add 添加游戏胜利标识
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@ -6,7 +6,7 @@
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玩法:
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玩法:
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1. 支持选关
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1. 支持选择难度(4 种)
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2. 支持自定义难度(待更新)
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2. 支持自定义难度
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3. 无限道具(待更新)
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3. 支持道具
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@ -8,6 +8,7 @@
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"preview": "vite preview"
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"preview": "vite preview"
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},
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},
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"dependencies": {
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"dependencies": {
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"@ant-design/icons-vue": "^6.1.0",
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"ant-design-vue": "^3.2.11",
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"ant-design-vue": "^3.2.11",
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"lodash": "^4.17.21",
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"lodash": "^4.17.21",
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"pinia": "^2.0.19",
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"pinia": "^2.0.19",
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BIN
src/assets/kunkun.png
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BIN
src/assets/kunkun.png
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Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
8
src/components/MyAd.vue
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src/components/MyAd.vue
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@ -0,0 +1,8 @@
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<template>
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<div class="my-ad">
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<a href="https://space.bilibili.com/12890453/"> 欢迎关注程序员鱼皮 </a>
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<div>广告位招租(狗头)</div>
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</div>
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</template>
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<script setup lang="ts"></script>
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<style></style>
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@ -6,12 +6,12 @@
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import { useGlobalStore } from "./globalStore";
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import { useGlobalStore } from "./globalStore";
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// @ts-ignore
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// @ts-ignore
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import _ from "lodash";
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import _ from "lodash";
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import { nextTick, ref } from "vue";
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import { ref } from "vue";
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const useGame = () => {
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const useGame = () => {
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const { gameConfig } = useGlobalStore();
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const { gameConfig } = useGlobalStore();
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// 游戏状态:0 - 初始化, 1 - 进行中, 2 - 结束
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// 游戏状态:0 - 初始化, 1 - 进行中, 2 - 失败结束, 3 - 胜利
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const gameStatus = ref(0);
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const gameStatus = ref(0);
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// 各层块
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// 各层块
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@ -26,6 +26,12 @@ const useGame = () => {
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// 保存所有块(包括随机块)
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// 保存所有块(包括随机块)
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const blockData: Record<number, BlockType> = {};
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const blockData: Record<number, BlockType> = {};
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// 总块数
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let totalBlockNum = 0;
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// 已消除块数
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let clearBlockNum = 0;
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// 总共划分 24 x 24 的格子,每个块占 3 x 3 的格子,生成的起始 x 和 y 坐标范围均为 0 ~ 21
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// 总共划分 24 x 24 的格子,每个块占 3 x 3 的格子,生成的起始 x 和 y 坐标范围均为 0 ~ 21
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const boxWidthNum = 24;
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const boxWidthNum = 24;
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const boxHeightNum = 24;
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const boxHeightNum = 24;
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@ -86,7 +92,7 @@ const useGame = () => {
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// 补齐到 blockNumUnit 的倍数
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// 补齐到 blockNumUnit 的倍数
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// e.g. minBlockNum = 14, blockNumUnit = 6, 补到 18
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// e.g. minBlockNum = 14, blockNumUnit = 6, 补到 18
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let totalBlockNum = minBlockNum;
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totalBlockNum = minBlockNum;
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if (totalBlockNum % blockNumUnit !== 0) {
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if (totalBlockNum % blockNumUnit !== 0) {
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totalBlockNum =
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totalBlockNum =
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(Math.floor(minBlockNum / blockNumUnit) + 1) * blockNumUnit;
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(Math.floor(minBlockNum / blockNumUnit) + 1) * blockNumUnit;
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@ -325,6 +331,8 @@ const useGame = () => {
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if (map[slotBlock.type] >= gameConfig.composeNum) {
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if (map[slotBlock.type] >= gameConfig.composeNum) {
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// 块状态改为已消除
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// 块状态改为已消除
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slotBlock.status = 2;
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slotBlock.status = 2;
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// 已消除块数 +1
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clearBlockNum++;
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return;
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return;
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}
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}
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newSlotAreaVal[tempSlotNum++] = slotBlock;
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newSlotAreaVal[tempSlotNum++] = slotBlock;
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@ -338,6 +346,9 @@ const useGame = () => {
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alert("你输了");
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alert("你输了");
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}, 2000);
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}, 2000);
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}
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}
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if (clearBlockNum >= totalBlockNum) {
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gameStatus.value = 3;
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}
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};
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};
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/**
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/**
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@ -2,6 +2,11 @@
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<div id="gamePage">
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<div id="gamePage">
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<a-button style="margin-bottom: 8px" @click="doBack"> 返回</a-button>
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<a-button style="margin-bottom: 8px" @click="doBack"> 返回</a-button>
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<a-row align="center">
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<a-row align="center">
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<!-- 胜利 -->
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<div v-if="gameStatus === 3" style="text-align: center">
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<h2>恭喜,你赢啦!🎉</h2>
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<img src="../assets/kunkun.png" />
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</div>
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<!-- 分层选块 -->
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<!-- 分层选块 -->
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<div class="level-board">
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<div class="level-board">
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<div
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<div
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@ -28,16 +28,23 @@
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style="margin-bottom: 16px"
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style="margin-bottom: 16px"
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@click="toGamePage(lunaticGameConfig)"
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@click="toGamePage(lunaticGameConfig)"
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>
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>
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地域模式
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地狱模式
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</a-button>
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</a-button>
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<a-button block style="margin-bottom: 16px" @click="toGamePage(null)">
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<a-button block style="margin-bottom: 16px" @click="toGamePage(null)">
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自定义
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自定义
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</a-button>
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</a-button>
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<a href="https://github.com/liyupi/yulegeyu" target="_blank">
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<div style="background: rgba(0, 0, 0, 0.8); padding: 12px">
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<github-outlined />
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代码完全开源,欢迎 star
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</div>
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</a>
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</div>
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</div>
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import { useRouter } from "vue-router";
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import { useRouter } from "vue-router";
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import { GithubOutlined } from "@ant-design/icons-vue";
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import {
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import {
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easyGameConfig,
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easyGameConfig,
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middleGameConfig,
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middleGameConfig,
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