const { ccclass, property } = cc._decorator; @ccclass export default class GlowInnerEffectScene extends cc.Component { private _redSlider: cc.Slider = null; private _redSliderLabel: cc.Label = null; private _greenSlider: cc.Slider = null; private _greenSliderLabel: cc.Label = null; private _blueSlider: cc.Slider = null; private _blueSliderLabel: cc.Label = null; private _alphaSlider: cc.Slider = null; private _alphaSliderLabel: cc.Label = null; private _glowWidthSlider: cc.Slider = null; private _glowWidthSliderLabel: cc.Label = null; private _glowThresholdSlider: cc.Slider = null; private _glowThresholdSliderLabel: cc.Label = null; private _scrollView: cc.ScrollView = null; onLoad() { cc.dynamicAtlasManager.enabled = false; this._redSlider = cc.find("Canvas/Content/Sliders/ColorRedSlider/Slider").getComponent(cc.Slider); this._redSliderLabel = cc.find("Canvas/Content/Sliders/ColorRedSlider/ValueLabel").getComponent(cc.Label); this._greenSlider = cc.find("Canvas/Content/Sliders/ColorGreenSlider/Slider").getComponent(cc.Slider); this._greenSliderLabel = cc.find("Canvas/Content/Sliders/ColorGreenSlider/ValueLabel").getComponent(cc.Label); this._blueSlider = cc.find("Canvas/Content/Sliders/ColorBlueSlider/Slider").getComponent(cc.Slider); this._blueSliderLabel = cc.find("Canvas/Content/Sliders/ColorBlueSlider/ValueLabel").getComponent(cc.Label); this._alphaSlider = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/Slider").getComponent(cc.Slider); this._alphaSliderLabel = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/ValueLabel").getComponent(cc.Label); this._glowWidthSlider = cc.find("Canvas/Content/Sliders/GlowWidthSlider/Slider").getComponent(cc.Slider); this._glowWidthSliderLabel = cc.find("Canvas/Content/Sliders/GlowWidthSlider/ValueLabel").getComponent(cc.Label); this._glowThresholdSlider = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/Slider").getComponent(cc.Slider); this._glowThresholdSliderLabel = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/ValueLabel").getComponent(cc.Label); this._scrollView = cc.find("Canvas/Content/ScrollView").getComponent(cc.ScrollView); } onEnable() { this._redSlider.node.on("slide", this._onSliderChanged, this); this._greenSlider.node.on("slide", this._onSliderChanged, this); this._blueSlider.node.on("slide", this._onSliderChanged, this); this._alphaSlider.node.on("slide", this._onSliderChanged, this); this._glowWidthSlider.node.on("slide", this._onSliderChanged, this); this._glowThresholdSlider.node.on("slide", this._onSliderChanged, this); } onDisable() { this._redSlider.node.off("slide", this._onSliderChanged, this); this._greenSlider.node.off("slide", this._onSliderChanged, this); this._blueSlider.node.off("slide", this._onSliderChanged, this); this._alphaSlider.node.off("slide", this._onSliderChanged, this); this._glowWidthSlider.node.off("slide", this._onSliderChanged, this); this._glowThresholdSlider.node.off("slide", this._onSliderChanged, this); } start() { this._onSliderChanged(); } private _onSliderChanged() { // 更新进度条值 Label 文本 this._redSliderLabel.string = `${this._redSlider.progress.toFixed(2)} | ${Math.round(255 * this._redSlider.progress)}`; this._greenSliderLabel.string = `${this._greenSlider.progress.toFixed(2)} | ${Math.round(255 * this._greenSlider.progress)}`; this._blueSliderLabel.string = `${this._blueSlider.progress.toFixed(2)} | ${Math.round(255 * this._blueSlider.progress)}`; this._alphaSliderLabel.string = `${this._alphaSlider.progress.toFixed(2)} | ${Math.round(255 * this._alphaSlider.progress)}`; // 这里为约束一下值发光宽度值在 [0.0, 0.1] 因为 0.1+ 之后的效果可能不明显,也可以自己尝试修改 let realGlowWidthProgress = this._glowWidthSlider.progress * 0.2; this._glowWidthSliderLabel.string = `${realGlowWidthProgress.toFixed(2)}`; // 这里为约束一下值发光阈值值在 [0.0, 0.5] 因为 0.5+ 之后的效果可能就是其他效果,也可以自己修改这里 // let realGlowThresholdProgress = this._glowThresholdSlider.progress * 0.5; let realGlowThresholdProgress = this._glowThresholdSlider.progress; this._glowThresholdSliderLabel.string = `${realGlowThresholdProgress.toFixed(2)}`; // 更新材质 this._updateRenderComponentMaterial({ glowColor: cc.v4(this._redSlider.progress, this._greenSlider.progress, this._blueSlider.progress, this._alphaSlider.progress), glowColorSize: realGlowWidthProgress, glowThreshold: realGlowThresholdProgress, }); } /** * 更新渲染组件的材质 * * 1. 获取材质 * 2. 给材质的 unitform 变量赋值 * 3. 重新将材质赋值回去 */ private _updateRenderComponentMaterial(param: { /** * 发光宽度 [0.0, 1.0] */ glowColorSize: number; /** * 发光颜色 [0.0, 1.0] */ glowColor: cc.Vec4; /** * 发光阈值 [0.0, 1.0] */ glowThreshold: number; }) { this._scrollView.content.children.forEach((childNode) => { childNode.getComponents(cc.RenderComponent).forEach((renderComponent) => { let material: cc.Material = renderComponent.getMaterial(0); material.setProperty("glowColorSize", param.glowColorSize); material.setProperty("glowColor", param.glowColor); material.setProperty("glowThreshold", param.glowThreshold); renderComponent.setMaterial(0, material); }); }); } }