com.x, com.y), b, c, d))
|
||||
}
|
||||
// for(let i=comMonitor.others.length-1; i>=0; i--) {
|
||||
// const com = world.getComponent(comMonitor.others[i], ComTransform);
|
||||
// if(!com || !_check(com)) {
|
||||
// comMonitor.others.splice(i, 1);
|
||||
// }
|
||||
// }
|
||||
|
||||
if(comMonitor.others.indexOf(otherEntity) == -1 && _check(comTransOther)) {
|
||||
comMonitor.others.push(otherEntity);
|
||||
|
@ -51,10 +51,12 @@ export class SysMovable extends ECSSystem {
|
||||
comMovable.pointIdx ++;
|
||||
continue;
|
||||
}
|
||||
comTrans.dir.x = offsetX / offsetLen;
|
||||
if(!comMovable.keepDir) {
|
||||
comTrans.dir.x = offsetX / offsetLen || comTrans.dir.x;
|
||||
comTrans.dir.y = offsetY / offsetLen;
|
||||
comTrans.x += moveLen * comTrans.dir.x;
|
||||
comTrans.y += moveLen * comTrans.dir.y;
|
||||
}
|
||||
comTrans.x += moveLen * offsetX / offsetLen;
|
||||
comTrans.y += moveLen * offsetY / offsetLen;
|
||||
|
||||
moveLen = -1;
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { EventDeath, EventHPChange, EventHurt, EventRun, EventStand } from "../../Struct/NodeEvent";
|
||||
import { EventDeath, EventGraphicsDraw, EventHPChange, EventHurt, EventRun, EventStand } from "../../Struct/NodeEvent";
|
||||
import { ComAttackable } from "../components/ComAttackable";
|
||||
import { ComBehaviorTree } from "../components/ComBehaviorTree";
|
||||
import { ComCocosNode } from "../components/ComCocosNode";
|
||||
import { ComMonitor } from "../components/ComMonitor";
|
||||
@ -33,6 +34,20 @@ export class SysRoleState extends ECSSystem {
|
||||
if(!comCocosNode.loaded) return ;
|
||||
let comRoleConfig = world.getComponent(entity, ComRoleConfig);
|
||||
let comMovable = world.getComponent(entity, ComMovable);
|
||||
let comMonitor = world.getComponent(entity, ComMonitor);
|
||||
let comAttackable = world.getComponent(entity, ComAttackable);
|
||||
|
||||
comCocosNode.events.push(new EventGraphicsDraw([]));
|
||||
|
||||
if(comMonitor && comMonitor.debugInfo) {
|
||||
comCocosNode.events.push(new EventGraphicsDraw(comMonitor.debugInfo.points, comMonitor.debugInfo.color));
|
||||
}
|
||||
|
||||
if(comAttackable && comAttackable.debugInfo) {
|
||||
comCocosNode.events.push(new EventGraphicsDraw(comAttackable.debugInfo.points, comAttackable.debugInfo.color));
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(comMovable && comMovable.speedDirty) {
|
||||
comMovable.speedDirty = false;
|
||||
|
@ -4,7 +4,8 @@ export enum EventType {
|
||||
Attack,
|
||||
Hurt,
|
||||
HPChange,
|
||||
Death
|
||||
Death,
|
||||
GraphicsDraw,
|
||||
}
|
||||
|
||||
export class EventBase {
|
||||
@ -57,3 +58,13 @@ export class EventHPChange extends EventBase {
|
||||
this.nowHP = nowHP;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventGraphicsDraw extends EventBase {
|
||||
public points: cc.Vec2[];
|
||||
public color: cc.Color;
|
||||
constructor(points: cc.Vec2[], color?: cc.Color) {
|
||||
super(EventType.GraphicsDraw)
|
||||
this.points = points;
|
||||
this.color = color;
|
||||
}
|
||||
}
|
@ -28,10 +28,13 @@
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 13
|
||||
},
|
||||
{
|
||||
"__id__": 14
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 14
|
||||
"__id__": 15
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
@ -115,8 +118,8 @@
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"x": 0.25,
|
||||
"y": 0
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
@ -273,8 +276,8 @@
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
-30,
|
||||
43.706,
|
||||
15,
|
||||
129.706,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
@ -478,6 +481,39 @@
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Graphics",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "a153945d-2511-4c14-be7b-05d242f47d57"
|
||||
}
|
||||
],
|
||||
"_lineWidth": 2,
|
||||
"_strokeColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 255
|
||||
},
|
||||
"_lineJoin": 2,
|
||||
"_lineCap": 0,
|
||||
"_fillColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_miterLimit": 10,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
@ -28,10 +28,13 @@
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 13
|
||||
},
|
||||
{
|
||||
"__id__": 14
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 14
|
||||
"__id__": 15
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
@ -115,8 +118,8 @@
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"x": 0.25,
|
||||
"y": 0
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
@ -273,8 +276,8 @@
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
-30,
|
||||
43.706,
|
||||
10,
|
||||
119.706,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
@ -478,6 +481,39 @@
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Graphics",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "a153945d-2511-4c14-be7b-05d242f47d57"
|
||||
}
|
||||
],
|
||||
"_lineWidth": 2,
|
||||
"_strokeColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 255
|
||||
},
|
||||
"_lineJoin": 2,
|
||||
"_lineCap": 0,
|
||||
"_fillColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_miterLimit": 10,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
@ -1,34 +1,34 @@
|
||||
<mxfile host="65bd71144e">
|
||||
<diagram id="endGVnAz2XQP9egm64uB" name="第 1 页">
|
||||
<mxGraphModel dx="937" dy="767" grid="1" gridSize="10" guides="1" tooltips="1" connect="1" arrows="1" fold="1" page="1" pageScale="1" pageWidth="1169" pageHeight="827" math="0" shadow="0">
|
||||
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<mxGeometry relative="1" as="geometry"/>
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@ -36,14 +36,17 @@
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<mxGeometry relative="1" as="geometry"/>
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<mxCell id="8" value="<div style="color: rgb(51 , 51 , 51) ; background-color: rgb(245 , 245 , 245) ; font-family: &#34;menlo&#34; , &#34;monaco&#34; , &#34;courier new&#34; , monospace ; line-height: 18px"><div style="font-family: &#34;menlo&#34; , &#34;monaco&#34; , &#34;courier new&#34; , monospace ; line-height: 18px"><span style="color: #7a3e9d ; font-weight: bold">LockedSequenceNode</span></div></div>" style="rounded=1;whiteSpace=wrap;html=1;" parent="1" vertex="1">
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</mxCell>
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<mxGeometry relative="1" as="geometry"/>
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</mxCell>
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<mxCell id="10" value="<div style="color: rgb(51 , 51 , 51) ; background-color: rgb(245 , 245 , 245) ; font-family: &#34;menlo&#34; , &#34;monaco&#34; , &#34;courier new&#34; , monospace ; line-height: 18px"><div style="font-family: &#34;menlo&#34; , &#34;monaco&#34; , &#34;courier new&#34; , monospace ; line-height: 18px"><span style="color: #7a3e9d ; font-weight: bold">InverterNode</span></div></div>" style="rounded=1;whiteSpace=wrap;html=1;" parent="1" vertex="1">
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<mxGeometry relative="1" as="geometry"/>
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@ -51,23 +54,88 @@
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|
||||
|
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Reference in New Issue
Block a user