Merge branch 'release/0.2.0' into dev
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# ChangeLog
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## 0.2.0 (2020-01-05)
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- 加入灰度渐变特效
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## 0.1.0 (2020-01-01)
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- 加入马赛克特效
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# Cocos Creator Shader Effect Demo
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[![](https://img.shields.io/badge/Release-0.1.0-green.svg)](CHANGELOG.md)
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[![](https://img.shields.io/badge/Release-0.2.0-green.svg)](CHANGELOG.md)
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[![](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE)
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[![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.2.1-orange.svg)](http://www.cocos.com/creator)
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![](static/effects/2d-sprite-old-photo.gif)
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### 灰度渐变(实现原理同老照片一样,可参考[老照片实现原理文章](https://www.jianshu.com/p/711a54ff2fa0))
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![](static/effects/2d-sprite-gray.gif)
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### 外发光(完善中...)
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### 外描边(完善中...)
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