[add] Engine
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184
assets/Script/Engine/Utils/Audio/CSAudio.ts
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184
assets/Script/Engine/Utils/Audio/CSAudio.ts
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import LocalStorageData from "../../Data/LocalStorageData";
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export default class CSAudio {
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private static _instance: CSAudio = null;
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public static get Instance(): CSAudio { return this._instance; }
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private _idToClip: Map<number, cc.AudioClip> = new Map<number, cc.AudioClip>();
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private _idToPath: Map<number, string> = new Map<number, string>();
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private _idToAudioId: Map<number, number> = new Map<number, number>();
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private _currentMusic: number = -1;
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/**判斷音效播放太過頻繁不疊加 */
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private _lastPlaySoundTime: Map<string, number> = new Map<string, number>();
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private readonly _canPlaySoundCutTime: number = 10;
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constructor() {
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CSAudio._instance = this;
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if (LocalStorageData.Instance.MusicType) {
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this.SetMusicVolume(+LocalStorageData.Instance.MusicType);
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} else {
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this.SetMusicVolume(0.3);
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}
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if (LocalStorageData.Instance.SoundType) {
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this.SetSoundVolume(+LocalStorageData.Instance.SoundType);
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} else {
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this.SetSoundVolume(0.3);
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}
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}
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public AddClipsInfo(clips: Map<number, cc.AudioClip>, pathes: Map<number, string>): void {
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this._idToClip = clips;
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this._idToPath = pathes;
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}
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/**
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* 設定AudioID
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* @param id
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* @param audioId
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*/
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private _setAudioId(id: number, audioId: number): void {
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this._idToAudioId.set(id, audioId);
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}
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/**
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* 取得AudioID
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* @param id
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*/
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private _getAudioId(id: number): number {
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if (this._idToAudioId.has(id)) {
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return this._idToAudioId.get(id);
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} else {
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return -1;
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}
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}
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/**
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* 打開音效音量
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*/
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public OpenSound(): void {
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this.SetSoundVolume(0.3);
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}
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/**
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* 關閉音效音量
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*/
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public CloseSound(): void {
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this.SetSoundVolume(0.0);
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}
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/**
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* 設定音效音量
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* @param volume
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*/
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public SetSoundVolume(volume: number): void {
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LocalStorageData.Instance.SoundType = volume.toString();
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cc.audioEngine.setEffectsVolume(volume);
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}
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/**
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* 播放音效
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* @param id
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* @param loop
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*/
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public PlaySound(id: number, loop: boolean = false): void {
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// 靜音後有一禎仍然會撥放的問題:音量>0才撥放
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if (cc.audioEngine.getEffectsVolume() <= 0) {
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return;
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}
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if (this._idToClip.has(id)) {
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let path: string = this._idToPath.get(id);
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let timenum: number = new Date().getTime();
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if (!this._lastPlaySoundTime.has(path)) {
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this._lastPlaySoundTime.set(path, timenum);
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let audioId: number = cc.audioEngine.playEffect(this._idToClip.get(id), loop);
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this._setAudioId(id, audioId);
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} else {
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let lastTime: number = this._lastPlaySoundTime.get(path);
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if (timenum - lastTime > this._canPlaySoundCutTime) {
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this._lastPlaySoundTime.set(path, timenum);
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let audioId: number = cc.audioEngine.playEffect(this._idToClip.get(id), loop);
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this._setAudioId(id, audioId);
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}
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}
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} else {
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cc.error("未知的Sound Id: ", id);
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}
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}
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/**
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* 停止音效
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* @param id
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*/
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public StopSound(id: number): void {
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let audioId = this._getAudioId(id);
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if (audioId >= 0) {
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cc.audioEngine.stopEffect(audioId);
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}
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}
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/**
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* 打開音樂音量
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*/
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public OpenMusic(): void {
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this.SetMusicVolume(0.3);
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}
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/**
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* 關閉音樂音量
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*/
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public CloseMusic(): void {
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this.SetMusicVolume(0.0);
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}
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/**
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* 設定音樂音量
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* @param volume
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*/
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public SetMusicVolume(volume: number): void {
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cc.audioEngine.setMusicVolume(volume);
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LocalStorageData.Instance.MusicType = volume.toString();
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// 靜音後有一禎仍然會撥放的問題:背景音樂要回復
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if (this._currentMusic != -1 && volume > 0 && !cc.audioEngine.isMusicPlaying()) {
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this._ccMusicPlayId = cc.audioEngine.playMusic(this._idToClip.get(this._currentMusic), true);
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}
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}
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/**
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* 撥放音樂
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* @param id
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* @param loop
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*/
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public PlayMusic(id: number, loop: boolean = true): void {
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if (this._currentMusic != id) {
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if (this._idToClip.has(id)) {
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// 靜音後有一禎仍然會撥放的問題:音量>0才撥放
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if (cc.audioEngine.getMusicVolume() > 0) {
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this._ccMusicPlayId = cc.audioEngine.playMusic(this._idToClip.get(id), loop);
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}
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this._currentMusic = id;
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}
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else {
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cc.error("未知的Music Id: ", id);
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}
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}
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}
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private _ccMusicPlayId: number = -1;
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private _currentMusicTime: number = -1;
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public pauseOrResume(isPause?: boolean) {
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if (isPause) {
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this._currentMusicTime = cc.audioEngine.getCurrentTime(this._ccMusicPlayId);
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cc.audioEngine.pauseAll();
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cc.audioEngine.stopMusic();
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} else {
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cc.audioEngine.resumeAll();
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cc.audioEngine.setCurrentTime(this._ccMusicPlayId, this._currentMusicTime);
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}
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}
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/**
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* 停止音樂
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* @param id
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*/
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public StopMusic(): void {
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cc.audioEngine.stopMusic();
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this._currentMusic = -1;
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}
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}
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