Merge branch 'test' into release/0.9.0
This commit is contained in:
commit
5b50e4bf0d
@ -1,6 +1,5 @@
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|||||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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// 内发光特效
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// 原理: 采样周边像素alpha取平均值,叠加发光效果
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CCEffect %{
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CCEffect %{
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techniques:
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techniques:
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- passes:
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- passes:
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||||||
@ -14,7 +13,6 @@ CCEffect %{
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properties:
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properties:
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texture: { value: white }
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texture: { value: white }
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alphaThreshold: { value: 0.5 }
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alphaThreshold: { value: 0.5 }
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# 自定义参数
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# 自定义参数
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# 发光颜色
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# 发光颜色
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glowColor: {
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glowColor: {
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@ -207,7 +205,7 @@ CCProgram fs %{
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vec4 o = vec4(1, 1, 1, 1);
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vec4 o = vec4(1, 1, 1, 1);
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#if USE_TEXTURE
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#if USE_TEXTURE
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o *= getTextureColor(texture, v_uv0);
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o *= texture(texture, v_uv0);
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#if CC_USE_ALPHA_ATLAS_TEXTURE
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#if CC_USE_ALPHA_ATLAS_TEXTURE
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o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
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o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
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#endif
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#endif
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@ -1,15 +1,15 @@
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{
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{
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"ver": "1.0.25",
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"ver": "1.0.25",
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"uuid": "90211f16-c00e-4c37-a192-43ec50c9ea35",
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"uuid": "345a48c3-c00c-45d2-b6c9-b1ac49f46662",
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"compiledShaders": [
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"compiledShaders": [
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{
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{
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"glsl1": {
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"glsl1": {
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||||||
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if SHOW_INNER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\nfloat getColorAlpha(float angle, float dist) {\n float radian = radians(angle);\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n vec4 srcColor = getTextureColor(texture, v_uv0);\n if (srcColor.a <= glowThreshold) {\n return srcColor.a;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_INNER_GLOW\n vec4 color_dest = o;\n float alpha = getGlowAlpha();\n if (alpha > glowThreshold) {\n alpha = 1.0 - alpha;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n }\n vec4 color_src = glowColor * alpha;\n gl_FragColor = color_src * color_src.a + color_dest;\n #endif\n}"
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if SHOW_INNER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\nfloat getColorAlpha(float angle, float dist) {\n float radian = radians(angle);\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n vec4 srcColor = getTextureColor(texture, v_uv0);\n if (srcColor.a <= glowThreshold) {\n return srcColor.a;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_INNER_GLOW\n vec4 color_dest = o;\n float alpha = getGlowAlpha();\n if (alpha > glowThreshold) {\n alpha = 1.0 - alpha;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n }\n vec4 color_src = glowColor * alpha;\n gl_FragColor = color_src * color_src.a + color_dest;\n #endif\n}"
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||||||
},
|
},
|
||||||
"glsl3": {
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"glsl3": {
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||||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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||||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if SHOW_INNER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\nfloat getColorAlpha(float angle, float dist) {\n float radian = radians(angle);\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n vec4 srcColor = getTextureColor(texture, v_uv0);\n if (srcColor.a <= glowThreshold) {\n return srcColor.a;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_INNER_GLOW\n vec4 color_dest = o;\n float alpha = getGlowAlpha();\n if (alpha > glowThreshold) {\n alpha = 1.0 - alpha;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n }\n vec4 color_src = glowColor * alpha;\n gl_FragColor = color_src * color_src.a + color_dest;\n #endif\n}"
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if SHOW_INNER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\nfloat getColorAlpha(float angle, float dist) {\n float radian = radians(angle);\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n vec4 srcColor = getTextureColor(texture, v_uv0);\n if (srcColor.a <= glowThreshold) {\n return srcColor.a;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_INNER_GLOW\n vec4 color_dest = o;\n float alpha = getGlowAlpha();\n if (alpha > glowThreshold) {\n alpha = 1.0 - alpha;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n }\n vec4 color_src = glowColor * alpha;\n gl_FragColor = color_src * color_src.a + color_dest;\n #endif\n}"
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}
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}
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||||||
}
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}
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||||||
],
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],
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@ -1,6 +1,5 @@
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|||||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||||
// 外发光特效
|
|
||||||
// 原理:采样周边像素alpha取平均值,给外部加发光效果(1-col.a可避免内部发光)
|
|
||||||
CCEffect %{
|
CCEffect %{
|
||||||
techniques:
|
techniques:
|
||||||
- passes:
|
- passes:
|
||||||
@ -14,7 +13,6 @@ CCEffect %{
|
|||||||
properties:
|
properties:
|
||||||
texture: { value: white }
|
texture: { value: white }
|
||||||
alphaThreshold: { value: 0.5 }
|
alphaThreshold: { value: 0.5 }
|
||||||
|
|
||||||
# 自定义参数
|
# 自定义参数
|
||||||
# 发光颜色
|
# 发光颜色
|
||||||
glowColor: {
|
glowColor: {
|
||||||
@ -50,20 +48,17 @@ CCProgram vs %{
|
|||||||
#include <cc-global>
|
#include <cc-global>
|
||||||
#include <cc-local>
|
#include <cc-local>
|
||||||
|
|
||||||
// a_position 是笛卡尔坐标右手系,也是OpenGL的坐标系,原点在左下角,X轴正方向往右,Y轴正方向往上,Z轴正方向往外
|
|
||||||
in vec3 a_position;
|
in vec3 a_position;
|
||||||
in vec4 a_color;
|
in vec4 a_color;
|
||||||
out vec4 v_color;
|
out vec4 v_color;
|
||||||
|
|
||||||
#if USE_TEXTURE
|
#if USE_TEXTURE
|
||||||
// a_uv0 是标准屏幕坐标系,即原点在左上角,X轴正方向往右,Y轴正方向往下
|
|
||||||
in vec2 a_uv0;
|
in vec2 a_uv0;
|
||||||
out vec2 v_uv0;
|
out vec2 v_uv0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void main () {
|
void main () {
|
||||||
vec4 pos = vec4(a_position, 1);
|
vec4 pos = vec4(a_position, 1);
|
||||||
// vec4 pos = vec4(a_position * vec3(1.0, 1.0, 1.0), 1);
|
|
||||||
|
|
||||||
#if CC_USE_MODEL
|
#if CC_USE_MODEL
|
||||||
pos = cc_matViewProj * cc_matWorld * pos;
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pos = cc_matViewProj * cc_matWorld * pos;
|
||||||
@ -239,7 +234,7 @@ CCProgram fs %{
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vec4 o = vec4(1, 1, 1, 1);
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vec4 o = vec4(1, 1, 1, 1);
|
||||||
|
|
||||||
#if USE_TEXTURE
|
#if USE_TEXTURE
|
||||||
o *= getTextureColor(texture, v_uv0);
|
o *= texture(texture, v_uv0);
|
||||||
#if CC_USE_ALPHA_ATLAS_TEXTURE
|
#if CC_USE_ALPHA_ATLAS_TEXTURE
|
||||||
o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
|
o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
|
||||||
#endif
|
#endif
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||||||
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@ -1,15 +1,15 @@
|
|||||||
{
|
{
|
||||||
"ver": "1.0.25",
|
"ver": "1.0.25",
|
||||||
"uuid": "89f30b2e-b75e-49b1-9dfc-cb341cadd30a",
|
"uuid": "67e9833e-aa43-427a-ba89-d7bdd1ef0aed",
|
||||||
"compiledShaders": [
|
"compiledShaders": [
|
||||||
{
|
{
|
||||||
"glsl1": {
|
"glsl1": {
|
||||||
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture2D(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform vec4 glowColor;\nuniform float glowColorSize;\nuniform float glowThreshold;\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
||||||
},
|
},
|
||||||
"glsl3": {
|
"glsl3": {
|
||||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= getTextureColor(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvec4 getTextureColor(sampler2D texture, vec2 v_uv0) {\n if (v_uv0.x > 1.0 || v_uv0.x < 0.0 || v_uv0.y > 1.0 || v_uv0.y < 0.0) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n }\n return texture(texture, v_uv0);\n}\n#if SHOW_OUTTER_GLOW\nuniform glow {\n vec4 glowColor;\n float glowColorSize;\n float glowThreshold;\n};\nfloat getColorAlpha(float angle, float dist) {\n float radian = angle * 0.01745329252;\n vec4 color = getTextureColor(texture, v_uv0 + vec2(dist * cos(radian), dist * sin(radian)));\n return color.a;\n}\nfloat getAverageAlpha(float dist) {\n float totalAlpha = 0.0;\n totalAlpha += getColorAlpha(0.0, dist);\n totalAlpha += getColorAlpha(30.0, dist);\n totalAlpha += getColorAlpha(60.0, dist);\n totalAlpha += getColorAlpha(90.0, dist);\n totalAlpha += getColorAlpha(120.0, dist);\n totalAlpha += getColorAlpha(150.0, dist);\n totalAlpha += getColorAlpha(180.0, dist);\n totalAlpha += getColorAlpha(210.0, dist);\n totalAlpha += getColorAlpha(240.0, dist);\n totalAlpha += getColorAlpha(270.0, dist);\n totalAlpha += getColorAlpha(300.0, dist);\n totalAlpha += getColorAlpha(330.0, dist);\n return totalAlpha * 0.0833;\n}\nfloat getGlowAlpha() {\n if (glowColorSize == 0.0) {\n return 0.0;\n }\n float totalAlpha = 0.0;\n totalAlpha += getAverageAlpha(glowColorSize * 0.1);\n totalAlpha += getAverageAlpha(glowColorSize * 0.2);\n totalAlpha += getAverageAlpha(glowColorSize * 0.3);\n totalAlpha += getAverageAlpha(glowColorSize * 0.4);\n totalAlpha += getAverageAlpha(glowColorSize * 0.5);\n totalAlpha += getAverageAlpha(glowColorSize * 0.6);\n totalAlpha += getAverageAlpha(glowColorSize * 0.7);\n totalAlpha += getAverageAlpha(glowColorSize * 0.8);\n totalAlpha += getAverageAlpha(glowColorSize * 0.9);\n totalAlpha += getAverageAlpha(glowColorSize * 1.0);\n return totalAlpha * 0.1;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if SHOW_OUTTER_GLOW\n float alpha = getGlowAlpha();\n if (alpha <= glowThreshold) {\n alpha = alpha / glowThreshold;\n alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;\n } else {\n alpha = 0.0;\n }\n vec4 color_dest = glowColor * alpha;\n vec4 color_src = o;\n gl_FragColor = color_src * color_src.a + color_dest * (1.0 - color_src.a);\n #endif\n}"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||||
// 描边特效
|
|
||||||
CCEffect %{
|
CCEffect %{
|
||||||
techniques:
|
techniques:
|
||||||
- passes:
|
- passes:
|
||||||
@ -31,6 +31,7 @@ CCEffect %{
|
|||||||
range: [0.0, 1.0]
|
range: [0.0, 1.0]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}%
|
}%
|
||||||
|
|
||||||
|
|
||||||
@ -109,7 +110,6 @@ CCProgram fs %{
|
|||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void main () {
|
void main () {
|
||||||
vec4 o = vec4(1, 1, 1, 1);
|
vec4 o = vec4(1, 1, 1, 1);
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"ver": "1.0.25",
|
"ver": "1.0.25",
|
||||||
"uuid": "559dcd1e-233b-4e1f-b1da-733c9232f06f",
|
"uuid": "34c2ed47-4d59-41c4-b91c-157c32e9d0eb",
|
||||||
"compiledShaders": [
|
"compiledShaders": [
|
||||||
{
|
{
|
||||||
"glsl1": {
|
"glsl1": {
|
||||||
|
@ -43,6 +43,22 @@ CCEffect %{
|
|||||||
tooltip: "扩散半径"
|
tooltip: "扩散半径"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# 裁剪掉透明区域上的光
|
||||||
|
cropAlpha: {
|
||||||
|
value: 1.0,
|
||||||
|
editor: {
|
||||||
|
tooltip: "是否裁剪透明区域上的光。0:不启用,非0:启用"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# 是否启用迷雾效果
|
||||||
|
enableFog: {
|
||||||
|
value: 0.0,
|
||||||
|
editor: {
|
||||||
|
tooltip: "是否启用迷雾效果。0:不启用,非0:启用"
|
||||||
|
}
|
||||||
|
}
|
||||||
}%
|
}%
|
||||||
|
|
||||||
|
|
||||||
@ -104,13 +120,13 @@ CCProgram fs %{
|
|||||||
// 扩展半径
|
// 扩展半径
|
||||||
float radius;
|
float radius;
|
||||||
|
|
||||||
// 裁剪掉透明区域上的点光
|
// 裁剪掉透明区域上的光
|
||||||
// ps:编辑器还不支持 bool 类型的样子,因此没在 CCEffect 中定义
|
// ps:编辑器还不支持 bool 类型的样子,因此用float来定义
|
||||||
bool cropAlpha;
|
float cropAlpha;
|
||||||
|
|
||||||
// 是否启用迷雾效果
|
// 是否启用迷雾效果
|
||||||
// ps:编辑器还不支持 bool 类型的样子,因此没在 CCEffect 中定义
|
// ps:编辑器还不支持 bool 类型的样子,因此用float来定义
|
||||||
bool enableFog;
|
float enableFog;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -123,12 +139,12 @@ CCProgram fs %{
|
|||||||
float a = 1.0 ;
|
float a = 1.0 ;
|
||||||
|
|
||||||
// 裁剪掉透明区域上的点光
|
// 裁剪掉透明区域上的点光
|
||||||
if (cropAlpha) {
|
if (bool(cropAlpha)) {
|
||||||
a *= step(0.01, textureColor.a);
|
a *= step(0.01, textureColor.a);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 裁剪掉圆范围外的uv(迷雾效果)
|
// 裁剪掉光束范围外的uv(迷雾效果)
|
||||||
if (!enableFog) {
|
if (!bool(enableFog)) {
|
||||||
a *= step(dis, radius);
|
a *= step(dis, radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,11 +5,11 @@
|
|||||||
{
|
{
|
||||||
"glsl1": {
|
"glsl1": {
|
||||||
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform vec4 centerColor;\nuniform vec2 centerPoint;\nuniform float radius;\nuniform bool cropAlpha;\nuniform bool enableFog;\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (cropAlpha) {\n a *= step(0.01, textureColor.a);\n }\n if (!enableFog) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}"
|
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform vec4 centerColor;\nuniform vec2 centerPoint;\nuniform float radius;\nuniform float cropAlpha;\nuniform float enableFog;\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (bool(cropAlpha)) {\n a *= step(0.01, textureColor.a);\n }\n if (!bool(enableFog)) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}"
|
||||||
},
|
},
|
||||||
"glsl3": {
|
"glsl3": {
|
||||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform Diffusion {\n vec4 centerColor;\n vec2 centerPoint;\n float radius;\n bool cropAlpha;\n bool enableFog;\n};\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (cropAlpha) {\n a *= step(0.01, textureColor.a);\n }\n if (!enableFog) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}"
|
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform Diffusion {\n vec4 centerColor;\n vec2 centerPoint;\n float radius;\n float cropAlpha;\n float enableFog;\n};\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (bool(cropAlpha)) {\n a *= step(0.01, textureColor.a);\n }\n if (!bool(enableFog)) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
@ -6,6 +6,7 @@
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|||||||
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@ -6,6 +6,7 @@
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|||||||
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||||||
|
@ -1,28 +1,16 @@
|
|||||||
{
|
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|
||||||
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|
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|
||||||
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|
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||||||
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||||||
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||||||
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||||||
"a": 255
|
|
||||||
},
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|
||||||
"glowColorSize": 0.2,
|
|
||||||
"glowThreshold": 0.1
|
|
||||||
},
|
|
||||||
"defines": {
|
"defines": {
|
||||||
"USE_TEXTURE": true,
|
"USE_TEXTURE": true,
|
||||||
"USE_ALPHA_TEST": false,
|
|
||||||
"SHOW_INNER_GLOW": true
|
"SHOW_INNER_GLOW": true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{
|
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|
||||||
"ver": "1.0.3",
|
"ver": "1.0.3",
|
||||||
"uuid": "2c760728-404d-4553-a1d0-7ab18263845c",
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@ -1,28 +1,16 @@
|
|||||||
{
|
{
|
||||||
"__type__": "cc.Material",
|
"__type__": "cc.Material",
|
||||||
"_name": "sprite-glow-outter",
|
"_name": "New Material",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"_native": "",
|
"_native": "",
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"_effectAsset": {
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"_techniqueIndex": 0,
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"texture": null,
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||||||
"glowColor": {
|
|
||||||
"__type__": "cc.Color",
|
|
||||||
"r": 255,
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|
||||||
"g": 0,
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|
||||||
"b": 0,
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|
||||||
"a": 255
|
|
||||||
},
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|
||||||
"glowColorSize": 0.15,
|
|
||||||
"glowThreshold": 1
|
|
||||||
},
|
|
||||||
"defines": {
|
"defines": {
|
||||||
"USE_TEXTURE": true,
|
"USE_TEXTURE": true,
|
||||||
"USE_ALPHA_TEST": false,
|
|
||||||
"SHOW_OUTTER_GLOW": true
|
"SHOW_OUTTER_GLOW": true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"ver": "1.0.3",
|
"ver": "1.0.3",
|
||||||
"uuid": "16dd0f06-6280-4d74-8483-a50e23c00733",
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"subMetas": {}
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||||||
}
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}
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@ -6,6 +6,7 @@
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|||||||
"_effectAsset": {
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"__uuid__": "2e5b29d9-dd5e-4f3d-92e9-e580745b3bc8"
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"__uuid__": "2e5b29d9-dd5e-4f3d-92e9-e580745b3bc8"
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"_techniqueIndex": 0,
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||||||
|
@ -6,6 +6,7 @@
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|||||||
"_effectAsset": {
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"__uuid__": "9638979d-62b3-4e5b-adea-7ad706e66e65"
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"__uuid__": "9638979d-62b3-4e5b-adea-7ad706e66e65"
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"_techniqueIndex": 0,
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||||||
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||||||
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|
@ -6,6 +6,7 @@
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|||||||
"_effectAsset": {
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|
@ -1,27 +1,16 @@
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{
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{
|
||||||
"__type__": "cc.Material",
|
"__type__": "cc.Material",
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||||||
"_name": "sprite-outline",
|
"_name": "New Material",
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||||||
"_objFlags": 0,
|
"_objFlags": 0,
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||||||
"_native": "",
|
"_native": "",
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||||||
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|
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|
|
||||||
"SHOW_OUT_LINE": true
|
"SHOW_OUT_LINE": true
|
||||||
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|
}
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||||||
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}
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||||||
|
@ -1,6 +1,6 @@
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@ -6,6 +6,7 @@
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@ -6,6 +6,7 @@
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@ -6,6 +6,7 @@
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|
@ -78,13 +78,13 @@
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|||||||
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||||||
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||||||
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||||||
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||||||
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],
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@ -174,7 +174,7 @@
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@ -254,7 +254,7 @@
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@ -673,6 +673,8 @@
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|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -1240,6 +1242,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -1434,6 +1438,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2001,6 +2007,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2195,6 +2203,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2762,6 +2772,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2956,6 +2968,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -3523,6 +3537,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -3717,6 +3733,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -4284,6 +4302,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -4478,6 +4498,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5045,6 +5067,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5155,24 +5179,15 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 119
|
"__id__": 119
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 121
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 123
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 125
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 127
|
"__id__": 121
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 128
|
"__id__": 122
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -5187,7 +5202,7 @@
|
|||||||
"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 384,
|
"width": 384,
|
||||||
"height": 435.33
|
"height": 442
|
||||||
},
|
},
|
||||||
"_anchorPoint": {
|
"_anchorPoint": {
|
||||||
"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
|
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@ -5223,100 +5238,6 @@
|
|||||||
"groupIndex": 0,
|
"groupIndex": 0,
|
||||||
"_id": "feymBChPxA1pr6+/rlPqey"
|
"_id": "feymBChPxA1pr6+/rlPqey"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "cc.Node",
|
|
||||||
"_name": "ball_0",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"_parent": {
|
|
||||||
"__id__": 114
|
|
||||||
},
|
|
||||||
"_children": [],
|
|
||||||
"_active": false,
|
|
||||||
"_components": [
|
|
||||||
{
|
|
||||||
"__id__": 116
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_prefab": null,
|
|
||||||
"_opacity": 255,
|
|
||||||
"_color": {
|
|
||||||
"__type__": "cc.Color",
|
|
||||||
"r": 255,
|
|
||||||
"g": 255,
|
|
||||||
"b": 255,
|
|
||||||
"a": 255
|
|
||||||
},
|
|
||||||
"_contentSize": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 60,
|
|
||||||
"height": 60
|
|
||||||
},
|
|
||||||
"_anchorPoint": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
|
|
||||||
"_trs": {
|
|
||||||
"__type__": "TypedArray",
|
|
||||||
"ctor": "Float64Array",
|
|
||||||
"array": [
|
|
||||||
0,
|
|
||||||
-30,
|
|
||||||
0,
|
|
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0,
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|
||||||
0,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
2,
|
|
||||||
2,
|
|
||||||
1
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"_eulerAngles": {
|
|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
|
|
||||||
"_skewX": 0,
|
|
||||||
"_skewY": 0,
|
|
||||||
"_is3DNode": false,
|
|
||||||
"_groupIndex": 0,
|
|
||||||
"groupIndex": 0,
|
|
||||||
"_id": "49czqIEPBHr6kLJbb+kN8/"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "cc.Sprite",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"node": {
|
|
||||||
"__id__": 115
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"_materials": [
|
|
||||||
{
|
|
||||||
"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_srcBlendFactor": 770,
|
|
||||||
"_dstBlendFactor": 771,
|
|
||||||
"_spriteFrame": {
|
|
||||||
"__uuid__": "d0b78623-4e79-4de1-b1d2-ea211bf4652c"
|
|
||||||
},
|
|
||||||
"_type": 0,
|
|
||||||
"_sizeMode": 1,
|
|
||||||
"_fillType": 0,
|
|
||||||
"_fillCenter": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0
|
|
||||||
},
|
|
||||||
"_fillStart": 0,
|
|
||||||
"_fillRange": 0,
|
|
||||||
"_isTrimmedMode": true,
|
|
||||||
"_atlas": null,
|
|
||||||
"_id": "94vIBMHVlAN4EGbkr2wRvX"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "cocos_logo",
|
"_name": "cocos_logo",
|
||||||
@ -5328,7 +5249,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 118
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"__id__": 116
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||||||
}
|
}
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],
|
],
|
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"_prefab": null,
|
"_prefab": null,
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@ -5384,12 +5305,12 @@
|
|||||||
"_name": "",
|
"_name": "",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
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||||||
"node": {
|
"node": {
|
||||||
"__id__": 117
|
"__id__": 115
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
|
"__uuid__": "647e873f-e0ed-4ce7-84cb-9e4d4f8a211f"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
@ -5422,7 +5343,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 120
|
"__id__": 118
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -5478,12 +5399,12 @@
|
|||||||
"_name": "",
|
"_name": "",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"node": {
|
"node": {
|
||||||
"__id__": 119
|
"__id__": 117
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
|
"__uuid__": "647e873f-e0ed-4ce7-84cb-9e4d4f8a211f"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
@ -5505,192 +5426,6 @@
|
|||||||
"_atlas": null,
|
"_atlas": null,
|
||||||
"_id": "4bH5hzKe9LsLQeXjLynIHQ"
|
"_id": "4bH5hzKe9LsLQeXjLynIHQ"
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||||||
},
|
},
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||||||
{
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|
||||||
"__type__": "cc.Node",
|
|
||||||
"_name": "video_btn",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"_parent": {
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|
||||||
"__id__": 114
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|
||||||
},
|
|
||||||
"_children": [],
|
|
||||||
"_active": false,
|
|
||||||
"_components": [
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|
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{
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|
||||||
"__id__": 122
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_prefab": null,
|
|
||||||
"_opacity": 255,
|
|
||||||
"_color": {
|
|
||||||
"__type__": "cc.Color",
|
|
||||||
"r": 255,
|
|
||||||
"g": 255,
|
|
||||||
"b": 255,
|
|
||||||
"a": 255
|
|
||||||
},
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|
||||||
"_contentSize": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 50,
|
|
||||||
"height": 50
|
|
||||||
},
|
|
||||||
"_anchorPoint": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
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|
||||||
"_trs": {
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|
||||||
"__type__": "TypedArray",
|
|
||||||
"ctor": "Float64Array",
|
|
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"array": [
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|
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0,
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|
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-559,
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|
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0,
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|
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0,
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|
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0,
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0,
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|
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|
||||||
1,
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|
||||||
1
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|
||||||
]
|
|
||||||
},
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|
||||||
"_eulerAngles": {
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|
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"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
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|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
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|
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"_skewX": 0,
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|
||||||
"_skewY": 0,
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|
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"_is3DNode": false,
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|
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"_groupIndex": 0,
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|
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"groupIndex": 0,
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|
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"_id": "c73V7fMuVE0aD5fGtmyzmF"
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|
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},
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|
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{
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|
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"__type__": "cc.Sprite",
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|
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"_name": "",
|
|
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"_objFlags": 0,
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|
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"node": {
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|
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"__id__": 121
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|
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},
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|
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"_enabled": true,
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|
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"_materials": [
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|
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{
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|
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"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
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|
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}
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],
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"_srcBlendFactor": 770,
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|
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|
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|
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"__uuid__": "54142b08-a163-426e-a75e-4c7b21046413"
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|
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},
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|
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"_type": 0,
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|
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|
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|
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"_fillCenter": {
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"_id": "f43fJCjNdOS5VHAEhp0yDU"
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|
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},
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{
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"_name": "SystemFont",
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|
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|
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|
||||||
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||||||
},
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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{
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|
||||||
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|
|
||||||
}
|
|
||||||
],
|
|
||||||
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|
||||||
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|
|
||||||
"_color": {
|
|
||||||
"__type__": "cc.Color",
|
|
||||||
"r": 255,
|
|
||||||
"g": 255,
|
|
||||||
"b": 255,
|
|
||||||
"a": 255
|
|
||||||
},
|
|
||||||
"_contentSize": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 97.87,
|
|
||||||
"height": 50.4
|
|
||||||
},
|
|
||||||
"_anchorPoint": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
|
|
||||||
"_trs": {
|
|
||||||
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|
|
||||||
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|
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||||||
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|
||||||
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|
||||||
1
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"_eulerAngles": {
|
|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
|
|
||||||
"_skewX": 0,
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|
||||||
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|
|
||||||
"_is3DNode": false,
|
|
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|
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"groupIndex": 0,
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|
||||||
"_id": "5dfIaYLgJPQKk50HqrgyHI"
|
|
||||||
},
|
|
||||||
{
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|
||||||
"__type__": "cc.Label",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
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|
||||||
"node": {
|
|
||||||
"__id__": 123
|
|
||||||
},
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|
||||||
"_enabled": true,
|
|
||||||
"_materials": [
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|
||||||
{
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|
||||||
"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_useOriginalSize": false,
|
|
||||||
"_string": "System Font",
|
|
||||||
"_N$string": "System Font",
|
|
||||||
"_fontSize": 40,
|
|
||||||
"_lineHeight": 40,
|
|
||||||
"_enableWrapText": true,
|
|
||||||
"_N$file": null,
|
|
||||||
"_isSystemFontUsed": true,
|
|
||||||
"_spacingX": 0,
|
|
||||||
"_batchAsBitmap": false,
|
|
||||||
"_N$horizontalAlign": 1,
|
|
||||||
"_N$verticalAlign": 1,
|
|
||||||
"_N$fontFamily": "Arial",
|
|
||||||
"_N$overflow": 0,
|
|
||||||
"_N$cacheMode": 0,
|
|
||||||
"_id": "d1whc7H8RHdrROcYj+2Qh1"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "BmFont",
|
"_name": "BmFont",
|
||||||
@ -5702,7 +5437,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 126
|
"__id__": 120
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -5717,7 +5452,7 @@
|
|||||||
"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 167.5,
|
"width": 167.5,
|
||||||
"height": 33.33
|
"height": 40
|
||||||
},
|
},
|
||||||
"_anchorPoint": {
|
"_anchorPoint": {
|
||||||
"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
|
||||||
@ -5729,7 +5464,7 @@
|
|||||||
"ctor": "Float64Array",
|
"ctor": "Float64Array",
|
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"array": [
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"array": [
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0,
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0,
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-422,
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0,
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0,
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0,
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0,
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0,
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@ -5758,12 +5493,12 @@
|
|||||||
"_name": "",
|
"_name": "",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"node": {
|
"node": {
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||||||
"__id__": 125
|
"__id__": 119
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
|
"__uuid__": "647e873f-e0ed-4ce7-84cb-9e4d4f8a211f"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_useOriginalSize": false,
|
"_useOriginalSize": false,
|
||||||
@ -5778,6 +5513,8 @@
|
|||||||
"_isSystemFontUsed": false,
|
"_isSystemFontUsed": false,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5823,7 +5560,7 @@
|
|||||||
"_layoutSize": {
|
"_layoutSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 384,
|
"width": 384,
|
||||||
"height": 435.33
|
"height": 442
|
||||||
},
|
},
|
||||||
"_resize": 1,
|
"_resize": 1,
|
||||||
"_N$layoutType": 2,
|
"_N$layoutType": 2,
|
||||||
@ -5906,6 +5643,7 @@
|
|||||||
"_isAbsHorizontalCenter": true,
|
"_isAbsHorizontalCenter": true,
|
||||||
"_isAbsVerticalCenter": true,
|
"_isAbsVerticalCenter": true,
|
||||||
"_originalWidth": 0,
|
"_originalWidth": 0,
|
||||||
"_originalHeight": 0
|
"_originalHeight": 0,
|
||||||
|
"_id": "314F24pJRBBZaYka0OCTsh"
|
||||||
}
|
}
|
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]
|
]
|
@ -78,13 +78,13 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 130
|
"__id__": 126
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 131
|
"__id__": 127
|
||||||
},
|
},
|
||||||
{
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{
|
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"__id__": 132
|
"__id__": 128
|
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}
|
}
|
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],
|
],
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"_prefab": null,
|
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@ -174,7 +174,7 @@
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"array": [
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -254,7 +254,7 @@
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"_active": true,
|
"_active": true,
|
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"_components": [
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"_components": [
|
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{
|
{
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"__id__": 129
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"__id__": 125
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}
|
}
|
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],
|
],
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"_prefab": null,
|
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@ -673,6 +673,8 @@
|
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|
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|
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|
"_spacingX": 0,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -1240,6 +1242,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
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|
"_spacingX": 0,
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"_batchAsBitmap": false,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 0,
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"_N$horizontalAlign": 0,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -1434,6 +1438,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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|
"_spacingX": 0,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
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"_N$horizontalAlign": 2,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -2001,6 +2007,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 0,
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"_N$horizontalAlign": 0,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -2195,6 +2203,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -2762,6 +2772,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -2956,6 +2968,8 @@
|
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -3523,6 +3537,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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|
"_styleFlags": 0,
|
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|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
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@ -3717,6 +3733,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -4284,6 +4302,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -4478,6 +4498,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 2,
|
"_N$horizontalAlign": 2,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5045,6 +5067,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 0,
|
"_N$horizontalAlign": 0,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5158,21 +5182,15 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 121
|
"__id__": 121
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 123
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__id__": 125
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 127
|
"__id__": 123
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__id__": 128
|
"__id__": 124
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -5295,7 +5313,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
@ -5389,7 +5407,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
@ -5411,100 +5429,6 @@
|
|||||||
"_atlas": null,
|
"_atlas": null,
|
||||||
"_id": "74+WCqN01NIbcSpr5gcxmE"
|
"_id": "74+WCqN01NIbcSpr5gcxmE"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "cc.Node",
|
|
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{
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{
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"__type__": "cc.Node",
|
"__type__": "cc.Node",
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"_name": "video_btn",
|
"_name": "video_btn",
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@ -5516,7 +5440,7 @@
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"_active": true,
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"_active": true,
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"_components": [
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{
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@ -5572,12 +5496,12 @@
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"__id__": 119
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},
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},
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"_enabled": true,
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"_enabled": true,
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"_materials": [
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{
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{
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"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
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"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
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}
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@ -5599,98 +5523,6 @@
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|
"_id": "f43fJCjNdOS5VHAEhp0yDU"
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},
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},
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{
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"__type__": "cc.Node",
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"_name": "SystemFont",
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|
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"_objFlags": 0,
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|
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"__id__": 114
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},
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|
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|
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{
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}
|
|
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],
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|
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|
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|
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|
||||||
"__type__": "cc.Color",
|
|
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|
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"g": 255,
|
|
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"b": 255,
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|
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"a": 255
|
|
||||||
},
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|
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"_contentSize": {
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|
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"__type__": "cc.Size",
|
|
||||||
"width": 97.87,
|
|
||||||
"height": 50.4
|
|
||||||
},
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|
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"_anchorPoint": {
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|
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"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
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|
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|
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1,
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1
|
|
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|
|
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},
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|
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"_eulerAngles": {
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"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
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|
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"z": 0
|
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},
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"groupIndex": 0,
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"_id": "5dfIaYLgJPQKk50HqrgyHI"
|
|
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},
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{
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"__type__": "cc.Label",
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|
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"_name": "",
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"node": {
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},
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|
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{
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"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
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|
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}
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|
||||||
],
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|
||||||
"_useOriginalSize": false,
|
|
||||||
"_string": "System Font",
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|
||||||
"_N$string": "System Font",
|
|
||||||
"_fontSize": 40,
|
|
||||||
"_lineHeight": 40,
|
|
||||||
"_enableWrapText": true,
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|
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"_isSystemFontUsed": true,
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|
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"_spacingX": 0,
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|
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"_batchAsBitmap": false,
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|
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"_N$horizontalAlign": 1,
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|
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"_N$verticalAlign": 1,
|
|
||||||
"_N$fontFamily": "Arial",
|
|
||||||
"_N$overflow": 0,
|
|
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"_N$cacheMode": 0,
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|
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"_id": "d1whc7H8RHdrROcYj+2Qh1"
|
|
||||||
},
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|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "BmFont",
|
"_name": "BmFont",
|
||||||
@ -5702,7 +5534,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
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{
|
{
|
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"__id__": 126
|
"__id__": 122
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}
|
}
|
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],
|
],
|
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"_prefab": null,
|
"_prefab": null,
|
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@ -5758,12 +5590,12 @@
|
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"_name": "",
|
"_name": "",
|
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"_objFlags": 0,
|
"_objFlags": 0,
|
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"node": {
|
"node": {
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"__id__": 125
|
"__id__": 121
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
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{
|
{
|
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"__uuid__": "16dd0f06-6280-4d74-8483-a50e23c00733"
|
"__uuid__": "b82b2ec7-1bf3-4840-b9af-66d2a0250c14"
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}
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}
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],
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],
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"_useOriginalSize": false,
|
"_useOriginalSize": false,
|
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@ -5778,6 +5610,8 @@
|
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"_isSystemFontUsed": false,
|
"_isSystemFontUsed": false,
|
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"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
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||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -5906,6 +5740,7 @@
|
|||||||
"_isAbsHorizontalCenter": true,
|
"_isAbsHorizontalCenter": true,
|
||||||
"_isAbsVerticalCenter": true,
|
"_isAbsVerticalCenter": true,
|
||||||
"_originalWidth": 0,
|
"_originalWidth": 0,
|
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|
"_originalHeight": 0,
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|
"_id": "5f1iMtZkxEdIa7zsEtvN72"
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}
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}
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]
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@ -174,7 +174,7 @@
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@ -658,6 +658,8 @@
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"_spacingX": 0,
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|
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 2,
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"_N$horizontalAlign": 2,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -1225,6 +1227,8 @@
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"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
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"_spacingX": 0,
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"_spacingX": 0,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
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|
"_underlineHeight": 0,
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"_N$horizontalAlign": 0,
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"_N$horizontalAlign": 0,
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -1367,7 +1371,7 @@
|
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"_contentSize": {
|
"_contentSize": {
|
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"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
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"width": 384,
|
"width": 384,
|
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"height": 583.73
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"height": 590.4
|
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},
|
},
|
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"_anchorPoint": {
|
"_anchorPoint": {
|
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"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
|
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@ -1475,7 +1479,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
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{
|
{
|
||||||
"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
|
"__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc"
|
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}
|
}
|
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],
|
],
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"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
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@ -1569,7 +1573,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
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{
|
{
|
||||||
"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
|
"__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc"
|
||||||
}
|
}
|
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],
|
],
|
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"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
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@ -1663,7 +1667,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
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"_materials": [
|
"_materials": [
|
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{
|
{
|
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"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
|
"__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc"
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}
|
}
|
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],
|
],
|
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"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
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@ -1757,7 +1761,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
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"_materials": [
|
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|
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{
|
{
|
||||||
"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
|
"__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc"
|
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}
|
}
|
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],
|
],
|
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"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
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@ -1851,7 +1855,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
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|
"_materials": [
|
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{
|
{
|
||||||
"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
|
"__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc"
|
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}
|
}
|
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],
|
],
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"_useOriginalSize": false,
|
"_useOriginalSize": false,
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@ -1864,6 +1868,8 @@
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|
"_isSystemFontUsed": true,
|
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"_spacingX": 0,
|
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"_batchAsBitmap": false,
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"_batchAsBitmap": false,
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|
"_styleFlags": 0,
|
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|
"_underlineHeight": 0,
|
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"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
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"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
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"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
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@ -1897,7 +1903,7 @@
|
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"_contentSize": {
|
"_contentSize": {
|
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"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
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"width": 167.5,
|
"width": 167.5,
|
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"height": 33.33
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"height": 40
|
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},
|
},
|
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"_anchorPoint": {
|
"_anchorPoint": {
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"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
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@ -1909,7 +1915,7 @@
|
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"ctor": "Float64Array",
|
"ctor": "Float64Array",
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0,
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0,
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0,
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@ -1943,7 +1949,7 @@
|
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"_enabled": true,
|
"_enabled": true,
|
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"_materials": [
|
"_materials": [
|
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{
|
{
|
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"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
|
"__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc"
|
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}
|
}
|
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],
|
],
|
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"_useOriginalSize": false,
|
"_useOriginalSize": false,
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@ -1958,6 +1964,8 @@
|
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"_isSystemFontUsed": false,
|
"_isSystemFontUsed": false,
|
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"_spacingX": 0,
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"_spacingX": 0,
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"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2003,7 +2011,7 @@
|
|||||||
"_layoutSize": {
|
"_layoutSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 384,
|
"width": 384,
|
||||||
"height": 583.73
|
"height": 590.4
|
||||||
},
|
},
|
||||||
"_resize": 1,
|
"_resize": 1,
|
||||||
"_N$layoutType": 2,
|
"_N$layoutType": 2,
|
||||||
@ -2086,6 +2094,7 @@
|
|||||||
"_isAbsHorizontalCenter": true,
|
"_isAbsHorizontalCenter": true,
|
||||||
"_isAbsVerticalCenter": true,
|
"_isAbsVerticalCenter": true,
|
||||||
"_originalWidth": 0,
|
"_originalWidth": 0,
|
||||||
"_originalHeight": 0
|
"_originalHeight": 0,
|
||||||
|
"_id": "f7GTkBg4hJMpPgwjS3Vbiz"
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -174,7 +174,7 @@
|
|||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
491.0364039457767,
|
324.7595264191645,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@ -990,6 +990,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -1069,7 +1071,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "2c760728-404d-4553-a1d0-7ab18263845c"
|
"__uuid__": "647e873f-e0ed-4ce7-84cb-9e4d4f8a211f"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
@ -1308,6 +1310,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -1626,6 +1630,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -1944,6 +1950,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2262,6 +2270,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2580,6 +2590,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -2898,6 +2910,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -3216,6 +3230,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -3584,6 +3600,8 @@
|
|||||||
"_isSystemFontUsed": true,
|
"_isSystemFontUsed": true,
|
||||||
"_spacingX": 0,
|
"_spacingX": 0,
|
||||||
"_batchAsBitmap": false,
|
"_batchAsBitmap": false,
|
||||||
|
"_styleFlags": 0,
|
||||||
|
"_underlineHeight": 0,
|
||||||
"_N$horizontalAlign": 1,
|
"_N$horizontalAlign": 1,
|
||||||
"_N$verticalAlign": 1,
|
"_N$verticalAlign": 1,
|
||||||
"_N$fontFamily": "Arial",
|
"_N$fontFamily": "Arial",
|
||||||
@ -3679,6 +3697,7 @@
|
|||||||
"_isAbsHorizontalCenter": true,
|
"_isAbsHorizontalCenter": true,
|
||||||
"_isAbsVerticalCenter": true,
|
"_isAbsVerticalCenter": true,
|
||||||
"_originalWidth": 0,
|
"_originalWidth": 0,
|
||||||
"_originalHeight": 0
|
"_originalHeight": 0,
|
||||||
|
"_id": "02nUBbknlA3Jny2yiia5qS"
|
||||||
}
|
}
|
||||||
]
|
]
|
Binary file not shown.
Before Width: | Height: | Size: 26 KiB |
Loading…
Reference in New Issue
Block a user