CocosCreator-Shader-Effect-.../assets/scripts/FlashLightCtrlComponent.ts
2020-01-13 17:43:46 +08:00

98 lines
3.3 KiB
TypeScript

const { ccclass, property } = cc._decorator;
@ccclass
export default class FlashLightCtrlComponent extends cc.Component {
private _flashLightUBO: FlashLightUBO = new FlashLightUBO();
onEnable() {
this.node.on(cc.Node.EventType.TOUCH_START, this._onTouchStart, this);
this.node.on(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
this.node.on("on_property_change", this._onPropertyChange, this);
}
onDisable() {
this.node.off(cc.Node.EventType.TOUCH_START, this._onTouchStart, this);
this.node.off(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
this.node.off("on_property_change", this._onPropertyChange, this);
}
private _onTouchStart(event: cc.Event.EventTouch) {
this._onTouchMove(event);
}
private _onTouchMove(event: cc.Event.EventTouch) {
let touchPointInWorldSpace = event.getLocation();
let touchPointInNodeSpace = this.node.convertToNodeSpaceAR(touchPointInWorldSpace);
// 将触摸点转换为OPENGL坐标系并归一化
// OpenGl 坐标系原点在左上角
this._flashLightUBO.lightCenterPoint = cc.v2(
this.node.anchorX + touchPointInNodeSpace.x / this.node.width,
1 - (this.node.anchorY + touchPointInNodeSpace.y / this.node.height)
);
this._updateMaterial();
}
private _onPropertyChange(localDiffusionUniform: FlashLightUBO) {
this._flashLightUBO.lightColor = localDiffusionUniform.lightColor;
this._flashLightUBO.lightAngle = localDiffusionUniform.lightAngle;
this._flashLightUBO.lightWidth = localDiffusionUniform.lightWidth;
this._flashLightUBO.enableGradient = localDiffusionUniform.enableGradient;
this._flashLightUBO.cropAlpha = localDiffusionUniform.cropAlpha;
this._flashLightUBO.enableFog = localDiffusionUniform.enableFog;
this._updateMaterial();
}
private _updateMaterial() {
this.getComponents(cc.RenderComponent).forEach(renderComponent => {
let material: cc.Material = renderComponent.getMaterial(0);
material.setProperty("lightColor", this._flashLightUBO.lightColor);
material.setProperty("lightCenterPoint", this._flashLightUBO.lightCenterPoint);
material.setProperty("lightAngle", this._flashLightUBO.lightAngle);
material.setProperty("lightWidth", this._flashLightUBO.lightWidth);
material.setProperty("enableGradient", this._flashLightUBO.enableGradient);
material.setProperty("cropAlpha", this._flashLightUBO.cropAlpha);
material.setProperty("enableFog", this._flashLightUBO.enableFog);
renderComponent.setMaterial(0, material);
});
}
}
export class FlashLightUBO {
/**
* 中心点颜色
*/
lightColor: cc.Color = cc.Color.YELLOW;
/**
* 中心点坐标 ([0.0, 1.0], [0.0, 1.0])
*/
lightCenterPoint: cc.Vec2 = cc.v2(0.5, 0.5);
/**
* 光束角度 [0.0, 180.0]
*/
lightAngle: number = 45;
/**
* 光束宽度 [0.0, 1.0]
*/
lightWidth: number = 0.5;
/**
* 是否启用光束渐变
*/
enableGradient: boolean = true;
/**
* 是否裁剪掉透明区域上的点光
*/
cropAlpha: boolean = true;
/**
* 是否开启战争迷雾效果
*/
enableFog: boolean = false;
}