129 lines
5.9 KiB
TypeScript
129 lines
5.9 KiB
TypeScript
const { ccclass, property } = cc._decorator;
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@ccclass
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export default class GlowInnerEffectScene extends cc.Component {
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private _redSlider: cc.Slider = null;
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private _redSliderLabel: cc.Label = null;
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private _greenSlider: cc.Slider = null;
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private _greenSliderLabel: cc.Label = null;
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private _blueSlider: cc.Slider = null;
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private _blueSliderLabel: cc.Label = null;
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private _alphaSlider: cc.Slider = null;
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private _alphaSliderLabel: cc.Label = null;
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private _glowWidthSlider: cc.Slider = null;
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private _glowWidthSliderLabel: cc.Label = null;
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private _glowThresholdSlider: cc.Slider = null;
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private _glowThresholdSliderLabel: cc.Label = null;
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private _scrollView: cc.ScrollView = null;
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onLoad() {
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this._redSlider = cc.find("Canvas/Content/Sliders/ColorRedSlider/Slider").getComponent(cc.Slider);
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this._redSliderLabel = cc.find("Canvas/Content/Sliders/ColorRedSlider/ValueLabel").getComponent(cc.Label);
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this._greenSlider = cc.find("Canvas/Content/Sliders/ColorGreenSlider/Slider").getComponent(cc.Slider);
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this._greenSliderLabel = cc.find("Canvas/Content/Sliders/ColorGreenSlider/ValueLabel").getComponent(cc.Label);
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this._blueSlider = cc.find("Canvas/Content/Sliders/ColorBlueSlider/Slider").getComponent(cc.Slider);
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this._blueSliderLabel = cc.find("Canvas/Content/Sliders/ColorBlueSlider/ValueLabel").getComponent(cc.Label);
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this._alphaSlider = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/Slider").getComponent(cc.Slider);
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this._alphaSliderLabel = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/ValueLabel").getComponent(cc.Label);
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this._glowWidthSlider = cc.find("Canvas/Content/Sliders/GlowWidthSlider/Slider").getComponent(cc.Slider);
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this._glowWidthSliderLabel = cc.find("Canvas/Content/Sliders/GlowWidthSlider/ValueLabel").getComponent(cc.Label);
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this._glowThresholdSlider = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/Slider").getComponent(cc.Slider);
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this._glowThresholdSliderLabel = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/ValueLabel").getComponent(cc.Label);
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this._scrollView = cc.find("Canvas/Content/ScrollView").getComponent(cc.ScrollView);
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}
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onEnable() {
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this._redSlider.node.on("slide", this._onSliderChanged, this);
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this._greenSlider.node.on("slide", this._onSliderChanged, this);
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this._blueSlider.node.on("slide", this._onSliderChanged, this);
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this._alphaSlider.node.on("slide", this._onSliderChanged, this);
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this._glowWidthSlider.node.on("slide", this._onSliderChanged, this);
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this._glowThresholdSlider.node.on("slide", this._onSliderChanged, this);
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}
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onDisable() {
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this._redSlider.node.off("slide", this._onSliderChanged, this);
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this._greenSlider.node.off("slide", this._onSliderChanged, this);
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this._blueSlider.node.off("slide", this._onSliderChanged, this);
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this._alphaSlider.node.off("slide", this._onSliderChanged, this);
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this._glowWidthSlider.node.off("slide", this._onSliderChanged, this);
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this._glowThresholdSlider.node.off("slide", this._onSliderChanged, this);
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}
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start() {
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this._onSliderChanged();
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}
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private _onSliderChanged() {
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// 更新进度条值 Label 文本
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this._redSliderLabel.string = `${this._redSlider.progress.toFixed(2)} | ${Math.round(255 * this._redSlider.progress)}`;
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this._greenSliderLabel.string = `${this._greenSlider.progress.toFixed(2)} | ${Math.round(255 * this._greenSlider.progress)}`;
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this._blueSliderLabel.string = `${this._blueSlider.progress.toFixed(2)} | ${Math.round(255 * this._blueSlider.progress)}`;
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this._alphaSliderLabel.string = `${this._alphaSlider.progress.toFixed(2)} | ${Math.round(255 * this._alphaSlider.progress)}`;
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let realGlowWidthProgress = this._glowWidthSlider.progress * 200;
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this._glowWidthSliderLabel.string = `${realGlowWidthProgress.toFixed(0)}`;
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// 这里为约束一下值发光阈值值在 [0.0, 0.5] 因为 0.5+ 之后的效果可能就是其他效果,也可以自己修改这里
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// let realGlowThresholdProgress = this._glowThresholdSlider.progress * 0.5;
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let realGlowThresholdProgress = this._glowThresholdSlider.progress;
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this._glowThresholdSliderLabel.string = `${realGlowThresholdProgress.toFixed(2)}`;
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// 更新材质
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this._updateRenderComponentMaterial({
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glowColor: cc.v4(this._redSlider.progress, this._greenSlider.progress, this._blueSlider.progress, this._alphaSlider.progress),
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glowRange: realGlowWidthProgress,
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glowThreshold: realGlowThresholdProgress,
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});
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}
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/**
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* 更新渲染组件的材质
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*
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* 1. 获取材质
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* 2. 给材质的 unitform 变量赋值
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* 3. 重新将材质赋值回去
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*/
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private _updateRenderComponentMaterial(param: {
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/**
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* 发光宽度(px)
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*/
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glowRange: number;
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/**
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* 发光颜色 [0.0, 1.0]
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*/
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glowColor: cc.Vec4;
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/**
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* 发光阈值 [0.0, 1.0]
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*/
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glowThreshold: number;
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}) {
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this._scrollView.content.children.forEach((childNode) => {
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childNode.getComponents(cc.RenderComponent).forEach((renderComponent) => {
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let spriteFrameRect = (<cc.Sprite>renderComponent).spriteFrame.getRect();
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let material: cc.Material = renderComponent.getMaterial(0);
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material.setProperty("spriteWidth", spriteFrameRect.width);
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material.setProperty("spriteHeight", spriteFrameRect.height);
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material.setProperty("glowRange", param.glowRange);
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material.setProperty("glowColor", param.glowColor);
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material.setProperty("glowThreshold", param.glowThreshold);
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renderComponent.setMaterial(0, material);
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});
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});
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}
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}
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