2 Commits
v1.1 ... v1.2

Author SHA1 Message Date
yupi
200b2a47d0 add 添加游戏胜利标识 2022-09-16 22:41:26 +08:00
yupi
7d73c64d62 add 添加自定义游戏配置 2022-09-16 22:17:31 +08:00
11 changed files with 394 additions and 280 deletions

View File

@@ -6,7 +6,7 @@
玩法:
1. 支持选
2. 支持自定义难度(待更新)
3. 无限道具(待更新)
1. 支持选择难度4 种)
2. 支持自定义难度
3. 支持道具

View File

@@ -8,6 +8,7 @@
"preview": "vite preview"
},
"dependencies": {
"@ant-design/icons-vue": "^6.1.0",
"ant-design-vue": "^3.2.11",
"lodash": "^4.17.21",
"pinia": "^2.0.19",

View File

@@ -24,7 +24,7 @@
#app {
padding: 16px 16px 50px;
background: url("assets/bg.jpeg");
height: 100vh;
min-height: 100vh;
background-size: 100% 100%;
}

BIN
src/assets/kunkun.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

8
src/components/MyAd.vue Normal file
View File

@@ -0,0 +1,8 @@
<template>
<div class="my-ad">
<a href="https://space.bilibili.com/12890453/"> 欢迎关注程序员鱼皮 </a>
<div>广告位招租狗头</div>
</div>
</template>
<script setup lang="ts"></script>
<style></style>

View File

@@ -1,6 +1,7 @@
import { RouteRecordRaw } from "vue-router";
import IndexPage from "../pages/IndexPage.vue";
import GamePage from "../pages/GamePage.vue";
import ConfigPage from "../pages/ConfigPage.vue";
export default [
{
@@ -11,4 +12,8 @@ export default [
path: "/game",
component: GamePage,
},
{
path: "/config",
component: ConfigPage,
},
] as RouteRecordRaw[];

View File

@@ -6,12 +6,12 @@
import { useGlobalStore } from "./globalStore";
// @ts-ignore
import _ from "lodash";
import { nextTick, ref } from "vue";
import { ref } from "vue";
const useGame = () => {
const { gameConfig } = useGlobalStore();
// 游戏状态0 - 初始化, 1 - 进行中, 2 - 结束
// 游戏状态0 - 初始化, 1 - 进行中, 2 - 失败结束, 3 - 胜利
const gameStatus = ref(0);
// 各层块
@@ -26,6 +26,12 @@ const useGame = () => {
// 保存所有块(包括随机块)
const blockData: Record<number, BlockType> = {};
// 总块数
let totalBlockNum = 0;
// 已消除块数
let clearBlockNum = 0;
// 总共划分 24 x 24 的格子,每个块占 3 x 3 的格子,生成的起始 x 和 y 坐标范围均为 0 ~ 21
const boxWidthNum = 24;
const boxHeightNum = 24;
@@ -86,7 +92,7 @@ const useGame = () => {
// 补齐到 blockNumUnit 的倍数
// e.g. minBlockNum = 14, blockNumUnit = 6, 补到 18
let totalBlockNum = minBlockNum;
totalBlockNum = minBlockNum;
if (totalBlockNum % blockNumUnit !== 0) {
totalBlockNum =
(Math.floor(minBlockNum / blockNumUnit) + 1) * blockNumUnit;
@@ -325,6 +331,8 @@ const useGame = () => {
if (map[slotBlock.type] >= gameConfig.composeNum) {
// 块状态改为已消除
slotBlock.status = 2;
// 已消除块数 +1
clearBlockNum++;
return;
}
newSlotAreaVal[tempSlotNum++] = slotBlock;
@@ -338,6 +346,9 @@ const useGame = () => {
alert("你输了");
}, 2000);
}
if (clearBlockNum >= totalBlockNum) {
gameStatus.value = 3;
}
};
/**

75
src/pages/ConfigPage.vue Normal file
View File

@@ -0,0 +1,75 @@
<template>
<div id="customConfigPage">
<h2>
自定义难度
<a-button style="float: right" @click="doBack">返回</a-button>
</h2>
<a-form
ref="formRef"
label-align="left"
:label-col="{ style: { width: '120px' } }"
:model="config"
@finish="handleFinish"
>
<a-form-item label="槽容量" name="slotNum">
<a-input-number v-model:value="config.slotNum" />
</a-form-item>
<a-form-item label="合成数" name="composeNum">
<a-input-number v-model:value="config.composeNum" />
</a-form-item>
<a-form-item label="动物数" name="typeNum">
<a-input-number v-model:value="config.typeNum" />
</a-form-item>
<a-form-item label="总层数" name="levelNum">
<a-input-number v-model:value="config.levelNum" />
</a-form-item>
<a-form-item label="每层块数" name="levelBlockNum">
<a-input-number v-model:value="config.levelBlockNum" />
</a-form-item>
<a-form-item label="边界收缩" name="borderStep">
<a-input-number v-model:value="config.borderStep" />
</a-form-item>
<a-form-item>
<a-button
type="primary"
html-type="submit"
style="margin-bottom: 12px"
block
>
开始
</a-button>
<a-button block @click="resetForm">重置</a-button>
</a-form-item>
</a-form>
</div>
</template>
<script setup lang="ts">
import { reactive, ref } from "vue";
import { FormInstance } from "ant-design-vue";
import { useRouter } from "vue-router";
import { useGlobalStore } from "../core/globalStore";
import { defaultGameConfig } from "../core/gameConfig";
const formRef = ref<FormInstance>();
const router = useRouter();
const { setGameConfig, setCustomConfig } = useGlobalStore();
const config = reactive<GameConfig>({ ...defaultGameConfig });
const handleFinish = (values: GameConfig) => {
setGameConfig(config);
setCustomConfig(config);
router.push("/game");
};
const resetForm = () => {
formRef?.value?.resetFields();
};
/**
* 回上一页
*/
const doBack = () => {
router.back();
};
</script>
<style></style>

View File

@@ -1,7 +1,12 @@
<template>
<div id="gamePage">
<a-button @click="doBack"> 返回</a-button>
<a-button style="margin-bottom: 8px" @click="doBack"> 返回</a-button>
<a-row align="center">
<!-- 胜利 -->
<div v-if="gameStatus === 3" style="text-align: center">
<h2>恭喜你赢啦🎉</h2>
<img src="../assets/kunkun.png" />
</div>
<!-- 分层选块 -->
<div class="level-board">
<div

View File

@@ -28,16 +28,23 @@
style="margin-bottom: 16px"
@click="toGamePage(lunaticGameConfig)"
>
模式
模式
</a-button>
<a-button block style="margin-bottom: 16px" disabled @click="toGamePage">
自定义暂未开放
<a-button block style="margin-bottom: 16px" @click="toGamePage(null)">
自定义
</a-button>
<a href="https://github.com/liyupi/yulegeyu" target="_blank">
<div style="background: rgba(0, 0, 0, 0.8); padding: 12px">
<github-outlined />
代码完全开源欢迎 star
</div>
</a>
</div>
</template>
<script setup lang="ts">
import { useRouter } from "vue-router";
import { GithubOutlined } from "@ant-design/icons-vue";
import {
easyGameConfig,
middleGameConfig,
@@ -53,8 +60,10 @@ const { setGameConfig } = useGlobalStore();
const toGamePage = (config?: GameConfig) => {
if (config) {
setGameConfig(config);
router.push("/game");
} else {
router.push("/config");
}
router.push("/game");
};
</script>

536
yarn.lock

File diff suppressed because it is too large Load Diff