bugfix for 2d sprite glow outter
This commit is contained in:
parent
1f4110d26f
commit
6ea6375fdb
@ -1,6 +1,5 @@
|
||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
// 外发光特效
|
||||
// 原理:采样周边像素alpha取平均值,给外部加发光效果(1-col.a可避免内部发光)
|
||||
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- passes:
|
||||
@ -14,7 +13,6 @@ CCEffect %{
|
||||
properties:
|
||||
texture: { value: white }
|
||||
alphaThreshold: { value: 0.5 }
|
||||
|
||||
# 自定义参数
|
||||
# 发光颜色
|
||||
glowColor: {
|
||||
@ -50,20 +48,17 @@ CCProgram vs %{
|
||||
#include <cc-global>
|
||||
#include <cc-local>
|
||||
|
||||
// a_position 是笛卡尔坐标右手系,也是OpenGL的坐标系,原点在左下角,X轴正方向往右,Y轴正方向往上,Z轴正方向往外
|
||||
in vec3 a_position;
|
||||
in vec4 a_color;
|
||||
out vec4 v_color;
|
||||
|
||||
#if USE_TEXTURE
|
||||
// a_uv0 是标准屏幕坐标系,即原点在左上角,X轴正方向往右,Y轴正方向往下
|
||||
in vec2 a_uv0;
|
||||
out vec2 v_uv0;
|
||||
#endif
|
||||
|
||||
void main () {
|
||||
vec4 pos = vec4(a_position, 1);
|
||||
// vec4 pos = vec4(a_position * vec3(1.0, 1.0, 1.0), 1);
|
||||
|
||||
#if CC_USE_MODEL
|
||||
pos = cc_matViewProj * cc_matWorld * pos;
|
||||
@ -239,7 +234,7 @@ CCProgram fs %{
|
||||
vec4 o = vec4(1, 1, 1, 1);
|
||||
|
||||
#if USE_TEXTURE
|
||||
o *= getTextureColor(texture, v_uv0);
|
||||
o *= texture(texture, v_uv0);
|
||||
#if CC_USE_ALPHA_ATLAS_TEXTURE
|
||||
o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
|
||||
#endif
|
@ -1,15 +1,15 @@
|
||||
{
|
||||
"ver": "1.0.25",
|
||||
"uuid": "89f30b2e-b75e-49b1-9dfc-cb341cadd30a",
|
||||
"uuid": "67e9833e-aa43-427a-ba89-d7bdd1ef0aed",
|
||||
"compiledShaders": [
|
||||
{
|
||||
"glsl1": {
|
||||
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
||||
},
|
||||
"glsl3": {
|
||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
||||
}
|
||||
}
|
||||
],
|
18
assets/materials/2d-sprite-glow-outter.mtl
Normal file
18
assets/materials/2d-sprite-glow-outter.mtl
Normal file
@ -0,0 +1,18 @@
|
||||
{
|
||||
"__type__": "cc.Material",
|
||||
"_name": "New Material",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "67e9833e-aa43-427a-ba89-d7bdd1ef0aed"
|
||||
},
|
||||
"_techniqueIndex": 0,
|
||||
"_techniqueData": {
|
||||
"0": {
|
||||
"defines": {
|
||||
"USE_TEXTURE": true,
|
||||
"SHOW_OUTTER_GLOW": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.3",
|
||||
"uuid": "16dd0f06-6280-4d74-8483-a50e23c00733",
|
||||
"uuid": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14",
|
||||
"dataAsSubAsset": null,
|
||||
"subMetas": {}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
{
|
||||
"__type__": "cc.Material",
|
||||
"_name": "sprite-glow-outter",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "89f30b2e-b75e-49b1-9dfc-cb341cadd30a"
|
||||
},
|
||||
"_techniqueData": {
|
||||
"0": {
|
||||
"props": {
|
||||
"texture": null,
|
||||
"glowColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 255
|
||||
},
|
||||
"glowColorSize": 0.15,
|
||||
"glowThreshold": 1
|
||||
},
|
||||
"defines": {
|
||||
"USE_TEXTURE": true,
|
||||
"USE_ALPHA_TEST": false,
|
||||
"SHOW_OUTTER_GLOW": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -78,13 +78,13 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 130
|
||||
"__id__": 126
|
||||
},
|
||||
{
|
||||
"__id__": 131
|
||||
"__id__": 127
|
||||
},
|
||||
{
|
||||
"__id__": 132
|
||||
"__id__": 128
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -174,7 +174,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
407.8979651824706,
|
||||
324.7595264191645,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
@ -254,7 +254,7 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 129
|
||||
"__id__": 125
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -673,6 +673,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 2,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -1240,6 +1242,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 0,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -1434,6 +1438,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 2,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -2001,6 +2007,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 0,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -2195,6 +2203,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 2,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -2762,6 +2772,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 0,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -2956,6 +2968,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 2,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -3523,6 +3537,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 0,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -3717,6 +3733,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 2,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -4284,6 +4302,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 0,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -4478,6 +4498,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 2,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -5045,6 +5067,8 @@
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 0,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -5158,21 +5182,15 @@
|
||||
},
|
||||
{
|
||||
"__id__": 121
|
||||
},
|
||||
{
|
||||
"__id__": 123
|
||||
},
|
||||
{
|
||||
"__id__": 125
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 127
|
||||
"__id__": 123
|
||||
},
|
||||
{
|
||||
"__id__": 128
|
||||
"__id__": 124
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -5295,7 +5313,7 @@
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
||||
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
@ -5389,7 +5407,7 @@
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
||||
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
@ -5411,100 +5429,6 @@
|
||||
"_atlas": null,
|
||||
"_id": "74+WCqN01NIbcSpr5gcxmE"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "ball_1",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 114
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 120
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 60,
|
||||
"height": 60
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
-360,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": "08wsP0gQdCnrq+UzPWkn0+"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 119
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "969fa66a-ae10-4157-b16e-4c1a4665920c"
|
||||
},
|
||||
"_type": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": null,
|
||||
"_id": "4bH5hzKe9LsLQeXjLynIHQ"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "video_btn",
|
||||
@ -5516,7 +5440,7 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 122
|
||||
"__id__": 120
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -5572,12 +5496,12 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 121
|
||||
"__id__": 119
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
||||
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
@ -5599,98 +5523,6 @@
|
||||
"_atlas": null,
|
||||
"_id": "f43fJCjNdOS5VHAEhp0yDU"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "SystemFont",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 114
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 124
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 97.87,
|
||||
"height": 50.4
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
-657.2,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": "5dfIaYLgJPQKk50HqrgyHI"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Label",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 123
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
||||
}
|
||||
],
|
||||
"_useOriginalSize": false,
|
||||
"_string": "System Font",
|
||||
"_N$string": "System Font",
|
||||
"_fontSize": 40,
|
||||
"_lineHeight": 40,
|
||||
"_enableWrapText": true,
|
||||
"_N$file": null,
|
||||
"_isSystemFontUsed": true,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_N$horizontalAlign": 1,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
"_N$overflow": 0,
|
||||
"_N$cacheMode": 0,
|
||||
"_id": "d1whc7H8RHdrROcYj+2Qh1"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "BmFont",
|
||||
@ -5702,7 +5534,7 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 126
|
||||
"__id__": 122
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -5758,12 +5590,12 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 125
|
||||
"__id__": 121
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
||||
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||
}
|
||||
],
|
||||
"_useOriginalSize": false,
|
||||
@ -5778,6 +5610,8 @@
|
||||
"_isSystemFontUsed": false,
|
||||
"_spacingX": 0,
|
||||
"_batchAsBitmap": false,
|
||||
"_styleFlags": 0,
|
||||
"_underlineHeight": 0,
|
||||
"_N$horizontalAlign": 1,
|
||||
"_N$verticalAlign": 1,
|
||||
"_N$fontFamily": "Arial",
|
||||
@ -5906,6 +5740,7 @@
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 0,
|
||||
"_originalHeight": 0
|
||||
"_originalHeight": 0,
|
||||
"_id": "5f1iMtZkxEdIa7zsEtvN72"
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue
Block a user