456 lines
18 KiB
TypeScript
456 lines
18 KiB
TypeScript
// import BusinessTypeSetting from "../../_BusinessTypeSetting/BusinessTypeSetting";
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// import LocalStorageData from "../Data/LocalStorageData";
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// import Enum_Loading from "../HUDV2/Enum_Loading";
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// import HUDM from "./HUDM";
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// export default class AssetBundleMamager {
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// //#region static 屬性
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// private static _instance: AssetBundleMamager = null;
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// public static get Instance(): AssetBundleMamager { return AssetBundleMamager._instance; }
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// //#endregion
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// //#region public 屬性
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// public HUGroup: Map<string, HUDM> = new Map<string, HUDM>();
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// /** 本地VerList */
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// public LocalVerList: Enum_Loading.VerListObj = null;
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// /** 遠端VerList */
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// public RemoteVerList: Enum_Loading.VerListObj = null;
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// public DownloadList_Preview: Object = {};
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// /** IsChangeBundleUrl */
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// public IsChangeBundleUrl: boolean = false;
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// //#endregion
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// //#region Lifecycle
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// constructor() {
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// AssetBundleMamager._instance = this;
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// CC_PREVIEW && this._initdownloadList_Preview();
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// }
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// //#endregion
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// //#region Custom Function
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// /**
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// * 取得Bundle
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// * @param {string} BundleName Bundle名稱
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// * @param {string} Version 版號
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// * @return {cc.AssetManager.Bundle} Bundle
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// */
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// public *GetBundle(BundleName: string, Version: string = ""): IterableIterator<cc.AssetManager.Bundle> {
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// let bundle: cc.AssetManager.Bundle = cc.assetManager.getBundle(BundleName);
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// if (bundle) {
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// return bundle;
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// }
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// // options是可选参数,引擎会根据保留字段 进行对应的操作,这里添加了version和onFileProgress,可用来记录热更资源版本和下载进度
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// let options: any = null;
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// let BundleUrl: string = BundleName;
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// if (cc.sys.isNative && !this.LocalVerList[BundleName].UseLocal) {
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// BundleUrl = `${(jsb.fileUtils ? jsb.fileUtils.getWritablePath() : "/")}Bundle/${BundleName}/remote/${BundleName}`;
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// options = {
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// version: Version
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// };
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// }
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// cc.assetManager.loadBundle(BundleUrl, options, (err: Error, resp: cc.AssetManager.Bundle) => {
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// if (err) {
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// cc.error(err);
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// bundle = null;
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// }
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// bundle = resp;
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// });
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// while (typeof bundle === "undefined") {
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// yield null;
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// }
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// return bundle;
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// }
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// /**
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// * 更新Bundle
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// * @param {HUDM} HUDName HUD
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// */
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// public *UpdateBundle(HUDName: HUDM | string, onFileProgress?: (finish: number, total: number, item: string) => void): IterableIterator<any> {
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// let HUD: HUDM;
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// if (HUDName instanceof HUDM) {
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// HUD = HUDName;
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// } else {
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// HUD = this.GetHUD(HUDName);
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// }
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// let UpdateingData: Enum_Loading.UpdateingDataObj = yield* HUD.HUD(onFileProgress);
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// if (UpdateingData.IsUpdatecomplete) {
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// this.LocalVerList[HUD.BundleName] = this.RemoteVerList[HUD.BundleName];
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// this.LocalVerList[HUD.BundleName]["UseLocal"] = false;
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// LocalStorageData.Instance.LocalVerList = JSON.stringify(this.LocalVerList);
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// }
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// return UpdateingData;
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// }
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// /**
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// * 更新Bundle
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// * @param {HUDM} HUDName HUD
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// */
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// public *RetryUpdateBundle(HUDName: HUDM | string, onFileProgress?: (finish: number, total: number, item: string) => void): IterableIterator<any> {
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// let HUD: HUDM;
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// if (HUDName instanceof HUDM) {
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// HUD = HUDName;
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// } else {
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// HUD = this.GetHUD(HUDName);
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// }
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// let UpdateingData: Enum_Loading.UpdateingDataObj = yield* HUD.RetryDownLoadFailedAssets();
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// return UpdateingData;
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// }
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// /**
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// * 從Bundle取得資源
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// * @param {cc.AssetManager.Bundle | string} BundleName Bundle名稱
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// * @param {string} SourceName 資源名稱
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// * @param {string} type 資源型別
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// * @return {any} Source
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// */
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// public *GetBundleSource(BundleName: cc.AssetManager.Bundle | string, SourceName: string, type?: string | Bundle_Source_Type, onFileProgress?: (finish: number, total: number, item: cc.AssetManager.RequestItem) => void): IterableIterator<any> {
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// let bundle: cc.AssetManager.Bundle;
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// let source: any;
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// if (BundleName instanceof cc.AssetManager.Bundle) {
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// bundle = BundleName;
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// } else {
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// bundle = cc.assetManager.getBundle(BundleName);
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// if (!bundle) {
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// cc.error(`GetBundleSource Error BundleName: ${BundleName}`);
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// return null;
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// }
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// }
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// switch (type) {
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// case Bundle_Source_Type.Scene: {
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// bundle.loadScene(SourceName, onFileProgress, function (err: Error, scene: cc.SceneAsset): void {
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// if (err) {
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// cc.error(err);
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// return null;
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// }
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// // cc.director.runScene(scene);
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// source = scene;
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// });
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// break;
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// }
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// case Bundle_Source_Type.Json: {
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// bundle.load(SourceName, onFileProgress, function (err: Error, json: cc.JsonAsset): void {
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// if (err) {
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// cc.error(err);
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// return null;
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// }
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// // source = JSON.parse(json["_nativeAsset"]);
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// source = json;
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// });
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// break;
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// }
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// case Bundle_Source_Type.Prefab: {
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// bundle.load(SourceName, cc.Prefab, onFileProgress, function (err: Error, prefab: cc.Asset): void {
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// if (err) {
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// cc.error(err);
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// return null;
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// }
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// // source = JSON.parse(json["_nativeAsset"]);
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// source = prefab;
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// });
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// break;
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// }
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// default:
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// bundle.load(SourceName, function (err: Error, any: any): void {
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// if (err) {
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// cc.error(err);
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// return null;
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// }
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// source = any;
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// });
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// break;
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// }
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// while (typeof source === "undefined") {
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// yield null;
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// }
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// return source;
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// }
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// /**
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// * 釋放Bundle
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// * @param {string} slotID slotID
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// */
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// public *BundleRelease(slotID: number): IterableIterator<any> {
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// let gameName: string = `Game_${slotID}`;
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// let sceneName: string = `Slot${slotID}`;
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// let bundle: cc.AssetManager.Bundle = cc.assetManager.getBundle(gameName);
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// if (!bundle) {
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// cc.log(`BundleRelease Error BundleName: ${gameName}`);
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// return;
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// }
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// // let bundles: cc.AssetManager.Cache<cc.AssetManager.Bundle> = cc.assetManager.bundles;
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// // let cacheDir: string = cc.assetManager.cacheManager.cacheDir;
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// // let cachedFiles: Object = cc.assetManager.cacheManager.cachedFiles;
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// yield* this.DelBundleCache(bundle);
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// yield* this.DelOthersCache(slotID);
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// bundle.release(sceneName, cc.SceneAsset);
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// cc.assetManager.removeBundle(bundle);
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// cc.sys.garbageCollect();
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// }
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// /**
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// * 從Bundle刪除暫存資源
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// * @param {string} BundleName Bundle名稱
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// */
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// public *DelBundleCache(BundleName: cc.AssetManager.Bundle | string): IterableIterator<any> {
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// if (!CC_JSB) {
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// return;
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// }
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// let bundle: cc.AssetManager.Bundle;
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// let source: any;
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// if (BundleName instanceof cc.AssetManager.Bundle) {
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// bundle = BundleName;
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// } else {
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// bundle = cc.assetManager.getBundle(BundleName);
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// if (!bundle) {
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// // cc.error(`GetBundleSource Error BundleName: ${BundleName}`);
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// // return;
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// bundle = yield* AssetBundleMamager.Instance.GetBundle(BundleName, this.RemoteVerList[BundleName].Version);
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// }
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// }
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// let _map: Object = bundle["_config"].assetInfos._map;
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// for (let map of Object.keys(_map)) {
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// let path: string = _map[map].path;
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// if (!path) {
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// break;
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// }
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// source = yield* AssetBundleMamager.Instance.GetBundleSource(bundle, path);
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// cc.assetManager.cacheManager.removeCache(source.nativeUrl);
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// bundle.release(path);
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// // return;
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// }
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// }
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// /**
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// * 從cachedFiles刪除暫存資源
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// * @param {number} slotID slotID
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// */
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// public *DelOthersCache(slotID: number): IterableIterator<any> {
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// if (!CC_JSB) {
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// return;
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// }
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// let cachedFiles: Object = cc.assetManager.cacheManager.cachedFiles["_map"];
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// let delcache_group: string[] = [`shared/jsons`, `Slot/Slot${slotID}`, "sounds/Slot/Default", `${BusinessTypeSetting.FolderUrlBundle}project.manifest`, "submit.txt"];
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// for (let cached of Object.keys(cachedFiles)) {
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// for (var i: number = 0; i < delcache_group.length; ++i) {
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// let delcache: string = delcache_group[i];
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// if (cached.includes(delcache)) {
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// cc.assetManager.cacheManager.removeCache(cached);
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// // console.log(`removeCache: ${cached}`);
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// break;
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// }
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// }
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// }
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// }
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// public GetHUD(BundleName: HUDM | string): HUDM {
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// let HUD: HUDM;
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// if (BundleName instanceof HUDM) {
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// HUD = BundleName;
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// } else {
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// if (!this.HUGroup.has(BundleName)) {
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// HUD = new HUDM(BundleName);
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// this.HUGroup.set(BundleName, HUD);
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// } else {
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// HUD = this.HUGroup.get(BundleName);
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// }
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// HUD = this.HUGroup.get(BundleName);
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// }
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// return HUD;
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// }
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// /** 刪除全部暫存資源 */
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// public ClearAllCache(): void {
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// cc.assetManager.cacheManager.clearCache();
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// cc.game.restart();
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// }
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// public *CheckBundleNeedHUD(BundleName: HUDM | string): IterableIterator<Enum_Loading.NeedUpdateDataObj> {
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// let HUD: HUDM;
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// if (BundleName instanceof HUDM) {
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// HUD = BundleName;
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// } else {
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// HUD = this.GetHUD(BundleName);
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// }
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// if (!this.LocalVerList[HUD.BundleName]) {
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// this.LocalVerList[HUD.BundleName] = new Enum_Loading.BundleDataObj();
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// let apkVersion: string = this.RemoteVerList[HUD.BundleName].ApkVersion;
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// if (apkVersion && apkVersion !== "0") {
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// this.LocalVerList[HUD.BundleName].UseLocal = true;
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// this.LocalVerList[HUD.BundleName].Version = apkVersion;
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// }
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// LocalStorageData.Instance.LocalVerList = JSON.stringify(this.LocalVerList);
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// } else {
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// if (this.RemoteVerList[HUD.BundleName].Version === this.RemoteVerList[HUD.BundleName].ApkVersion) {
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// this.LocalVerList[HUD.BundleName] = this.RemoteVerList[HUD.BundleName];
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// this.LocalVerList[HUD.BundleName].UseLocal = true;
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// }
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// }
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// let UpdateData: Enum_Loading.NeedUpdateDataObj = new Enum_Loading.NeedUpdateDataObj();
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// if (this.LocalVerList[HUD.BundleName].UseLocal) {
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// UpdateData.IsNeedUpdate = AssetBundleMamager.Instance.versionCompareHandle(this.LocalVerList[HUD.BundleName].Version, this.RemoteVerList[HUD.BundleName].Version) < 0 ? true : false;
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// if (UpdateData.IsNeedUpdate) {
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// UpdateData = yield* HUD.CheckUpdate();
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// }
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// } else {
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// UpdateData = yield* HUD.CheckUpdate();
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// }
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// return UpdateData;
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// }
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// // public *CheckBundleNeedHUD(BundleName: string): IterableIterator<boolean> {
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// // if (!this.LocalVerList[BundleName]) {
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// // this.LocalVerList[BundleName] = new Enum_Loading.BundleDataObj();
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// // let apkVersion: string = this.RemoteVerList[BundleName].ApkVersion;
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// // if (apkVersion && apkVersion !== "0") {
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// // this.LocalVerList[BundleName].UseLocal = true;
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// // this.LocalVerList[BundleName].Version = apkVersion;
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// // }
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// // LocalStorageData.Instance.LocalVerList = JSON.stringify(this.LocalVerList);
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// // }
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// // let IsUpdate: boolean = AssetBundleMamager.Instance.versionCompareHandle(this.LocalVerList[BundleName].Version, this.RemoteVerList[BundleName].Version) < 0 ? true : false;
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// // return IsUpdate;
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// // }
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// public CheckGameNeedUpdate(GameID: number): boolean {
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// let IsUpdate: boolean = false;
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// let bundleName: string = `Game_${GameID}`;
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// if (!this.RemoteVerList[bundleName]) {
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// this.RemoteVerList[bundleName] = new Enum_Loading.BundleDataObj();
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// this.RemoteVerList[bundleName].HasBundle = false;
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// LocalStorageData.Instance.RemoteVerList = JSON.stringify(this.RemoteVerList);
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// IsUpdate = true;
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// }
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// if (!this.LocalVerList[bundleName]) {
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// this.LocalVerList[bundleName] = new Enum_Loading.BundleDataObj();
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// let apkVersion: string = this.RemoteVerList[bundleName].ApkVersion;
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// if (apkVersion && apkVersion !== "0") {
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// this.LocalVerList[bundleName].UseLocal = true;
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// this.LocalVerList[bundleName].Version = apkVersion;
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// }
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// LocalStorageData.Instance.LocalVerList = JSON.stringify(this.LocalVerList);
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// }
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// if (CC_PREVIEW) {
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// return this._getIsDownload_Preview(GameID);
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// }
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// if (IsUpdate) {
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// return IsUpdate;
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// }
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// IsUpdate = AssetBundleMamager.Instance.versionCompareHandle(this.LocalVerList[bundleName].Version, this.RemoteVerList[bundleName].Version) < 0 ? true : false;
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// return IsUpdate;
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// }
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// /**
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// * 比對版號(熱更能從1.0.0更新到2.0.0,從2.0.0回退到1.0.0)
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// * 官方提供的版本比較函數,只有服務端版本>客戶端版本時,才會進行更新。所以不能從2.0.0回退到1.0.0版本。
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// * @param {string} versionA 本地版號
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// * @param {string} versionB 遠程版號
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// * @return {number} num = -1 須更新
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// * @return {number} num = 0 不須更新
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// */
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// public versionCompareHandle(versionA: string, versionB: string): number {
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// // console.log("Ver A " + versionA + "VerB " + versionB);
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// var vA: string[] = versionA.split(".");
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// var vB: string[] = versionB.split(".");
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// // 長度不相等,則進行更新
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// if (vA.length !== vB.length) {
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// return -1;
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// }
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// for (var i: number = 0; i < vA.length; ++i) {
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// var a: number = +vA[i];
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// var b: number = +vB[i] || 0;
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// if (a === b) {
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// // 數字相同,則跳過
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// continue;
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// } else {
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// // 數字不同,則進行更新
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// return -1;
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// }
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// }
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// // 長度相等且數字相等,則不更新
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// return 0;
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// }
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// //#endregion
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// //#region DownloadList_Preview
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// private _initdownloadList_Preview(): void {
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// this.DownloadList_Preview = JSON.parse(LocalStorageData.Instance.DownloadList_Preview);
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// this.DownloadList_Preview = this.DownloadList_Preview ? this.DownloadList_Preview : {};
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// }
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// private _getIsDownload_Preview(slotID: number): boolean {
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// if (!this.DownloadList_Preview[slotID]) {
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// this.SetIsDownload_Preview(slotID, false);
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// }
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// return !this.DownloadList_Preview[slotID];
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// }
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// public SetIsDownload_Preview(slotID: number, isDownload: boolean = true): void {
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// this.DownloadList_Preview[slotID] = isDownload;
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// LocalStorageData.Instance.DownloadList_Preview = JSON.stringify(this.DownloadList_Preview);
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// }
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// //#endregion
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// }
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// //#region enum
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// /** Bundle資源類型 */
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// export enum Bundle_Source_Type {
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// /** Json */
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// Json = "json",
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// /** Scene */
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// Scene = "scene",
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// /** Prefab */
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// Prefab = "prefab"
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// }
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// //#endregion
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// //#region 廢棄 Function
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// // /**
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// // * 從Bundle刪除暫存資源
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// // * @param {string} BundleName Bundle名稱
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// // */
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// // public *DelBundleCache(BundleName: cc.AssetManager.Bundle | string): IterableIterator<any> {
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// // if (!CC_JSB) {
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// // return;
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// // }
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// // let WritablePath: string = `${jsb.fileUtils.getWritablePath()}gamecaches/${BundleName}`;
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// // if (jsb.fileUtils.isDirectoryExist(WritablePath)) {
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// // jsb.fileUtils.removeDirectory(WritablePath);
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// // }
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// // }
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// //#endregion
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