diff --git a/assets/effects/2d-sprite-glow-inner.effect b/assets/effects/sprite-glow-inner.effect similarity index 100% rename from assets/effects/2d-sprite-glow-inner.effect rename to assets/effects/sprite-glow-inner.effect diff --git a/assets/effects/2d-sprite-glow-inner.effect.meta b/assets/effects/sprite-glow-inner.effect.meta similarity index 100% rename from assets/effects/2d-sprite-glow-inner.effect.meta rename to assets/effects/sprite-glow-inner.effect.meta diff --git a/assets/effects/2d-sprite-glow-outter.effect b/assets/effects/sprite-glow-outter.effect similarity index 100% rename from assets/effects/2d-sprite-glow-outter.effect rename to assets/effects/sprite-glow-outter.effect diff --git a/assets/effects/2d-sprite-glow-outter.effect.meta b/assets/effects/sprite-glow-outter.effect.meta similarity index 100% rename from assets/effects/2d-sprite-glow-outter.effect.meta rename to assets/effects/sprite-glow-outter.effect.meta diff --git a/assets/effects/sprite-outline.effect b/assets/effects/sprite-outline.effect index 5076b6a..85453ef 100644 --- a/assets/effects/sprite-outline.effect +++ b/assets/effects/sprite-outline.effect @@ -1,5 +1,5 @@ // Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. -// 描边特效 + CCEffect %{ techniques: - passes: @@ -31,6 +31,7 @@ CCEffect %{ range: [0.0, 1.0] } } + }% @@ -109,7 +110,6 @@ CCProgram fs %{ } #endif - void main () { vec4 o = vec4(1, 1, 1, 1); diff --git a/assets/effects/sprite-outline.effect.meta b/assets/effects/sprite-outline.effect.meta index 160aa3f..b7abae0 100644 --- a/assets/effects/sprite-outline.effect.meta +++ b/assets/effects/sprite-outline.effect.meta @@ -1,6 +1,6 @@ { "ver": "1.0.25", - "uuid": "559dcd1e-233b-4e1f-b1da-733c9232f06f", + "uuid": "34c2ed47-4d59-41c4-b91c-157c32e9d0eb", "compiledShaders": [ { "glsl1": { diff --git a/assets/effects/sprite-point-light.effect b/assets/effects/sprite-point-light.effect index 3b6794c..584a56a 100644 --- a/assets/effects/sprite-point-light.effect +++ b/assets/effects/sprite-point-light.effect @@ -43,6 +43,22 @@ CCEffect %{ tooltip: "扩散半径" } } + + # 裁剪掉透明区域上的光 + cropAlpha: { + value: 1.0, + editor: { + tooltip: "是否裁剪透明区域上的光。0:不启用,非0:启用" + } + } + + # 是否启用迷雾效果 + enableFog: { + value: 0.0, + editor: { + tooltip: "是否启用迷雾效果。0:不启用,非0:启用" + } + } }% @@ -104,13 +120,13 @@ CCProgram fs %{ // 扩展半径 float radius; - // 裁剪掉透明区域上的点光 - // ps:编辑器还不支持 bool 类型的样子,因此没在 CCEffect 中定义 - bool cropAlpha; + // 裁剪掉透明区域上的光 + // ps:编辑器还不支持 bool 类型的样子,因此用float来定义 + float cropAlpha; // 是否启用迷雾效果 - // ps:编辑器还不支持 bool 类型的样子,因此没在 CCEffect 中定义 - bool enableFog; + // ps:编辑器还不支持 bool 类型的样子,因此用float来定义 + float enableFog; }; /** @@ -123,12 +139,12 @@ CCProgram fs %{ float a = 1.0 ; // 裁剪掉透明区域上的点光 - if (cropAlpha) { + if (bool(cropAlpha)) { a *= step(0.01, textureColor.a); } - // 裁剪掉圆范围外的uv(迷雾效果) - if (!enableFog) { + // 裁剪掉光束范围外的uv(迷雾效果) + if (!bool(enableFog)) { a *= step(dis, radius); } diff --git a/assets/effects/sprite-point-light.effect.meta b/assets/effects/sprite-point-light.effect.meta index cffa772..bb169fe 100644 --- a/assets/effects/sprite-point-light.effect.meta +++ b/assets/effects/sprite-point-light.effect.meta @@ -5,11 +5,11 @@ { "glsl1": { "vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}", - "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform vec4 centerColor;\nuniform vec2 centerPoint;\nuniform float radius;\nuniform bool cropAlpha;\nuniform bool enableFog;\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (cropAlpha) {\n a *= step(0.01, textureColor.a);\n }\n if (!enableFog) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}" + "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform vec4 centerColor;\nuniform vec2 centerPoint;\nuniform float radius;\nuniform float cropAlpha;\nuniform float enableFog;\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (bool(cropAlpha)) {\n a *= step(0.01, textureColor.a);\n }\n if (!bool(enableFog)) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}" }, "glsl3": { "vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}", - "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform Diffusion {\n vec4 centerColor;\n vec2 centerPoint;\n float radius;\n bool cropAlpha;\n bool enableFog;\n};\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (cropAlpha) {\n a *= step(0.01, textureColor.a);\n }\n if (!enableFog) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}" + "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if ENABLE_DIFFUSION\nuniform Diffusion {\n vec4 centerColor;\n vec2 centerPoint;\n float radius;\n float cropAlpha;\n float enableFog;\n};\nvec4 addLightColor(vec4 textureColor, vec2 centerPoint, float radius, vec4 centerColor) {\n float dis = distance(v_uv0, centerPoint);\n float a = 1.0 ;\n if (bool(cropAlpha)) {\n a *= step(0.01, textureColor.a);\n }\n if (!bool(enableFog)) {\n a *= step(dis, radius);\n }\n a *= 1.0 - (dis / radius);\n vec4 lightColor = centerColor * a;\n return textureColor * textureColor.a + lightColor;\n}\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #if ENABLE_DIFFUSION\n gl_FragColor = addLightColor(gl_FragColor, centerPoint, radius, centerColor);\n #endif\n}" } } ], diff --git a/assets/materials/sprite-flash-light.mtl b/assets/materials/sprite-flash-light.mtl index 3fe07bb..4f1af40 100644 --- a/assets/materials/sprite-flash-light.mtl +++ b/assets/materials/sprite-flash-light.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "e9682cd1-a19c-4fcb-ad8c-cf1783b805e6" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "props": { diff --git a/assets/materials/sprite-gaussian-blur-v1.mtl b/assets/materials/sprite-gaussian-blur-v1.mtl index 438c884..673c60a 100644 --- a/assets/materials/sprite-gaussian-blur-v1.mtl +++ b/assets/materials/sprite-gaussian-blur-v1.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "41f4d474-d707-45bb-af93-637573f92d54" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "defines": { diff --git a/assets/materials/2d-sprite-glow-inner.mtl b/assets/materials/sprite-glow-inner.mtl similarity index 100% rename from assets/materials/2d-sprite-glow-inner.mtl rename to assets/materials/sprite-glow-inner.mtl diff --git a/assets/materials/2d-sprite-glow-inner.mtl.meta b/assets/materials/sprite-glow-inner.mtl.meta similarity index 100% rename from assets/materials/2d-sprite-glow-inner.mtl.meta rename to assets/materials/sprite-glow-inner.mtl.meta diff --git a/assets/materials/2d-sprite-glow-outter.mtl b/assets/materials/sprite-glow-outter.mtl similarity index 100% rename from assets/materials/2d-sprite-glow-outter.mtl rename to assets/materials/sprite-glow-outter.mtl diff --git a/assets/materials/2d-sprite-glow-outter.mtl.meta b/assets/materials/sprite-glow-outter.mtl.meta similarity index 100% rename from assets/materials/2d-sprite-glow-outter.mtl.meta rename to assets/materials/sprite-glow-outter.mtl.meta diff --git a/assets/materials/sprite-gray.mtl b/assets/materials/sprite-gray.mtl index f9abe9b..fcc0165 100644 --- a/assets/materials/sprite-gray.mtl +++ b/assets/materials/sprite-gray.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "2e5b29d9-dd5e-4f3d-92e9-e580745b3bc8" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "defines": { diff --git a/assets/materials/sprite-mosaic.mtl b/assets/materials/sprite-mosaic.mtl index 8b83907..dd551fa 100644 --- a/assets/materials/sprite-mosaic.mtl +++ b/assets/materials/sprite-mosaic.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "9638979d-62b3-4e5b-adea-7ad706e66e65" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "props": { diff --git a/assets/materials/sprite-old-photo.mtl b/assets/materials/sprite-old-photo.mtl index c74ad15..c64a7fa 100644 --- a/assets/materials/sprite-old-photo.mtl +++ b/assets/materials/sprite-old-photo.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "211eddf3-c53d-46e3-8c09-c1bf38e644e2" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "defines": { diff --git a/assets/materials/sprite-outline.mtl b/assets/materials/sprite-outline.mtl index 9420314..1dc98d0 100644 --- a/assets/materials/sprite-outline.mtl +++ b/assets/materials/sprite-outline.mtl @@ -1,27 +1,16 @@ { "__type__": "cc.Material", - "_name": "sprite-outline", + "_name": "New Material", "_objFlags": 0, "_native": "", "_effectAsset": { - "__uuid__": "559dcd1e-233b-4e1f-b1da-733c9232f06f" + "__uuid__": "34c2ed47-4d59-41c4-b91c-157c32e9d0eb" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { - "props": { - "texture": null, - "outlineColor": { - "__type__": "cc.Color", - "r": 255, - "g": 0, - "b": 0, - "a": 255 - }, - "outlineWidth": 0.002 - }, "defines": { "USE_TEXTURE": true, - "USE_ALPHA_TEST": false, "SHOW_OUT_LINE": true } } diff --git a/assets/materials/sprite-outline.mtl.meta b/assets/materials/sprite-outline.mtl.meta index f217ec0..35161de 100644 --- a/assets/materials/sprite-outline.mtl.meta +++ b/assets/materials/sprite-outline.mtl.meta @@ -1,6 +1,6 @@ { "ver": "1.0.3", - "uuid": "daf44951-2c80-4778-b99f-52cfc78ab053", + "uuid": "df1eb418-ec89-4e04-a579-03fcfbc315fc", "dataAsSubAsset": null, "subMetas": {} } \ No newline at end of file diff --git a/assets/materials/sprite-point-light.mtl b/assets/materials/sprite-point-light.mtl index b6aad2c..7466452 100644 --- a/assets/materials/sprite-point-light.mtl +++ b/assets/materials/sprite-point-light.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "72a182fc-08a6-4faa-8e36-8bd84b4a0b53" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "props": { diff --git a/assets/materials/sprite-round-corner-crop-v1.mtl b/assets/materials/sprite-round-corner-crop-v1.mtl index 5949806..7c185b4 100644 --- a/assets/materials/sprite-round-corner-crop-v1.mtl +++ b/assets/materials/sprite-round-corner-crop-v1.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "a4afedba-5234-44d7-9031-cba83051d521" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "defines": { diff --git a/assets/materials/sprite-round-corner-crop-v2.mtl b/assets/materials/sprite-round-corner-crop-v2.mtl index 0f15feb..ac4fd55 100644 --- a/assets/materials/sprite-round-corner-crop-v2.mtl +++ b/assets/materials/sprite-round-corner-crop-v2.mtl @@ -6,6 +6,7 @@ "_effectAsset": { "__uuid__": "7c24b57e-e819-4fc9-a8d2-b06cf61b782d" }, + "_techniqueIndex": 0, "_techniqueData": { "0": { "defines": { diff --git a/assets/scenes/OutlineEffectScene.fire b/assets/scenes/OutlineEffectScene.fire index 18da751..11ce6b3 100755 --- a/assets/scenes/OutlineEffectScene.fire +++ b/assets/scenes/OutlineEffectScene.fire @@ -174,7 +174,7 @@ "array": [ 0, 0, - 492.17758360225525, + 324.7595264191645, 0, 0, 0, @@ -658,6 +658,8 @@ "_isSystemFontUsed": true, "_spacingX": 0, "_batchAsBitmap": false, + "_styleFlags": 0, + "_underlineHeight": 0, "_N$horizontalAlign": 2, "_N$verticalAlign": 1, "_N$fontFamily": "Arial", @@ -1225,6 +1227,8 @@ "_isSystemFontUsed": true, "_spacingX": 0, "_batchAsBitmap": false, + "_styleFlags": 0, + "_underlineHeight": 0, "_N$horizontalAlign": 0, "_N$verticalAlign": 1, "_N$fontFamily": "Arial", @@ -1367,7 +1371,7 @@ "_contentSize": { "__type__": "cc.Size", "width": 384, - "height": 583.73 + "height": 590.4 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -1475,7 +1479,7 @@ "_enabled": true, "_materials": [ { - "__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053" + "__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc" } ], "_srcBlendFactor": 770, @@ -1569,7 +1573,7 @@ "_enabled": true, "_materials": [ { - "__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053" + "__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc" } ], "_srcBlendFactor": 770, @@ -1663,7 +1667,7 @@ "_enabled": true, "_materials": [ { - "__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053" + "__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc" } ], "_srcBlendFactor": 770, @@ -1757,7 +1761,7 @@ "_enabled": true, "_materials": [ { - "__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053" + "__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc" } ], "_srcBlendFactor": 770, @@ -1851,7 +1855,7 @@ "_enabled": true, "_materials": [ { - "__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053" + "__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc" } ], "_useOriginalSize": false, @@ -1864,6 +1868,8 @@ "_isSystemFontUsed": true, "_spacingX": 0, "_batchAsBitmap": false, + "_styleFlags": 0, + "_underlineHeight": 0, "_N$horizontalAlign": 1, "_N$verticalAlign": 1, "_N$fontFamily": "Arial", @@ -1897,7 +1903,7 @@ "_contentSize": { "__type__": "cc.Size", "width": 167.5, - "height": 33.33 + "height": 40 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -1909,7 +1915,7 @@ "ctor": "Float64Array", "array": [ 0, - -567.065, + -570.4000000000001, 0, 0, 0, @@ -1943,7 +1949,7 @@ "_enabled": true, "_materials": [ { - "__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053" + "__uuid__": "df1eb418-ec89-4e04-a579-03fcfbc315fc" } ], "_useOriginalSize": false, @@ -1958,6 +1964,8 @@ "_isSystemFontUsed": false, "_spacingX": 0, "_batchAsBitmap": false, + "_styleFlags": 0, + "_underlineHeight": 0, "_N$horizontalAlign": 1, "_N$verticalAlign": 1, "_N$fontFamily": "Arial", @@ -2003,7 +2011,7 @@ "_layoutSize": { "__type__": "cc.Size", "width": 384, - "height": 583.73 + "height": 590.4 }, "_resize": 1, "_N$layoutType": 2, @@ -2086,6 +2094,7 @@ "_isAbsHorizontalCenter": true, "_isAbsVerticalCenter": true, "_originalWidth": 0, - "_originalHeight": 0 + "_originalHeight": 0, + "_id": "f7GTkBg4hJMpPgwjS3Vbiz" } ] \ No newline at end of file