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https://github.com/szrpf/ActionShadowDemo.git
synced 2025-04-19 05:18:47 +00:00
Signed-off-by: szrpf <27185709@qq.com>
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parent
febbc662f0
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@ -73,7 +73,7 @@ export default class ActionShadow extends cc.Component {
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this.updateShadowData();
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this.updateShadowData();
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}
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}
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@property()
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@property()
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private _opacity: number = 50;
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private _opacity: number = 100;
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@property({ type: cc.Integer, min: 0, max: 255, slide: true, displayName: CC_DEV && '透明度' })
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@property({ type: cc.Integer, min: 0, max: 255, slide: true, displayName: CC_DEV && '透明度' })
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private get opacity(): number { return this._opacity; }
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private get opacity(): number { return this._opacity; }
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private set opacity(value: number) {
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private set opacity(value: number) {
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@ -87,7 +87,7 @@ export default class ActionShadow extends cc.Component {
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protected start() {
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protected start() {
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let shadowNodeName = this.node.name + '<ActionShadow>';
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let shadowNodeName = this.node.name + '<ActionShadow>';
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this.shadowNode = this.node.parent.getChildByName(shadowNodeName)
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this.shadowNode = this.node.parent.getChildByName(shadowNodeName);
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if (!this.shadowNode) {
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if (!this.shadowNode) {
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this.shadowNode = new cc.Node(shadowNodeName);
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this.shadowNode = new cc.Node(shadowNodeName);
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this.shadowNode.setParent(this.node.parent);
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this.shadowNode.setParent(this.node.parent);
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@ -147,6 +147,7 @@ export default class ActionShadow extends cc.Component {
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data.actionName = this.model.currentClip.name;
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data.actionName = this.model.currentClip.name;
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data.frameTime = this.model.getAnimationState(data.actionName).time;
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data.frameTime = this.model.getAnimationState(data.actionName).time;
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}
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}
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this.shadowNode['_updateWorldMatrix']();
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matrix = this.shadowNode['_worldMatrix'].m;
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matrix = this.shadowNode['_worldMatrix'].m;
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for (let i = this.shadowNum - 1; i >= 0; --i) {
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for (let i = this.shadowNum - 1; i >= 0; --i) {
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let node = this.shadowNode.children[i];
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let node = this.shadowNode.children[i];
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@ -166,7 +167,7 @@ export default class ActionShadow extends cc.Component {
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this.shadowNode.destroyAllChildren();
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this.shadowNode.destroyAllChildren();
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for (let i = 0, len = this.shadowNum; i < len; ++i) {
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for (let i = 0, len = this.shadowNum; i < len; ++i) {
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let node = cc.instantiate(this.node);
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let node = cc.instantiate(this.node);
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node.name = `${this.node.name}${i}`;
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node.name = this.node.name + i;
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let cmps = node['_components'];
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let cmps = node['_components'];
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for (let j = cmps.length - 1; j >= 0; --j) {
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for (let j = cmps.length - 1; j >= 0; --j) {
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if (cmps[j] instanceof cc.RenderComponent) continue;
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if (cmps[j] instanceof cc.RenderComponent) continue;
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