调整点光的部分代码
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@@ -2,7 +2,7 @@ const { ccclass, property } = cc._decorator;
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@ccclass
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export default class PointLightCtrlComponent extends cc.Component {
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private _localDiffusionUniform: PointLightUniform = new PointLightUniform();
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private _pointLightUBO: PointLightUBO = new PointLightUBO();
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onEnable() {
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this.node.on(cc.Node.EventType.TOUCH_START, this._onTouchStart, this);
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@@ -26,7 +26,7 @@ export default class PointLightCtrlComponent extends cc.Component {
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// 将触摸点转换为OPENGL坐标系并归一化
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// OpenGl 坐标系原点在左上角
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this._localDiffusionUniform.certerPoint = cc.v2(
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this._pointLightUBO.centerPoint = cc.v2(
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this.node.anchorX + touchPointInNodeSpace.x / this.node.width,
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1 - (this.node.anchorY + touchPointInNodeSpace.y / this.node.height)
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);
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@@ -34,28 +34,28 @@ export default class PointLightCtrlComponent extends cc.Component {
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this._updateMaterial();
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}
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private _onPropertyChange(localDiffusionUniform: PointLightUniform) {
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this._localDiffusionUniform.centerColor = localDiffusionUniform.centerColor;
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this._localDiffusionUniform.radius = localDiffusionUniform.radius;
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this._localDiffusionUniform.cropAlpha = localDiffusionUniform.cropAlpha;
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this._localDiffusionUniform.enableFog = localDiffusionUniform.enableFog;
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private _onPropertyChange(pointLightUBO: PointLightUBO) {
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this._pointLightUBO.centerColor = pointLightUBO.centerColor;
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this._pointLightUBO.radius = pointLightUBO.radius;
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this._pointLightUBO.cropAlpha = pointLightUBO.cropAlpha;
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this._pointLightUBO.enableFog = pointLightUBO.enableFog;
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this._updateMaterial();
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}
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private _updateMaterial() {
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this.getComponents(cc.RenderComponent).forEach(renderComponent => {
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let material: cc.Material = renderComponent.getMaterial(0);
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material.setProperty("centerColor", this._localDiffusionUniform.centerColor);
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material.setProperty("centerPoint", this._localDiffusionUniform.certerPoint);
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material.setProperty("radius", this._localDiffusionUniform.radius);
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material.setProperty("cropAlpha", this._localDiffusionUniform.cropAlpha);
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material.setProperty("enableFog", this._localDiffusionUniform.enableFog);
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material.setProperty("centerColor", this._pointLightUBO.centerColor);
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material.setProperty("centerPoint", this._pointLightUBO.centerPoint);
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material.setProperty("radius", this._pointLightUBO.radius);
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material.setProperty("cropAlpha", this._pointLightUBO.cropAlpha);
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material.setProperty("enableFog", this._pointLightUBO.enableFog);
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renderComponent.setMaterial(0, material);
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});
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}
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}
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export class PointLightUniform {
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export class PointLightUBO {
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/**
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* 中心点颜色
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*/
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@@ -64,7 +64,7 @@ export class PointLightUniform {
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/**
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* 中心点坐标 ([0.0, 1.0], [0.0, 1.0])
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*/
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certerPoint: cc.Vec2 = cc.v2(0.5, 0.5);
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centerPoint: cc.Vec2 = cc.v2(0.5, 0.5);
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/**
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* 扩散半径 [0.0, 1.0]
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@@ -1,4 +1,4 @@
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import PointLightCtrlComponent, { PointLightUniform } from "./PointLightCtrlComponent";
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import PointLightCtrlComponent, { PointLightUBO } from "./PointLightCtrlComponent";
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const { ccclass, property } = cc._decorator;
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@@ -78,7 +78,7 @@ export default class PointLightEffectScene extends cc.Component {
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// 通知子节点更新材质
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this._examplesParentNode.children.forEach(childNode => {
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childNode.emit("on_property_change", <PointLightUniform>{
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childNode.emit("on_property_change", <PointLightUBO>{
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centerColor: cc.color(
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Math.round(255 * this._redSlider.progress),
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Math.round(255 * this._greenSlider.progress),
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