From 4a91249b52e4292c7afef368749b329cdd58db58 Mon Sep 17 00:00:00 2001 From: caizhitao Date: Wed, 25 Dec 2019 23:33:58 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8A=A0=E5=85=A5=E8=80=81=E7=85=A7=E7=89=87?= =?UTF-8?q?=E7=89=B9=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/effects/sprite-old-photo.effect | 99 +++++++++++++++++++++ assets/effects/sprite-old-photo.effect.meta | 17 ++++ assets/materials/sprite-old-photo.mtl | 14 +++ assets/materials/sprite-old-photo.mtl.meta | 6 ++ 4 files changed, 136 insertions(+) create mode 100644 assets/effects/sprite-old-photo.effect create mode 100644 assets/effects/sprite-old-photo.effect.meta create mode 100644 assets/materials/sprite-old-photo.mtl create mode 100644 assets/materials/sprite-old-photo.mtl.meta diff --git a/assets/effects/sprite-old-photo.effect b/assets/effects/sprite-old-photo.effect new file mode 100644 index 0000000..ca2647c --- /dev/null +++ b/assets/effects/sprite-old-photo.effect @@ -0,0 +1,99 @@ +// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. +// 老照片特效 +// 原理: +// r = 0.393 * r + 0.769 * g + 0.189 * b; +// g = 0.349 * r + 0.686 * g + 0.168 * b; +// b = 0.272 * r + 0.534 * g + 0.131 * b; + +CCEffect %{ + techniques: + - passes: + - vert: vs + frag: fs + blendState: + targets: + - blend: true + rasterizerState: + cullMode: none + properties: + texture: { value: white } + alphaThreshold: { value: 0.5 } +}% + + +CCProgram vs %{ + precision highp float; + + #include + #include + + in vec3 a_position; + in vec4 a_color; + out vec4 v_color; + + #if USE_TEXTURE + in vec2 a_uv0; + out vec2 v_uv0; + #endif + + void main () { + vec4 pos = vec4(a_position, 1); + + #if CC_USE_MODEL + pos = cc_matViewProj * cc_matWorld * pos; + #else + pos = cc_matViewProj * pos; + #endif + + #if USE_TEXTURE + v_uv0 = a_uv0; + #endif + + v_color = a_color; + + gl_Position = pos; + } +}% + + +CCProgram fs %{ + precision highp float; + + #include + + in vec4 v_color; + + #if USE_TEXTURE + in vec2 v_uv0; + uniform sampler2D texture; + #endif + + #if USE_OLD_PHOTO + vec4 getOldPhotoColor(vec4 color) { + float r = 0.393 * color.r + 0.769 * color.g + 0.189 * color.b; + float g = 0.349 * color.r + 0.686 * color.g + 0.168 * color.b; + float b = 0.272 * color.r + 0.534 * color.g + 0.131 * color.b; + return vec4(r, g, b, color.a); + } + #endif + + void main () { + vec4 o = vec4(1, 1, 1, 1); + + #if USE_TEXTURE + o *= texture(texture, v_uv0); + #if CC_USE_ALPHA_ATLAS_TEXTURE + o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r; + #endif + #endif + + o *= v_color; + + ALPHA_TEST(o); + + #if USE_OLD_PHOTO + o = getOldPhotoColor(o); + #endif + gl_FragColor = o; + } +}% diff --git a/assets/effects/sprite-old-photo.effect.meta b/assets/effects/sprite-old-photo.effect.meta new file mode 100644 index 0000000..d67ca6c --- /dev/null +++ b/assets/effects/sprite-old-photo.effect.meta @@ -0,0 +1,17 @@ +{ + "ver": "1.0.23", + "uuid": "211eddf3-c53d-46e3-8c09-c1bf38e644e2", + "compiledShaders": [ + { + "glsl1": { + "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", + "frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if USE_OLD_PHOTO\nvec4 getOldPhotoColor(vec4 color) {\n float r = 0.393 * color.r + 0.769 * color.g + 0.189 * color.b; \n float g = 0.349 * color.r + 0.686 * color.g + 0.168 * color.b; \n float b = 0.272 * color.r + 0.534 * color.g + 0.131 * color.b;\n return vec4(r, g, b, color.a);\n}\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if USE_OLD_PHOTO\n o = getOldPhotoColor(o);\n #endif\n gl_FragColor = o;\n}\n" + }, + "glsl3": { + "vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", + "frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if USE_OLD_PHOTO\nvec4 getOldPhotoColor(vec4 color) {\n float r = 0.393 * color.r + 0.769 * color.g + 0.189 * color.b; \n float g = 0.349 * color.r + 0.686 * color.g + 0.168 * color.b; \n float b = 0.272 * color.r + 0.534 * color.g + 0.131 * color.b;\n return vec4(r, g, b, color.a);\n}\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if USE_OLD_PHOTO\n o = getOldPhotoColor(o);\n #endif\n gl_FragColor = o;\n}\n" + } + } + ], + "subMetas": {} +} \ No newline at end of file diff --git a/assets/materials/sprite-old-photo.mtl b/assets/materials/sprite-old-photo.mtl new file mode 100644 index 0000000..5ee6bac --- /dev/null +++ b/assets/materials/sprite-old-photo.mtl @@ -0,0 +1,14 @@ +{ + "__type__": "cc.Material", + "_name": "", + "_objFlags": 0, + "_native": "", + "_effectAsset": { + "__uuid__": "211eddf3-c53d-46e3-8c09-c1bf38e644e2" + }, + "_defines": { + "USE_TEXTURE": true, + "USE_OLD_PHOTO": true + }, + "_props": {} +} \ No newline at end of file diff --git a/assets/materials/sprite-old-photo.mtl.meta b/assets/materials/sprite-old-photo.mtl.meta new file mode 100644 index 0000000..84e4c7f --- /dev/null +++ b/assets/materials/sprite-old-photo.mtl.meta @@ -0,0 +1,6 @@ +{ + "ver": "1.0.2", + "uuid": "268b1aff-299a-4735-9f5c-5aa8d4d51788", + "dataAsSubAsset": null, + "subMetas": {} +} \ No newline at end of file