diff --git a/assets/effects/sprite-gray.effect b/assets/effects/sprite-gray.effect new file mode 100644 index 0000000..50e1327 --- /dev/null +++ b/assets/effects/sprite-gray.effect @@ -0,0 +1,110 @@ +// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. +// 灰化特效 +// 原理: +// r = 0.2126 * r + 0.7152 * g + 0.0722 * b +// g = 0.2126 * r + 0.7152 * g + 0.0722 * b +// b = 0.2126 * r + 0.7152 * g + 0.0722 * b + +CCEffect %{ + techniques: + - passes: + - vert: vs + frag: fs + blendState: + targets: + - blend: true + rasterizerState: + cullMode: none + properties: + texture: { value: white } + alphaThreshold: { value: 0.5 } + # 灰化程度 + grayLevel: { + value: 1.0, + inspector: { + tooltip: "灰化程度", + range: [0.0, 1.0] + } + } +}% + + +CCProgram vs %{ + precision highp float; + + #include <cc-global> + #include <cc-local> + + in vec3 a_position; + in vec4 a_color; + out vec4 v_color; + + #if USE_TEXTURE + in vec2 a_uv0; + out vec2 v_uv0; + #endif + + void main () { + vec4 pos = vec4(a_position, 1); + + #if CC_USE_MODEL + pos = cc_matViewProj * cc_matWorld * pos; + #else + pos = cc_matViewProj * pos; + #endif + + #if USE_TEXTURE + v_uv0 = a_uv0; + #endif + + v_color = a_color; + + gl_Position = pos; + } +}% + + +CCProgram fs %{ + precision highp float; + + #include <alpha-test> + + in vec4 v_color; + + #if USE_TEXTURE + in vec2 v_uv0; + uniform sampler2D texture; + #endif + + #if USE_GRAY + uniform GrayPhoto { + // 灰化程度 + float grayLevel; + } + #endif + + void main () { + vec4 o = vec4(1, 1, 1, 1); + + #if USE_TEXTURE + o *= texture(texture, v_uv0); + #if CC_USE_ALPHA_ATLAS_TEXTURE + o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r; + #endif + #endif + + o *= v_color; + + ALPHA_TEST(o); + + #if USE_GRAY + vec4 srcColor = o; + + float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b; + vec4 grayColor = vec4(gray, gray, gray, o.a); + + o = srcColor + (grayColor - srcColor) * grayLevel; + #endif + gl_FragColor = o; + } +}% diff --git a/assets/effects/sprite-gray.effect.meta b/assets/effects/sprite-gray.effect.meta new file mode 100644 index 0000000..c6f3b27 --- /dev/null +++ b/assets/effects/sprite-gray.effect.meta @@ -0,0 +1,17 @@ +{ + "ver": "1.0.23", + "uuid": "2e5b29d9-dd5e-4f3d-92e9-e580745b3bc8", + "compiledShaders": [ + { + "glsl1": { + "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", + "frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid 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"0b2eeYO0iZEr7/PlbdSZuUf", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 2 + }, + "_enabled": true, + "_id": "15Zc5pRfhPD5BBaIqSPNrC" + } +] \ No newline at end of file diff --git a/assets/scenes/GrayEffectScene.fire.meta b/assets/scenes/GrayEffectScene.fire.meta new file mode 100644 index 0000000..b43374a --- /dev/null +++ b/assets/scenes/GrayEffectScene.fire.meta @@ -0,0 +1,7 @@ +{ + "ver": "1.2.5", + "uuid": "46f3cebd-8cc8-462a-885d-9a2984712368", + "asyncLoadAssets": false, + "autoReleaseAssets": false, + "subMetas": {} +} \ No newline at end of file diff --git a/assets/scripts/GrayEffectScene.ts b/assets/scripts/GrayEffectScene.ts new file mode 100644 index 0000000..1a4b1ab --- /dev/null +++ b/assets/scripts/GrayEffectScene.ts @@ -0,0 +1,59 @@ +const { ccclass, property } = cc._decorator; + +@ccclass +export default class GrayEffectScene extends cc.Component { + private _grayLevelSlider: cc.Slider = null; + private _grayLevelSliderLabel: cc.Label = null; + + private _examplesParentNode: cc.Node = null; + + onLoad() { + this._grayLevelSlider = cc.find("Canvas/Content/Sliders/GrayLevelSlider/Slider").getComponent(cc.Slider); + this._grayLevelSliderLabel = cc.find("Canvas/Content/Sliders/GrayLevelSlider/ValueLabel").getComponent(cc.Label); + + this._examplesParentNode = cc.find("Canvas/Content/Examples"); + } + + onEnable() { + this._grayLevelSlider.node.on("slide", this._onSliderChanged, this); + } + + onDisable() { + this._grayLevelSlider.node.off("slide", this._onSliderChanged, this); + } + + start() { + this._onSliderChanged(); + } + + private _onSliderChanged() { + this._grayLevelSliderLabel.string = `${this._grayLevelSlider.progress.toFixed(2)}`; + + // 更新材质 + this._updateRenderComponentMaterial({ + grayLevel: this._grayLevelSlider.progress + }); + } + + /** + * 更新渲染组件的材质 + * + * 1. 获取材质 + * 2. 给材质的 unitform 变量赋值 + * 3. 重新将材质赋值回去 + */ + private _updateRenderComponentMaterial(param: { + /** + * 灰化程度 [0.0, 1.0] ,1.0 表示完全灰化 + */ + grayLevel: number; + }) { + this._examplesParentNode.children.forEach(childNode => { + childNode.getComponents(cc.RenderComponent).forEach(renderComponent => { + let material: cc.Material = renderComponent.getMaterial(0); + material.setProperty("grayLevel", param.grayLevel); + renderComponent.setMaterial(0, material); + }); + }); + } +} diff --git a/assets/scripts/GrayEffectScene.ts.meta b/assets/scripts/GrayEffectScene.ts.meta new file mode 100644 index 0000000..3c94a66 --- /dev/null +++ b/assets/scripts/GrayEffectScene.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.0.5", + "uuid": "0b2ee60e-d226-44af-bfcf-95b75266e51f", + "isPlugin": false, + "loadPluginInWeb": true, + "loadPluginInNative": true, + "loadPluginInEditor": false, + "subMetas": {} +} \ No newline at end of file