From eff439ef207178785f6d7252ff47c104226a79d5 Mon Sep 17 00:00:00 2001 From: caizhitao Date: Mon, 13 Jan 2020 23:44:00 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E7=82=B9=E5=85=89/=E6=89=AB?= =?UTF-8?q?=E5=85=89=E6=96=87=E7=AB=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index a469969..ac9184a 100755 --- a/README.md +++ b/README.md @@ -19,6 +19,8 @@ * [Cocos Creator Shader Effect 系列 - 4 - 老照片特效](https://www.jianshu.com/p/711a54ff2fa0) * [Cocos Creator Shader Effect 系列 - 5 - 马赛克/像素化特效](https://www.jianshu.com/p/40e72ab76afd) * [Cocos Creator Shader Effect 系列 - 6 - 内发光特效](https://www.jianshu.com/p/326b73f86ecc) +* [Cocos Creator Shader Effect 系列 - 7 - 点光/扫光特效](https://www.jianshu.com/p/8ff03b34b0bd) + * 编写中... @@ -26,11 +28,11 @@ ## 三、特效预览 -### 扫光(实现原理,可能在编写中,催更可到底部扫码,支持急件~🤣)(2020.01.13更新) +### 扫光(实现原理同点光一样,可参考[点光实现原理文章](https://www.jianshu.com/p/711a54ff2fa0))(2020.01.13更新) ![](static/effects/2d-sprite-flash-light.gif) -### 点光(实现原理,可能在编写中,催更可到底部扫码,支持急件~🤣)(2020.01.12更新) +### 点光([实现原理](https://www.jianshu.com/p/8ff03b34b0bd))(2020.01.12更新) ![](static/effects/2d-sprite-point-light.gif)