diff --git a/.env.example b/.env.example index dfe6e20..0c68692 100644 --- a/.env.example +++ b/.env.example @@ -10,6 +10,8 @@ SIGNUP_CRON_CHAT_ID=-4679836160 # 記分板預設目標分數 TARGET_SCORE=21 +# 隨機配對時不會被抽去當計分人的名字(逗號分隔,對 attendance.nickname);留空則所有休息的人都可能被抽到 +SCORER_EXCLUDE=景涵 # 記分板狀態持久化檔案 DATA_FILE=./data/matches.json diff --git a/README.md b/README.md index fa41fb5..9449947 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,7 @@ Telegram bot「建喵打羽球 @JianMiauBadmintonBot」的 Node.js 版本,包 | `/羽球名單` | `/bdlist` | 回今天的參加名單 | | `/羽球暱稱 名字` | `/bdname` | 設定報名顯示的名字(存 `tg_members`,綁 user_id) | | `/記分` | `/score`、`/new` | 列出今天出席的人(`attendance`),依 1→4 點選上場人員:1、2 一隊,3、4 一隊;點滿 4 人自動開局,選 2 人可按「單打開始」 | +| `/記分` → `🎲 隨機配對` | | 勾選今天要排的人(預設全選)→ 依 `tg_members.skill` 與今天的 `history` 戰績自動排 2、3 號場地 → 預覽後一鍵推出各場地的記分板(見下方「隨機配對」) | | `/記分 小明 小華 vs 阿強 阿美` | `/score`、`/new` | 直接開一場雙打記分板(單打各 1 人;最後加數字可改目標分) | | `/help` | | 指令說明 | @@ -30,19 +31,42 @@ Telegram bot「建喵打羽球 @JianMiauBadmintonBot」的 Node.js 版本,包 - **權限**:只有開局者(下 `/記分` 的人)或群組管理員(creator / administrator,查詢結果快取 5 分鐘)能按;其他人按了只跳提示「只有開局者或群組管理員可以操作記分板」。報名按鈕不受限。 -- 選人(無參數開局):點名字依序標 1️⃣~4️⃣,`↩️ 取消上一位`、`▶️ 單打開始`(剛好 2 人時)、`✖️ 取消` -- 開局:`🅰️ / 🅱️ 先發球`;雙打可 `🔀 換位` 決定誰站右區(誰先發/先接) -- 進行中(三排):`🅰️ +1` `🅱️ +1` / `↩️ 上一步` `🔄 重新開始` / `⏱ 結算` `🏁 結束` +- 選人(無參數開局):點名字依序標 1️⃣~4️⃣,`↩️ 取消上一位`、`▶️ 單打開始`(剛好 2 人時)、`🎲 隨機配對`(還沒點人時)、`✖️ 取消` +- 開局:`🅰️ / 🅱️ 先發球`;雙打可 `🔀 換位` 決定誰站右區(誰先發/先接);`🔃 🅰️🅱️ 對換` 把兩隊上下對調(只能在 0:0);`🙋 換人計分` 轉交計分人(見下方「計分人」) +- 進行中(左欄上下是加分):`🅰️ +1` `↩️ 上一步` / `🅱️ +1` `⏱ 結算` / `🏁 結束`;`↩️ 上一步` 在 0:0 時會退回「選先發球」(所以沒有「重新開始」) - `⏱ 結算`:時間到以目前比分定勝負(領先方 🏆、同分平手),可 `上一步` 復原 - 分出勝負顯示 🏆;`🏁 結束` 需兩段確認(第一次按 → 出現 `✅ 確定結束 / ↩️ 取消`,按其他按鈕也會取消),確定後移除按鈕、鎖定 - 規則:偶數分右區發、發球方得分同隊換位續發、失分換發不換位、21 分制、Deuce 領先 2 分、30 分封頂(與 badminton-scoreboard 一致) +### 隨機配對(`/記分` → `🎲 隨機配對`) + +同一則訊息依序經過三個階段(`phase`:`pick` → `roster` → `paired`),權限同記分板(開局者/管理員): + +1. **勾選名單**:今天出席的人全部預設 ✅,點名字切換,`✅ 全選 / ⬜ 全不選`;至少 4 人。`↩️ 返回選人` 回到 1→4 點選 +2. **配對預覽**:顯示 `2️⃣ 號場地 🅰️ … vs 🅱️ …`、`3️⃣ 號場地 …`、`😴 休息:…`;`🔁 重新配對` 再抽一次、`↩️ 返回勾選` 改名單 +3. **`✅ 開記分板`**:每個場地各推一則記分板(標題帶場地號、`📝 計分:某某`);預覽訊息鎖定 + +**計分人**(權限靠 `attendance.user_id` 對 Telegram 帳號): + +- 每個場地從 **休息的人** 隨機抽一位當計分人,只有他和群組管理員能按那則記分板;`SCORER_EXCLUDE`(`.env`,逗號分隔暱稱,例如 `景涵`)裡的人不會被抽到 +- 休息人數不夠(一場一人)→ 該場顯示 `📝 計分:任何人`,不鎖權限 +- **`🙋 換人計分`**(開局鍵盤,只能在還沒選先發球前):由目前計分人或管理員操作,列出今天出席、不在場上、不是現任計分人、不在排除名單的人,點一下就轉交;也可改成「任何人」;已選先發球但還是 0:0 時,按 `↩️ 上一步` 退回就能換 +- `/記分 A B vs C D` 或 1→4 點選開的記分板仍是開局者持有,但一樣可用 `🙋 換人計分` 轉交 + +配對規則(`src/pairing.js`,移植自 badminton-match-hub V2 並改成一次只排下一輪): + +- **誰上場**:不是平均場數,而是「每個人都要休息到」——依今天 `history` 戰績算「休息了幾輪」(一輪 = 場地數),休息最久的優先、剛打完的最後;同輪再比今天打的場數少者優先,最後隨機。沒打過的人一定上場 +- **搭檔**:今天沒搭過的優先(`16^搭檔次數` 加總最小),不重複的前提下各組實力總和最接近(強弱互補) +- **對戰**:兩隊實力總和最接近優先,再挑今天對戰次數最少的組合;兩場隨機分到 2、3 號場地 +- **實力**:`tg_members.skill`(1~10,優先用 `user_id` 對,對不到用暱稱對,都沒有當 1),與 match-hub 相同;bot 只讀不寫這欄 +- 8 人以上排 2、3 號場地各一場,4~7 人只排 2 號場地;讀不到 `history` 時照配、預覽會標示未考慮戰績 + ## 安裝與啟動 ```bash npm install cp .env.example .env # 填 BOT_TOKEN、DB_*、ALLOWED_CHAT_IDS -npm test # 15 個單元測試(規則、報名流程、選人、指令解析) +npm test # 35 個單元測試(規則、報名流程、選人、隨機配對、歷史戰績、指令解析) npm start # 或 npm run dev ``` @@ -89,7 +113,7 @@ sudo docker compose up -d --build - `starter` 發球位置編號 0~3 = 畫面 1~4 號位減 1(🅰️ 上排:偶數分 0、奇數分 1;🅱️ 下排:偶數分 2、奇數分 3;只看位置不看人) - `winCount` 同隊連續得分數,第一分為 0 - `winner` 得分隊 0 = 🅰️、1 = 🅱️ -- 上一步會一併回退;重新開始清空;結算不影響 +- 上一步會一併回退(退回選先發球時清空);再一局清空;結算不影響 ## 專案結構 @@ -100,12 +124,14 @@ src/ db.js mysql2 連線池 util.js 共用小工具(HTML 跳脫、日期、指令 regex) signup.js 報名功能(移植自 Node-RED bd_sm 狀態機) - scoreboard.js 記分板功能 + scoreboard.js 記分板功能(含選人 / 隨機配對流程) match.js 羽球規則(純邏輯) - render.js 記分板文字 + 鍵盤 + pairing.js 隨機配對規則(純邏輯:休息輪數、搭檔 / 對手不重複、實力平衡) + history.js history 表寫入 / 讀今日戰績 + render.js 記分板、選人、勾選、配對預覽的文字 + 鍵盤 store.js 記分板狀態持久化 scripts/ nodered-switch.mjs 暫停 / 恢復 Node-RED 舊流程 test/ - match.test.js signup.test.js + match.test.js pairing.test.js scoreboard.test.js history.test.js signup.test.js ``` diff --git a/src/config.js b/src/config.js index 45e1646..176a1fa 100644 --- a/src/config.js +++ b/src/config.js @@ -13,6 +13,13 @@ export const config = { signupCron: (env.SIGNUP_CRON ?? '').trim(), signupCronChatId: (env.SIGNUP_CRON_CHAT_ID ?? '').trim(), targetScore: Number(env.TARGET_SCORE) || 21, + // 隨機配對時不會被抽去當計分人的名字(逗號分隔,對 attendance.nickname) + scorerExclude: new Set( + (env.SCORER_EXCLUDE ?? '') + .split(',') + .map((name) => name.trim()) + .filter(Boolean), + ), dataFile: env.DATA_FILE || './data/matches.json', db: { host: env.DB_HOST ?? '', diff --git a/src/history.js b/src/history.js index 32cd1de..3a45f51 100644 --- a/src/history.js +++ b/src/history.js @@ -7,6 +7,7 @@ import { query as dbQuery } from './db.js' import { config } from './config.js' import { isDoubles } from './match.js' +import { todayKey } from './util.js' const DDL = (table) => ` CREATE TABLE IF NOT EXISTS \`${table}\` ( @@ -44,6 +45,37 @@ export function buildHistoryPayload(match, now = new Date()) { } } +// 該日(YYYYMMDD)00:00 的 unix 秒;整個專案都以台北時間為準(無日光節約) +const TZ_OFFSET = '+08:00' +export function dayStartUnix(key) { + return Math.floor(Date.parse(`${key.slice(0, 4)}-${key.slice(4, 6)}-${key.slice(6, 8)}T00:00:00${TZ_OFFSET}`) / 1000) +} + +// history 一列 → { id, time, teams: [[名字...], [名字...]] };team 欄壞掉的列回傳 null +export function parseGameRow(row) { + try { + const teams = JSON.parse(row.team) + if (!Array.isArray(teams) || teams.length !== 2) return null + return { + id: row.id, + time: Number(row.time), + teams: teams.map((team) => (Array.isArray(team) ? team.map((name) => String(name)) : [])), + } + } catch { + return null + } +} + +// 今天已寫入 history 的比賽(依時間先後),給隨機配對判斷誰剛打完、誰搭過誰用 +export async function loadTodayGames({ query = dbQuery, table = config.db.historyTable, date = todayKey() } = {}) { + const start = dayStartUnix(date) + const rows = await query( + `SELECT id, time, team FROM \`${table}\` WHERE time >= ? AND time < ? ORDER BY time ASC, id ASC`, + [start, start + 86400], + ) + return rows.map(parseGameRow).filter(Boolean) +} + let ensured = false // 回傳新增的 history.id diff --git a/src/index.js b/src/index.js index 5dfc1f1..1ddebd4 100644 --- a/src/index.js +++ b/src/index.js @@ -27,7 +27,8 @@ const scoreboard = createScoreboard(bot, { dataFile: config.dataFile, targetScore: config.targetScore, log, - loadAttendees: () => signup.attendeeNames(), + loadAttendees: () => signup.attendees(), + scorerExclude: config.scorerExclude, }) const HELP_TEXT = [ @@ -103,7 +104,7 @@ async function main() { { command: 'badminton', description: '發今日羽球報名(可加 YYYYMMDD)' }, { command: 'bdlist', description: '看今天的報名名單' }, { command: 'bdname', description: '設定報名顯示的名字:/bdname 建喵' }, - { command: 'score', description: '開記分板(無參數=從今日出席選人)' }, + { command: 'score', description: '開記分板(無參數=從今日出席選人/🎲 隨機配對)' }, { command: 'new', description: '同 /score:/new 小明 小華 vs 阿強 阿美' }, { command: 'help', description: '指令說明' }, ]) diff --git a/src/match.js b/src/match.js index 0247742..b3b6625 100644 --- a/src/match.js +++ b/src/match.js @@ -109,9 +109,10 @@ function pushHistory(match) { match.history.push(snapshot(match)) } -// 決定先發球隊(只允許在 0:0 時設定) +// 決定先發球隊(只允許在 0:0 時設定);有記到 history,所以「上一步」可以退回選先發球 export function setFirstServer(match, teamIndex) { if (match.score[0] !== 0 || match.score[1] !== 0) return false + pushHistory(match) match.server = teamIndex return true } @@ -124,6 +125,14 @@ export function swapCourt(match, teamIndex) { return true } +// 🅰️🅱️ 兩隊上下對換(只允許在 0:0 時) +export function swapTeams(match) { + if (match.score[0] !== 0 || match.score[1] !== 0) return false + match.teams = [match.teams[1], match.teams[0]] + if (match.server !== null) match.server = 1 - match.server + return true +} + // 某隊得分 export function addPoint(match, teamIndex) { if (match.finished || match.server === null) return false diff --git a/src/pairing.js b/src/pairing.js new file mode 100644 index 0000000..32e29ef --- /dev/null +++ b/src/pairing.js @@ -0,0 +1,208 @@ +// 隨機配對:從勾選的人裡挑出 2、3 號場地的上場人員並分隊(純邏輯,不依賴 Telegram / DB) +// +// 規則移植自 badminton-match-hub V2(src/AppV2.tsx),差異: +// - 一次只排「下一輪」(2、3 號場地各一場),不是整份 8 局賽程 +// - 誰上場不看「打了幾場要平均」,改看「休息了幾輪」:休息最久的先上、剛打完的最後 +// (今天打過的比賽從共用 DB 的 history 表讀,含 web 記分板寫入的) +// - 搭檔:今天沒搭過的優先(16^搭檔次數 加總最小),再挑各組實力總和最接近(強弱互補) +// - 對戰:兩隊實力總和最接近優先,再挑今天對戰次數最少的組合 +// - 實力 skill 來自 tg_members(查不到當 1,1~10),與 match-hub 相同 +// +// 人數 4~7 人只排 2 號場地一場;8 人以上排 2、3 號場地各一場,其餘休息。 + +export const COURT_NUMBERS = [2, 3] +export const PLAYERS_PER_GAME = 4 +const PAIR_SCORE_BASE = 16 + +export function pairKey(a, b) { + return [a, b].sort().join('|') +} + +export function clampSkill(value) { + const skill = Number(value) + if (!Number.isFinite(skill)) return 1 + return Math.min(10, Math.max(1, Math.round(skill))) +} + +export function skillOf(name, skills) { + return clampSkill(skills?.[name] ?? 1) +} + +export function pairSkillSum(pair, skills) { + return pair.reduce((sum, name) => sum + skillOf(name, skills), 0) +} + +function bump(map, key) { + map.set(key, (map.get(key) ?? 0) + 1) +} + +// games: 今天已打過的比賽(依時間先後),每筆 { teams: [[名字...], [名字...]] } +export function buildStats(games = []) { + const playCount = new Map() + const pairUse = new Map() + const opponentUse = new Map() + const lastGame = new Map() // name -> 最後一場在 games 裡的 index + games.forEach((game, index) => { + const [a = [], b = []] = game.teams ?? [] + new Set([...a, ...b]).forEach((name) => { + bump(playCount, name) + lastGame.set(name, index) + }) + if (a.length === 2) bump(pairUse, pairKey(a[0], a[1])) + if (b.length === 2) bump(pairUse, pairKey(b[0], b[1])) + a.forEach((x) => b.forEach((y) => bump(opponentUse, pairKey(x, y)))) + }) + return { playCount, pairUse, opponentUse, lastGame, total: games.length } +} + +// 休息了幾輪(一輪 = courtCount 場):沒打過 = Infinity、剛打完這輪 = 0 +export function roundsRested(name, stats, courtCount) { + const last = stats.lastGame.get(name) + if (last == null) return Infinity + return Math.floor((stats.total - 1 - last) / Math.max(1, courtCount)) +} + +// 上場優先順序:休息越久越前面 → 今天打得場數少的 → 隨機 +export function rankByRest(names, stats, courtCount, random = Math.random) { + return shuffle(names, random) + .map((name) => ({ + name, + rested: roundsRested(name, stats, courtCount), + played: stats.playCount.get(name) ?? 0, + })) + .sort((l, r) => r.rested - l.rested || l.played - r.played) + .map((entry) => entry.name) +} + +// 回傳 { courtCount, games: [{ court, teamA, teamB }], resting: [...] } 或 { error } +export function pairRound(names, skills = {}, stats = buildStats([]), { random = Math.random } = {}) { + const unique = [...new Set((names ?? []).map((name) => String(name ?? '').trim()).filter(Boolean))] + if (unique.length < PLAYERS_PER_GAME) return { error: `至少要 ${PLAYERS_PER_GAME} 人才能配對` } + + const courtCount = unique.length >= COURT_NUMBERS.length * PLAYERS_PER_GAME ? COURT_NUMBERS.length : 1 + const needed = courtCount * PLAYERS_PER_GAME + const active = rankByRest(unique, stats, courtCount, random).slice(0, needed) + const activeSet = new Set(active) + + const pairs = pickBestMatching(active, stats.pairUse, skills, random) + const games = pickBestGames(pairs, stats.opponentUse, skills, random) + return { + courtCount, + games, + resting: unique.filter((name) => !activeSet.has(name)), + } +} + +// 每個場地從休息的人抽一位計分人(排除名單不抽);不夠的位置回傳 null(= 任何人都能記分) +export function assignScorers(resting, count, { exclude = new Set(), random = Math.random } = {}) { + const pool = shuffle((resting ?? []).filter((name) => !exclude.has(name)), random) + return Array.from({ length: count }, (_, i) => pool[i] ?? null) +} + +// 所有兩兩配對的分法:8 人 105 種、4 人 3 種 +export function enumerateMatchings(names) { + if (names.length < 2) return [[]] + const [first, ...rest] = names + const results = [] + rest.forEach((partner, index) => { + const remaining = rest.filter((_, i) => i !== index) + enumerateMatchings(remaining).forEach((sub) => results.push([[first, partner], ...sub])) + }) + return results +} + +function pickBestMatching(active, pairUse, skills, random) { + let bestScore = Infinity + let candidates = [] + for (const matching of enumerateMatchings(active)) { + const score = matching.reduce( + (sum, [a, b]) => sum + PAIR_SCORE_BASE ** (pairUse.get(pairKey(a, b)) ?? 0), + 0, + ) + if (score < bestScore) { + bestScore = score + candidates = [matching] + } else if (score === bestScore) { + candidates.push(matching) + } + } + + // 不重複的前提下,各組搭檔實力總和越接近越好(強弱互補) + let bestSpread = Infinity + let balanced = [] + for (const matching of candidates) { + const sums = matching.map((pair) => pairSkillSum(pair, skills)) + const spread = Math.max(...sums) - Math.min(...sums) + if (spread < bestSpread) { + bestSpread = spread + balanced = [matching] + } else if (spread === bestSpread) { + balanced.push(matching) + } + } + return pickRandom(balanced, random) +} + +function pickBestGames(pairs, opponentUse, skills, random) { + if (pairs.length === 2) { + return [{ court: COURT_NUMBERS[0], teamA: pairs[0], teamB: pairs[1] }] + } + const groupings = [ + [ + [pairs[0], pairs[1]], + [pairs[2], pairs[3]], + ], + [ + [pairs[0], pairs[2]], + [pairs[1], pairs[3]], + ], + [ + [pairs[0], pairs[3]], + [pairs[1], pairs[2]], + ], + ] + + // 先求兩隊實力總和最接近,再挑對手重複最少的 + let bestImbalance = Infinity + let bestOpponent = Infinity + let balanced = [] + for (const grouping of groupings) { + const imbalance = grouping.reduce( + (sum, [teamA, teamB]) => sum + Math.abs(pairSkillSum(teamA, skills) - pairSkillSum(teamB, skills)), + 0, + ) + const opponent = grouping.reduce((sum, [teamA, teamB]) => { + let score = 0 + teamA.forEach((x) => teamB.forEach((y) => { + score += PAIR_SCORE_BASE ** (opponentUse.get(pairKey(x, y)) ?? 0) + })) + return sum + score + }, 0) + if (imbalance < bestImbalance || (imbalance === bestImbalance && opponent < bestOpponent)) { + bestImbalance = imbalance + bestOpponent = opponent + balanced = [grouping] + } else if (imbalance === bestImbalance && opponent === bestOpponent) { + balanced.push(grouping) + } + } + + return shuffle(pickRandom(balanced, random), random).map(([teamA, teamB], index) => ({ + court: COURT_NUMBERS[index], + teamA, + teamB, + })) +} + +export function shuffle(list, random = Math.random) { + const next = [...list] + for (let i = next.length - 1; i > 0; i -= 1) { + const j = Math.floor(random() * (i + 1)) + ;[next[i], next[j]] = [next[j], next[i]] + } + return next +} + +function pickRandom(list, random = Math.random) { + return list[Math.floor(random() * list.length)] +} diff --git a/src/render.js b/src/render.js index 70b1d21..a7cba87 100644 --- a/src/render.js +++ b/src/render.js @@ -1,9 +1,17 @@ // 把比賽狀態轉成 Telegram 訊息文字(HTML)與 inline 鍵盤 import { getServing, getWinner, isDoubles } from './match.js' +import { PLAYERS_PER_GAME } from './pairing.js' import { escapeHtml } from './util.js' const TEAM_ICON = ['🅰️', '🅱️'] const COURT_LABEL = { right: '右區', left: '左區' } +const COURT_NO = { 2: '2️⃣', 3: '3️⃣' } + +// 2 → "2️⃣ 號場地" +export function courtLabel(court) { + if (court == null) return '' + return `${COURT_NO[court] ?? court} 號場地` +} // 隊員名單,依「畫面位置」排列(同 web 版:上排 1 2、下排 4 3),發球者前面加 🏸 // 上排 🅰️ 為鏡像:畫面左 = 自己的右發球區;下排 🅱️:畫面右 = 自己的右發球區 @@ -23,12 +31,19 @@ function renderPlayers(match, teamIndex, serving) { .join(' / ') } +// 計分人顯示:有名字 → 名字;隨機配對沒抽到人 → 任何人;手動開局沒設定 → 開局者 +function scorerLabel(match) { + if (!match.scorer) return '開局者' + return match.scorer.name ? escapeHtml(match.scorer.name) : '任何人' +} + export function renderText(match, { ended = false } = {}) { const serving = getServing(match) const winner = getWinner(match) const lines = [] - lines.push(`🏸 羽球記分板 ${isDoubles(match) ? '雙打' : '單打'}・${match.target} 分制`) + const title = match.court != null ? `羽球記分板 ${courtLabel(match.court)}` : '羽球記分板' + lines.push(`🏸 ${title} ${isDoubles(match) ? '雙打' : '單打'}・${match.target} 分制`) lines.push('') for (const teamIndex of [0, 1]) { @@ -37,6 +52,7 @@ export function renderText(match, { ended = false } = {}) { `${TEAM_ICON[teamIndex]} ${renderPlayers(match, teamIndex, serving)} ${match.score[teamIndex]}${marker}`, ) } + if (match.scorer) lines.push(`📝 計分:${scorerLabel(match)}`) lines.push('') const hasPoints = (match.scoreList ?? []).length > 0 @@ -44,6 +60,8 @@ export function renderText(match, { ended = false } = {}) { if (match.historyId) lines.push(`⏹ 已結束 📝 已存入歷史戰績 #${match.historyId}`) else if (hasPoints && !match.finished) lines.push('⏹ 已結束(未結算,未存入戰績)') else lines.push('⏹ 已結束') + } else if (match.handover) { + lines.push(`🙋 選擇新的計分人(目前:${scorerLabel(match)})`) } else if (match.confirmEnd) { if (match.finished) lines.push('❓ 確定要結束嗎?會把這場寫入歷史戰績') else if (hasPoints) lines.push('❓ 確定要結束嗎?比賽未結算,不會寫入戰績(要存請先按 ⏱ 結算)') @@ -54,7 +72,7 @@ export function renderText(match, { ended = false } = {}) { } else if (winner !== null) { lines.push(`🎉 ${TEAM_ICON[winner]} 獲勝! ${match.score[0]} : ${match.score[1]}`) } else if (!serving) { - lines.push('👉 請先選擇由哪一隊先發球') + lines.push('👉 請先選擇由哪一隊先發球(可先換位 / 🅰️🅱️ 對換)') } else { lines.push( `發球:${TEAM_ICON[serving.team]} ${escapeHtml(serving.server)}(${COURT_LABEL[serving.court]})` + @@ -68,24 +86,30 @@ export function renderText(match, { ended = false } = {}) { // callback_data 格式:sc: const btn = (text, action) => ({ text, callback_data: `sc:${action}` }) -export function renderKeyboard(match, { ended = false } = {}) { - if (ended) return { inline_keyboard: [] } - const rows = buildKeyboardRows(match) - if (match.confirmEnd) { - // 兩段式確認:把「結束」換成「確定結束 / 取消」 - return { - inline_keyboard: rows.map((row) => - row.some((b) => b.callback_data === 'sc:end') - ? [btn('✅ 確定結束', 'end'), btn('↩️ 取消', 'endcancel')] - : row, - ), - } - } +// 換人計分:列出可接手的人(今天出席、不在場上、不在排除名單)+ 任何人 / 取消 +function renderHandoverKeyboard(match) { + const list = match.handover ?? [] + const rows = nameRows(list.map((c) => c.name), (name) => name, 'ho', list.length > 8 ? 3 : 2) + rows.push([btn('👥 任何人(不鎖權限)', 'hoany'), btn('↩️ 取消', 'hocancel')]) return { inline_keyboard: rows } } -function buildKeyboardRows(match) { +export function renderKeyboard(match, { ended = false } = {}) { + if (ended) return { inline_keyboard: [] } + if (match.handover) return renderHandoverKeyboard(match) + const rows = buildKeyboardRows(match) + if (!match.confirmEnd) return { inline_keyboard: rows } + // 兩段式確認:「結束」換成「確定結束 / 取消」(同排的「結算」先收起來) + return { + inline_keyboard: rows.map((row) => { + if (!row.some((b) => b.callback_data === 'sc:end')) return row + const kept = row.filter((b) => b.callback_data !== 'sc:end' && b.callback_data !== 'sc:settle') + return [...kept, btn('✅ 確定結束', 'end'), btn('↩️ 取消', 'endcancel')] + }), + } +} +function buildKeyboardRows(match) { if (match.finished) { return [ [btn('↩️ 上一步', 'undo'), btn('🔄 再一局', 'reset')], @@ -98,14 +122,16 @@ function buildKeyboardRows(match) { if (isDoubles(match)) { rows.push([btn('🔀 🅰️ 換位', 'swap0'), btn('🔀 🅱️ 換位', 'swap1')]) } + rows.push([btn('🔃 🅰️🅱️ 對換', 'swapab'), btn('🙋 換人計分', 'ho')]) rows.push([btn('🏁 結束', 'end')]) return rows } + // 計分中:左欄上下是 🅰️ +1 / 🅱️ +1;上一步在 0:0 時會退回選先發球(所以沒有「重新開始」) return [ - [btn('🅰️ +1', 'pt0'), btn('🅱️ +1', 'pt1')], - [btn('↩️ 上一步', 'undo'), btn('🔄 重新開始', 'reset')], - [btn('⏱ 結算', 'settle'), btn('🏁 結束', 'end')], + [btn('🅰️ +1', 'pt0'), btn('↩️ 上一步', 'undo')], + [btn('🅱️ +1', 'pt1'), btn('⏱ 結算', 'settle')], + [btn('🏁 結束', 'end')], ] } @@ -121,31 +147,102 @@ export function renderPickerText(picker) { `🅱️ 4️⃣ ${slot(3)} 3️⃣ ${slot(2)}`, '', ] - if (picker.picked.length === 0) lines.push('👉 點名字加入;1、2 一隊,3、4 一隊(位置同 web 版:上 1 2/下 4 3);點滿 4 人自動開局') + if (picker.picked.length === 0) + lines.push( + '👉 點名字加入;1、2 一隊,3、4 一隊(位置同 web 版:上 1 2/下 4 3);點滿 4 人自動開局', + '🎲 或按「隨機配對」自動排 2、3 號場地', + ) else if (picker.picked.length === 2) lines.push('👉 繼續點第 3、4 位,或按「單打開始」') else if (picker.picked.length < 4) lines.push(`👉 繼續點第 ${picker.picked.length + 1} 位`) return lines.join('\n') } -export function renderPickerKeyboard(picker) { +function nameRows(names, label, action, perRow) { const rows = [] - const perRow = picker.names.length > 8 ? 3 : 2 let row = [] - picker.names.forEach((name, i) => { - const order = picker.picked.indexOf(i) - const label = order >= 0 ? `${PICK_NUM[order]} ${name}` : name - row.push({ text: label, callback_data: `sc:pick${i}` }) + names.forEach((name, i) => { + row.push({ text: label(name, i), callback_data: `sc:${action}${i}` }) if (row.length === perRow) { rows.push(row) row = [] } }) if (row.length) rows.push(row) + return rows +} + +export function renderPickerKeyboard(picker) { + const perRow = picker.names.length > 8 ? 3 : 2 + const rows = nameRows( + picker.names, + (name, i) => { + const order = picker.picked.indexOf(i) + return order >= 0 ? `${PICK_NUM[order]} ${name}` : name + }, + 'pick', + perRow, + ) const controls = [] - if (picker.picked.length > 0) controls.push({ text: '↩️ 取消上一位', callback_data: 'sc:unpick' }) - if (picker.picked.length === 2) controls.push({ text: '▶️ 單打開始', callback_data: 'sc:pickgo' }) - controls.push({ text: '✖️ 取消', callback_data: 'sc:end' }) + if (picker.picked.length === 0) controls.push(btn('🎲 隨機配對', 'rand')) + if (picker.picked.length > 0) controls.push(btn('↩️ 取消上一位', 'unpick')) + if (picker.picked.length === 2) controls.push(btn('▶️ 單打開始', 'pickgo')) + controls.push(btn('✖️ 取消', 'end')) rows.push(controls) return { inline_keyboard: rows } } + +// ---------- 隨機配對:勾選名單 ---------- +export function renderRosterText(roster) { + const count = roster.selected.filter(Boolean).length + const lines = [ + `🎲 隨機配對 勾選今天要排的人(已選 ${count} / ${roster.names.length})`, + '', + '點名字可切換 ✅ / ⬜。8 人以上排 2、3 號場地各一場,4~7 人只排 2 號場地。', + '休息最久的優先上場、剛打完的先休息;搭檔盡量不重複、依實力平衡分隊。', + ] + if (count < PLAYERS_PER_GAME) lines.push('', `⚠️ 至少要選 ${PLAYERS_PER_GAME} 人`) + return lines.join('\n') +} + +export function renderRosterKeyboard(roster) { + const perRow = roster.names.length > 8 ? 3 : 2 + const rows = nameRows(roster.names, (name, i) => `${roster.selected[i] ? '✅' : '⬜'} ${name}`, 'tg', perRow) + const allOn = roster.selected.every(Boolean) + rows.push([btn(allOn ? '⬜ 全不選' : '✅ 全選', 'rall'), btn('🎲 開始配對', 'rgo')]) + rows.push([btn('↩️ 返回選人', 'rback'), btn('✖️ 取消', 'end')]) + return { inline_keyboard: rows } +} + +// ---------- 隨機配對:結果預覽 ---------- +const teamNames = (pair) => pair.map((name) => escapeHtml(name)).join(' / ') + +export function renderPairedText(paired, { launched = false } = {}) { + const active = paired.games.length * PLAYERS_PER_GAME + const resting = paired.resting ?? [] + const lines = [`🎲 配對結果 ${active} 人上場${resting.length ? `・休息 ${resting.length} 人` : ''}`, ''] + for (const game of paired.games) { + lines.push( + `${courtLabel(game.court)} 🅰️ ${teamNames(game.teamA)} vs 🅱️ ${teamNames(game.teamB)}` + + ` 📝 計分:${game.scorer ? escapeHtml(game.scorer) : '任何人'}`, + ) + } + if (resting.length) lines.push(`😴 休息:${escapeHtml(resting.join('、'))}`) + if (paired.statsNote) lines.push(`⚠️ ${escapeHtml(paired.statsNote)}`) + lines.push('') + lines.push( + launched + ? '✅ 記分板已推出,請到各場地的記分板選先發球' + : '👉 按「開記分板」推出各場地的記分板(計分人只有本人和管理員能按,開始計分前可換人);不滿意可「重新配對」', + ) + return lines.join('\n') +} + +export function renderPairedKeyboard() { + return { + inline_keyboard: [ + [btn('✅ 開記分板', 'pgo'), btn('🔁 重新配對', 'rgo')], + [btn('↩️ 返回勾選', 'rback'), btn('✖️ 取消', 'end')], + ], + } +} diff --git a/src/scoreboard.js b/src/scoreboard.js index 21928c3..cdec3a0 100644 --- a/src/scoreboard.js +++ b/src/scoreboard.js @@ -2,6 +2,9 @@ // // - /記分 A B vs C D:直接開局 // - /記分(無參數):列出今日出席名單按鈕,依 1→4 點選上場人員(1、2 一隊,3、4 一隊) +// 或按 🎲 隨機配對:勾選要排的人(預設全選)→ 依實力與今日戰績排 2、3 號場地 → 推出各場地記分板 +// +// 同一則訊息用 phase 區分階段:'pick'(點 1→4)→ 'roster'(勾選)→ 'paired'(預覽)→ 推出記分板後移除 import { addPoint, createMatch, @@ -10,10 +13,21 @@ import { setFirstServer, settleMatch, swapCourt, + swapTeams, undo, } from './match.js' -import { renderKeyboard, renderPickerKeyboard, renderPickerText, renderText } from './render.js' -import { saveHistory as defaultSaveHistory } from './history.js' +import { + renderKeyboard, + renderPairedKeyboard, + renderPairedText, + renderPickerKeyboard, + renderPickerText, + renderRosterKeyboard, + renderRosterText, + renderText, +} from './render.js' +import { loadTodayGames as defaultLoadTodayGames, saveHistory as defaultSaveHistory } from './history.js' +import { assignScorers, buildStats, pairRound, PLAYERS_PER_GAME } from './pairing.js' import { createStore } from './store.js' import { commandRegex, isNotModifiedError } from './util.js' @@ -26,6 +40,7 @@ const ACTIONS = { srv1: (m) => setFirstServer(m, 1), swap0: (m) => swapCourt(m, 0), swap1: (m) => swapCourt(m, 1), + swapab: (m) => swapTeams(m), undo: (m) => undo(m), settle: (m) => settleMatch(m), // reset(再一局)在 onCallback 另外處理:要先存歷史戰績 @@ -36,27 +51,56 @@ const ACTION_FAIL_HINT = { pt0: '請先選擇先發球隊', pt1: '請先選擇先發球隊', settle: '還沒開始比賽', + swap0: '只能在 0:0 時換位', + swap1: '只能在 0:0 時換位', + swapab: '只能在 0:0 時對換', } export const SCOREBOARD_HELP = [ '/記分 - 列出今天出席的人,依 1→4 點選上場人員(1、2 一隊,3、4 一隊)', + '/記分 → 🎲 隨機配對 - 勾選今天要排的人(預設全選),自動排 2、3 號場地並推出記分板:休息最久的優先上場、剛打完的先休息,搭檔盡量不重複,依 tg_members 實力平衡分隊', '/記分 小明 小華 vs 阿強 阿美 - 直接開一場雙打', '/記分 小明 vs 阿強 - 開一場單打', '/記分 小明 vs 阿強 15 - 最後加數字可改目標分數(預設 21)', '英文別名:/score、/new', '只有開局者或群組管理員能按記分板按鈕。', - '開局後按訊息下方按鈕:先選哪隊先發球(雙打可先「換位」),🅰️ +1 / 🅱️ +1 加分,🏸 標記發球者,↩️ 上一步可復原,⏱ 結算=時間到以目前比分定勝負,🏁 結束會鎖住記分板。', + '隨機配對推出的記分板:每場從休息的人抽一位計分人(排除名單不抽),只有他和管理員能按;休息人不夠就任何人都能按。開始計分前可按「🙋 換人計分」轉交(管理員或目前計分人操作),也可改成「任何人」。', + '開局後按訊息下方按鈕:先選哪隊先發球(可先「換位」或 🅰️🅱️「對換」上下),🅰️ +1 / 🅱️ +1 加分,🏸 標記發球者,↩️ 上一步可復原(0:0 時退回選先發球),⏱ 結算=時間到以目前比分定勝負,🏁 結束會鎖住記分板。', ] const ADMIN_CACHE_MS = 5 * 60 * 1000 const NO_PERMISSION_HINT = '只有開局者或群組管理員可以操作記分板' -// loadAttendees: async () => ['名字', ...](今日出席名單) +// 出席名單允許給純名字或 { name, skill, userId } +function normalizeMembers(list) { + return (list ?? []) + .map((m) => + typeof m === 'string' + ? { name: m, skill: 1, userId: null } + : { name: String(m?.name ?? '').trim(), skill: m?.skill ?? 1, userId: m?.userId ?? null }, + ) + .filter((m) => m.name) +} + +// loadAttendees: async () => [{ name, skill }](今日出席名單;也接受純名字陣列) // isAdmin: async (chatId, userId) => boolean(預設用 getChatMember 判斷 creator / administrator,快取 5 分鐘) // saveHistory: async (match) => history.id(預設寫入共用 DB 的 history 表) +// loadTodayGames: async () => [{ teams: [[...], [...]] }](今天已打過的比賽,隨機配對用) +// scorerExclude: Set<名字>(隨機配對 / 換人計分時不列為計分人) +// random: () => [0, 1)(測試時可注入固定亂數) export function createScoreboard( bot, - { dataFile, targetScore = 21, log = console, loadAttendees = null, isAdmin = null, saveHistory = defaultSaveHistory }, + { + dataFile, + targetScore = 21, + log = console, + loadAttendees = null, + isAdmin = null, + saveHistory = defaultSaveHistory, + loadTodayGames = defaultLoadTodayGames, + scorerExclude = new Set(), + random = Math.random, + }, ) { const store = createStore(dataFile) @@ -117,26 +161,40 @@ export function createScoreboard( const editPicker = (chatId, messageId, picker) => editMessage(chatId, messageId, renderPickerText(picker), renderPickerKeyboard(picker)) + const editRoster = (chatId, messageId, roster) => + editMessage(chatId, messageId, renderRosterText(roster), renderRosterKeyboard(roster)) + + const editPaired = (chatId, messageId, paired) => + editMessage(chatId, messageId, renderPairedText(paired), renderPairedKeyboard()) + // 無參數:從今日出席名單選人 async function startPicker(chatId, replyTo, ownerId) { - const names = loadAttendees ? await loadAttendees() : [] - if (names.length < 2) { + const members = normalizeMembers(loadAttendees ? await loadAttendees() : []) + if (members.length < 2) { await bot.sendMessage( chatId, - names.length === 0 + members.length === 0 ? '今天還沒有人報名,請先用 /羽球 報名,或直接:/記分 小明 小華 vs 阿強 阿美' : '今天只有 1 人報名,請直接:/記分 小明 小華 vs 阿強 阿美', { reply_to_message_id: replyTo }, ) return } - const picker = { phase: 'pick', names, picked: [], target: targetScore, ownerId } + const picker = { + phase: 'pick', + names: members.map((m) => m.name), + skills: Object.fromEntries(members.map((m) => [m.name, m.skill])), + userIds: Object.fromEntries(members.map((m) => [m.name, m.userId])), + picked: [], + target: targetScore, + ownerId, + } const sent = await bot.sendMessage(chatId, renderPickerText(picker), { parse_mode: 'HTML', reply_markup: renderPickerKeyboard(picker), }) store.set(chatId, sent.message_id, picker) - log.info(`[score] picker chat=${chatId} mid=${sent.message_id} attendees=${names.length}`) + log.info(`[score] picker chat=${chatId} mid=${sent.message_id} attendees=${members.length}`) } async function start(chatId, replyTo, argsText, ownerId = null) { @@ -177,6 +235,15 @@ export function createScoreboard( log.info(`[score] picker→match chat=${chatId} mid=${messageId} ${JSON.stringify(teams)}`) } + if (action === 'rand') { + // 進入隨機配對:預設全選 + picker.phase = 'roster' + picker.picked = [] + picker.selected = picker.names.map(() => true) + store.set(chatId, messageId, picker) + await editRoster(chatId, messageId, picker) + return answer() + } if (action.startsWith('pick') && action !== 'pickgo') { const index = Number(action.slice(4)) if (!Number.isInteger(index) || index < 0 || index >= picker.names.length) return answer() @@ -206,6 +273,121 @@ export function createScoreboard( return answer() } + // 隨機配對:讀今日戰績 → 配對 → 進入預覽(roster / paired 階段都可呼叫,重新配對就是再跑一次) + async function runPairing(cq, entry) { + const chatId = cq.message.chat.id + const messageId = cq.message.message_id + const answer = (text) => bot.answerCallbackQuery(cq.id, text ? { text } : undefined) + + const selectedNames = entry.names.filter((_, i) => entry.selected?.[i]) + if (selectedNames.length < PLAYERS_PER_GAME) return answer(`至少要選 ${PLAYERS_PER_GAME} 人`) + + let games = [] + let statsNote = null + try { + games = await loadTodayGames() + } catch (error) { + log.warn('讀取今日戰績失敗,改用無戰績配對:', error.message) + statsNote = '讀不到今日戰績,這次沒有考慮休息與搭檔紀錄' + } + const result = pairRound(selectedNames, entry.skills ?? {}, buildStats(games), { random }) + if (result.error) return answer(result.error) + // 每個場地從休息的人抽一位計分人;不夠就 null(任何人都能記分) + const scorers = assignScorers(result.resting, result.games.length, { exclude: scorerExclude, random }) + result.games.forEach((game, i) => { + game.scorer = scorers[i] + }) + + entry.phase = 'paired' + entry.games = result.games + entry.resting = result.resting + entry.courtCount = result.courtCount + entry.statsNote = statsNote + store.set(chatId, messageId, entry) + await editPaired(chatId, messageId, entry) + log.info( + `[score] paired chat=${chatId} mid=${messageId} history=${games.length} ` + + `games=${JSON.stringify(result.games.map((g) => [g.court, g.teamA, g.teamB]))} resting=${JSON.stringify(result.resting)}`, + ) + return answer('已配對') + } + + // 勾選名單階段的按鈕 + async function onRosterCallback(cq, roster, action) { + const chatId = cq.message.chat.id + const messageId = cq.message.message_id + const answer = (text) => bot.answerCallbackQuery(cq.id, text ? { text } : undefined) + + if (action.startsWith('tg')) { + const index = Number(action.slice(2)) + if (!Number.isInteger(index) || index < 0 || index >= roster.names.length) return answer() + roster.selected[index] = !roster.selected[index] + store.set(chatId, messageId, roster) + await editRoster(chatId, messageId, roster) + return answer() + } + if (action === 'rall') { + const allOn = roster.selected.every(Boolean) + roster.selected = roster.names.map(() => !allOn) + store.set(chatId, messageId, roster) + await editRoster(chatId, messageId, roster) + return answer() + } + if (action === 'rback') { + roster.phase = 'pick' + roster.picked = [] + delete roster.selected + store.set(chatId, messageId, roster) + await editPicker(chatId, messageId, roster) + return answer() + } + if (action === 'rgo') return runPairing(cq, roster) + return answer() + } + + // 預覽階段的按鈕 + async function onPairedCallback(cq, paired, action) { + const chatId = cq.message.chat.id + const messageId = cq.message.message_id + const answer = (text) => bot.answerCallbackQuery(cq.id, text ? { text } : undefined) + + if (action === 'rgo') return runPairing(cq, paired) + if (action === 'rback') { + paired.phase = 'roster' + delete paired.games + delete paired.resting + delete paired.courtCount + delete paired.statsNote + store.set(chatId, messageId, paired) + await editRoster(chatId, messageId, paired) + return answer() + } + if (action === 'pgo') { + // 每個場地各推一則記分板;權限給抽到的計分人(沒抽到 → 任何人都能按) + for (const game of paired.games) { + const match = createMatch(game.teamA, game.teamB, paired.target) + const scorerId = game.scorer ? (paired.userIds?.[game.scorer] ?? null) : null + if (game.scorer && scorerId == null) log.warn(`[score] 計分人 ${game.scorer} 沒有 user_id,這場不鎖權限`) + match.scorer = { name: game.scorer ?? null, userId: scorerId } + match.ownerId = scorerId + match.court = game.court + const sent = await bot.sendMessage(chatId, renderText(match), { + parse_mode: 'HTML', + reply_markup: renderKeyboard(match), + }) + store.set(chatId, sent.message_id, match) + log.info( + `[score] paired→match chat=${chatId} mid=${sent.message_id} court=${game.court} ` + + `${JSON.stringify([game.teamA, game.teamB])} scorer=${game.scorer ?? '(任何人)'}/${scorerId}`, + ) + } + store.delete(chatId, messageId) + await editMessage(chatId, messageId, renderPairedText(paired, { launched: true }), { inline_keyboard: [] }) + return answer('記分板已推出') + } + return answer() + } + async function onCallback(cq) { const chatId = cq.message.chat.id const messageId = cq.message.message_id @@ -221,14 +403,70 @@ export function createScoreboard( return } - if (entry.phase === 'pick') { + if (entry.phase) { if (action === 'end') { store.delete(chatId, messageId) - await editMessage(chatId, messageId, '⏹ 已取消選人', { inline_keyboard: [] }) + await editMessage(chatId, messageId, entry.phase === 'pick' ? '⏹ 已取消選人' : '⏹ 已取消配對', { + inline_keyboard: [], + }) await bot.answerCallbackQuery(cq.id, { text: '已取消' }) return } - await onPickerCallback(cq, entry, action) + if (entry.phase === 'pick') await onPickerCallback(cq, entry, action) + else if (entry.phase === 'roster') await onRosterCallback(cq, entry, action) + else if (entry.phase === 'paired') await onPairedCallback(cq, entry, action) + else await bot.answerCallbackQuery(cq.id) + return + } + + // 換人計分:只能在還沒開始計分時;由目前計分人或管理員操作(canOperate 已擋) + const isHandoverAction = action === 'ho' || action === 'hoany' || action === 'hocancel' || /^ho\d+$/.test(action) + if (!isHandoverAction && entry.handover) delete entry.handover + if (action === 'ho') { + if (entry.server !== null) { + await bot.answerCallbackQuery(cq.id, { text: '開始計分後不能換人計分' }) + return + } + // 候選:今天出席、不在場上、不是現任計分人、不在排除名單 + const skip = new Set([...entry.teams.flatMap((t) => t.players), entry.scorer?.name].filter(Boolean)) + const members = normalizeMembers(loadAttendees ? await loadAttendees() : []) + entry.handover = members + .filter((m) => !skip.has(m.name) && !scorerExclude.has(m.name)) + .map((m) => ({ name: m.name, userId: m.userId })) + delete entry.confirmEnd + store.set(chatId, messageId, entry) + await editBoard(chatId, messageId, entry) + await bot.answerCallbackQuery( + cq.id, + entry.handover.length ? undefined : { text: '今天沒有其他出席的人可選,可改成「任何人」' }, + ) + return + } + if (isHandoverAction) { + if (!entry.handover) { + await bot.answerCallbackQuery(cq.id, { text: '請重新按「換人計分」' }) + return + } + let hint + if (action === 'hoany') { + entry.scorer = { name: null, userId: null } + entry.ownerId = null + hint = '已改為任何人都能記分' + } else if (action !== 'hocancel') { + const candidate = entry.handover[Number(action.slice(2))] + if (!candidate) { + await bot.answerCallbackQuery(cq.id, { text: '請重新按「換人計分」' }) + return + } + entry.scorer = { name: candidate.name, userId: candidate.userId } + entry.ownerId = candidate.userId ?? null + hint = `計分人已改為 ${candidate.name}${candidate.userId == null ? '(找不到他的 TG id,不鎖權限)' : ''}` + log.info(`[score] handover chat=${chatId} mid=${messageId} → ${candidate.name}/${candidate.userId}`) + } + delete entry.handover + store.set(chatId, messageId, entry) + await editBoard(chatId, messageId, entry) + await bot.answerCallbackQuery(cq.id, hint ? { text: hint } : undefined) return } diff --git a/src/signup.js b/src/signup.js index 3c970bc..f857a0d 100644 --- a/src/signup.js +++ b/src/signup.js @@ -6,10 +6,18 @@ // - 按鈕 callback_data:bd|yes||YYYYMMDD / bd|no||YYYYMMDD(與舊訊息相容) // - 每週排程自動發到正式群 import { query as dbQuery } from './db.js' +import { clampSkill } from './pairing.js' import { commandRegex, dateLabel, escapeHtml, fromInfo, isNotModifiedError, nowHM, todayKey } from './util.js' const SQL_LOAD_RSVP = 'SELECT user_id, nickname FROM attendance WHERE poll_date = ? ORDER BY joined_at ASC, user_id ASC' +// 出席名單 + 實力:skill 優先用 user_id 對 tg_members,對不到再用暱稱對,都沒有當 1(與 badminton-match-hub 相同) +const SQL_LOAD_ATTENDEES_SKILL = `SELECT a.nickname, a.user_id, + COALESCE(m.skill, (SELECT MAX(m2.skill) FROM tg_members m2 WHERE m2.nickname = a.nickname), 1) AS skill + FROM attendance a + LEFT JOIN tg_members m ON m.user_id = a.user_id + WHERE a.poll_date = ? + ORDER BY a.joined_at ASC, a.user_id ASC` const SQL_LOAD_POLL = 'SELECT chat_id, message_id FROM tg_poll WHERE poll_date = ?' const SQL_UPSERT_MEMBER = `INSERT INTO tg_members (user_id, tg_name, username) VALUES (?,?,?) ON DUPLICATE KEY UPDATE tg_name=VALUES(tg_name), username=VALUES(username)` @@ -52,10 +60,16 @@ export function createSignup(bot, { log = console, query = dbQuery } = {}) { } } - // 今日出席名單(給記分板選人用) - async function attendeeNames(date = todayKey()) { - const rows = await query(SQL_LOAD_RSVP, [date]) - return rows.map((row) => row.nickname) + // 今日出席名單 + 實力 + TG user id(給記分板選人 / 隨機配對 / 計分人權限用):[{ name, skill, userId }] + async function attendees(date = todayKey()) { + const rows = await query(SQL_LOAD_ATTENDEES_SKILL, [date]) + return rows + .map((row) => ({ + name: String(row.nickname ?? '').trim(), + skill: clampSkill(row.skill), + userId: row.user_id != null ? Number(row.user_id) : null, + })) + .filter((member) => member.name) } // 發報名訊息(/羽球 或排程) @@ -177,7 +191,7 @@ export function createSignup(bot, { log = console, query = dbQuery } = {}) { } - return { post, list, setNickname, rsvp, attendeeNames, registerCommands } + return { post, list, setNickname, rsvp, attendees, registerCommands } } export const SIGNUP_HELP = [ diff --git a/test/history.test.js b/test/history.test.js index cd48e0c..d1c650d 100644 --- a/test/history.test.js +++ b/test/history.test.js @@ -1,7 +1,7 @@ import { test } from 'node:test' import assert from 'node:assert/strict' import { addPoint, createMatch, setFirstServer, settleMatch } from '../src/match.js' -import { buildHistoryPayload, saveHistory } from '../src/history.js' +import { buildHistoryPayload, dayStartUnix, loadTodayGames, parseGameRow, saveHistory } from '../src/history.js' test('buildHistoryPayload:欄位對齊 web 版 history(雙打)', () => { const m = createMatch(['Gary', '蓉蓉'], ['柏威', '小念']) @@ -53,3 +53,31 @@ test('saveHistory:先 ensure table 再 INSERT,回傳 insertId', async () => assert.equal(sqls[1].params[6], '[["A","B"],["C","D"]]') assert.equal(sqls[1].params[7], '[[0,0,0,0]]') }) + +test('loadTodayGames:只抓當天(台北時間)的 history,依時間排序並解析 team;壞掉的列略過', async () => { + assert.equal(dayStartUnix('20260824'), Math.floor(Date.parse('2026-08-24T00:00:00+08:00') / 1000)) + assert.deepEqual(parseGameRow({ id: 1, time: '10', team: '[["A","B"],["C","D"]]' }), { + id: 1, + time: 10, + teams: [['A', 'B'], ['C', 'D']], + }) + assert.deepEqual(parseGameRow({ id: 2, time: 10, team: '[["A"],["B"]]' }).teams, [['A'], ['B']], '單打') + assert.equal(parseGameRow({ id: 3, time: 10, team: 'oops' }), null) + assert.equal(parseGameRow({ id: 4, time: 10, team: '[["A","B"]]' }), null) + + const sqls = [] + const query = async (sql, params) => { + sqls.push({ sql: sql.replace(/\s+/g, ' ').trim(), params }) + return [ + { id: 7, time: 100, team: '[["A","B"],["C","D"]]' }, + { id: 8, time: 200, team: 'bad' }, + { id: 9, time: 300, team: '[["E"],["F"]]' }, + ] + } + const games = await loadTodayGames({ query, table: 'history_test', date: '20260824' }) + const start = dayStartUnix('20260824') + assert.match(sqls[0].sql, /SELECT id, time, team FROM `history_test` WHERE time >= \? AND time < \? ORDER BY time ASC, id ASC/) + assert.deepEqual(sqls[0].params, [start, start + 86400]) + assert.deepEqual(games.map((g) => g.id), [7, 9]) + assert.deepEqual(games[1].teams, [['E'], ['F']]) +}) diff --git a/test/match.test.js b/test/match.test.js index ab72a77..e7d2cb4 100644 --- a/test/match.test.js +++ b/test/match.test.js @@ -9,6 +9,7 @@ import { parseTeams, setFirstServer, swapCourt, + swapTeams, undo, } from '../src/match.js' import { renderKeyboard, renderText } from '../src/render.js' @@ -79,6 +80,19 @@ test('undo 可復原分數、發球權與站位', () => { assert.equal(getServing(m).server, 'A1') assert.equal(undo(m), true) assert.deepEqual(m.score, [0, 0]) + assert.equal(m.server, 0) + assert.equal(undo(m), true, '0:0 再上一步 → 退回選先發球') + assert.equal(m.server, null) + assert.deepEqual( + renderKeyboard(m).inline_keyboard.map((r) => r.map((b) => b.text)), + [ + ['🅰️ 先發球', '🅱️ 先發球'], + ['🔀 🅰️ 換位', '🔀 🅱️ 換位'], + ['🔃 🅰️🅱️ 對換', '🙋 換人計分'], + ['🏁 結束'], + ], + '回到開局鍵盤', + ) assert.equal(undo(m), false) }) @@ -112,13 +126,27 @@ test('renderText 會標記發球者、跳脫 HTML,並依畫面位置排列( assert.match(text, /🅰️ A2 \/ 🏸<A1>/) }) -test('結算:時間到以目前比分定勝負,可 undo;鍵盤為三排', () => { +test('結算:時間到以目前比分定勝負,可 undo;計分鍵盤左欄上下為 🅰️ +1 / 🅱️ +1', () => { const m = createMatch(['A'], ['B']) assert.equal(settleMatch(m), false, '未選先發不能結算') setFirstServer(m, 0) assert.deepEqual( renderKeyboard(m).inline_keyboard.map((r) => r.map((b) => b.text)), - [['🅰️ +1', '🅱️ +1'], ['↩️ 上一步', '🔄 重新開始'], ['⏱ 結算', '🏁 結束']], + [ + ['🅰️ +1', '↩️ 上一步'], + ['🅱️ +1', '⏱ 結算'], + ['🏁 結束'], + ], + '沒有「重新開始」,上一步可退回選先發球', + ) + assert.deepEqual( + renderKeyboard({ ...m, confirmEnd: true }).inline_keyboard.map((r) => r.map((b) => b.text)), + [ + ['🅰️ +1', '↩️ 上一步'], + ['🅱️ +1', '⏱ 結算'], + ['✅ 確定結束', '↩️ 取消'], + ], + '確認結束時只換掉結束那排', ) addPoint(m, 0) addPoint(m, 0) @@ -139,6 +167,43 @@ test('結算:時間到以目前比分定勝負,可 undo;鍵盤為三排', assert.match(renderText(m), /2 : 2 平手/) }) +test('swapTeams:0:0 時 🅰️🅱️ 上下對換(含發球權),開打後不能換;開局鍵盤有對換鈕', () => { + const m = createMatch(['A1', 'A2'], ['B1', 'B2']) + assert.deepEqual( + renderKeyboard(m).inline_keyboard.map((r) => r.map((b) => b.text)), + [ + ['🅰️ 先發球', '🅱️ 先發球'], + ['🔀 🅰️ 換位', '🔀 🅱️ 換位'], + ['🔃 🅰️🅱️ 對換', '🙋 換人計分'], + ['🏁 結束'], + ], + ) + assert.deepEqual( + renderKeyboard(createMatch(['A'], ['B'])).inline_keyboard.map((r) => r.map((b) => b.text)), + [ + ['🅰️ 先發球', '🅱️ 先發球'], + ['🔃 🅰️🅱️ 對換', '🙋 換人計分'], + ['🏁 結束'], + ], + '單打沒有換位,但有對換', + ) + swapCourt(m, 1) + assert.equal(swapTeams(m), true) + assert.deepEqual(m.teams.map((t) => t.players), [['B1', 'B2'], ['A1', 'A2']]) + assert.equal(m.teams[0].right, 1, '站位跟著隊伍走') + assert.match(renderText(m), /🅰️ B2 \/ B1/, 'B2 在右發球區 → 上排鏡像顯示在左') + assert.match(renderText(m), /🅱️ A2 \/ A1/) + setFirstServer(m, 0) // 現在的 🅰️(B 隊)先發 + assert.equal(swapTeams(m), true) + assert.equal(m.server, 1, '對換後發球權跟著隊伍走') + assert.deepEqual(m.teams.map((t) => t.players), [['A1', 'A2'], ['B1', 'B2']]) + addPoint(m, 1) + assert.equal(swapTeams(m), false, '開打後不能對換') + const c = createMatch(['A'], ['B']) + c.court = 2 + assert.match(renderText(c), /羽球記分板 2️⃣ 號場地/) +}) + test('scoreList 沿用 web 版格式 [round, starter, winCount, winner],undo/reset 一併處理', () => { const m = createMatch(['A1', 'A2'], ['B1', 'B2']) setFirstServer(m, 0) diff --git a/test/pairing.test.js b/test/pairing.test.js new file mode 100644 index 0000000..847b0c2 --- /dev/null +++ b/test/pairing.test.js @@ -0,0 +1,151 @@ +import { test } from 'node:test' +import assert from 'node:assert/strict' +import { + assignScorers, + buildStats, + clampSkill, + enumerateMatchings, + pairKey, + pairRound, + pairSkillSum, + rankByRest, + roundsRested, +} from '../src/pairing.js' + +// 固定亂數(mulberry32),讓測試可重現 +function seeded(seed) { + let a = seed >>> 0 + return () => { + a = (a + 0x6d2b79f5) >>> 0 + let t = a + t = Math.imul(t ^ (t >>> 15), t | 1) + t ^= t + Math.imul(t ^ (t >>> 7), t | 61) + return ((t ^ (t >>> 14)) >>> 0) / 4294967296 + } +} + +const game = (a, b) => ({ teams: [a, b] }) +const NAMES = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L'] +const activeOf = (result) => result.games.flatMap((g) => [...g.teamA, ...g.teamB]) +const pairsOf = (result) => result.games.flatMap((g) => [pairKey(...g.teamA), pairKey(...g.teamB)]) + +test('buildStats:從今日戰績統計場數、搭檔、對手與最後一場', () => { + const stats = buildStats([game(['A', 'B'], ['C', 'D']), game(['A', 'E'], ['F', 'G']), game(['H'], ['A'])]) + assert.equal(stats.total, 3) + assert.equal(stats.playCount.get('A'), 3) + assert.equal(stats.playCount.get('B'), 1) + assert.equal(stats.pairUse.get(pairKey('A', 'B')), 1) + assert.equal(stats.pairUse.get(pairKey('B', 'A')), 1, 'pairKey 不分順序') + assert.equal(stats.pairUse.get(pairKey('H', 'A')), undefined, '單打不算搭檔') + assert.equal(stats.opponentUse.get(pairKey('A', 'C')), 1) + assert.equal(stats.opponentUse.get(pairKey('A', 'H')), 1, '單打算對手') + assert.equal(stats.lastGame.get('A'), 2) + assert.equal(stats.lastGame.get('B'), 0) + assert.equal(stats.lastGame.get('Z'), undefined) + assert.equal(clampSkill('12'), 10) + assert.equal(clampSkill(null), 1) + assert.equal(pairSkillSum(['A', 'B'], { A: 3 }), 4, '查不到的人當 1') +}) + +test('休息輪數:沒打過 = Infinity、剛打完這輪 = 0,一輪 = 場地數', () => { + // 兩個場地:第 1 輪 A~H,第 2 輪 I~L + A~D + const stats = buildStats([ + game(['A', 'B'], ['C', 'D']), + game(['E', 'F'], ['G', 'H']), + game(['I', 'J'], ['K', 'L']), + game(['A', 'C'], ['B', 'D']), + ]) + assert.equal(roundsRested('Z', stats, 2), Infinity) + assert.equal(roundsRested('A', stats, 2), 0) + assert.equal(roundsRested('I', stats, 2), 0) + assert.equal(roundsRested('E', stats, 2), 1, '第 1 輪打完、第 2 輪休息') + assert.equal(roundsRested('E', stats, 1), 2, '單場地時一輪 = 1 場') +}) + +test('rankByRest:休息最久優先 → 場數少優先 → 隨機', () => { + const stats = buildStats([ + game(['A', 'B'], ['C', 'D']), + game(['E', 'F'], ['G', 'H']), + game(['I', 'J'], ['K', 'L']), + game(['A', 'B'], ['C', 'D']), + ]) + const ranked = rankByRest([...NAMES, 'M'], stats, 2, seeded(3)) + assert.equal(ranked[0], 'M', '沒打過的最前面') + assert.deepEqual(ranked.slice(1, 5).sort(), ['E', 'F', 'G', 'H'], '休息一輪的其次') + assert.deepEqual(ranked.slice(5, 9).sort(), ['I', 'J', 'K', 'L'], '剛打完但只打 1 場') + assert.deepEqual(ranked.slice(9).sort(), ['A', 'B', 'C', 'D'], '剛打完又打了 2 場的最後') +}) + +test('pairRound:剛打完的先休息、沒打過的一定上場;8 人以上排 2、3 號場地', () => { + const stats = buildStats([game(['A', 'B'], ['C', 'D']), game(['E', 'F'], ['G', 'H'])]) + for (let seed = 1; seed <= 20; seed += 1) { + const result = pairRound(NAMES, {}, stats, { random: seeded(seed) }) + assert.equal(result.courtCount, 2) + assert.deepEqual(result.games.map((g) => g.court), [2, 3]) + const active = activeOf(result) + assert.equal(active.length, 8) + assert.equal(new Set(active).size, 8, '沒有人同時在兩個場地') + for (const name of ['I', 'J', 'K', 'L']) assert.ok(active.includes(name), `${name} 沒打過必須上場`) + assert.equal(result.resting.length, 4) + assert.ok(result.resting.every((n) => 'ABCDEFGH'.includes(n)), '休息的都是剛打完的人') + } +}) + +test('pairRound:搭檔今天沒搭過的優先、對手也錯開;實力互補與兩隊平衡', () => { + // 8 人全部剛休息完,之前搭過 AB CD EF GH,且 AB 對過 CD、EF 對過 GH + const stats = buildStats([game(['A', 'B'], ['C', 'D']), game(['E', 'F'], ['G', 'H']), game(['I', 'J'], ['K', 'L']), game(['I', 'K'], ['J', 'L'])]) + const eight = NAMES.slice(0, 8) + const used = new Set([pairKey('A', 'B'), pairKey('C', 'D'), pairKey('E', 'F'), pairKey('G', 'H')]) + for (let seed = 1; seed <= 20; seed += 1) { + const result = pairRound(eight, {}, stats, { random: seeded(seed) }) + assert.deepEqual(activeOf(result).sort(), eight, '8 人全上') + for (const key of pairsOf(result)) assert.ok(!used.has(key), `搭檔 ${key} 今天已搭過,不該再配`) + } + + // 實力:4 強 4 弱 → 每組一強一弱(合計 10),兩隊實力差 0 + const skills = { A: 9, B: 9, C: 9, D: 9, E: 1, F: 1, G: 1, H: 1 } + for (let seed = 1; seed <= 20; seed += 1) { + const result = pairRound(eight, skills, buildStats([]), { random: seeded(seed) }) + for (const g of result.games) { + assert.equal(pairSkillSum(g.teamA, skills), 10) + assert.equal(pairSkillSum(g.teamB, skills), 10) + } + } +}) + +test('pairRound:4~7 人只排 2 號場地;不足 4 人回錯誤;名字去重去空白', () => { + const six = pairRound(['A', 'B', 'C', 'D', 'E', 'F'], {}, buildStats([]), { random: seeded(1) }) + assert.equal(six.courtCount, 1) + assert.equal(six.games.length, 1) + assert.equal(six.games[0].court, 2) + assert.equal(six.resting.length, 2) + + const four = pairRound([' A ', 'B', 'B', 'C', 'D', ''], {}, buildStats([]), { random: seeded(1) }) + assert.equal(four.games.length, 1) + assert.deepEqual(activeOf(four).sort(), ['A', 'B', 'C', 'D']) + assert.deepEqual(four.resting, []) + + assert.ok(pairRound(['A', 'B', 'C'], {}, buildStats([]), { random: seeded(1) }).error) + assert.equal(enumerateMatchings(['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']).length, 105) +}) + +test('pairRound:實力不平均時搭檔強弱互補、兩隊總和最接近', () => { + const skills = { A: 10, B: 8, C: 2, D: 1 } + for (let seed = 1; seed <= 10; seed += 1) { + const [g] = pairRound(['A', 'B', 'C', 'D'], skills, buildStats([]), { random: seeded(seed) }).games + const sums = [pairSkillSum(g.teamA, skills), pairSkillSum(g.teamB, skills)].sort() + assert.deepEqual(sums, [10, 11], 'A+D=11 對 B+C=10 最平衡') + } +}) + +test('assignScorers:從休息的人抽計分人、排除名單不抽、不夠補 null', () => { + for (let seed = 1; seed <= 10; seed += 1) { + const s = assignScorers(['A', 'B', 'C'], 2, { exclude: new Set(['B']), random: seeded(seed) }) + assert.equal(s.length, 2) + assert.ok(s.every((n) => n === 'A' || n === 'C'), '只從沒被排除的休息者抽') + assert.notEqual(s[0], s[1], '一人只負責一個場地') + } + assert.deepEqual(assignScorers(['A'], 2, { exclude: new Set(['A']), random: seeded(1) }), [null, null]) + assert.deepEqual(assignScorers(['A'], 2, { random: seeded(1) }), ['A', null]) + assert.deepEqual(assignScorers([], 1, { random: seeded(1) }), [null]) +}) diff --git a/test/scoreboard.test.js b/test/scoreboard.test.js index 30ba63a..c53aecd 100644 --- a/test/scoreboard.test.js +++ b/test/scoreboard.test.js @@ -221,3 +221,269 @@ test('選人中按取消 → 訊息鎖定並移除狀態', async () => { assert.match(bot.last('editMessageText').text, /已取消選人/) assert.equal(sb.store.get(-100, 500), null) }) + +// 固定亂數(mulberry32) +function seeded(seed) { + let a = seed >>> 0 + return () => { + a = (a + 0x6d2b79f5) >>> 0 + let t = a + t = Math.imul(t ^ (t >>> 15), t | 1) + t ^= t + Math.imul(t ^ (t >>> 7), t | 61) + return ((t ^ (t >>> 14)) >>> 0) / 4294967296 + } +} +const TEN = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'] +const TEN_SKILL = { A: 9, B: 9, C: 9, D: 9, E: 1, F: 1, G: 1, H: 1, I: 5, J: 5 } +const TEN_ID = Object.fromEntries(TEN.map((name, i) => [name, 11 + i])) // A=11 … J=20 +const TEN_MEMBERS = TEN.map((name) => ({ name, skill: TEN_SKILL[name], userId: TEN_ID[name] })) +const buttonTexts = (call) => call.opts.reply_markup.inline_keyboard.flat().map((b) => b.text) +const playersOf = (m) => m.teams.flatMap((t) => t.players) + +test('🎲 隨機配對:預設全選 → 可切換 → 依戰績配對預覽 → 開記分板推出 2、3 號場地,計分人從休息者抽', async () => { + const bot = fakeBot() + const todayGames = [{ teams: [['A', 'B'], ['C', 'D']] }, { teams: [['E', 'F'], ['G', 'H']] }] // A~H 剛打完 + const sb = createScoreboard(bot, { + dataFile: null, + log: silentLog, + loadAttendees: async () => TEN_MEMBERS, + loadTodayGames: async () => todayGames, + isAdmin: async (_chatId, userId) => userId === 99, + random: seeded(1), + }) + await sb.start(-100, 1, undefined, 7) // 開局者 7 不在出席名單 + assert.ok(buttonTexts(bot.last('sendMessage')).includes('🎲 隨機配對')) + assert.deepEqual(sb.store.get(-100, 500).skills, TEN_SKILL, '出席名單的 skill 帶進來') + assert.deepEqual(sb.store.get(-100, 500).userIds, TEN_ID, '出席名單的 user id 帶進來') + + await sb.onCallback(cq(500, 'rand', 7)) + let entry = sb.store.get(-100, 500) + assert.equal(entry.phase, 'roster') + assert.deepEqual(entry.selected, TEN.map(() => true), '預設全選') + let edit = bot.last('editMessageText') + assert.match(edit.text, /已選 10 \/ 10/) + assert.ok(buttonTexts(edit).includes('✅ A')) + assert.ok(buttonTexts(edit).includes('⬜ 全不選')) + + await sb.onCallback(cq(500, 'tg8', 7)) // 取消勾 I + assert.equal(sb.store.get(-100, 500).selected[8], false) + edit = bot.last('editMessageText') + assert.match(edit.text, /已選 9 \/ 10/) + assert.ok(buttonTexts(edit).includes('⬜ I')) + assert.ok(buttonTexts(edit).includes('✅ 全選')) + await sb.onCallback(cq(500, 'tg8', 7)) // 勾回 + + await sb.onCallback(cq(500, 'rall', 7)) // 全不選 + assert.equal(sb.store.get(-100, 500).selected.filter(Boolean).length, 0) + await sb.onCallback(cq(500, 'rgo', 7)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '至少要選 4 人') + assert.equal(sb.store.get(-100, 500).phase, 'roster') + await sb.onCallback(cq(500, 'rall', 7)) // 全選 + + await sb.onCallback(cq(500, 'rgo', 7)) + entry = sb.store.get(-100, 500) + assert.equal(entry.phase, 'paired') + assert.deepEqual(entry.games.map((g) => g.court), [2, 3]) + const active = entry.games.flatMap((g) => [...g.teamA, ...g.teamB]) + assert.ok(active.includes('I') && active.includes('J'), '沒打過的 I、J 一定上場') + assert.equal(entry.resting.length, 2) + assert.ok(entry.resting.every((n) => 'ABCDEFGH'.includes(n)), '休息的是剛打完的人') + const scorers = entry.games.map((g) => g.scorer) + assert.ok(scorers.every((s) => s && entry.resting.includes(s)), '計分人從休息者抽') + assert.notEqual(scorers[0], scorers[1], '一人負責一個場地') + edit = bot.last('editMessageText') + assert.match(edit.text, /2️⃣ 號場地 🅰️ .+ vs 🅱️ .+ 📝 計分:/) + assert.match(edit.text, /3️⃣ 號場地/) + assert.match(edit.text, /😴 休息:/) + assert.ok(buttonTexts(edit).includes('✅ 開記分板') && buttonTexts(edit).includes('🔁 重新配對')) + + await sb.onCallback(cq(500, 'rgo', 7)) // 重新配對 + entry = sb.store.get(-100, 500) + assert.equal(entry.phase, 'paired') + + await sb.onCallback(cq(500, 'pgo', 8)) // 路人 + assert.equal(bot.last('answerCallbackQuery').opts.text, '只有開局者或群組管理員可以操作記分板') + + bot.calls.length = 0 + await sb.onCallback(cq(500, 'pgo', 7)) + const sent = bot.calls.filter((c) => c.fn === 'sendMessage') + assert.equal(sent.length, 2, '2、3 號場地各一則記分板') + assert.match(sent[0].text, /羽球記分板 2️⃣ 號場地/) + assert.match(sent[1].text, /羽球記分板 3️⃣ 號場地/) + const m2 = sb.store.get(-100, 501) + const m3 = sb.store.get(-100, 502) + assert.equal(m2.court, 2) + assert.equal(m3.court, 3) + assert.deepEqual(m2.teams.map((t) => t.players), [entry.games[0].teamA, entry.games[0].teamB]) + assert.equal(m2.server, null) + const scorer2 = entry.games[0].scorer + assert.equal(m2.scorer.name, scorer2) + assert.equal(m2.ownerId, TEN_ID[scorer2], '權限給抽到的計分人,不是開局者') + assert.equal(m3.ownerId, TEN_ID[entry.games[1].scorer]) + assert.match(sent[0].text, new RegExp(`📝 計分:${scorer2}`)) + assert.equal(sb.store.get(-100, 500), null, '預覽訊息狀態移除') + edit = bot.last('editMessageText') + assert.match(edit.text, /記分板已推出/) + assert.deepEqual(edit.opts.reply_markup.inline_keyboard, []) + + // 開局者(7)不是計分人 → 不能按;計分人本人可以 + await sb.onCallback(cq(501, 'srv0', 7)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '只有開局者或群組管理員可以操作記分板') + assert.equal(m2.server, null) + await sb.onCallback(cq(501, 'swapab', TEN_ID[scorer2])) + assert.deepEqual(sb.store.get(-100, 501).teams.map((t) => t.players), [entry.games[0].teamB, entry.games[0].teamA]) + await sb.onCallback(cq(501, 'srv0', 99)) // 管理員也可以 + await sb.onCallback(cq(501, 'pt0', TEN_ID[scorer2])) + assert.deepEqual(sb.store.get(-100, 501).score, [1, 0]) +}) + +test('🙋 換人計分:只有計分人 / 管理員能操作、只能在開始計分前;可轉交給場外的人或改成任何人', async () => { + const bot = fakeBot() + const sb = createScoreboard(bot, { + dataFile: null, + log: silentLog, + loadAttendees: async () => TEN_MEMBERS, + loadTodayGames: async () => [], + isAdmin: async (_chatId, userId) => userId === 99, + scorerExclude: new Set(['J']), + random: seeded(3), + }) + await sb.start(-100, 1, undefined, 7) + await sb.onCallback(cq(500, 'rand', 7)) + await sb.onCallback(cq(500, 'rgo', 7)) + const entry = sb.store.get(-100, 500) + assert.ok(entry.games.every((g) => g.scorer !== 'J'), '排除名單不當計分人') + await sb.onCallback(cq(500, 'pgo', 7)) + const m = sb.store.get(-100, 501) + const scorer = m.scorer.name + const scorerId = m.ownerId + assert.equal(scorerId, TEN_ID[scorer]) + const players = playersOf(m) + + // 路人 / 開局者不能開換人 + await sb.onCallback(cq(501, 'ho', 7)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '只有開局者或群組管理員可以操作記分板') + assert.equal(m.handover, undefined) + + // 計分人開換人:候選 = 出席 − 場上 4 人 − 排除名單 + await sb.onCallback(cq(501, 'ho', scorerId)) + let edit = bot.last('editMessageText') + assert.match(edit.text, new RegExp(`選擇新的計分人.*目前:${scorer}`)) + const candidates = m.handover.map((c) => c.name) + assert.ok(candidates.every((n) => !players.includes(n)), '場上的人不列') + assert.ok(!candidates.includes('J'), '排除名單不列') + assert.ok(!candidates.includes(scorer), '現任計分人自己不列') + assert.deepEqual(candidates, TEN.filter((n) => !players.includes(n) && n !== 'J' && n !== scorer)) + const texts = buttonTexts(edit) + assert.ok(texts.includes('👥 任何人(不鎖權限)') && texts.includes('↩️ 取消')) + assert.ok(!texts.includes('🅰️ 先發球')) + + // 取消 → 回到開局鍵盤 + await sb.onCallback(cq(501, 'hocancel', scorerId)) + assert.equal(m.handover, undefined) + assert.ok(buttonTexts(bot.last('editMessageText')).includes('🙋 換人計分')) + assert.equal(m.ownerId, scorerId) + + // 換人中按別的鍵也會關掉換人面板 + await sb.onCallback(cq(501, 'ho', scorerId)) + await sb.onCallback(cq(501, 'swapab', scorerId)) + assert.equal(m.handover, undefined) + assert.ok(buttonTexts(bot.last('editMessageText')).includes('🅰️ 先發球')) + + // 轉交給候選第一位 → 權限換人,原計分人不能再按 + await sb.onCallback(cq(501, 'ho', scorerId)) + const next = m.handover[0] + await sb.onCallback(cq(501, 'ho0', scorerId)) + assert.equal(bot.last('answerCallbackQuery').opts.text, `計分人已改為 ${next.name}`) + assert.equal(m.ownerId, TEN_ID[next.name]) + assert.equal(m.scorer.name, next.name) + assert.match(bot.last('editMessageText').text, new RegExp(`📝 計分:${next.name}`)) + await sb.onCallback(cq(501, 'srv0', scorerId)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '只有開局者或群組管理員可以操作記分板') + assert.equal(m.server, null) + + // 管理員改成任何人 → 不鎖權限,開局者也能按 + await sb.onCallback(cq(501, 'ho', 99)) + await sb.onCallback(cq(501, 'hoany', 99)) + assert.equal(m.ownerId, null) + assert.deepEqual(m.scorer, { name: null, userId: null }) + assert.match(bot.last('editMessageText').text, /📝 計分:任何人/) + await sb.onCallback(cq(501, 'srv0', 7)) + assert.equal(m.server, 0) + + // 開始計分後不能換人 + await sb.onCallback(cq(501, 'ho', 7)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '開始計分後不能換人計分') + assert.equal(m.handover, undefined) + + // 沒開換人面板就按候選 → 提示 + await sb.onCallback(cq(501, 'ho0', 7)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '請重新按「換人計分」') +}) + +test('🎲 隨機配對:返回 / 取消;4~7 人只推 2 號場地;休息者都被排除 → 任何人;讀不到戰績時照配並提示', async () => { + const bot = fakeBot() + const sb = createScoreboard(bot, { + dataFile: null, + log: silentLog, + loadAttendees: async () => ['A', 'B', 'C', 'D', 'E'], + loadTodayGames: async () => { + throw new Error('db down') + }, + scorerExclude: new Set(['A', 'B', 'C', 'D', 'E']), + random: seeded(2), + }) + await sb.start(-100, 1, undefined) + await sb.onCallback(cq(500, 'rand')) + await sb.onCallback(cq(500, 'rback')) + assert.equal(sb.store.get(-100, 500).phase, 'pick') + assert.match(bot.last('editMessageText').text, /選擇上場人員/) + + await sb.onCallback(cq(500, 'rand')) + await sb.onCallback(cq(500, 'rgo')) + let entry = sb.store.get(-100, 500) + assert.equal(entry.phase, 'paired') + assert.equal(entry.games.length, 1) + assert.equal(entry.games[0].court, 2) + assert.equal(entry.resting.length, 1) + assert.equal(entry.games[0].scorer, null, '休息的人在排除名單 → 沒有計分人') + let edit = bot.last('editMessageText') + assert.match(edit.text, /⚠️ 讀不到今日戰績/) + assert.match(edit.text, /📝 計分:任何人/) + + await sb.onCallback(cq(500, 'rback')) + entry = sb.store.get(-100, 500) + assert.equal(entry.phase, 'roster') + assert.equal(entry.games, undefined) + assert.deepEqual(entry.selected, [true, true, true, true, true], '勾選狀態保留') + + await sb.onCallback(cq(500, 'rgo')) + bot.calls.length = 0 + await sb.onCallback(cq(500, 'pgo')) + const sent = bot.calls.filter((c) => c.fn === 'sendMessage') + assert.equal(sent.length, 1) + const m = sb.store.get(-100, 501) + assert.equal(m.ownerId, null, '沒有計分人 → 不鎖權限') + assert.deepEqual(m.scorer, { name: null, userId: null }) + assert.match(sent[0].text, /📝 計分:任何人/) + await sb.onCallback(cq(501, 'srv1', 12345)) // 任何人都能按 + assert.equal(m.server, 1) + + // 0:0 按上一步 → 退回選先發球,才能換人 + await sb.onCallback(cq(501, 'undo', 12345)) + assert.equal(m.server, null) + assert.ok(buttonTexts(bot.last('editMessageText')).includes('🙋 換人計分')) + // 換人面板:出席的人都被排除 → 只剩任何人 / 取消 + await sb.onCallback(cq(501, 'ho', 12345)) + assert.equal(bot.last('answerCallbackQuery').opts.text, '今天沒有其他出席的人可選,可改成「任何人」') + assert.deepEqual(buttonTexts(bot.last('editMessageText')), ['👥 任何人(不鎖權限)', '↩️ 取消']) + await sb.onCallback(cq(501, 'hocancel', 12345)) + + const bot2 = fakeBot() + const sb2 = createScoreboard(bot2, { dataFile: null, log: silentLog, loadAttendees: async () => ['A', 'B', 'C', 'D'] }) + await sb2.start(-100, 1, undefined) + await sb2.onCallback(cq(500, 'rand')) + await sb2.onCallback(cq(500, 'end')) + assert.match(bot2.last('editMessageText').text, /已取消配對/) + assert.equal(sb2.store.get(-100, 500), null) +}) diff --git a/test/signup.test.js b/test/signup.test.js index 5a63018..ea6e737 100644 --- a/test/signup.test.js +++ b/test/signup.test.js @@ -16,6 +16,15 @@ function fakeDb() { if (s.startsWith('SELECT user_id, nickname FROM attendance')) { return attendance.filter((r) => r.poll_date === params[0]).map((r) => ({ user_id: r.user_id, nickname: r.nickname })) } + if (s.startsWith('SELECT a.nickname, a.user_id, COALESCE(m.skill')) { + return attendance + .filter((r) => r.poll_date === params[0]) + .map((r) => { + const byId = members.get(r.user_id) + const byName = [...members.values()].find((m) => m.nickname === r.nickname) + return { nickname: r.nickname, user_id: r.user_id, skill: byId?.skill ?? byName?.skill ?? 1 } + }) + } if (s.startsWith('SELECT m.nickname, m.user_id AS member')) { const [uid, date] = params const m = members.get(uid) @@ -175,3 +184,23 @@ test('commandRegex:支援 @BotName 後綴與中英文別名', () => { assert.equal('/score 小明 vs 阿強'.match(s)[1], '小明 vs 阿強') assert.equal('/記分'.match(s)[1], undefined) }) + +test('attendees:出席名單帶 tg_members.skill(user_id 對不到就用暱稱對,都沒有當 1)', async () => { + const db = fakeDb() + const bot = fakeBot() + const signup = createSignup(bot, { log: silentLog, query: db.query }) + db.members.set(1, { nickname: '建喵', skill: 9 }) + db.members.set(3, { nickname: '同名', skill: 4 }) + db.attendance.push( + { poll_date: DATE, user_id: 1, nickname: '建喵' }, + { poll_date: DATE, user_id: 2, nickname: '路人' }, + { poll_date: DATE, user_id: 99, nickname: '同名' }, + { poll_date: DATE, user_id: 100, nickname: ' ' }, + ) + assert.deepEqual(await signup.attendees(DATE), [ + { name: '建喵', skill: 9, userId: 1 }, + { name: '路人', skill: 1, userId: 2 }, + { name: '同名', skill: 4, userId: 99 }, + ]) + assert.deepEqual(await signup.attendees('20000101'), []) +})