import { test } from 'node:test' import assert from 'node:assert/strict' import { assignScorers, buildStats, clampSkill, enumerateMatchings, pairKey, pairRound, pairSkillSum, rankByRest, roundsRested, } from '../src/pairing.js' // 固定亂數(mulberry32),讓測試可重現 function seeded(seed) { let a = seed >>> 0 return () => { a = (a + 0x6d2b79f5) >>> 0 let t = a t = Math.imul(t ^ (t >>> 15), t | 1) t ^= t + Math.imul(t ^ (t >>> 7), t | 61) return ((t ^ (t >>> 14)) >>> 0) / 4294967296 } } const game = (a, b) => ({ teams: [a, b] }) const NAMES = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L'] const activeOf = (result) => result.games.flatMap((g) => [...g.teamA, ...g.teamB]) const pairsOf = (result) => result.games.flatMap((g) => [pairKey(...g.teamA), pairKey(...g.teamB)]) test('buildStats:從今日戰績統計場數、搭檔、對手與最後一場', () => { const stats = buildStats([game(['A', 'B'], ['C', 'D']), game(['A', 'E'], ['F', 'G']), game(['H'], ['A'])]) assert.equal(stats.total, 3) assert.equal(stats.playCount.get('A'), 3) assert.equal(stats.playCount.get('B'), 1) assert.equal(stats.pairUse.get(pairKey('A', 'B')), 1) assert.equal(stats.pairUse.get(pairKey('B', 'A')), 1, 'pairKey 不分順序') assert.equal(stats.pairUse.get(pairKey('H', 'A')), undefined, '單打不算搭檔') assert.equal(stats.opponentUse.get(pairKey('A', 'C')), 1) assert.equal(stats.opponentUse.get(pairKey('A', 'H')), 1, '單打算對手') assert.equal(stats.lastGame.get('A'), 2) assert.equal(stats.lastGame.get('B'), 0) assert.equal(stats.lastGame.get('Z'), undefined) assert.equal(clampSkill('12'), 10) assert.equal(clampSkill(null), 1) assert.equal(pairSkillSum(['A', 'B'], { A: 3 }), 4, '查不到的人當 1') }) test('休息輪數:沒打過 = Infinity、剛打完這輪 = 0,一輪 = 場地數', () => { // 兩個場地:第 1 輪 A~H,第 2 輪 I~L + A~D const stats = buildStats([ game(['A', 'B'], ['C', 'D']), game(['E', 'F'], ['G', 'H']), game(['I', 'J'], ['K', 'L']), game(['A', 'C'], ['B', 'D']), ]) assert.equal(roundsRested('Z', stats, 2), Infinity) assert.equal(roundsRested('A', stats, 2), 0) assert.equal(roundsRested('I', stats, 2), 0) assert.equal(roundsRested('E', stats, 2), 1, '第 1 輪打完、第 2 輪休息') assert.equal(roundsRested('E', stats, 1), 2, '單場地時一輪 = 1 場') }) test('rankByRest:休息最久優先 → 場數少優先 → 隨機', () => { const stats = buildStats([ game(['A', 'B'], ['C', 'D']), game(['E', 'F'], ['G', 'H']), game(['I', 'J'], ['K', 'L']), game(['A', 'B'], ['C', 'D']), ]) const ranked = rankByRest([...NAMES, 'M'], stats, 2, seeded(3)) assert.equal(ranked[0], 'M', '沒打過的最前面') assert.deepEqual(ranked.slice(1, 5).sort(), ['E', 'F', 'G', 'H'], '休息一輪的其次') assert.deepEqual(ranked.slice(5, 9).sort(), ['I', 'J', 'K', 'L'], '剛打完但只打 1 場') assert.deepEqual(ranked.slice(9).sort(), ['A', 'B', 'C', 'D'], '剛打完又打了 2 場的最後') }) test('pairRound:剛打完的先休息、沒打過的一定上場;8 人以上排 2、3 號場地', () => { const stats = buildStats([game(['A', 'B'], ['C', 'D']), game(['E', 'F'], ['G', 'H'])]) for (let seed = 1; seed <= 20; seed += 1) { const result = pairRound(NAMES, {}, stats, { random: seeded(seed) }) assert.equal(result.courtCount, 2) assert.deepEqual(result.games.map((g) => g.court), [2, 3]) const active = activeOf(result) assert.equal(active.length, 8) assert.equal(new Set(active).size, 8, '沒有人同時在兩個場地') for (const name of ['I', 'J', 'K', 'L']) assert.ok(active.includes(name), `${name} 沒打過必須上場`) assert.equal(result.resting.length, 4) assert.ok(result.resting.every((n) => 'ABCDEFGH'.includes(n)), '休息的都是剛打完的人') } }) test('pairRound:搭檔今天沒搭過的優先、對手也錯開;實力互補與兩隊平衡', () => { // 8 人全部剛休息完,之前搭過 AB CD EF GH,且 AB 對過 CD、EF 對過 GH const stats = buildStats([game(['A', 'B'], ['C', 'D']), game(['E', 'F'], ['G', 'H']), game(['I', 'J'], ['K', 'L']), game(['I', 'K'], ['J', 'L'])]) const eight = NAMES.slice(0, 8) const used = new Set([pairKey('A', 'B'), pairKey('C', 'D'), pairKey('E', 'F'), pairKey('G', 'H')]) for (let seed = 1; seed <= 20; seed += 1) { const result = pairRound(eight, {}, stats, { random: seeded(seed) }) assert.deepEqual(activeOf(result).sort(), eight, '8 人全上') for (const key of pairsOf(result)) assert.ok(!used.has(key), `搭檔 ${key} 今天已搭過,不該再配`) } // 實力:4 強 4 弱 → 每組一強一弱(合計 10),兩隊實力差 0 const skills = { A: 9, B: 9, C: 9, D: 9, E: 1, F: 1, G: 1, H: 1 } for (let seed = 1; seed <= 20; seed += 1) { const result = pairRound(eight, skills, buildStats([]), { random: seeded(seed) }) for (const g of result.games) { assert.equal(pairSkillSum(g.teamA, skills), 10) assert.equal(pairSkillSum(g.teamB, skills), 10) } } }) test('pairRound:4~7 人只排 2 號場地;不足 4 人回錯誤;名字去重去空白', () => { const six = pairRound(['A', 'B', 'C', 'D', 'E', 'F'], {}, buildStats([]), { random: seeded(1) }) assert.equal(six.courtCount, 1) assert.equal(six.games.length, 1) assert.equal(six.games[0].court, 2) assert.equal(six.resting.length, 2) const four = pairRound([' A ', 'B', 'B', 'C', 'D', ''], {}, buildStats([]), { random: seeded(1) }) assert.equal(four.games.length, 1) assert.deepEqual(activeOf(four).sort(), ['A', 'B', 'C', 'D']) assert.deepEqual(four.resting, []) assert.ok(pairRound(['A', 'B', 'C'], {}, buildStats([]), { random: seeded(1) }).error) assert.equal(enumerateMatchings(['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']).length, 105) }) test('pairRound:實力不平均時搭檔強弱互補、兩隊總和最接近', () => { const skills = { A: 10, B: 8, C: 2, D: 1 } for (let seed = 1; seed <= 10; seed += 1) { const [g] = pairRound(['A', 'B', 'C', 'D'], skills, buildStats([]), { random: seeded(seed) }).games const sums = [pairSkillSum(g.teamA, skills), pairSkillSum(g.teamB, skills)].sort() assert.deepEqual(sums, [10, 11], 'A+D=11 對 B+C=10 最平衡') } }) test('assignScorers:從休息的人抽計分人、排除名單不抽、不夠補 null', () => { for (let seed = 1; seed <= 10; seed += 1) { const s = assignScorers(['A', 'B', 'C'], 2, { exclude: new Set(['B']), random: seeded(seed) }) assert.equal(s.length, 2) assert.ok(s.every((n) => n === 'A' || n === 'C'), '只從沒被排除的休息者抽') assert.notEqual(s[0], s[1], '一人只負責一個場地') } assert.deepEqual(assignScorers(['A'], 2, { exclude: new Set(['A']), random: seeded(1) }), [null, null]) assert.deepEqual(assignScorers(['A'], 2, { random: seeded(1) }), ['A', null]) assert.deepEqual(assignScorers([], 1, { random: seeded(1) }), [null]) })