CocosCreator-Shader-Effect-.../assets/scripts/RoundCornerCropEffectScene.ts
2020-01-09 10:01:37 +08:00

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const { ccclass, property } = cc._decorator;
@ccclass
export default class RoundCornerCropEffectScene extends cc.Component {
private _roundCornerRadiuSlider: cc.Slider = null;
private _roundCornerRadiuLabel: cc.Label = null;
private _examplesParentNode: cc.Node = null;
onLoad() {
// 关闭动态合图
cc.dynamicAtlasManager.enabled = false;
this._roundCornerRadiuSlider = cc.find("Canvas/Content/Sliders/RoundCornerRadiusSlider/Slider").getComponent(cc.Slider);
this._roundCornerRadiuLabel = cc.find("Canvas/Content/Sliders/RoundCornerRadiusSlider/ValueLabel").getComponent(cc.Label);
this._examplesParentNode = cc.find("Canvas/Content/Examples");
}
onEnable() {
this._roundCornerRadiuSlider.node.on("slide", this._onSliderChanged, this);
}
onDisable() {
this._roundCornerRadiuSlider.node.off("slide", this._onSliderChanged, this);
}
start() {
this._onSliderChanged();
}
private _onSliderChanged() {
this._roundCornerRadiuLabel.string = `${this._roundCornerRadiuSlider.progress.toFixed(2)}`;
// 更新材质
this._updateRenderComponentMaterial({
roundCornerRadius: this._roundCornerRadiuSlider.progress
});
}
/**
* 更新渲染组件的材质
*
* 1. 获取材质
* 2. 给材质的 unitform 变量赋值
* 3. 重新将材质赋值回去
*/
private _updateRenderComponentMaterial(param: {
/**
* 圆角半径 [0.0, 0.5] 0.5 表示圆形裁剪
*/
roundCornerRadius: number;
}) {
this._examplesParentNode.children.forEach(childNode => {
childNode.getComponents(cc.RenderComponent).forEach(renderComponent => {
let material: cc.Material = renderComponent.getMaterial(0);
material.setProperty("roundCornerRadius", param.roundCornerRadius);
renderComponent.setMaterial(0, material);
});
});
}
}