[upgrade]渲染随机卡片
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@ -16,50 +16,32 @@
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<a-row align="center">
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<div v-show="gameStatus > 0" class="level-board">
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<div v-for="(block, idx) in levelBlocksVal" :key="idx">
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<div
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v-if="block.status === 0"
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class="block level-block"
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:class="{
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disabled: !isHolyLight && block.lowerThanBlocks.length > 0,
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}"
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:data-id="block.id"
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:style="{
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zIndex: 100 + block.level,
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left: block.x * widthUnit + 'px',
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top: block.y * heightUnit + 'px',
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}"
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@click="() => doClickBlock(block)"
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>
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<div v-if="block.status === 0" class="block block-1 level-block" :class="{
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disabled: !isHolyLight && block.lowerThanBlocks.length > 0,
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}" :data-id="block.id" :style="{
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zIndex: 100 + block.level,
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left: block.x * widthUnit + 'px',
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top: block.y * heightUnit + 'px',
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}" @click="() => doClickBlock(block)">
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{{ block.type }}
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</div>
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</div>
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</div>
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</a-row>
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<!-- 随机选块 -->
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<a-row align="space-between" class="random-board">
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<div
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v-for="(randomBlock, index) in randomBlocksVal"
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:key="index"
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class="random-area"
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>
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<div
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v-if="randomBlock.length > 0"
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:data-id="randomBlock[0].id"
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class="block"
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@click="() => doClickBlock(randomBlock[0], index)"
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>
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{{ randomBlock[0].type }}
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</div>
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<a-row align="space-around" class="random-board">
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<div v-for="(randomBlock, index) in randomBlocksVal" :key="index" class="random-area">
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<!-- 隐藏 -->
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<div
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v-for="num in Math.max(randomBlock.length - 1, 0)"
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:key="num"
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class="block disabled"
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>
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<div v-for="num in Math.max(randomBlock.length - 1, 0)" :key="num" class="block block-2 disabled">
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<span v-if="canSeeRandom">
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{{ randomBlock[num].type }}
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</span>
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</div>
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<!-- 展示 -->
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<div v-if="randomBlock.length > 0" :data-id="randomBlock[0].id" class="block block-2"
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@click="() => doClickBlock(randomBlock[0], index)">
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{{ randomBlock[0].type }}
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</div>
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</div>
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</a-row>
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<!-- 槽位 -->
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@ -162,6 +144,17 @@ onMounted(() => {
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display: inline-block;
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}
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.block-1 {
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border-radius: 4px;
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border: 1px solid #666;
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}
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.block-2 {
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margin-left: -30px;
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border-radius: 4px;
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border: 1px solid #666;
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}
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.disabled {
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background: grey;
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cursor: not-allowed;
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