Merge branch 'release/0.4.0' into dev

This commit is contained in:
caizhitao 2020-01-12 09:16:34 +08:00
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# ChangeLog # ChangeLog
## 0.4.0 (2020-01-12)
- 加入点光特效
## 0.3.0 (2020-01-09) ## 0.3.0 (2020-01-09)
- 加入圆角裁剪特效 - 加入圆角裁剪特效

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[![](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE) [![](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE)
[![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.2.1-orange.svg)](http://www.cocos.com/creator) [![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.2.1-orange.svg)](http://www.cocos.com/creator)
## 项目说明 ## 一、项目说明
1. 此项目为我在学习过程中的一些分享和实现,因此项目名字以 **`Demo`** 为后缀。 1. 此项目为我在学习过程中的一些分享和实现,因此项目名字以 **`Demo`** 为后缀。
2. 项目重点在于 **「渔」**,不在于 **「鱼」** 。 2. 项目重点在于 **「渔」**,不在于 **「鱼」** 。
3. 如果你有意将此Demo中的效果加入到你的项目中**请认真评估是否适合你的项目使用!** 3. 如果你有意将此Demo中的效果加入到你的项目中**请认真评估是否适合你的项目使用!**
## 系列文章 ## 二、系列文章
* [Cocos Creator Shader Effect 系列 - 0 - 前言](https://www.jianshu.com/p/20b906d7269c) * [Cocos Creator Shader Effect 系列 - 0 - 前言](https://www.jianshu.com/p/20b906d7269c)
* [Cocos Creator Shader Effect 系列 - 1 - 材质EffectInspector纹理之间的关系](https://www.jianshu.com/p/ca28666d25d2) * [Cocos Creator Shader Effect 系列 - 1 - 材质EffectInspector纹理之间的关系](https://www.jianshu.com/p/ca28666d25d2)
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* 编写中... * 编写中...
## 特效预览
那么现在,我们先来轻松地看下有哪些特效效果吧~ 那么现在,我们先来轻松地看下有哪些特效效果吧~
## 三、特效预览
### 点光(实现原理,可能在编写中,催更可到底部扫码,支持急件~🤣)(2020.01.12更新)
![](static/effects/2d-sprite-point-light.gif)
### 内发光([实现原理](https://www.jianshu.com/p/326b73f86ecc) ### 内发光([实现原理](https://www.jianshu.com/p/326b73f86ecc)
![](static/effects/2d-sprite-glow-inner.gif) ![](static/effects/2d-sprite-glow-inner.gif)
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### 外描边(完善中... ### 外描边(完善中...
## TODO ## 四、TODO
* [ ] 图像裁剪
* [ ] 图像模糊 * [ ] 图像模糊
* [ ] 闪光 * [ ] 闪光
* [ ] 波浪 * [ ] 波浪
* [ ] 雨滴 * [ ] 雨滴
* [ ] ... * [ ] ...
## 支持一下作者吧 ## 五、支持一下作者吧
如果此项目对你学习和理解Shader有帮助不妨支持一下我吧~ 如果此项目对你学习和理解Shader有帮助不妨支持一下我吧~

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