[add] Engine
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import ScreenResize from "../ScreenResize";
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const { ccclass, property } = cc._decorator;
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@ccclass("SwitchRotation")
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export class SwitchRotation {
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@property({ type: cc.Node })
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public UI: cc.Node = null;
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@property({ type: cc.Float/*, visible: function (this: ImageGroup) { return this.Reset; } */ })
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public rotaitonNum: number[] = [];
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public SetObjRotation(obj: cc.Node, r: number): void {
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obj.angle = -r;
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}
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}
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@ccclass
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export default class SwitchRotationGroup extends cc.Component {
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@property({ displayName: "設定rotation群組", type: SwitchRotation })
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public ScaleGroups: SwitchRotation[] = [];
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public Run(): void {
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if (this.ScaleGroups != null && this.ScaleGroups.length) {
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for (let group of this.ScaleGroups) {
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group.SetObjRotation(group.UI, group.rotaitonNum[ScreenResize.IsPortrait]);
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}
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}
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}
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}
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