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const { ccclass, property } = cc._decorator;
@ccclass
export default class LocalDiffusionCtrl extends cc.Component {
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private _localDiffusionUniform: LocalDiffusionUniform = new LocalDiffusionUniform();
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onEnable() {
this.node.on(cc.Node.EventType.TOUCH_START, this._onTouchStart, this);
this.node.on(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
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this.node.on("on_property_change", this._onPropertyChange, this);
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}
onDisable() {
this.node.off(cc.Node.EventType.TOUCH_START, this._onTouchStart, this);
this.node.off(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
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this.node.off("on_property_change", this._onPropertyChange, this);
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}
private _onTouchStart(event: cc.Event.EventTouch) {
this._onTouchMove(event);
}
private _onTouchMove(event: cc.Event.EventTouch) {
let touchPointInWorldSpace = event.getLocation();
let touchPointInNodeSpace = this.node.convertToNodeSpaceAR(touchPointInWorldSpace);
// 将触摸点转换为OPENGL坐标系并归一化
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// OpenGl 坐标系原点在左上角
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this._localDiffusionUniform.certerPoint = cc.v2(
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this.node.anchorX + touchPointInNodeSpace.x / this.node.width,
1 - (this.node.anchorY + touchPointInNodeSpace.y / this.node.height)
);
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this._updateMaterial();
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}
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private _onPropertyChange(localDiffusionUniform: LocalDiffusionUniform) {
this._localDiffusionUniform.centerColor = localDiffusionUniform.centerColor;
this._localDiffusionUniform.radius = localDiffusionUniform.radius;
this._localDiffusionUniform.cropAlpha = localDiffusionUniform.cropAlpha;
this._updateMaterial();
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}
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private _updateMaterial() {
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this.getComponents(cc.RenderComponent).forEach(renderComponent => {
let material: cc.Material = renderComponent.getMaterial(0);
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material.setProperty("centerColor", this._localDiffusionUniform.centerColor);
material.setProperty("centerPoint", this._localDiffusionUniform.certerPoint);
material.setProperty("radius", this._localDiffusionUniform.radius);
material.setProperty("cropAlpha", this._localDiffusionUniform.cropAlpha);
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renderComponent.setMaterial(0, material);
});
}
}
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export class LocalDiffusionUniform {
/**
*
*/
centerColor: cc.Color = cc.Color.YELLOW;
/**
* ([0.0, 1.0], [0.0, 1.0])
*/
certerPoint: cc.Vec2 = cc.v2(0.5, 0.5);
/**
* [0.0, 1.0]
*/
radius: number = 0.5;
/**
*
*/
cropAlpha: boolean = true;
}