优化发光demo
This commit is contained in:
parent
3478800732
commit
9ba4d886b7
@ -83,7 +83,7 @@ export default class GlowInnerEffectScene extends cc.Component {
|
||||
this._glowThresholdSliderLabel.string = `${realGlowThresholdProgress.toFixed(2)}`;
|
||||
|
||||
// 更新材质
|
||||
this._updateRenderComponentOutterGlowMaterial({
|
||||
this._updateRenderComponentMaterial({
|
||||
glowColor: cc.v4(this._redSlider.progress, this._greenSlider.progress, this._blueSlider.progress, this._alphaSlider.progress),
|
||||
glowColorSize: realGlowWidthProgress,
|
||||
glowThreshold: realGlowThresholdProgress
|
||||
@ -97,7 +97,7 @@ export default class GlowInnerEffectScene extends cc.Component {
|
||||
* 2. 给材质的 unitform 变量赋值
|
||||
* 3. 重新将材质赋值回去
|
||||
*/
|
||||
private _updateRenderComponentOutterGlowMaterial(param: {
|
||||
private _updateRenderComponentMaterial(param: {
|
||||
/**
|
||||
* 发光宽度 [0.0, 1.0]
|
||||
*/
|
||||
|
@ -26,7 +26,6 @@ export default class GlowOutterEffectScene extends cc.Component {
|
||||
// 关闭动态合图
|
||||
cc.dynamicAtlasManager.enabled = false;
|
||||
|
||||
// cc.dynamicAtlasManager.showDebug(true);
|
||||
this._redSlider = cc.find("Canvas/Content/Sliders/ColorRedSlider/Slider").getComponent(cc.Slider);
|
||||
this._redSliderLabel = cc.find("Canvas/Content/Sliders/ColorRedSlider/ValueLabel").getComponent(cc.Label);
|
||||
|
||||
@ -87,7 +86,7 @@ export default class GlowOutterEffectScene extends cc.Component {
|
||||
this._glowThresholdSliderLabel.string = `${realGlowThresholdProgress.toFixed(2)}`;
|
||||
|
||||
// 更新材质
|
||||
this._updateRenderComponentOutterGlowMaterial({
|
||||
this._updateRenderComponentMaterial({
|
||||
glowColor: cc.v4(this._redSlider.progress, this._greenSlider.progress, this._blueSlider.progress, this._alphaSlider.progress),
|
||||
glowColorSize: realGlowWidthProgress,
|
||||
glowThreshold: realGlowThresholdProgress
|
||||
@ -101,7 +100,7 @@ export default class GlowOutterEffectScene extends cc.Component {
|
||||
* 2. 给材质的 unitform 变量赋值
|
||||
* 3. 重新将材质赋值回去
|
||||
*/
|
||||
private _updateRenderComponentOutterGlowMaterial(param: {
|
||||
private _updateRenderComponentMaterial(param: {
|
||||
/**
|
||||
* 发光宽度 [0.0, 1.0]
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user