const { ccclass, property } = cc._decorator; @ccclass export default class LocalDiffusionCtrl extends cc.Component { private _localDiffusionUniform: LocalDiffusionUniform = new LocalDiffusionUniform(); onEnable() { this.node.on(cc.Node.EventType.TOUCH_START, this._onTouchStart, this); this.node.on(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this); this.node.on("on_property_change", this._onPropertyChange, this); } onDisable() { this.node.off(cc.Node.EventType.TOUCH_START, this._onTouchStart, this); this.node.off(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this); this.node.off("on_property_change", this._onPropertyChange, this); } private _onTouchStart(event: cc.Event.EventTouch) { this._onTouchMove(event); } private _onTouchMove(event: cc.Event.EventTouch) { let touchPointInWorldSpace = event.getLocation(); let touchPointInNodeSpace = this.node.convertToNodeSpaceAR(touchPointInWorldSpace); // 将触摸点转换为OPENGL坐标系并归一化 // OpenGl 坐标系原点在左上角 this._localDiffusionUniform.certerPoint = cc.v2( this.node.anchorX + touchPointInNodeSpace.x / this.node.width, 1 - (this.node.anchorY + touchPointInNodeSpace.y / this.node.height) ); this._updateMaterial(); } private _onPropertyChange(localDiffusionUniform: LocalDiffusionUniform) { this._localDiffusionUniform.centerColor = localDiffusionUniform.centerColor; this._localDiffusionUniform.radius = localDiffusionUniform.radius; this._localDiffusionUniform.cropAlpha = localDiffusionUniform.cropAlpha; this._updateMaterial(); } private _updateMaterial() { this.getComponents(cc.RenderComponent).forEach(renderComponent => { let material: cc.Material = renderComponent.getMaterial(0); material.setProperty("centerColor", this._localDiffusionUniform.centerColor); material.setProperty("centerPoint", this._localDiffusionUniform.certerPoint); material.setProperty("radius", this._localDiffusionUniform.radius); material.setProperty("cropAlpha", this._localDiffusionUniform.cropAlpha); renderComponent.setMaterial(0, material); }); } } export class LocalDiffusionUniform { /** * 中心点颜色 */ centerColor: cc.Color = cc.Color.YELLOW; /** * 中心点坐标 ([0.0, 1.0], [0.0, 1.0]) */ certerPoint: cc.Vec2 = cc.v2(0.5, 0.5); /** * 扩散半径 [0.0, 1.0] */ radius: number = 0.5; /** * 是否裁剪掉透明区域上的点光 */ cropAlpha: boolean = true; }