const { ccclass, property } = cc._decorator; @ccclass export default class RoundCornerCropV2EffectScene extends cc.Component { private _radiuSlider: cc.Slider = null; private _radiuLabel: cc.Label = null; private _examplesParentNode: cc.Node = null; onLoad() { // 关闭动态合图 cc.dynamicAtlasManager.enabled = false; this._radiuSlider = cc.find("Canvas/Content/Controller/RadiusSlider/Slider").getComponent(cc.Slider); this._radiuLabel = cc.find("Canvas/Content/Controller/RadiusSlider/ValueLabel").getComponent(cc.Label); this._examplesParentNode = cc.find("Canvas/Content/Examples"); } onEnable() { this._radiuSlider.node.on("slide", this._onSliderChanged, this); } onDisable() { this._radiuSlider.node.off("slide", this._onSliderChanged, this); } start() { this._onSliderChanged(); } private _onSliderChanged() { // 计算半径px let radiusInPx = Math.floor(100 * this._radiuSlider.progress); this._radiuLabel.string = radiusInPx + ""; // 更新材质 this._updateRenderComponentMaterial({ radiusInPx: radiusInPx }); } /** * 更新渲染组件的材质 * * 1. 获取材质 * 2. 给材质的 unitform 变量赋值 * 3. 重新将材质赋值回去 */ private _updateRenderComponentMaterial(param: { /** * 圆角半径px */ radiusInPx: number; }) { this._examplesParentNode.children.forEach(childNode => { childNode.getComponents(cc.RenderComponent).forEach(renderComponent => { // 计算半径px分别相对于纹理宽高的比例(也叫归一化) let xRadiux = param.radiusInPx / childNode.width; // 约束范围在区间 [0.0, 0.5] xRadiux = xRadiux >= 0.5 ? 0.5 : xRadiux; let yRadius = param.radiusInPx / childNode.height; yRadius = yRadius >= 0.5 ? 0.5 : yRadius; if (childNode.name === "Rectangle1") cc.log(`${childNode.name} : (${xRadiux}, ${yRadius})`); // 更新材质 let material: cc.Material = renderComponent.getMaterial(0); // 圆角x轴半径长度(相对于纹理宽度)[0.0, 0.5] material.setProperty("xRadius", xRadiux); // 圆角y轴半径长度(相对于纹理高度)[0.0, 0.5] material.setProperty("yRadius", yRadius); renderComponent.setMaterial(0, material); }); }); } }