CocosCreator-Shader-Effect-.../assets/scripts/GlowInnerV2EffectScene.ts
2020-06-23 18:01:57 +08:00

139 lines
6.5 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

const { ccclass, property } = cc._decorator;
@ccclass
export default class GlowInnerV2EffectScene extends cc.Component {
private _redSlider: cc.Slider = null;
private _redSliderLabel: cc.Label = null;
private _greenSlider: cc.Slider = null;
private _greenSliderLabel: cc.Label = null;
private _blueSlider: cc.Slider = null;
private _blueSliderLabel: cc.Label = null;
private _alphaSlider: cc.Slider = null;
private _alphaSliderLabel: cc.Label = null;
private _glowWidthSlider: cc.Slider = null;
private _glowWidthSliderLabel: cc.Label = null;
private _glowThresholdSlider: cc.Slider = null;
private _glowThresholdSliderLabel: cc.Label = null;
private _scrollView: cc.ScrollView = null;
onLoad() {
this._redSlider = cc.find("Canvas/Content/Sliders/ColorRedSlider/Slider").getComponent(cc.Slider);
this._redSliderLabel = cc.find("Canvas/Content/Sliders/ColorRedSlider/ValueLabel").getComponent(cc.Label);
this._greenSlider = cc.find("Canvas/Content/Sliders/ColorGreenSlider/Slider").getComponent(cc.Slider);
this._greenSliderLabel = cc.find("Canvas/Content/Sliders/ColorGreenSlider/ValueLabel").getComponent(cc.Label);
this._blueSlider = cc.find("Canvas/Content/Sliders/ColorBlueSlider/Slider").getComponent(cc.Slider);
this._blueSliderLabel = cc.find("Canvas/Content/Sliders/ColorBlueSlider/ValueLabel").getComponent(cc.Label);
this._alphaSlider = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/Slider").getComponent(cc.Slider);
this._alphaSliderLabel = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/ValueLabel").getComponent(cc.Label);
this._glowWidthSlider = cc.find("Canvas/Content/Sliders/GlowWidthSlider/Slider").getComponent(cc.Slider);
this._glowWidthSliderLabel = cc.find("Canvas/Content/Sliders/GlowWidthSlider/ValueLabel").getComponent(cc.Label);
this._glowThresholdSlider = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/Slider").getComponent(cc.Slider);
this._glowThresholdSliderLabel = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/ValueLabel").getComponent(cc.Label);
this._scrollView = cc.find("Canvas/Content/ScrollView").getComponent(cc.ScrollView);
}
onEnable() {
this._redSlider.node.on("slide", this._onSliderChanged, this);
this._greenSlider.node.on("slide", this._onSliderChanged, this);
this._blueSlider.node.on("slide", this._onSliderChanged, this);
this._alphaSlider.node.on("slide", this._onSliderChanged, this);
this._glowWidthSlider.node.on("slide", this._onSliderChanged, this);
this._glowThresholdSlider.node.on("slide", this._onSliderChanged, this);
}
onDisable() {
this._redSlider.node.off("slide", this._onSliderChanged, this);
this._greenSlider.node.off("slide", this._onSliderChanged, this);
this._blueSlider.node.off("slide", this._onSliderChanged, this);
this._alphaSlider.node.off("slide", this._onSliderChanged, this);
this._glowWidthSlider.node.off("slide", this._onSliderChanged, this);
this._glowThresholdSlider.node.off("slide", this._onSliderChanged, this);
}
start() {
this._onSliderChanged();
}
private _onSliderChanged() {
// 更新进度条值 Label 文本
this._redSliderLabel.string = `${this._redSlider.progress.toFixed(2)} | ${Math.round(255 * this._redSlider.progress)}`;
this._greenSliderLabel.string = `${this._greenSlider.progress.toFixed(2)} | ${Math.round(255 * this._greenSlider.progress)}`;
this._blueSliderLabel.string = `${this._blueSlider.progress.toFixed(2)} | ${Math.round(255 * this._blueSlider.progress)}`;
this._alphaSliderLabel.string = `${this._alphaSlider.progress.toFixed(2)} | ${Math.round(255 * this._alphaSlider.progress)}`;
let realGlowWidthProgress = this._glowWidthSlider.progress * 200;
this._glowWidthSliderLabel.string = `${realGlowWidthProgress.toFixed(0)}`;
// 这里为约束一下值发光阈值值在 [0.0, 0.5] 因为 0.5+ 之后的效果可能就是其他效果,也可以自己修改这里
// let realGlowThresholdProgress = this._glowThresholdSlider.progress * 0.5;
let realGlowThresholdProgress = this._glowThresholdSlider.progress;
this._glowThresholdSliderLabel.string = `${realGlowThresholdProgress.toFixed(2)}`;
// 更新材质
this._updateRenderComponentMaterial({
glowColor: cc.v4(this._redSlider.progress, this._greenSlider.progress, this._blueSlider.progress, this._alphaSlider.progress),
glowRange: realGlowWidthProgress,
glowThreshold: realGlowThresholdProgress,
});
}
/**
* 更新渲染组件的材质
*
* 1. 获取材质
* 2. 给材质的 unitform 变量赋值
* 3. 重新将材质赋值回去
*/
private _updateRenderComponentMaterial(param: {
/**
* 发光宽度px
*/
glowRange: number;
/**
* 发光颜色 [0.0, 1.0]
*/
glowColor: cc.Vec4;
/**
* 发光阈值 [0.0, 1.0]
*/
glowThreshold: number;
}) {
this._scrollView.content.children.forEach((childNode) => {
childNode.getComponents(cc.RenderComponent).forEach((renderComponent) => {
if (renderComponent instanceof cc.Sprite) {
let spriteFrameRect = (<cc.Sprite>renderComponent).spriteFrame.getRect();
let material: cc.Material = renderComponent.getMaterial(0);
material.setProperty("spriteWidth", spriteFrameRect.width);
material.setProperty("spriteHeight", spriteFrameRect.height);
material.setProperty("glowRange", param.glowRange);
material.setProperty("glowColor", param.glowColor);
material.setProperty("glowThreshold", param.glowThreshold);
renderComponent.setMaterial(0, material);
} else {
let material: cc.Material = renderComponent.getMaterial(0);
material.setProperty("spriteWidth", childNode.width);
material.setProperty("spriteHeight", childNode.height);
material.setProperty("glowRange", param.glowRange);
material.setProperty("glowColor", param.glowColor);
material.setProperty("glowThreshold", param.glowThreshold);
renderComponent.setMaterial(0, material);
}
});
});
}
}