update README.md and CHANGELOG.md
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# ChangeLog
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## 0.10.0 (2020-04-10)
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- 支持 Cocos Creator v2.3.3
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- 加入纯 shader 实现的 loading 动画
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## 0.9.0 (2020-02-17)
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- 支持 Cocos Creator v2.3.0
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# Cocos Creator Shader Effect Demo
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[![](https://img.shields.io/badge/Release-0.9.0-green.svg)](CHANGELOG.md)
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[![](https://img.shields.io/badge/Release-0.10.0-green.svg)](CHANGELOG.md)
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[![](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE)
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[![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.3.0-orange.svg)](http://www.cocos.com/creator)
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[![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.2.2-orange.svg)](http://www.cocos.com/creator)
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## 三、特效预览
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### 内发光([实现原理](https://www.jianshu.com/p/326b73f86ecc))
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![](static/effects/2d-sprite-glow-inner.gif)
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![](static/effects/2d-sprite-gaussian-blur-v1.png)
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### 纯 Shader Effect 实现的 Loading 动画(2020.04.10更新)
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![](static/effects/2d-2d-loading-style-1.gif)
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ps:
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* 模拟器或者原生平台下可能不会生效
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* 这是因为 effect 中用到 `cc_time` 内置参数,此内置参数已有 [反馈](https://forum.cocos.org/t/creator-v2-2-2-effect-cc-time-android/88916) 在模拟器等原生平台下不生效的问题(坐等引擎修复,或者可以自行传值进去)
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* 此为引导性 Demo 示例,仅供学习
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### 外发光(完善中...)
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### 外描边(完善中...)
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