bugfix for 2d sprite glow outter
This commit is contained in:
parent
1f4110d26f
commit
6ea6375fdb
@ -1,6 +1,5 @@
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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// 外发光特效
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// 原理:采样周边像素alpha取平均值,给外部加发光效果(1-col.a可避免内部发光)
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CCEffect %{
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CCEffect %{
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techniques:
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techniques:
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- passes:
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- passes:
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@ -14,7 +13,6 @@ CCEffect %{
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properties:
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properties:
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texture: { value: white }
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texture: { value: white }
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alphaThreshold: { value: 0.5 }
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alphaThreshold: { value: 0.5 }
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# 自定义参数
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# 自定义参数
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# 发光颜色
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# 发光颜色
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glowColor: {
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glowColor: {
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@ -50,20 +48,17 @@ CCProgram vs %{
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#include <cc-global>
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#include <cc-global>
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#include <cc-local>
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#include <cc-local>
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// a_position 是笛卡尔坐标右手系,也是OpenGL的坐标系,原点在左下角,X轴正方向往右,Y轴正方向往上,Z轴正方向往外
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in vec3 a_position;
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in vec3 a_position;
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in vec4 a_color;
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in vec4 a_color;
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out vec4 v_color;
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out vec4 v_color;
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#if USE_TEXTURE
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#if USE_TEXTURE
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// a_uv0 是标准屏幕坐标系,即原点在左上角,X轴正方向往右,Y轴正方向往下
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in vec2 a_uv0;
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in vec2 a_uv0;
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out vec2 v_uv0;
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out vec2 v_uv0;
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#endif
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#endif
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void main () {
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void main () {
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vec4 pos = vec4(a_position, 1);
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vec4 pos = vec4(a_position, 1);
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// vec4 pos = vec4(a_position * vec3(1.0, 1.0, 1.0), 1);
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#if CC_USE_MODEL
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#if CC_USE_MODEL
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pos = cc_matViewProj * cc_matWorld * pos;
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pos = cc_matViewProj * cc_matWorld * pos;
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@ -239,7 +234,7 @@ CCProgram fs %{
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vec4 o = vec4(1, 1, 1, 1);
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vec4 o = vec4(1, 1, 1, 1);
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#if USE_TEXTURE
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#if USE_TEXTURE
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o *= getTextureColor(texture, v_uv0);
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o *= texture(texture, v_uv0);
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#if CC_USE_ALPHA_ATLAS_TEXTURE
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#if CC_USE_ALPHA_ATLAS_TEXTURE
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o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
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o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
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#endif
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#endif
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@ -1,15 +1,15 @@
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{
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{
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"ver": "1.0.25",
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"ver": "1.0.25",
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"uuid": "89f30b2e-b75e-49b1-9dfc-cb341cadd30a",
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"uuid": "67e9833e-aa43-427a-ba89-d7bdd1ef0aed",
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"compiledShaders": [
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"compiledShaders": [
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{
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{
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"glsl1": {
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
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},
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},
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"glsl3": {
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
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}
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}
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}
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}
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],
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],
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18
assets/materials/2d-sprite-glow-outter.mtl
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18
assets/materials/2d-sprite-glow-outter.mtl
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{
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"__type__": "cc.Material",
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"_name": "New Material",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": {
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"__uuid__": "67e9833e-aa43-427a-ba89-d7bdd1ef0aed"
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},
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"_techniqueIndex": 0,
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"_techniqueData": {
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"0": {
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"defines": {
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"USE_TEXTURE": true,
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"SHOW_OUTTER_GLOW": true
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}
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}
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}
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}
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{
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{
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"ver": "1.0.3",
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"ver": "1.0.3",
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"uuid": "16dd0f06-6280-4d74-8483-a50e23c00733",
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"uuid": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14",
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"dataAsSubAsset": null,
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"dataAsSubAsset": null,
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"subMetas": {}
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"subMetas": {}
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}
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}
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{
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"__type__": "cc.Material",
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"_name": "sprite-glow-outter",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": {
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"__uuid__": "89f30b2e-b75e-49b1-9dfc-cb341cadd30a"
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},
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"_techniqueData": {
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"0": {
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"props": {
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"texture": null,
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"glowColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 0,
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"b": 0,
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"a": 255
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},
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"glowColorSize": 0.15,
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"glowThreshold": 1
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},
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"defines": {
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"USE_TEXTURE": true,
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"USE_ALPHA_TEST": false,
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"SHOW_OUTTER_GLOW": true
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}
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}
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}
|
|
||||||
}
|
|
@ -78,13 +78,13 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 130
|
"__id__": 126
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 131
|
"__id__": 127
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 132
|
"__id__": 128
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
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@ -174,7 +174,7 @@
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"array": [
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0,
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@ -254,7 +254,7 @@
|
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"_active": true,
|
"_active": true,
|
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"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 129
|
"__id__": 125
|
||||||
}
|
}
|
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],
|
],
|
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"_prefab": null,
|
"_prefab": null,
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@ -673,6 +673,8 @@
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"_spacingX": 0,
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"_batchAsBitmap": false,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
|
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -1240,6 +1242,8 @@
|
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|
"_isSystemFontUsed": true,
|
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|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 0,
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"_N$horizontalAlign": 0,
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"_N$verticalAlign": 1,
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"_N$verticalAlign": 1,
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -1434,6 +1438,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -2001,6 +2007,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 0,
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"_N$horizontalAlign": 0,
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"_N$verticalAlign": 1,
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"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -2195,6 +2203,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -2762,6 +2772,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -2956,6 +2968,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
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||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -3523,6 +3537,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -3717,6 +3733,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -4284,6 +4302,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -4478,6 +4498,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -5045,6 +5067,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -5158,21 +5182,15 @@
|
|||||||
},
|
},
|
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{
|
{
|
||||||
"__id__": 121
|
"__id__": 121
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 123
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 125
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 127
|
"__id__": 123
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 128
|
"__id__": 124
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -5295,7 +5313,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
@ -5389,7 +5407,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
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@ -5411,100 +5429,6 @@
|
|||||||
"_atlas": null,
|
"_atlas": null,
|
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"_id": "74+WCqN01NIbcSpr5gcxmE"
|
"_id": "74+WCqN01NIbcSpr5gcxmE"
|
||||||
},
|
},
|
||||||
{
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|
||||||
"__type__": "cc.Node",
|
|
||||||
"_name": "ball_1",
|
|
||||||
"_objFlags": 0,
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|
||||||
"_parent": {
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|
||||||
"__id__": 114
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|
||||||
},
|
|
||||||
"_children": [],
|
|
||||||
"_active": false,
|
|
||||||
"_components": [
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|
||||||
{
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|
||||||
"__id__": 120
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_prefab": null,
|
|
||||||
"_opacity": 255,
|
|
||||||
"_color": {
|
|
||||||
"__type__": "cc.Color",
|
|
||||||
"r": 255,
|
|
||||||
"g": 255,
|
|
||||||
"b": 255,
|
|
||||||
"a": 255
|
|
||||||
},
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|
||||||
"_contentSize": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 60,
|
|
||||||
"height": 60
|
|
||||||
},
|
|
||||||
"_anchorPoint": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
|
|
||||||
"_trs": {
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|
||||||
"__type__": "TypedArray",
|
|
||||||
"ctor": "Float64Array",
|
|
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"array": [
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|
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0,
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|
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0,
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0,
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0,
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0,
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|
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1,
|
|
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2,
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|
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2,
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|
||||||
1
|
|
||||||
]
|
|
||||||
},
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|
||||||
"_eulerAngles": {
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|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
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|
||||||
"_skewX": 0,
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|
||||||
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|
||||||
"_is3DNode": false,
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|
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"_groupIndex": 0,
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|
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"groupIndex": 0,
|
|
||||||
"_id": "08wsP0gQdCnrq+UzPWkn0+"
|
|
||||||
},
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|
||||||
{
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|
||||||
"__type__": "cc.Sprite",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
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|
||||||
"node": {
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|
||||||
"__id__": 119
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|
||||||
},
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|
||||||
"_enabled": true,
|
|
||||||
"_materials": [
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|
||||||
{
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|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
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|
||||||
}
|
|
||||||
],
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|
||||||
"_srcBlendFactor": 770,
|
|
||||||
"_dstBlendFactor": 771,
|
|
||||||
"_spriteFrame": {
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|
||||||
"__uuid__": "969fa66a-ae10-4157-b16e-4c1a4665920c"
|
|
||||||
},
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|
||||||
"_type": 0,
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|
||||||
"_sizeMode": 1,
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|
||||||
"_fillType": 0,
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|
||||||
"_fillCenter": {
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|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0,
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|
||||||
"y": 0
|
|
||||||
},
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|
||||||
"_fillStart": 0,
|
|
||||||
"_fillRange": 0,
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|
||||||
"_isTrimmedMode": true,
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|
||||||
"_atlas": null,
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|
||||||
"_id": "4bH5hzKe9LsLQeXjLynIHQ"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "video_btn",
|
"_name": "video_btn",
|
||||||
@ -5516,7 +5440,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 122
|
"__id__": 120
|
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}
|
}
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],
|
],
|
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"_prefab": null,
|
"_prefab": null,
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@ -5572,12 +5496,12 @@
|
|||||||
"_name": "",
|
"_name": "",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"node": {
|
"node": {
|
||||||
"__id__": 121
|
"__id__": 119
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||||
}
|
}
|
||||||
],
|
],
|
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"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
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@ -5599,98 +5523,6 @@
|
|||||||
"_atlas": null,
|
"_atlas": null,
|
||||||
"_id": "f43fJCjNdOS5VHAEhp0yDU"
|
"_id": "f43fJCjNdOS5VHAEhp0yDU"
|
||||||
},
|
},
|
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{
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|
||||||
"__type__": "cc.Node",
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|
||||||
"_name": "SystemFont",
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|
||||||
"_objFlags": 0,
|
|
||||||
"_parent": {
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|
||||||
"__id__": 114
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|
||||||
},
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|
||||||
"_children": [],
|
|
||||||
"_active": false,
|
|
||||||
"_components": [
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|
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{
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|
||||||
"__id__": 124
|
|
||||||
}
|
|
||||||
],
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|
||||||
"_prefab": null,
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|
||||||
"_opacity": 255,
|
|
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"_color": {
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|
||||||
"__type__": "cc.Color",
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|
||||||
"r": 255,
|
|
||||||
"g": 255,
|
|
||||||
"b": 255,
|
|
||||||
"a": 255
|
|
||||||
},
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|
||||||
"_contentSize": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 97.87,
|
|
||||||
"height": 50.4
|
|
||||||
},
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|
||||||
"_anchorPoint": {
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|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
|
|
||||||
"_trs": {
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|
||||||
"__type__": "TypedArray",
|
|
||||||
"ctor": "Float64Array",
|
|
||||||
"array": [
|
|
||||||
0,
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|
||||||
-657.2,
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|
||||||
0,
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|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
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|
||||||
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|
||||||
1,
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|
||||||
1,
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|
||||||
1
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|
||||||
]
|
|
||||||
},
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|
||||||
"_eulerAngles": {
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|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
|
|
||||||
"_skewX": 0,
|
|
||||||
"_skewY": 0,
|
|
||||||
"_is3DNode": false,
|
|
||||||
"_groupIndex": 0,
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|
||||||
"groupIndex": 0,
|
|
||||||
"_id": "5dfIaYLgJPQKk50HqrgyHI"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "cc.Label",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"node": {
|
|
||||||
"__id__": 123
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"_materials": [
|
|
||||||
{
|
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_useOriginalSize": false,
|
|
||||||
"_string": "System Font",
|
|
||||||
"_N$string": "System Font",
|
|
||||||
"_fontSize": 40,
|
|
||||||
"_lineHeight": 40,
|
|
||||||
"_enableWrapText": true,
|
|
||||||
"_N$file": null,
|
|
||||||
"_isSystemFontUsed": true,
|
|
||||||
"_spacingX": 0,
|
|
||||||
"_batchAsBitmap": false,
|
|
||||||
"_N$horizontalAlign": 1,
|
|
||||||
"_N$verticalAlign": 1,
|
|
||||||
"_N$fontFamily": "Arial",
|
|
||||||
"_N$overflow": 0,
|
|
||||||
"_N$cacheMode": 0,
|
|
||||||
"_id": "d1whc7H8RHdrROcYj+2Qh1"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "BmFont",
|
"_name": "BmFont",
|
||||||
@ -5702,7 +5534,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 126
|
"__id__": 122
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -5758,12 +5590,12 @@
|
|||||||
"_name": "",
|
"_name": "",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"node": {
|
"node": {
|
||||||
"__id__": 125
|
"__id__": 121
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_useOriginalSize": false,
|
"_useOriginalSize": false,
|
||||||
@ -5778,6 +5610,8 @@
|
|||||||
"_isSystemFontUsed": false,
|
"_isSystemFontUsed": false,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5906,6 +5740,7 @@
|
|||||||
"_isAbsHorizontalCenter": true,
|
"_isAbsHorizontalCenter": true,
|
||||||
"_isAbsVerticalCenter": true,
|
"_isAbsVerticalCenter": true,
|
||||||
"_originalWidth": 0,
|
"_originalWidth": 0,
|
||||||
"_originalHeight": 0
|
"_originalHeight": 0,
|
||||||
|
"_id": "5f1iMtZkxEdIa7zsEtvN72"
|
||||||
}
|
}
|
||||||
]
|
]
|
Loading…
Reference in New Issue
Block a user