115 lines
2.6 KiB
Plaintext
115 lines
2.6 KiB
Plaintext
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
CCEffect %{
|
|
techniques:
|
|
- passes:
|
|
- vert: vs
|
|
frag: fs
|
|
blendState:
|
|
targets:
|
|
- blend: true
|
|
rasterizerState:
|
|
cullMode: none
|
|
properties:
|
|
texture: { value: grey }
|
|
alphaThreshold: { value: 0.5 }
|
|
outlineColor: { value: [1., .0, .0, 1.], editor: { type: color } }
|
|
outlineSize: { value: .01 }
|
|
}%
|
|
|
|
|
|
CCProgram vs %{
|
|
precision highp float;
|
|
|
|
#include <cc-global>
|
|
#include <cc-local>
|
|
|
|
in vec3 a_position;
|
|
in vec4 a_color;
|
|
out vec4 v_color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec2 a_uv0;
|
|
out vec2 v_uv0;
|
|
#endif
|
|
|
|
void main () {
|
|
vec4 pos = vec4(a_position, 1);
|
|
|
|
#if CC_USE_MODEL
|
|
pos = cc_matViewProj * cc_matWorld * pos;
|
|
#else
|
|
pos = cc_matViewProj * pos;
|
|
#endif
|
|
|
|
#if USE_TEXTURE
|
|
v_uv0 = a_uv0;
|
|
#endif
|
|
|
|
v_color = a_color;
|
|
|
|
gl_Position = pos;
|
|
}
|
|
}%
|
|
|
|
|
|
CCProgram fs %{
|
|
precision highp float;
|
|
|
|
#include <alpha-test>
|
|
|
|
in vec4 v_color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec2 v_uv0;
|
|
uniform sampler2D texture;
|
|
#endif
|
|
|
|
|
|
|
|
#if SHOW_OUT_LINE
|
|
uniform Outline {
|
|
// 描边颜色
|
|
vec4 outlineColor;
|
|
// 描边偏移大小
|
|
float outlineSize;
|
|
// 特别地,必须是 vec4 先于 float 声明
|
|
};
|
|
#endif
|
|
|
|
// 获取背面颜色
|
|
float getBackArea() {
|
|
vec4 color_up = texture(texture, v_uv0 + vec2(0, outlineSize));
|
|
vec4 color_down = texture(texture, v_uv0 - vec2(0, outlineSize));
|
|
vec4 color_left = texture(texture, v_uv0 - vec2(outlineSize, 0));
|
|
vec4 color_right = texture(texture, v_uv0 + vec2(outlineSize, 0));
|
|
vec4 color_up_left = texture(texture, v_uv0 + vec2(outlineSize, -outlineSize));
|
|
vec4 color_up_right = texture(texture, v_uv0 + vec2(outlineSize, outlineSize));
|
|
vec4 color_down_left = texture(texture, v_uv0 + vec2(-outlineSize, -outlineSize));
|
|
vec4 color_down_right = texture(texture, v_uv0 + vec2(-outlineSize, outlineSize));
|
|
float total = color_right.a + color_left.a + color_down.a + color_up.a + color_up_left.a + color_up_right.a + color_down_left.a + color_down_right.a;
|
|
return clamp(total, 0.0, 1.0);
|
|
}
|
|
|
|
void main () {
|
|
vec4 o = vec4(1, 1, 1, 1);
|
|
|
|
#if USE_TEXTURE
|
|
o *= texture(texture, v_uv0);
|
|
#if CC_USE_ALPHA_ATLAS_TEXTURE
|
|
o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
|
|
#endif
|
|
#endif
|
|
|
|
o *= v_color;
|
|
|
|
ALPHA_TEST(o);
|
|
|
|
gl_FragColor = o;
|
|
|
|
// 正常的rgb + 正常的透明区域 * 背面颜色 * 描边颜色
|
|
// gl_FragColor = vec4(o.rgb + (1.0 - o.a) * outlineColor.rgb * getBackArea(), 1.0);
|
|
// gl_FragColor = vec4(o.rgb + outlineColor.rgb * getBackArea(), 1.0);
|
|
}
|
|
}%
|